• Title/Summary/Keyword: Mobile IoT

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Trend analysis of X Window used in Linux (리눅스에 사용되는 X 윈도 동향 분석)

  • Sung, Kyung
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1393-1401
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    • 2017
  • The Linux operating system is expanding to include desktops and servers, as well as mobile devices, automobiles and embedded devices, and is the dominant operating system category because it is freely available and open source software. However, the desktop market is dominated by Microsoft's Windows, and Apple's Mac OS is increasingly dominated by enthusiasts, but Linux's growth is stagnant. An important element to make up for this deficiency is the X Window System. Most Linux distributions still use the traditional X.org server as the X Window System, but it is heavy and slow. To replace it, a new X window system called Wayland emerged. Wayland is small and light enough to fit on an embedded or mobile device, so it can be mounted on the IoT related device as well as on the desktop. With the advent of Wayland, the change in the X window will accelerate the popularization of Linux.

Webized Tangible Space (웹-기반 Tangible Space)

  • Ko, Heedong;Seo, Daeil;Yoo, Byounghyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.77-85
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    • 2017
  • Tangible Space is a new emerging interaction space with mobile AR/VR computing and ubiquitous computing environment with IoT. Tangible Space spans from a physical environment augmented with virtual entities to immersive virtual environments mirroring the physical environment. Interacting with Tangible Space is logged just like interacting with the Web. By webizing Tangible Space, we can gain persistence as a by-product so that human life experience in the physical environment can be logged and shared just like the information being created and shared in the current Web. The result is a powerful future direction of the web from a World Wide Web of Information to World Wide Web of Life experiences.

Implementation of Visible Light Communication Transceiver of Mobile Devices for Location-Based Services (위치기반서비스 제공을 위한 휴대기기용 가시광통신 송수신기 구현)

  • Park, Sangil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.4
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    • pp.889-891
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    • 2017
  • Visible light communication technology, which is a communication using LED lighting, is defined by IEEE 802.15.7 WG and active research is under way. Visible light communication is advantageous not only to avoid interference with existing RF communication but also to provide location based service through accurate positioning by utilizing LOS (Line of Sight) characteristic. Therefore, it is very easy and efficient to locate and track the user's location. In this paper, we implemented a visible light communication transceiver using USB interface for easy application to portable devices. It supports the mobility of mobile devices through internet protocol and showed BER performance of less than $10^{-3}dBm$ at over 1m, which is the height of lighting and smart device during walking.

A Study on Improvement of Call Admission Control using Wireless Access Point Sharing (무선 AP 공유를 통한 호 제어 방안 연구)

  • Lim, Seung-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.91-96
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    • 2018
  • Recently, as artificial intelligence technology becomes popular, demand for wireless traffic is rapidly increasing. In order to provide services in response to the increase in demand for wireless traffic, telecommunication companies are generalizing the installation of public APs. In order to provide convenience of using wireless APs between communication companies, it is necessary to share the use of APs in public places to efficiently use wireless resources in a public place, to pre-authenticate between wireless APs in a mobile communication service, So as to increase the convenience of the user. In this paper, we propose to share APs in public places through handoff between APs and pre-authentication between carriers in mobile communication services. The simulation results show that the handoff latency is improved by 35.1% and the bandwidth used by the AP selected by the pre-authentication method can utilize more bandwidth than the method of automatically selecting the AP.

Intelligent Home appliances Power Control using Android and Arduino (안드로이드와 아두이노를 이용한 지능형 가전제품 전력 컨트롤)

  • Park, Sung-hyun;Kim, A-Yong;Kim, Wung-Jun;Bae, Keun-Ho;Yoo, Sang-keun;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.854-856
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    • 2014
  • Has been released of make it possible to control the using for smart devices of a wide variety home appliances and electronics in smart appliances in accordance with the one person multi devices. In addition, is increasing rapidly for the number of the product on cleaning robot and refrigerator, air conditioning, TV, etc. these devices are using the implement up DLNA system. And at home and abroad for development and has provided with Iot and Alljoyn such systems. But currently using home appliances or electronic devices of there are a lot of the operating system non installed than the installed products. In addition, smart appliances do not use for user than buying existing electronic products a lot more. In addition, more occur for smart appliances of that do not use for the user on smart appliances rather than buying existing electronics. In this paper, Suggested and implemented for system of control such as smart devices to existed home appliance on not have an operating system, Using mobile device for want users to quantify the data to transfer from arduino board.

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Smart Anti-jamming Mobile Communication for Cloud and Edge-Aided UAV Network

  • Li, Zhiwei;Lu, Yu;Wang, Zengguang;Qiao, Wenxin;Zhao, Donghao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.12
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    • pp.4682-4705
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    • 2020
  • The Unmanned Aerial Vehicles (UAV) networks consisting of low-cost UAVs are very vulnerable to smart jammers that can choose their jamming policies based on the ongoing communication policies accordingly. In this article, we propose a novel cloud and edge-aided mobile communication scheme for low-cost UAV network against smart jamming. The challenge of this problem is to design a communication scheme that not only meets the requirements of defending against smart jamming attack, but also can be deployed on low-cost UAV platforms. In addition, related studies neglect the problem of decision-making algorithm failure caused by intermittent ground-to-air communication. In this scheme, we use the policy network deployed on the cloud and edge servers to generate an emergency policy tables, and regularly update the generated policy table to the UAVs to solve the decision-making problem when communications are interrupted. In the operation of this communication scheme, UAVs need to offload massive computing tasks to the cloud or the edge servers. In order to prevent these computing tasks from being offloaded to a single computing resource, we deployed a lightweight game algorithm to ensure that the three types of computing resources, namely local, edge and cloud, can maximize their effectiveness. The simulation results show that our communication scheme has only a small decrease in the SINR of UAVs network in the case of momentary communication interruption, and the SINR performance of our algorithm is higher than that of the original Q-learning algorithm.

Prediction Service of Wild Animal Intrusions to the Farm Field based on VAR Model (VAR 모델을 이용한 야생 동물의 농장 침입 예측 서비스)

  • Kadam, Ashwini L.;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.5
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    • pp.628-636
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    • 2021
  • This paper contains the implementation and performance evaluation results of a system that collects environmental data at the time when the wild animal intrusion occurred at farms and then predicts future wild animal intrusions through a machine learning-based Vector Autoregression(VAR) model. To collect the data for intrusion prediction, an IoT-based hardware prototype was developed, which was installed on a small farm located near the school and simulated over a long period to generate intrusion events. The intrusion prediction service based on the implemented VAR model provides the date and time when intrusion is likely to occur over the next 30 days. In addition, the proposed system includes the function of providing real-time notifications to the farmers mobile device when wild animals intrusion occurs in the farm, and performance evaluation was conducted to confirm that the average response time was 7.89 seconds.

Development of Container House Equipped with Sensing and Environmental Monitoring System Based on Photovoltaic/Diesel Hybrid System (태양광/디젤 하이브리드 시스템 기반 센서 구동 및 환경 모니터링 컨테이너 하우스 개발)

  • Mi-Jeong Park;Jong-Yul Joo;Eung-Kon Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.3
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    • pp.459-464
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    • 2023
  • The mobile house of this article is provided with stand-alone power system that uses photovoltaic energy and enables sensing and environmental monitoring. Excess power generated is stored in lithium batteries, which enable smooth operation of the mobile house even in environment in which solar energy cannot be used. The house has been designed that its systems can be operated continuously by diesel power generation even when photovoltaic energy cannot be generated due to long rainy season or heavy snow. BMS (batter management system) has been constructed for photovoltaic and power management, and monitors the charge/discharge and usage amount of photovoltaic energy. Various sensing data are recorded and transmitted automatically, and the design allows for wireless monitoring by means of computer and smartphone app. The container house proposed in this study enables efficient energy management by performing optimal energy operation in remote areas, parks, event venues, and construction sites where there is no system power source.

Cases Analysis in Smart, Connected Toys Based on the Characteristics of ICBM Technologies (ICBM 기술 특성 기반 스마트, 커넥티드 완구의 사례 분석)

  • Jeon, Bienil;Park, Jae Wan
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.9
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    • pp.27-35
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    • 2016
  • Today, with the advance of Information and communication technology, 'Smart, connected' toys, which apply technologies related to IoT (Internet of Things) to traditional toys, are emerging and rapidly growing. This research aims to analyze the tendencies and limitations of smart, connected toys through exploring the representative cases of smart, connected toys based on characteristics of ICBM (Internet of Things, Cloud, Big-data, and Mobile) technology. For this study, we begin by understanding literature research about smart, connected toys and ICBM technology. Then, we extracted the characteristics of ICBM technology for connecting physical and digital environments through investigating cases to which ICBM technologies are applied. Based on the extracted characteristics, the case studies of smart, connected toys were conducted. In this research, we explore the level of ICBM technology application and limitation to smart, connected toys. We expect this research will contribute to providing guidelines for developing smart, connected toys based on the characteristics of the latest technology.

End to End Model and Delay Performance for V2X in 5G (5G에서 V2X를 위한 End to End 모델 및 지연 성능 평가)

  • Bae, Kyoung Yul;Lee, Hong Woo
    • Journal of Intelligence and Information Systems
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    • v.22 no.1
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    • pp.107-118
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    • 2016
  • The advent of 5G mobile communications, which is expected in 2020, will provide many services such as Internet of Things (IoT) and vehicle-to-infra/vehicle/nomadic (V2X) communication. There are many requirements to realizing these services: reduced latency, high data rate and reliability, and real-time service. In particular, a high level of reliability and delay sensitivity with an increased data rate are very important for M2M, IoT, and Factory 4.0. Around the world, 5G standardization organizations have considered these services and grouped them to finally derive the technical requirements and service scenarios. The first scenario is broadcast services that use a high data rate for multiple cases of sporting events or emergencies. The second scenario is as support for e-Health, car reliability, etc.; the third scenario is related to VR games with delay sensitivity and real-time techniques. Recently, these groups have been forming agreements on the requirements for such scenarios and the target level. Various techniques are being studied to satisfy such requirements and are being discussed in the context of software-defined networking (SDN) as the next-generation network architecture. SDN is being used to standardize ONF and basically refers to a structure that separates signals for the control plane from the packets for the data plane. One of the best examples for low latency and high reliability is an intelligent traffic system (ITS) using V2X. Because a car passes a small cell of the 5G network very rapidly, the messages to be delivered in the event of an emergency have to be transported in a very short time. This is a typical example requiring high delay sensitivity. 5G has to support a high reliability and delay sensitivity requirements for V2X in the field of traffic control. For these reasons, V2X is a major application of critical delay. V2X (vehicle-to-infra/vehicle/nomadic) represents all types of communication methods applicable to road and vehicles. It refers to a connected or networked vehicle. V2X can be divided into three kinds of communications. First is the communication between a vehicle and infrastructure (vehicle-to-infrastructure; V2I). Second is the communication between a vehicle and another vehicle (vehicle-to-vehicle; V2V). Third is the communication between a vehicle and mobile equipment (vehicle-to-nomadic devices; V2N). This will be added in the future in various fields. Because the SDN structure is under consideration as the next-generation network architecture, the SDN architecture is significant. However, the centralized architecture of SDN can be considered as an unfavorable structure for delay-sensitive services because a centralized architecture is needed to communicate with many nodes and provide processing power. Therefore, in the case of emergency V2X communications, delay-related control functions require a tree supporting structure. For such a scenario, the architecture of the network processing the vehicle information is a major variable affecting delay. Because it is difficult to meet the desired level of delay sensitivity with a typical fully centralized SDN structure, research on the optimal size of an SDN for processing information is needed. This study examined the SDN architecture considering the V2X emergency delay requirements of a 5G network in the worst-case scenario and performed a system-level simulation on the speed of the car, radius, and cell tier to derive a range of cells for information transfer in SDN network. In the simulation, because 5G provides a sufficiently high data rate, the information for neighboring vehicle support to the car was assumed to be without errors. Furthermore, the 5G small cell was assumed to have a cell radius of 50-100 m, and the maximum speed of the vehicle was considered to be 30-200 km/h in order to examine the network architecture to minimize the delay.