• Title/Summary/Keyword: Mobile Station

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An Improved Base Station Modulator Design for a CDMA Mobile System

  • Kim, Jin-Up;Uh, Yoon;Kweon, Hye-Yeoun
    • ETRI Journal
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    • v.18 no.4
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    • pp.215-227
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    • 1997
  • We propose a new method to eliminate completely the redundant elements in a CDMA (code division multiple access) mobile system. First, we define multilevel logic operation (MLO), which is a new concept to deal with the multilevel logic signals. We prove that the conventional binary logic concept is a subset of the MLO concept. The multilevel logic signal can be directly controlled by using this MLO in place of the binary operation. We applied the MLO to the CDMA base station modulator (BSM) in order to reduce the hardware complexity. In the case of a 3-sectorized cell, this method helps reduce the complexity down the level of below 1% of the conventional CDMA BSM for spreading and filtering, and to 50% for Walsh covering.

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A Simulation Study of the Handoff Algorithms Based on Fuzzy Decision Making

  • Cheong, Han-Ho;Kim, Kyoung-Sik-;Lee, Joonwhoan-
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1993.06a
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    • pp.1342-1345
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    • 1993
  • In the cellular mobile communications as decreasing the cell radius to increse the reuse factor of frequencies, the handoff requests are increasing so that the efficient handoff decision making becomes a crucial problem. In this simulation study, we evaluate a set of handoff algorithms based on fuzzy-multicriteria decision making. These algorithms uses the parameters including the received signal strength intensity, the bit error rate and the distance between a mobile station and a base station. We compare the fuzzy algorithms in terms of call block ratio and handoff request ratio and call force ratio, and show the applicability of those algorithms in the cellular mobile communication systems.

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A Study on HandOver Algorithm using Fuzzy Rules and Neural Network (퍼지 규칙과 신경회로망을 이용한 핸드오버 알고리듬에 관한 연구)

  • Kwak, Sung-Sik;Kim, Tae-Seon;Lee, Chong-Ho
    • Proceedings of the KIEE Conference
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    • 1993.07a
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    • pp.498-500
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    • 1993
  • This paper presents handover algorithm method using fuzzy rules and neura1 network. In future mobile communication systems, the amount of call requests over a region will increase dramatically. This problem has to be solved by decreasing the cell size. But, this method lets a mobile station switch the a base station at a higher rate. In order to maintain better mobile communication system in a micro or pico cellular system, better handover algorithm must be devoloped. In this paper, we propose a handover algorithm which is based on the fuzzy teory that is applied to make rules with the parameters and neural network that is to learn rules. This new handover algorithm is tested by computer simulation and compared with the conventional algorithms.

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Location Algorithm of Mobile Terminals Using Travers Method (트래버스 기법을 이용한 이동 단말의 위치 인지 방안)

  • Hong, Sung-Hwa
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.459-461
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    • 2019
  • The location estimation algorithm in the existing wireless network uses a base station to estimate the absolute location of three or more in the state where the terminal is fixed. However, this paper suggests a location recognition algorithm that uses a mobile terminal to estimate the location of a mobile base station using a traverse technique using a three-way estimation.

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Performance Analysis of Mobile WiMAX MMR System with Vertical Handover (수직 핸드오버를 통한 Mobile WiMAX MMR system의 성능분석)

  • Bae, Mun-Han;Kim, Young-Il;Kim, Suk-Chan;Lee, Dong-Heon;Otgonbayar, B.
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11A
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    • pp.844-851
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    • 2009
  • Handover is needed in multi-hop relay systems to support mobility. The main purpose of handover is to provide the continuous connection when a MS migrates from the air-interface of one BS to another air-interface provided by another BS. Especially the handover between different systems is essential to next generation network. Vertical Handover technology in Mobile WiMAX MMR system is very useful for operators to introduce to Mobile WiMAX system in an overlaid cell environment. This technology will be applied to technology which hands MRS(Mobile Relay Station) over to different systems for system performance enhancement in Ubiquitous environment overlaid between Micro ce11(Frequency 1,FA1) and Macro cell(Frequency 2,FA2). In this paper, FA1 and FA2 are used in order to perform Vertical Handover of MRS(Mobile Relay Station) according to suggested conditions. interferences from neighboring BS or other sectors of 6 macro cells surrounding center Macro cell are analyzed and throughputs are measured according to suggested conditions.

A Pilot-Tone Based Channel Estimation Technique for Cooperative SFBC-OFDM Systems (Cooperative SFBC-OFDM 시스템을 위한 파일럿 톤 기반의 채널 추정 기법)

  • Park, Chang-Hwan;Ko, Yo-Han;Lee, Hee-Soo;Cho, Yong-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.9C
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    • pp.661-668
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    • 2008
  • In this paper, a channel estimation technique based on pilot tones is proposed for cooperative SFBC-OFDM systems with a STO(Symbol Timing Offset). In a cooperative SFBC-OFDM system, the STO between RS(Relay Station) and MS(Mobile Station) varies depending on the location of MS. Since the STO causes distortion in the form of phase rotation, a channel estimation technique based on linear interpolation with respect to phase and amplitude is proposed for the case of orthogonal pilot allocation. Also, a channel estimation technique is proposed by solving nonlinear equation for the case of pilot structure with orthogonal code. It is shown by computer simulation that the performance of channel estimation can be significantly improved when the proposed techniques are applied to cooperative SFBC-OFDM systems with STO.

The Operation Method of Coordinated Multi-point Transmission/Reception in Cloud Base Station (클라우드 기지국에서의 조정 다중점 송수신 운용 방법)

  • Park, Soon-Gi;Shin, Yeon-Seung;Song, Pyeong-Jung;Kim, Dae-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.10
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    • pp.775-784
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    • 2013
  • Mobile operators are considering a variety of technical measures to cope with the explosion of data while reducing TCO(Total Cost of Ownership) of their networks. In this paper, to investigate the possibility about one of such technical measures, system level simulation to evaluate the performance of the capacity and mobility was performed in cloud base station structure to apply coordinated multi-point transmission and reception. As a result, we find out that system capacity and mobility performance may be improved according to the scale and application area of cloud base station with the operation of coordinated multi-point transmission and reception, and these mutual causality can provide practical guidelines to mobile network's operation.

A Study on Production of Low Storage Capacity of Character Animation for 3D Mobile Games (3D 모바일 게임용 저용량 3D캐릭터 애니메이션 제작에 관한 연구)

  • Lee Ji-Won;Kim Tae-Yul;Kyung Byung-Pyo
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.107-114
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    • 2005
  • The next generation of 3D mobile games market is becoming increasingly active, more as a result of improvement in the CPU speed of hardware phone, embarkation of 3D engines and high memory capacity, In response to this trend, popular 3D games of PS2 (PlayStation2) and popular online games are being launched as mobile games. However, mobile units have different hardware characteristics compared to those of other platforms such as the PC or the game console. Therefore, mobile game versions of the popular PC games face many limitations in many aspects such as in battery capacity, size of display, capacity of the game, and other user interface issues. Among these many limitations, study for allowing low capacity storage of the game is becoming important. In addition, realistic animation of the 3D character on the small screen of the mobile unit is more important than any other matter. The purpose of this study is to find a solution to providing realistic 3D character animation, and for decreasing the storage capacity of character animation for application in 3D mobile games.

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Modification of User Authentication Protocol for Partial Anonymity in the GSM System (GSM 시스템에서 부분적 익명성을 위한 사용자인증 프로토콜의 변형)

  • Park Mi-Og;Kim Sang-Geun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.6C
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    • pp.645-650
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    • 2006
  • GSM(Global System for Mobile communications) provides mobile users with portability and convenience as the most popular standard for mobile phones in the world. However, GSM system has the problem that can't normally authenticate a user by the exposure of IMSI(International Mobile Subscriber Identity) of Ms(Mobile station) during the user authentication procedure. In this paper, we propose secure user authentication by preventing the exposure if IMSI via transfer the encrypted IMSI from the HLR(Home Location Register) and making the only network entities verified from the HLR use the IMSI value, as the modified mechanism based on the original user authentication protocol to solve this authentication problem. Also the proposed mechanism provides fast user authentication without changing the architecture between new VLR and old VLR in the original GSM user authentication protocol as well as user's anonymity by using a temporary ID.