• Title/Summary/Keyword: Mobile Simulator

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Implementation of a Real-time Multipath Fading Channel Simulator Using a Hybrid DSP-FPGA Architecture (DSP-FPGA 구조를 갖는 다중경로 페이딩 채널 시뮬레이터 구현)

  • 이주현;이찬길
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.1
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    • pp.17-23
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    • 2004
  • The mobile radio channel can be simulated as a complex-valued random process with narrow-band spectrum. This paper describes a real-time implementation of that process using a INS320C6414 digital signal processor and XC2VP30 Virtex FPGA. The simulator presented here is not only a comprehensive model of the flat fading but also frequency selective fading mobile channel conditions. To replicate the statistical characteristics of the multipath fading environment with the minimum computational burden, multi-rate techniques are employed to resolve practical problems such as variable sampling rate. The simulator produces accurate and consistent results due to digital implementation. It is very flexible and simple to program for various field conditions in mobile communications with a graphical user interface.

Validation of a Cognitive Task Simulation and Rehearsal Tool for Open Carpal Tunnel Release

  • Paro, John A.M.;Luan, Anna;Lee, Gordon K.
    • Archives of Plastic Surgery
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    • v.44 no.3
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    • pp.223-227
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    • 2017
  • Background Carpal tunnel release is one of the most common surgical procedures performed by hand surgeons. The authors created a surgical simulation of open carpal tunnel release utilizing a mobile and rehearsal platform app. This study was performed in order to validate the simulator as an effective training platform for carpal tunnel release. Methods The simulator was evaluated using a number of metrics: construct validity (the ability to identify variability in skill levels), face validity (the perceived ability of the simulator to teach the intended material), content validity (that the simulator was an accurate representation of the intended operation), and acceptability validity (willingness of the desired user group to adopt this method of training). Novices and experts were recruited. Each group was tested, and all participants were assigned an objective score, which served as construct validation. A Likert-scale questionnaire was administered to gauge face, content, and acceptability validity. Results Twenty novices and 10 experts were recruited for this study. The objective performance scores from the expert group were significantly higher than those of the novice group, with surgeons scoring a median of 74% and medical students scoring a median of 45%. The questionnaire responses indicated face, content, and acceptability validation. Conclusions This mobile-based surgical simulation platform provides step-by-step instruction for a variety of surgical procedures. The findings of this study help to demonstrate its utility as a learning tool, as we confirmed construct, face, content, and acceptability validity for carpal tunnel release. This easy-to-use educational tool may help bring surgical education to a new- and highly mobile-level.

The Parallel ANN(Artificial Neural Network) Simulator using Mobile Agent (이동 에이전트를 이용한 병렬 인공신경망 시뮬레이터)

  • Cho, Yong-Man;Kang, Tae-Won
    • The KIPS Transactions:PartB
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    • v.13B no.6 s.109
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    • pp.615-624
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    • 2006
  • The objective of this paper is to implement parallel multi-layer ANN(Artificial Neural Network) simulator based on the mobile agent system which is executed in parallel in the virtual parallel distributed computing environment. The Multi-Layer Neural Network is classified by training session, training data layer, node, md weight in the parallelization-level. In this study, We have developed and evaluated the simulator with which it is feasible to parallel the ANN in the training session and training data parallelization because these have relatively few network traffic. In this results, we have verified that the performance of parallelization is high about 3.3 times in the training session and training data. The great significance of this paper is that the performance of ANN's execution on virtual parallel computer is similar to that of ANN's execution on existing super-computer. Therefore, we think that the virtual parallel computer can be considerably helpful in developing the neural network because it decreases the training time which needs extra-time.

Applying the Cloud Computing Technology for Mobile BIM based Project Management Information System (모바일 BIM 공사관리시스템을 위한 클라우드 컴퓨팅 기술 활용 방안)

  • Lee, Jong-Ho;Eom, Shin-Jo
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2011.05a
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    • pp.145-148
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    • 2011
  • As a futuristic construction model, building information model(BIM) based project management system(PMIS) and mobile PMIS have been showing visible sign. However, researches on the 3D BIM based PMIS using mobile device are hard to find, result from limitation of mobile device application(slow speed at huge BIM file, display size, and etc.) and undefined standard of business processes. Therefore, this research aims at studying feasibility of mobile BIM PMIS based on cloud computing as a business model. In case of applying mobile BIM PMIS, 3D drawings and integrated building informations are possible on mobile devices in real time. it would support increasing the productivity of project participants as designer, engineer, supervisor, and etc. Globally, BIM based PMIS and Mobile BIM system, cloud computing based mobile BIM simulator are in the concept or experimental phase, therefore it is possible to secure global leading technology of IT and construction merger in the mobile BIM.

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A Mobile IP Handoff Protocol for Performance Enhancement of Transport Protocol over Wireless LAN (무선 LAN에서 트랜스포트 프로토콜 성능 향상을 위한 이동 IP 핸드오프 프로토콜)

  • Park, Jee-Hyun;Jin, Hyun-Wook;Yoo, Hyuck
    • Journal of KIISE:Information Networking
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    • v.29 no.3
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    • pp.242-252
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    • 2002
  • When a Mobile IP handoff occurs, the packets in flight can be lost because they are tunneled based on out-of-date location information. In this parer, we propose an enhanced handoff protocol that achieves no packet loss during Mobile IP handoff over a wireless LAN. Our handoff protocol predicts the next foreign agent that a mobile host is to visit by using: the information from the data link layer of wireless LAN. After that, when a Mobile IP handoff occult, the current foreign agent forwards the packets destined to a mobile host to the predicted foreign agent which buffers them. This eliminates packet loss and reduces the packet forwarding delay. Our handoff protocol is simulated using the Network Simulator-2 (ns-2) and shows the substantial performance enhancement of TCP with much less overhead up to 6.2 times compared to standard Mobile IP.

Delay Tolerant Network Routing Algorithm based on the Mobility Pattern of Mobile Nodes (이동 노드의 이동 패턴을 고려한 Delay Tolerant Network 라우팅 알고리즘)

  • So, Sang-Ho;Park, Man-Kyu;Park, Se-Chul;Lee, Jae-Yong;Kim, Byung-Chul;Kim, Dae-Young;Shin, Min-Su;Chang, Dae-Ig;Lee, Ho-Jin
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.4
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    • pp.13-28
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    • 2009
  • Routing protocols in Delay/Disruption Tolerant Networks(DTN) are important to enhance the performance of transmission delay and delivery success ratio. In this paper, we propose an efficient DTN routing algorithm, called "Nobility Pattern based Routing(MPR)", that controls the total number of transferred message copies based on mobility patterns of mobile nodes. We consider a realistic "Levy walk" mobility pattern that has a super-diffusive property which well represents human mobility pattern. We implemented a DTN simulator using ONE simulator for the proposed MPR algorithm and Levy walk mobility pattern. Simulation results show that mobility patterns are very important for accurate evaluation of DTN routing performance, and the proposed MPR enhances the routing performance of delivery delay and success delivery ratio under realistic mobility pattern.

Development of M2M Simulator for Mobile Network using Knapsack Algorithm (Knapsack 알고리즘을 이용한 모바일 네트워크용 M2M 시뮬레이터 개발)

  • Lee, Sun-Sik;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2661-2667
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    • 2013
  • Recently, at Home and abroad, Internet of Things era things(Thing) is participating as a subject of communication in human communication paradigm of existing (lot/M2M) is in full swing. Automobile, refrigerator, bicycle, until shoes, and communication functions generation of information is installed and has created a fusion of new service IT infrastructure. Its use and application are broadening to various areas and the number of devices used for it is increasing to increase the number of information transmitted for each object. When the traffic reaches its limit while each set of data is transmitted from the devices divided into each group through the mobile network, M2M communications service might not be processed smoothly. This study used the Knapsack Problem algorithm to create a virtual simulator for a smooth M2M service when the mobile network used for the M2M communications reaches its limit. The virtual simulator applies smooth processing of services from the M2M communications that should be processed first to other subsequent services when data comes to each group of devices. As the M2M technology develops to make many objects more compact in size, it would help with smoother processing of M2M services for the mobile network with fast-increasing traffic.

Implementation Knapsack Problem Algorithm M2M Simulator for Optimal Network (최적 통신망을 위한 Knapsack Problem 알고리즘 M2M 시뮬레이터 구현)

  • Lee, Sun-Sik;Song, Min-Seop;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.481-484
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    • 2013
  • Many people today are interested in Machine to Machine (M2M) as the new-generation growth engine of mobile communications service providers in Korea. Its use and application are broadening to various areas and the number of devices used for it is increasing to increase the number of information transmitted for each object. When the traffic reaches its limit while each set of data is transmitted from the devices divided into each group through the mobile network, M2M communications service might not be processed smoothly. This study used the Knapsack Problem algorithm to create a virtual simulator for a smooth M2M service when the mobile network used for the M2M communications reaches its limit. The virtual simulator applies smooth processing of services from the M2M communications that should be processed first to other subsequent services when data comes to each group of devices. As the M2M technology develops to make many objects more compact in size, it would help with smoother processing of M2M services for the mobile network with fast-increasing traffic.

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Radiation Pattern and Radio Sensitivity of PCS Band Mobile Phones with Internal Antenna and External Antenna (PCS 대역 안테나 내장형 단말기와 외장형 단말기의 방사패턴과 무선감도)

  • 공성신;오종대;양운근
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.15 no.4
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    • pp.397-405
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    • 2004
  • In this paper, performance analysis of mobile phone with internal antenna for PCS band was carried out. The radiation patterns for antenna and mobile phone with internal antenna were simulated by using 3D simulation program, HFSS and SEMCAD. Radiation pattern variation was observed according to installation of LED circuit and ground pattern and by using simulation radiation pattern was improved. And radiation patterns of mobile phones with internal and external antennas were measured by using for field measurement system and chamber. Measured radiation pattern for mobile phone with internal antenna shows good agreement with simulation result. And the radio sensitivities of mobile phones with internal and external antennas were measured by using Agilent E5515C and chamber and compared. The measured radio sensitivity of mobile phone with internal antenna shows proper performances comparable to other model with external antenna. Measured result shows that the difference on averaged co-polar radio sensitivity is 0.12 ㏈.

An Efficient Routing Algorithm Based on the Largest Common Neighbor and Direction Information for DTMNs (DTMNs를 위한 방향성 정보와 최대 공동 이웃 노드에 기반한 효율적인 라우팅 프로토콜)

  • Seo, Doo Ok;Lee, Dong Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.1
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    • pp.83-90
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    • 2010
  • DTNs (Delay Tolerant Networks) refer to the networks that can support data transmission in the extreme networking situations such as continuous delay and no connectivity between ends. DTMNs (Delay Tolerant Networks) are a specific range of DTNs, and its chief considerations in the process of message delivery in the routing protocol are the transmission delay, improvement of reliability, and reduction of network loading. This article proposes a new LCN (Largest Common Neighbor) routing algorism to improve Spray and Wait routing protocol that prevents the generation of unnecessary packets in a network by letting mobile nodes limit the number of copies of their messages to all nodes to L. Since higher L is distributed to nodes with directivity to the destination node and the maximum number of common neighbor nodes among the mobile nodes based on the directivity information of each node and the maximum number of common neighbor nodes, more efficient node transmission can be realized. In order to verify this proposed algorism, DTN simulator was designed by using ONE simulator. According to the result of this simulation, the suggested algorism can reduce average delay and unnecessary message generation.