• 제목/요약/키워드: Mobile edge computing

검색결과 126건 처리시간 0.019초

EdgeCloudSim을 이용한 가상 이동 엣지 컴퓨팅 테스트베드 환경 개발 (Construction of a Virtual Mobile Edge Computing Testbed Environment Using the EdgeCloudSim)

  • 임헌국
    • 한국정보통신학회논문지
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    • 제24권8호
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    • pp.1102-1108
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    • 2020
  • 이동 엣지 컴퓨팅은 중앙 집중식 데이터 처리가 아닌 데이터가 생성되는 네트워크의 에지와 가까운 곳에서 데이터를 처리하는 방식으로 클라우드 컴퓨팅의 단점을 보완하여 새로운 전기를 마련할 수 있는 기술이다. 데이터를 처리하고 연산하는 곳을 따로 먼 데이터 센터에 두는 것이 아닌, 이동 단말 장치들과 가까운 엣지에 컴퓨팅 능력을 부가하고 데이터 분석까지 가능하게 하여 저지연/초고속 컴퓨팅 서비스의 실현이 가능하게 하였다. 본 논문에서는 EdgeCloudSim 시뮬레이터를 이용해 클라우드와 엣지 노드가 협업하여 이동 단말의 컴퓨팅 작업 처리를 분업화 하는 가상의 이동 엣지 컴퓨팅 테스트베드 환경을 개발한다. 개발된 가상 이동 엣지 컴퓨팅 테스트베드 환경은 중앙 클라우드와 엣지 컴퓨팅 노드들 사이에서 이동 단말들의 컴퓨팅 작업 분배를 위한 오프로딩 기법들의 성능을 평가하고 분석한다. 가상 이동 엣지 컴퓨팅 테스트베드 환경 및 오프로딩 성능 평가를 제시함으로써 클라우드와 협업하는 이동 엣지 컴퓨팅 노드 구축을 준비하는 산업계 엔지니어들에게 하나의 사전 지식을 제공하고자 한다.

A Privacy-preserving Image Retrieval Scheme in Edge Computing Environment

  • Yiran, Zhang;Huizheng, Geng;Yanyan, Xu;Li, Su;Fei, Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권2호
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    • pp.450-470
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    • 2023
  • Traditional cloud computing faces some challenges such as huge energy consumption, network delay and single point of failure. Edge computing is a typical distributed processing platform which includes multiple edge servers closer to the users, thus is more robust and can provide real-time computing services. Although outsourcing data to edge servers can bring great convenience, it also brings serious security threats. In order to provide image retrieval while ensuring users' data privacy, a privacy preserving image retrieval scheme in edge environment is proposed. Considering the distributed characteristics of edge computing environment and the requirement for lightweight computing, we present a privacy-preserving image retrieval scheme in edge computing environment, which two or more "honest but curious" servers retrieve the image quickly and accurately without divulging the image content. Compared with other traditional schemes, the scheme consumes less computing resources and has higher computing efficiency, which is more suitable for resource-constrained edge computing environment. Experimental results show the algorithm has high security, retrieval accuracy and efficiency.

엣지 컴퓨팅에서 트래픽 분산을 위한 흐름 예측 기반 동적 클러스터링 기법 (Flow Prediction-Based Dynamic Clustering Method for Traffic Distribution in Edge Computing)

  • 이창우
    • 한국멀티미디어학회논문지
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    • 제25권8호
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    • pp.1136-1140
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    • 2022
  • This paper is a method for efficient traffic prediction in mobile edge computing, where many studies have recently been conducted. For distributed processing in mobile edge computing, tasks offloading from each mobile edge must be processed within the limited computing power of the edge. As a result, in the mobile nodes, it is necessary to efficiently select the surrounding edge server in consideration of performance dynamically. This paper aims to suggest the efficient clustering method by selecting edges in a cloud environment and predicting mobile traffic. Then, our dynamic clustering method is to reduce offloading overload to the edge server when offloading required by mobile terminals affects the performance of the edge server compared with the existing offloading schemes.

Task Scheduling on Cloudlet in Mobile Cloud Computing with Load Balancing

  • Poonam;Suman Sangwan
    • International Journal of Computer Science & Network Security
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    • 제23권10호
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    • pp.73-80
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    • 2023
  • The recent growth in the use of mobile devices has contributed to increased computing and storage requirements. Cloud computing has been used over the past decade to cater to computational and storage needs over the internet. However, the use of various mobile applications like Augmented Reality (AR), M2M Communications, V2X Communications, and the Internet of Things (IoT) led to the emergence of mobile cloud computing (MCC). All data from mobile devices is offloaded and computed on the cloud, removing all limitations incorporated with mobile devices. However, delays induced by the location of data centers led to the birth of edge computing technologies. In this paper, we discuss one of the edge computing technologies, i.e., cloudlet. Cloudlet brings the cloud close to the end-user leading to reduced delay and response time. An algorithm is proposed for scheduling tasks on cloudlet by considering VM's load. Simulation results indicate that the proposed algorithm provides 12% and 29% improvement over EMACS and QRR while balancing the load.

A Survey of Computational Offloading in Cloud/Edge-based Architectures: Strategies, Optimization Models and Challenges

  • Alqarni, Manal M.;Cherif, Asma;Alkayal, Entisar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권3호
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    • pp.952-973
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    • 2021
  • In recent years, mobile devices have become an essential part of daily life. More and more applications are being supported by mobile devices thanks to edge computing, which represents an emergent architecture that provides computing, storage, and networking capabilities for mobile devices. In edge computing, heavy tasks are offloaded to edge nodes to alleviate the computations on the mobile side. However, offloading computational tasks may incur extra energy consumption and delays due to network congestion and server queues. Therefore, it is necessary to optimize offloading decisions to minimize time, energy, and payment costs. In this article, different offloading models are examined to identify the offloading parameters that need to be optimized. The paper investigates and compares several optimization techniques used to optimize offloading decisions, specifically Swarm Intelligence (SI) models, since they are best suited to the distributed aspect of edge computing. Furthermore, based on the literature review, this study concludes that a Cuckoo Search Algorithm (CSA) in an edge-based architecture is a good solution for balancing energy consumption, time, and cost.

An Overview of Mobile Edge Computing: Architecture, Technology and Direction

  • Rasheed, Arslan;Chong, Peter Han Joo;Ho, Ivan Wang-Hei;Li, Xue Jun;Liu, William
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권10호
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    • pp.4849-4864
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    • 2019
  • Modern applications such as augmented reality, connected vehicles, video streaming and gaming have stringent requirements on latency, bandwidth and computation resources. The explosion in data generation by mobile devices has further exacerbated the situation. Mobile Edge Computing (MEC) is a recent addition to the edge computing paradigm that amalgamates the cloud computing capabilities with cellular communications. The concept of MEC is to relocate the cloud capabilities to the edge of the network for yielding ultra-low latency, high computation, high bandwidth, low burden on the core network, enhanced quality of experience (QoE), and efficient resource utilization. In this paper, we provide a comprehensive overview on different traits of MEC including its use cases, architecture, computation offloading, security, economic aspects, research challenges, and potential future directions.

Strategy for Task Offloading of Multi-user and Multi-server Based on Cost Optimization in Mobile Edge Computing Environment

  • He, Yanfei;Tang, Zhenhua
    • Journal of Information Processing Systems
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    • 제17권3호
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    • pp.615-629
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    • 2021
  • With the development of mobile edge computing, how to utilize the computing power of edge computing to effectively and efficiently offload data and to compute offloading is of great research value. This paper studies the computation offloading problem of multi-user and multi-server in mobile edge computing. Firstly, in order to minimize system energy consumption, the problem is modeled by considering the joint optimization of the offloading strategy and the wireless and computing resource allocation in a multi-user and multi-server scenario. Additionally, this paper explores the computation offloading scheme to optimize the overall cost. As the centralized optimization method is an NP problem, the game method is used to achieve effective computation offloading in a distributed manner. The decision problem of distributed computation offloading between the mobile equipment is modeled as a multi-user computation offloading game. There is a Nash equilibrium in this game, and it can be achieved by a limited number of iterations. Then, we propose a distributed computation offloading algorithm, which first calculates offloading weights, and then distributedly iterates by the time slot to update the computation offloading decision. Finally, the algorithm is verified by simulation experiments. Simulation results show that our proposed algorithm can achieve the balance by a limited number of iterations. At the same time, the algorithm outperforms several other advanced computation offloading algorithms in terms of the number of users and overall overheads for beneficial decision-making.

Mobile Edge Computing을 활용한 건물 재난 알림 시스템 구축 방안 (Mobile Edge Computing based Building Disaster Alert System Implementation)

  • 하태영;김준성;정종문
    • 인터넷정보학회논문지
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    • 제18권4호
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    • pp.35-42
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    • 2017
  • 본 논문은 MEC (Mobile Edge Computing)기술을 이용하여 건물에 재난이 발생 하였을 때 건물 내 사람들에게 재난에 대해 알리는 건물재난 알림 시스템 구현 방안에 대하여 제안한다. MEC의 개요를 설명하고, MEC를 활용한 네트워크의 구조와 특성을 파악한다. 추가적으로 기업 통합 패턴기반의 Apache Camel의 특성을 파악하고, 이를 활용한 MEC 구현 방안에 대해서 설명한다. 마지막으로 Apache Camel 기반의 MEC를 활용하여 재난 발생시, 센서들을 통해 재난상황을 빠르게 인식하고, 건물 내 사람들을 신속하게 대피할 수 있도록 돕는 건물재난 알림 시스템 구현 방안을 제시한다.

오픈 소스 엣지 컴퓨팅 플랫폼 분석: 구조, 특징, 비교 (Analysis of Open Source Edge Computing Platforms: Architecture, Features, and Comparison)

  • 임헌국;이희진
    • 한국정보통신학회논문지
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    • 제24권8호
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    • pp.985-992
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    • 2020
  • 엣지 컴퓨팅은 데이터를 처리하고 연산하는 곳이 멀리 떨어진 데이터센터에 있는 게 아니라, 단말 장치 혹은 게이트웨이와 같은 엑세스 포인트에 가까운 엣지 사이드에 컴퓨팅 능력 및 데이터 처리 능력을 부가함으로써 저지연/초고속컴퓨팅의 실현을 가능케 한다. 이러한 엣지 컴퓨팅의 종류로는 Mobile edge computing, Fog computing, Cloudlet computing이 있으며, 본 논문에서는 엣지 컴퓨팅을 실제 구현/구축하기 위해 현존하는 오픈 소스 플랫폼들에 대해 초점을 맞추고 분석한다. 각 오픈 소스 엣지 플랫폼에 대해 구조 및 특징들을 체계적으로 묘사하고 비교 분석함으로써 오픈 소스 엣지 플랫폼을 이용하여 실제 엣지 노드를 구축 하고자 하는 산업계 엔지니어들에게 사용 사례에 부합한 최선의 엣지 플랫폼을 선택 할 수 있도록 하나의 제반 지식을 제공하고자 한다.

A Study of Mobile Edge Computing System Architecture for Connected Car Media Services on Highway

  • Lee, Sangyub;Lee, Jaekyu;Cho, Hyeonjoong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권12호
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    • pp.5669-5684
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    • 2018
  • The new mobile edge network architecture has been required for an increasing amount of traffic, quality requirements, advanced driver assistance system for autonomous driving and new cloud computing demands on highway. This article proposes a hierarchical cloud computing architecture to enhance performance by using adaptive data load distribution for buses that play the role of edge computing server. A vehicular dynamic cloud is based on wireless architecture including Wireless Local Area Network and Long Term Evolution Advanced communication is used for data transmission between moving buses and cars. The main advantages of the proposed architecture include both a reduction of data loading for top layer cloud server and effective data distribution on traffic jam highway where moving vehicles require video on demand (VOD) services from server. Through the description of real environment based on NS-2 network simulation, we conducted experiments to validate the proposed new architecture. Moreover, we show the feasibility and effectiveness for the connected car media service on highway.