• Title/Summary/Keyword: Mobile Video Data

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m-Health System for Processing of Clinical Biosignals based Android Platform (안드로이드 플랫폼 기반의 임상 바이오신호 처리를 위한 모바일 헬스 시스템)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.97-106
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    • 2012
  • Management of biosignal data in mobile devices causes many problems in real-time transmission of large volume of multimedia data or storage devices. Therefore, this research paper intends to suggest an m-Health system, a clinical data processing system using mobile in order to provide quick medical service. This system deployed health system on IP network, compounded outputs from many bio sensing in remote sites and performed integrated data processing electronically on various bio sensors. The m-health system measures and monitors various biosignals and sends them to data servers of remote hospitals. It is an Android-based mobile application which patients and their family and medical staff can use anywhere anytime. Medical staff access patient data from hospital data servers and provide feedback on medical diagnosis and prescription to patients or users. Video stream for patient monitoring uses a scalable transcoding technique to decides data size appropriate for network traffic and sends video stream, remarkably reducing loads of mobile systems and networks.

Model for Mobile Online Video viewed on Samsung Galaxy Note 5

  • Pal, Debajyoti;Vanijja, Vajirasak
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5392-5418
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    • 2017
  • The primary aim of this paper is to propose a non-linear regression based technique for mapping different network Quality of Service (QoS) factors to an integrated end-user Quality of Experience (QoE) or Mean Opinion Score (MOS) value for an online video streaming service on a mobile phone. We use six network QoS factors for finding out the user QoE. The contribution of this paper is threefold. First, we investigate the impact of the network QoS factors on the perceived video quality. Next, we perform an individual mapping of the significant network QoS parameters obtained in stage 1 to the user QoE based upon a non-linear regression method. The optimal QoS to QoE mapping function is chosen based upon a decision variable. In the final stage, we evaluate the integrated QoE of the system by taking the combined effect of all the QoS factors considered. Extensive subjective tests comprising of over 50 people across a wide variety of video contents encoded with H.265/HEVC and VP9 codec have been conducted in order to gather the actual MOS data for the purpose of QoS to QoE mapping. Our proposed hybrid model has been validated against unseen data and reveals good prediction accuracy.

WalkieTagging : Efficient Speech-Based Video Annotation Method for Smart Devices (워키태깅 : 스마트폰 환경에서 음성기반의 효과적인 영상 콘텐츠 어노테이션 방법에 관한 연구)

  • Park, Joon Young;Lee, Soobin;Kang, Dongyeop;Seok, YoungTae
    • Journal of Information Technology Services
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    • v.12 no.1
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    • pp.271-287
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    • 2013
  • The rapid growth and dissemination of touch-based mobile devices such as smart phones and tablet PCs, gives numerous benefits to people using a variety of multimedia contents. Due to its portability, it enables users to watch a soccer game, search video from YouTube, and sometimes tag on contents on the road. However, the limited screen size of mobile devices and touch-based character input methods based on this, are still major problems of searching and tagging multimedia contents. In this paper, we propose WalkieTagging, which provides a much more intuitive way than that of previous one. Just like any other previous video tagging services, WalkieTagging, as a voice-based annotation service, supports inserting detailed annotation data including start time, duration, tags, with little effort of users. To evaluate our methods, we developed the Android-based WalkieTagging application and performed user study via a two-week. Through our experiments by a total of 46 people, we observed that experiment participator think our system is more convenient and useful than that of touch-based one. Consequently, we found out that voice-based annotation methods can provide users with much convenience and satisfaction than that of touch-based methods in the mobile environments.

Study on Video Content Delivery Scheme for Mobile Vehicles (이동 차량을 위한 동영상 콘텐츠 전송 기법에 관한 연구)

  • Kim, Tae-Kook
    • Journal of Internet of Things and Convergence
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    • v.7 no.2
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    • pp.41-45
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    • 2021
  • This paper proposes a video content delivery scheme for vehicles. Today, we spend a lot of time commuting to work in vehicles such as trains and cars. In addition, the number of users who enjoy video content such as YouTube and Netflix in order to appease the boredom in the vehicle is increasing rapidly. Video content requires a larger amount of data usage than text-based content. Hence, the user's mobile communication data usage increases rapidly along with the cost. The proposed video content delivery scheme downloads a lot of video content in advance when the vehicle is in a free Wi-Fi area. In this way, it is possible to play video content in a vehicle at a low cost. It is expected that the proposed scheme can be applied to the Internet of Things(IoT) for moving objects.

Implementation of Mobile WiMAX Receiver using Mobile Computing Platform for SDR System (모바일 컴퓨팅 플랫폼을 이용한 SDR 기반 MOBILE WIMAX 수신기 구현)

  • Kim, Han Taek;Ahn, Chi Young;Kim, June;Choi, Seung Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.117-123
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    • 2012
  • This paper implements mobile Worldwide Interoperability for Microwave Access (WiMAX) receiver using Software Defined Radio (SDR) technology. SDR system is difficult to implement on the mobile handset because of restrictions that are computing power and under space constraints. The implemented receiver processes mobile WiMAX software modem on Open Multimedia Application Platform (OMAP) System on Chip (SoC) and Field Programmable Gate Array (FPGA). OMAP SoC is composed of ARM processor and Digital Signal Processor (DSP). ARM processor supports Single Instruction Multiple Data (SIMD) instruction which could operate on a vector of data with a single instruction and DSP is powerful image and video accelerators. For this reason, we suggest the possibility of SDR technology in the mobile handset. In order to verify the performance of the mobile WiMAX receiver, we measure the software modem runtime respectively. The experimental results show that the proposed receiver is able to do real-time signal processing.

Validation of the Effectiveness of the Emergency Coping Education Program Using Mobile Application for ICU Nurses (ICU 간호사 대상 모바일 애플리케이션을 활용한 응급상황 대처 교육 프로그램의 효과 검증)

  • Jeong-Yeong Jeon;Tae-Kyeong Lee;Na-Young An;Ji-Soo Kwon;Hyun-Jung Kang;Ye-Jun Jang
    • Journal of Industrial Convergence
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    • v.22 no.9
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    • pp.93-102
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    • 2024
  • The purpose of this study was to investigate the effectiveness of emergency coping education program using mobile application to ICU nurses' nursing performance, CRRT performance, ECMO performance, Video laryngoscopy performance and Educational satisfaction. This study conducted with 51 ICU nurses and analyzed nursing performance, CRRT performance, video laryngoscope performance and educational satisfaction by t-test, and ECMO performance was analyzed by covariance analysis due to different prior homogeneity. The data was analyzed with the SPSS 28.0 program. As a result of the study, The nursing performance after the intervention was significantly increased at the experimental group(=.015). There was no significant difference in CRRT performance(p=.235), ECMO performance(p=.119), Video laryngoscope performance(p=.428). Education satisfaction was significantly higher in the experimental group(p=.003). The study suggests that Emergency coping education program using mobile application has proven the effectiveness of improving the performace of ICU nurses and educational satisfaction.

A Mobile-aware Adaptive Rate Control Scheme for Improving the User Perceived QoS of Multimedia Streaming Services in Wireless Broadband Networks

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1152-1168
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    • 2010
  • Recently, due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services such as the mobile IPTV. In such a wireless broadband network, transmitting a continuous stream of multimedia data is difficult to achieve due to mobile stations (MSs) movement. Providing Quality of Service (QoS) for multimedia video streaming applications requires the server and/or client to be network-aware and adaptive. Therefore, in order to deploy a mobile IPTV service in wireless broadband networks, offering users efficient wireless resource utilization and seamlessly offering user perceived QoS are important issues. In this paper, we propose a new adaptive streaming scheme, called MARC (Mobile-aware Adaptive Rate Control), which adjusts the quality of bit-stream and transmission rate of video streaming based on the wireless channel status and network status. The proposed scheme can control the rate of multimedia streaming to be suitable for the wireless channel status by using awareness information of the wireless channel quality and the mobile station location. The proposed scheme can provide a seamless multimedia playback service in wireless broadband networks in addition to improving the QoS of multimedia streaming services. The proposed MARC scheme alleviates the discontinuity of multimedia playback and allocates a suitable client buffer to the wireless broadband network. The simulation results demonstrate the effectiveness of our proposed scheme.

Real-time MPEG-4 Video Encoder for Live Video Service over CDMA network (CDMA 망에서의 실시간 동영상 서비스를 위한 MPEG-4 비디오 인코더)

  • Lee Yong-Hee;Song Joon-Ho;Kim In-Kwon;Shin Heon-Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.8B
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    • pp.707-715
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    • 2006
  • One of the most promising services on the wireless network is multimedia data service. With recently emerged wireless communication technologies which conventionally were devoted to mobile phone services, pre-encoded contents as well as live video data can be transmitted via the same network. As there is enough room in the improvement of data transmission bandwidth in wireless network, video data service is likely to be more demanding. In this paper, real time MPEG-4 video encoder is described as apart of a whole system for live video services over wireless networks. As there are minimal assumptions on the underlying networks, presented system and service can be easily supported by different network system.

Synchronization Method of Stereoscopic Video in 3D Mobile Broadcasting through Heterogeneous Network (이종망을 통한 3D 모바일 방송에서의 스테레오스코픽 비디오 전송을 위한 동기화 방법)

  • Kwon, Ki-Deok;Yoo, Young-Hwan;Jeong, Hyeon-Jun;Lee, Gwang-Soon;Cheong, Won-Sik;Hur, Nam-Ho
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.596-610
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    • 2012
  • This paper proposes a method to provide the high quality 3D broadcasting service in a mobile broadcasting system. In this method, audio and video data are delivered through a heterogeneous network, consisting of a mobile network as well as a broadcasting network, due to the limited bandwidth of the broadcasting system. However, it is more difficult to synchronize the left and right video frames of a 3D stereoscopic service, which come through different types of networks. The proposed method suggests the use of the offset from the initial timestamp of RTP (Real Time Protocol) to determine the order of frames and to find the pair of a left and a right frame that must be played at the same time. Additionally, a new signaling method is introduced for a mobile device to request a 3D service and to get the initial RTP timestamp.

Performance Comparison of Manual and Touch Interface using Video-based Behavior Analysis

  • Lee, Chai-Woo;Bahn, Sang-Woo;Kim, Ga-Won;Yun, Myung-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.655-659
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    • 2010
  • The objective of this study is to quantitatively incorporate user observation into usability evaluation of mobile interfaces using monitoring techniques in first- and third-person points of view. In this study, an experiment was conducted to monitor and record users' behavior using Ergoneers Dikablis, a gaze tracking device. The experiment was done with 2 mobile phones each with a button keypad interface and a touchscreen interface for comparative analysis. The subjects included 20 people who have similar experiences and proficiency in using mobile devices. Data from video recordings were coded with Noldus Observer XT to find usage patterns and to gather quantitative data for analysis in terms of effectiveness, efficiency and satisfaction. Results showed that the button keypad interface was generally better than the touchcreen interface. The movements of the fingers and gaze were much simpler when performing given tasks on the button keypad interface. While previous studies have mostly evaluated usability with performance measures by only looking at task results, this study can be expected to contribute by suggesting a method in which the behavioral patterns of interaction is evaluated.