• Title/Summary/Keyword: Mobile Multimedia Devices

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Study of Eye Blinking to Improve Face Recognition for Screen Unlock on Mobile Devices

  • Chu, Chung-Hua;Feng, Yu-Kai
    • Journal of Electrical Engineering and Technology
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    • v.13 no.2
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    • pp.953-960
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    • 2018
  • In recently, eye blink recognition, and face recognition are very popular and promising techniques. In some cases, people can use the photos and face masks to hack mobile security systems, so we propose an eye blinking detection, which finds eyes through the proportion of human face. The proposed method detects the movements of eyeball and the number of eye blinking to improve face recognition for screen unlock on the mobile devices. Experimental results show that our method is efficient and robust for the screen unlock on the mobile devices.

High Quality Network and Device Aware Multimedia Content Delivery for Mobile Cloud

  • Saleem, Muhammad;Saleem, Yasir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.4886-4907
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    • 2019
  • The use of mobile devices is increasing in multimedia applications. The multimedia contents are delivered to mobile users over heterogeneous networks. Due to fluctuation in bandwidth and user mobility, the service providers are facing difficulties in providing Quality of Service (QoS) guaranteed delivery for multimedia applications. Multimedia applications depend on QoS parameters such as delay, bandwidth, and jitter to offer better user experience. The existing schemes use the single source and multisource delivery but are unable to balance between stream quality and network congestion for mobile users. We proposed a Quality Oriented Multimedia Content Delivery Scheme (QOMCDS) for the mobile cloud to deliver better quality multimedia contents for the mobile user. The multimedia contents are delivered to the mobile device based on the device's parameters and network environment. The objective video quality assessment models like Peak Signal-to-Noise Ratio (PSNR), Structural Similarity (SSIM), and Video Quality Measurement (VQM) are used to measure the quality of the video. The client side Quality of Experience metric such as Startup delay, Rebuffering events, and Bitrate switch count was used for evaluation. The proposed scheme is evaluated using dash.js and is compared to existing schemes. The results show significant improvement over existing multimedia content delivery schemes.

Efficient Context-Aware Scheme for Sensor Network in Ubiquitous Devices

  • Shim, Jong-Ik;Sho, Su-Hwan
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1778-1786
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    • 2009
  • Many sensor network applications have been developed for smart home, disaster management, and a wide range of other applications. These applications, however, generally assume a fixed base station as well as fixed sensor nodes. Previous research on sensor networks mainly focused on efficient transmission of data from sensors to fixed sink nodes. Recently there has been active research on mobile sink nodes, sink mobility is one of the most comprehensive trends for information gathering in sensor networks, but the research of an environment where both fixed sink nodes and mobile sinks are present at the same time is rather scarce. This paper proposes a scheme for context-aware by ubiquitous devices with the sink functionality added through fixed sinks under a previously-built, cluster-based multi-hop sensor network environment. To this end, clustering of mobile devices were done based on the fixed sinks of a previously-built sensor network, and by using appropriate fixed sinks, context gathering was made possible. By mathematical comparison with TTDD routing protocol, which was proposed for mobile sinks, it was confirmed that performance increases by average 50% in energy with the number of mobile sinks, and with the number of movements by mobile devices.

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A Mobile-aware Adaptive Rate Control Scheme for Improving the User Perceived QoS of Multimedia Streaming Services in Wireless Broadband Networks

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1152-1168
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    • 2010
  • Recently, due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services such as the mobile IPTV. In such a wireless broadband network, transmitting a continuous stream of multimedia data is difficult to achieve due to mobile stations (MSs) movement. Providing Quality of Service (QoS) for multimedia video streaming applications requires the server and/or client to be network-aware and adaptive. Therefore, in order to deploy a mobile IPTV service in wireless broadband networks, offering users efficient wireless resource utilization and seamlessly offering user perceived QoS are important issues. In this paper, we propose a new adaptive streaming scheme, called MARC (Mobile-aware Adaptive Rate Control), which adjusts the quality of bit-stream and transmission rate of video streaming based on the wireless channel status and network status. The proposed scheme can control the rate of multimedia streaming to be suitable for the wireless channel status by using awareness information of the wireless channel quality and the mobile station location. The proposed scheme can provide a seamless multimedia playback service in wireless broadband networks in addition to improving the QoS of multimedia streaming services. The proposed MARC scheme alleviates the discontinuity of multimedia playback and allocates a suitable client buffer to the wireless broadband network. The simulation results demonstrate the effectiveness of our proposed scheme.

A Self-Reconfigurable System of Contents among Smart Devices

  • Ren, Hao;Kim, Paul;Kim, Sangwook
    • Journal of Multimedia Information System
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    • v.2 no.2
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    • pp.223-232
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    • 2015
  • In this system, mobile devices are not independent, they can communicate with each other, one device's change can affect the whole system or other devices. To achieve the above mentioned A Self-Reconfigurable System of Contents, through discover the device and connect process, to establish the connection between the mobile devices. After user assigns two dimension display type, the user can select content to input the system, contents are portioning and broadcast to devices. The system can self-reconfigure contents rapidly and exactly. This technique supports contents self-reconfiguration for devices remove, addition and position exchange. In this paper, when the user uses the hand contacts device, the device sends a signal to assist the system to detection device's position. The system does not need to get accurate devices moving direction, just according to all changed devices position to judge where the devices destination is. This research develops an application according to this technique, and the real machine tests the application using Android platform. Some communication protocols and mathematical modeling methods are proposed. These methods can also be used in other Internet of Things (IoT) fields, such as Drones Navigation, Smart Home, and Informational City management.

Effective Image Retrieval for the M-Learning System (모바일 교육 시스템을 위한 효율적인 영상 검색 구축)

  • Han Eun-Jung;Park An-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.658-670
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    • 2006
  • As the educational media tends to be more digitalized and individualized, the learning paradigm is dramatically changing into e-learning. Existing on-line courseware gives a learner more chances to learn when they are home with their own PCs. However, it is of little use when they are away from their digital media. Also, it is very labor-intensive to convert the original off-line contents to on-line contents. This paper proposes education mobile contents(EMC) that can supply the learners with dynamic interactions using various multimedia information by recognizing real images of off-line contents using mobile devices. Content-based image retrieval based on object shapes is used to recognize the real image, and shapes are represented by differential chain code with estimated new starting points to obtain rotation-invariant representation, which is fitted to computational resources of mobile devices with low resolution camera. Moreover we use a dynamic time warping method to recognize the object shape, which compensates scale variations of an object. The EMC can provide learners with quick and accurate on-line contents on off-line ones using mobile devices without limitations of space.

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System Design and Service Scenario for the Second Screen Service

  • Park, Joo Hyun;Lim, Soon-Bum
    • Journal of Multimedia Information System
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    • v.3 no.4
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    • pp.111-118
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    • 2016
  • Today, the proliferation of various mobile devices, such as smart phones and tablet PC, brought changes in the existing TV viewing behavior. People use smart devices as secondary device while watching TV. Researches on a wide range of services linked with second-screen devices around the smart TV in the home network have been actively conducted. While there exist several Web-related technologies for connections between devices, specialized techniques for a second screen service are quite insufficient. There are still some problems related to the display of contents from multiple devices and the efficient transfer of these contents. Considering the characteristics of broadcasting systems In this study, we focus on a second screen service that permits a dynamic transfer of contents by connecting a television (TV) with mobile devices. Here, we propose a second screen service model to enable the personalization of TV contents by combining the existing broadcasting and Web-related techniques.

WalkieTagging : Efficient Speech-Based Video Annotation Method for Smart Devices (워키태깅 : 스마트폰 환경에서 음성기반의 효과적인 영상 콘텐츠 어노테이션 방법에 관한 연구)

  • Park, Joon Young;Lee, Soobin;Kang, Dongyeop;Seok, YoungTae
    • Journal of Information Technology Services
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    • v.12 no.1
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    • pp.271-287
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    • 2013
  • The rapid growth and dissemination of touch-based mobile devices such as smart phones and tablet PCs, gives numerous benefits to people using a variety of multimedia contents. Due to its portability, it enables users to watch a soccer game, search video from YouTube, and sometimes tag on contents on the road. However, the limited screen size of mobile devices and touch-based character input methods based on this, are still major problems of searching and tagging multimedia contents. In this paper, we propose WalkieTagging, which provides a much more intuitive way than that of previous one. Just like any other previous video tagging services, WalkieTagging, as a voice-based annotation service, supports inserting detailed annotation data including start time, duration, tags, with little effort of users. To evaluate our methods, we developed the Android-based WalkieTagging application and performed user study via a two-week. Through our experiments by a total of 46 people, we observed that experiment participator think our system is more convenient and useful than that of touch-based one. Consequently, we found out that voice-based annotation methods can provide users with much convenience and satisfaction than that of touch-based methods in the mobile environments.

Augmented Multimedia E-commerce System using Person Wide Web (Person Wide Web 기술을 활용한 증강형 멀티미디어 상거래)

  • Han, Sang-Sook;Kim, Byung-Ho;Eun, Seong-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.81-88
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    • 2011
  • Augmented multimedia is a technology to provide additional informations to mobile devices when multimedia contents like video, audio and images are being played. Person Wide Web, PWW, is a scheme for acquiring a link and browsing a corresponding web pages on mobile devices, in which the link is attached any object and space in real world. In this paper we proposed an augmented multimedia E-commerce application system based on PWW scheme which can browse additional informations from video play on public spaces, and implemented on Microsoft Silverlight platform. We showed that the proposed system can support effectively the augmented multimedia E-commerce.

A Mobile Multimedia Contents Recommendation Technique Considering Users' Psychological Patterns and Situations (사용자의 심리와 상황을 고려한 맞춤형 모바일 멀티미디어 콘텐츠 추천 기법)

  • Park, Won-Ik;Shim, Woo-Je;Kim, Young-Kuk
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.232-236
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    • 2010
  • Nowadays, mobile users have a huge amount of multimedia contents and can use these contents anytime, anywhere by advance in computer and network techniques. However, users spend too much time for searching and managing these contents in web and local file system. Expecially, small and uncomfortable user interfaces of mobile devices make it difficult to search and manage multimedia contents. Therefore, an intelligent multimedia contents management technique is needed to use these contents more efficiently. In this paper, we propose a Personalized Mobile Multimedia Contents Provider (PMMCP) System which provides personalized multimedia contents based on users' psychological patterns and situations.