• Title/Summary/Keyword: Mobile edge computing

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A Worker-Driven Approach for Opening Detection by Integrating Computer Vision and Built-in Inertia Sensors on Embedded Devices

  • Anjum, Sharjeel;Sibtain, Muhammad;Khalid, Rabia;Khan, Muhammad;Lee, Doyeop;Park, Chansik
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.353-360
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    • 2022
  • Due to the dense and complicated working environment, the construction industry is susceptible to many accidents. Worker's fall is a severe problem at the construction site, including falling into holes or openings because of the inadequate coverings as per the safety rules. During the construction or demolition of a building, openings and holes are formed in the floors and roofs. Many workers neglect to cover openings for ease of work while being aware of the risks of holes, openings, and gaps at heights. However, there are safety rules for worker safety; the holes and openings must be covered to prevent falls. The safety inspector typically examines it by visiting the construction site, which is time-consuming and requires safety manager efforts. Therefore, this study presented a worker-driven approach (the worker is involved in the reporting process) to facilitate safety managers by developing integrated computer vision and inertia sensors-based mobile applications to identify openings. The TensorFlow framework is used to design Convolutional Neural Network (CNN); the designed CNN is trained on a custom dataset for binary class openings and covered and deployed on an android smartphone. When an application captures an image, the device also extracts the accelerometer values to determine the inclination in parallel with the classification task of the device to predict the final output as floor (openings/ covered), wall (openings/covered), and roof (openings / covered). The proposed worker-driven approach will be extended with other case scenarios at the construction site.

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Performance Evaluation Using Neural Network Learning of Indoor Autonomous Vehicle Based on LiDAR (라이다 기반 실내 자율주행 차량에서 신경망 학습을 사용한 성능평가 )

  • Yonghun Kwon;Inbum Jung
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.3
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    • pp.93-102
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    • 2023
  • Data processing through the cloud causes many problems, such as latency and increased communication costs in the communication process. Therefore, many researchers study edge computing in the IoT, and autonomous driving is a representative application. In indoor self-driving, unlike outdoor, GPS and traffic information cannot be used, so the surrounding environment must be recognized using sensors. An efficient autonomous driving system is required because it is a mobile environment with resource constraints. This paper proposes a machine-learning method using neural networks for autonomous driving in an indoor environment. The neural network model predicts the most appropriate driving command for the current location based on the distance data measured by the LiDAR sensor. We designed six learning models to evaluate according to the number of input data of the proposed neural networks. In addition, we made an autonomous vehicle based on Raspberry Pi for driving and learning and an indoor driving track produced for collecting data and evaluation. Finally, we compared six neural network models in terms of accuracy, response time, and battery consumption, and the effect of the number of input data on performance was confirmed.

A Study on the remote acuisition of HejHome Air Cloud artifacts (스마트 홈 헤이 홈 Air의 클라우드 아티팩트 원격 수집 방안 연구)

  • Kim, Ju-eun;Seo, Seung-hee;Cha, Hae-seong;Kim, Yeok;Lee, Chang-hoon
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.69-78
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    • 2022
  • As the use of Internet of Things (IoT) devices has expanded, digital forensics coverage of the National Police Agency has expanded to smart home areas. Accordingly, most of the existing studies conducted to acquire smart home platform data were mainly conducted to analyze local data of mobile devices and analyze network perspectives. However, meaningful data for evidence analysis is mainly stored on cloud storage on smart home platforms. Therefore, in this paper, we study how to acquire stored in the cloud in a Hey Home Air environment by extracting accessToken of user accounts through a cookie database of browsers such as Microsoft Edge, Google Chrome, Mozilia Firefox, and Opera, which are recorded on a PC when users use the Hey Home app-based "Hey Home Square" service. In this paper, the it was configured with smart temperature and humidity sensors, smart door sensors, and smart motion sensors, and artifacts such as temperature and humidity data by date and place, device list used, and motion detection records were collected. Information such as temperature and humidity at the time of the incident can be seen from the results of the artifact analysis and can be used in the forensic investigation process. In addition, the cloud data acquisition method using OpenAPI proposed in this paper excludes the possibility of modulation during the data collection process and uses the API method, so it follows the principle of integrity and reproducibility, which are the principles of digital forensics.

Study on Changes of Street Furniture in Digital Environment (디지털 환경에서 가로시설물의 변화에 관한 연구)

  • In, Chiho;Kim, Hyunsoo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.1D
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    • pp.129-136
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    • 2008
  • Along with the development in cutting-edge digital technology, the street space is also being changed. Mobile telecommunication units and internet give a big change in a human being's lifestyle. And the ubiquitous computing is proceeding with expanding its application range from the indoor space to the street space. As the street furniture is the convenient facility that allows a human being's life in street space to be abundant, it is getting advanced. First of all, in terms of such phenomenon, this study analyzed the cases of a research on application of street space and the actual condition of a change in the number of individuals for the street furniture, through a literature research of ubiquitous. Also, it researched into the realities of using the street furniture of the walking-desired streets at Daehac-ro and Hongdae district, where are two representative places related to digital generation. The next was carried out FGI (Focus Group Interview) with users of the street space in front of Hongik University and managers of the street furniture, and was researched into the use & management behavior, and recognition level on the street furniture. Thus, the key elements were extracted such as interchange of information for cultural activities, automation for interaction variability in function. Finally the core elements for future vision of street furniture in this digital era were extracted in 3I, namely, Information, Intellectualization, and Integration. This is considered to be applied to the establishment of direction in the process of high-tech digitalization in street furniture related to information hereafter.