• Title/Summary/Keyword: Mobile beam-projector

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Color Correction of a Projected Image on Colored-Screen for Beam-Projector (유색 스크린에 투영된 빔 프로젝터 영상의 색 보정)

  • Son, Chang-Hwan;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.35-43
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    • 2007
  • With the current trend of digital convergence in mobile phone, imaging devices such as cameras, displays and beam-projectors have been made smaller and become into mobile phones. Especially, built-in beam-projectors (we call it mobile beam-projector hereafter) have been developed to overcome small screen size of mobile display and to provide the realistic image while watching movies or broadcasting. However, mobile beam-projector can project an original image on various colored-screen, different from general data projector with white screen, thereby degrading the image quality of projected images. Therefore, this paper proposed a method of correcting projected images on colored-screens by adapting color constancy theory that has been mainly used for illumination estimation.

Absolute Positioning System of Mobile Robot using Light Navigation Path (광궤도를 이용한 이동로봇의 절대위치 보정 시스템)

  • 박용택;정효용;국금환
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.10
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    • pp.141-147
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    • 2003
  • This paper represents an absolute positioning system using a light navigation path for mobile robot. The absolute positioning system is composed of the projector unit which generates a laser beam using laser diode and mobile robot with the optical detector which has some optical sensors. The projector unit is fixed over the navigating plane of mobile robot to generate the light navigation path, and the optical detector located upper part of mobile robot detects the generated laser beam from the projector. The navigation of mobile robot is controlled by the micro-processor which compares the detected present position from the detector with the previously programmed navigation path. And experimental results show that our sensor system can be used for the absolute positioning system of the mobile robot.

Measurement of Target Objects Based on Recognition of Curvature and Plane Surfaces using a Single Slit Beam Projection (슬릿광 투영법을 이용한 곡면과 평면의 식별에 의한 대상물체의 계측)

  • Choi, Yong-Woon;Kim, Young-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.5
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    • pp.568-576
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    • 1999
  • Using a laser sheet beam projector combined with a CCD-Camera, an efficient technique to recognize complex surface of curvature and lane has been demonstrated for the purpose of mobile robot navigation. In general, obstacles of indoor environments in the field of SLIT-RAY plane are captured as segments of an elliptical arc and a line in the camera image. The robot has been capable of moving along around the obstacle in front of it, by recognizing the original shape of each segment with the differential coefficient by means of least squares method. In this technique, the imaged pixels of each segment, particularly elliptical arc, have been converted into a corresponding circular arc in the real-world coordinates so as to make more feasible the image processing for the position and radius measurement than conventional way based on direct elliptical are analyses. Advantages over direct elliptical cases include 1) higher measurement accuracy and shorter processing time because the circular arc process can reduce the shape-specifying parameters, 2) no complicated factor such as the tilt of elliptical arc axis in the image plane, which produces the capability to find column position and radiua regardless of the camera location . These are essentially required for a mobile robot application. This technique yields an accuracy less than 2cm for a 28.5cm radius column located in the range of 70-250cm distance from the robot. The accuracy obtained in this study is sufficient enough to navigate a cleaning robot which operates in indoor environments.

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User-friendly 3D Object Reconstruction Method based on Structured Light in Ubiquitous Environments (유비쿼터스 환경에서 구조광 기반 사용자 친화적 3차원 객체 재구성 기법)

  • Jung, Sei-Hwa;Lee, Jeongjin
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.523-532
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    • 2013
  • Since conventional methods for the reconstruction of 3D objects used a number of cameras or pictures, they required specific hardwares or they were sensitive to the photography environment with a lot of processing time. In this paper, we propose a 3D object reconstruction method using one photograph based on structured light in ubiquitous environments. We use color pattern of the conventional method for structured light. In this paper, we propose a novel pipeline consisting of various image processing techniques for line pattern extraction and matching, which are very important for the performance of the object reconstruction. And we propose the optimal cost function for the pattern matching. Using our method, it is possible to reconstruct a 3D object with efficient computation and easy setting in ubiquitous or mobile environments, for example, a smartphone with a subminiature projector like Galaxy Beam.

Development of an IoT-Based Human Interactive Advertising Service for Sharing Economy (공유경제를 위한 IoT 기반의 휴먼 인터랙티브 광고 서비스 구현)

  • Jung, Wonseok;Lee, Chang-Kyo;Ko, Wan-Jin;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.413-415
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    • 2019
  • In this paper, we develop IoT-HiAS(IoT-Human Interactive Advertising Service) for sharing economy. The HiAS device shooting the front of the device via a webcam and recognizes the person in real time through the SSD model using MobileNet. If the number of persons above the set threshold is recognized by counting the recognized person, the advertisement is reproduced on the idle resource through the beam projector. At the same time as the advertisement is reproduced, the captured image of the advertisement start time in the front of the device and the number of recognized persons are sends the IoT server of an oneM2M-compliant HiAS server using the IoT client. When the advertisement is finish, the webcam is shooting the front of the device and the image is sends the IoT server. We implemented the IoT-based human interactive advertising service by transmitting the received data to the advertiser and the advertising producers through the SNS(Social Network Service) agent of the HiAS server.

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