• Title/Summary/Keyword: Mobile IoT

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Extending the Home Network using UPnP+ (UPnP+를 이용한 홈 네트워크 확장)

  • Kim, Hyun-Sik;Park, Yong-Suk;Koo, Sung Wan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.540-542
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    • 2014
  • The Universal Plug and Play (UPnP) specification permits networked devices to discover each other and to provide diverse services in the home network environment. Recently, new paradigms such as mobile connected computing, cloud-based service delivery, smart device content sharing, and Internet of Things (IoT) have emerged, but the home network based UPnP shows functional limitations in supporting such paradigms. To support them, the UPnP Forum has recently extended the capabilities of the existing UPnP, calling it UPnP+. In this paper, the UPnP Device Architecture V2.0 (UDA 2.0), which forms the basis of UPnP+, is presented. We present how UDA 2.0 enables the expansion of the home network to wide-area networks and non-IP device domains.

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Design and Implementation of Reception Systems for Non-Face-To-Face Medical Services (비대면 의료 서비스를 위한 접수시스템 설계 및 구현)

  • Baek, Yu-Jin;Lee, Hyo-Seung;Oh, Jae-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.975-980
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    • 2021
  • As technology utilizing low-power short-range wireless communication is applied in conjunction with medical information as a development of the fourth industrial revolution, interest in medical information is increasing. As the age group of smart devices increases and becomes more common, related research such as linking mobile devices with various objects and equipment is continuously being conducted. In addition, interest in untact (non-face-to-face) is increasing due to the prevalence of Coronavirus Disease-19 (COVID-19), including various infectious diseases. As a result, it is a state that requires distance not only in social but also in life. In this study, using a low-power near-field wireless communication technology of beacons to create an IoT device by communicating with the web server of the medical information system was studied to make it easier to receive medical treatment during visits to medical institutions.

A Security SoC supporting ECC based Public-Key Security Protocols (ECC 기반의 공개키 보안 프로토콜을 지원하는 보안 SoC)

  • Kim, Dong-Seong;Shin, Kyung-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1470-1476
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    • 2020
  • This paper describes a design of a lightweight security system-on-chip (SoC) suitable for the implementation of security protocols for IoT and mobile devices. The security SoC using Cortex-M0 as a CPU integrates hardware crypto engines including an elliptic curve cryptography (ECC) core, a SHA3 hash core, an ARIA-AES block cipher core and a true random number generator (TRNG) core. The ECC core was designed to support twenty elliptic curves over both prime field and binary field defined in the SEC2, and was based on a word-based Montgomery multiplier in which the partial product generations/additions and modular reductions are processed in a sub-pipelining manner. The H/W-S/W co-operation for elliptic curve digital signature algorithm (EC-DSA) protocol was demonstrated by implementing the security SoC on a Cyclone-5 FPGA device. The security SoC, synthesized with a 65-nm CMOS cell library, occupies 193,312 gate equivalents (GEs) and 84 kbytes of RAM.

Ultimate-Game Automatic Trace and Analysis System Using IoT (사물인터넷 기반 얼티미트 경기 자동추적 및 분석 시스템)

  • Lim, Jea Yun
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.1
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    • pp.59-66
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    • 2022
  • In this paper, by applying IoT technology to the Ultimate game, which is one of the games using Flyingdisc, the process of the game is traced based on the players and the flyingdisc, and a comprehensive relationship analysis between players is performed on the results of the game. A WiFi module with built-in GPS is attached in the players and flyingdisc. The player's ID, latitude/longitude values received from GPS and time are stored in the database in realtime during the game. Process informations of the game is also stored in the database at the same time using mobile Ultimate game App. Based on this informations after the game is over, we developed a system that can perform comprehensive analysis of the game contents. By using the informations stored in the database, the player-based game process and the flyingdisc-based scoring process are visualized in the virtual playground. Various game result informations for players are graphically analyzed using Python.

Dynamic Adjustment of the Pruning Threshold in Deep Compression (Deep Compression의 프루닝 문턱값 동적 조정)

  • Lee, Yeojin;Park, Hanhoon
    • Journal of the Institute of Convergence Signal Processing
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    • v.22 no.3
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    • pp.99-103
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    • 2021
  • Recently, convolutional neural networks (CNNs) have been widely utilized due to their outstanding performance in various computer vision fields. However, due to their computational-intensive and high memory requirements, it is difficult to deploy CNNs on hardware platforms that have limited resources, such as mobile devices and IoT devices. To address these limitations, a neural network compression research is underway to reduce the size of neural networks while maintaining their performance. This paper proposes a CNN compression technique that dynamically adjusts the thresholds of pruning, one of the neural network compression techniques. Unlike the conventional pruning that experimentally or heuristically sets the thresholds that determine the weights to be pruned, the proposed technique can dynamically find the optimal thresholds that prevent accuracy degradation and output the light-weight neural network in less time. To validate the performance of the proposed technique, the LeNet was trained using the MNIST dataset and the light-weight LeNet could be automatically obtained 1.3 to 3 times faster without loss of accuracy.

A Study on the Latency Analysis of Bus Information System Based on Edge Cloud System (엣지 클라우드 시스템 기반 버스 정보 시스템의 지연시간 분석연구)

  • SEO Seungho;Dae-Sik Ko
    • Journal of Platform Technology
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    • v.11 no.3
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    • pp.3-11
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    • 2023
  • Real-time control systems are growing rapidly as infrastructure technologies such as IoT and mobile communication develop and services that value real-time such as factory management and vehicle operation checks increase. Various solutions have been proposed to increase the time sensitivity of this system, but most real-time control systems are currently composed of local servers and multiple clients located in control stations, which are transmitted to local servers where control systems are located. In this paper, we proposed an edge computing-based real-time control model that can reduce the time it takes for the bus information system, one of the real-time control systems, to provide the information to the user at the time it collects the information. Simulating the existing model and the edge computing model, the edge computing model confirmed that the cost for users to receive data is reduced from at least 10% to up to 80% compared to the existing model.

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Development of Competency Model for Police' Digital Forensic Examiner (경찰 디지털증거분석관 역량모델 개발)

  • Oh SoJung;Jeong JunSeon;Cho EunByul;Kim GiBum
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.4
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    • pp.647-659
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    • 2023
  • As digital evidence becomes more important in criminal investigations, disputes are increasing in court. As media diversifies and the scope of analysis expands, the level of expertise in digital forensics is also increasing. However, no competency model has been developed to define the capabilities of digital evidence examiners or to judge their expertise. There have been some studies that have derived the capabilities necessary for digital evidence examiner, but they are still insufficient. Therefore, in this study, 25 competency evaluation factors in a total of 9 competency groups were defined using methodologies such as expert FGI and Delphi survey. Specifically, it was defined as Digital Forensics Theory, Digital Evidence Collection&Management, Disk Forensics, Mobile Forensics, Video Forensics, infringement forensics, DB Forensics, Embedded(IoT) Forensics, and Cloud Forensics. The digital evidence examiner competency model is expected to be used in various fields such as recruitment, education and training, and performance evaluation in the future.

5G based Smart Railway Communication Technology Trends (5G 기반 스마트 철도 통신 기술 동향)

  • Kim, Young-dong;Kim, Jongki;Lee, Sanghak;Park, Eunkyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.478-480
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    • 2022
  • Smart Railway as a next generation railway technology is expected to have rapid evolution with developments of information and communications tehchology. Especially, smart railway will be progressed more evolved transportation means for railway operation and costomer service based with spread of commercial 5G communication. So, it is very important to investigate and analyze trends of smart railway related tehcnology of 5G mobile communication for samrt railway infra structure, server technolgy for AI, big data, deep learning, information security technology, sensor and IoT. In this paper, 5G based communicaion technology and application techology related smart railway is described and trends of new techlogy on this communication tehnology is investigated. The results of this study can be used for smart railway study and implementation, research and development for smart railway communicaion technology, etc.

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A Study on the Inference of Detailed Protocol Structure in Protocol Reverse Engineering (상세한 프로토콜 구조를 추론하는 프로토콜 리버스 엔지니어링 방법에 대한 연구)

  • Chae, Byeong-Min;Moon, Ho-Won;Goo, Young-Hoon;Shim, Kyu-Seok;Lee, Min-Seob;Kim, Myung-Sup
    • KNOM Review
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    • v.22 no.1
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    • pp.42-51
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    • 2019
  • Recently, the amount of internet traffic is increasing due to the increase in speed and capacity of the network environment, and protocol data is increasing due to mobile, IoT, application, and malicious behavior. Most of these private protocols are unknown in structure. For efficient network management and security, analysis of the structure of private protocols must be performed. Many protocol reverse engineering methodologies have been proposed for this purpose, but there are disadvantages to applying them. In this paper, we propose a methodology for inferring a detailed protocol structure based on network trace analysis by hierarchically combining CSP (Contiguous Sequential Pattern) and SP (Sequential Pattern) Algorithm. The proposed methodology is designed and implemented in a way that improves the preceeding study, A2PRE, We describe performance index for comparing methodologies and demonstrate the superiority of the proposed methodology through the example of HTTP, DNS protocol.

Plasma Application Technology of FOWLP (Fan-out Wafer Level Packaging) Process (FOWLP(Fan-out Wafer Level Packaging) 공정의 플라즈마 응용 기술)

  • Se Yong Park;Seong Eui Lee;Hee Chul Lee;Sung Yong Kim;Nam Sun Park;Kyoung Min Kim
    • Journal of the Microelectronics and Packaging Society
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    • v.30 no.1
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    • pp.42-48
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    • 2023
  • Recently, there has been an increasing demand for performance improvement and miniaturization in response to the growing variety of signals and power demands in many industries such as mobile, IoT, and automotive. As a result, there is a high demand for high-performance chips and advanced packaging technologies that can package such chips. In this context, the FOWLP process technology is a suitable technology, and this paper discusses the plasma application technologies that are being used and studied to improve the shortcomings of this process. The paper is divided into four parts, with an introduction and case studies for each of the plasma application technologies used in each part.