• Title/Summary/Keyword: Mobile IoT

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Design and Application of LoRa-based Network Protocol in IoT Networks (사물 네트워크에서 LoRa 기반 네트워크 프로토콜 설계 및 적용)

  • Lee, Sung-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.6
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    • pp.1089-1096
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    • 2019
  • Recently, small-scale IoT services using a small amount of information through low-performance computing have been spread. It requires low cost, low-power, and long-distance communication technologies with wide communication radius, relatively low power consumption. This paper proposes a MAC layer and routing protocol that supports multi-hop transmission in small-scale IoT environment distributed over a large area based on LoRa communication and delivering a small amount of sensing data. The terminal node is mobile and the communication type provides bidirectional transmission between the terminal node and the network application server. By applying the proposed protocol, a production line monitoring system for smart factory was implemented. It was confirmed that the basic monitoring functions are normally performed.

Efficient indoor positioning systems for indoor location-based service provider (실내 위치 기반 서비스 제공을 위한 효율적인 실내 위치 측위 시스템)

  • Yoon, Chang-Pyo;Hwang, Chi-Gon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1368-1373
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    • 2015
  • Recently, There is increasing interest in the IoT(Internet of Thing) as intelligent information service that enables communication between people and things based on internet. In particular the demand for indoor location-based services with the development of smart devices is rapidly increasing. Using the RSSI signal that is provide to the BLE(Bluetooth Low Energy) for Indoor location information measurement calculates distance information between beacon and mobile terminal. However, simply using the RSSI signal to the distance measurement has a difficult to get the indoor location information due to the influence of the signal interference and the weather. In this paper, by performing an operation for obtaining a reliable distance information from the signal information of iBeacon we propose a system for providing reliable indoor location.

Analysis on the Current Status of the Fourth Industrial Revolution-Oriented Curriculum of the Computer and Software-Related Majors Based on the Standard Classification (표준분류에 기준한 컴퓨터 및 소프트웨어 관련 전공의 제4차 산업혁명중심 교육과정 운영 현황 분석)

  • Choi, Jin-Il;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.587-592
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    • 2020
  • This paper analyzed the curriculum of computer and software-related majors educating the core IT-related skills needed for the 4th Industrial Revolution. The analysis was conducted on 158 majors classified as applied software, computer science and computer engineering according to the standard classification of university education units by the Standard Classification Committee of the Korean Council of University Education. The current status of introduction of curricular divided into the fields of Internet of Things(IoT) & mobile, cloud & big data, artificial intelligence(AI), and information security was analyzed among the contents of education in the relevant departments. According to the analysis, an average of 81.6% of the majors for each group of curricular organized related subjects into the curriculum. The Curriculum Response Index for the 4th industrial revolution(CRI4th) by major, calculated by weighting track operations by education sector, averaged 27.5 point out of 100 point. And the IoT & mobile sector had the highest score of 42.3 points.

Gender Classification System Based on Deep Learning in Low Power Embedded Board (저전력 임베디드 보드 환경에서의 딥 러닝 기반 성별인식 시스템 구현)

  • Jeong, Hyunwook;Kim, Dae Hoe;Baddar, Wisam J.;Ro, Yong Man
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.1
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    • pp.37-44
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    • 2017
  • While IoT (Internet of Things) industry has been spreading, it becomes very important for object to recognize user's information by itself without any control. Above all, gender (male, female) is dominant factor to analyze user's information on account of social and biological difference between male and female. However since each gender consists of diverse face feature, face-based gender classification research is still in challengeable research field. Also to apply gender classification system to IoT, size of device should be reduced and device should be operated with low power. Consequently, To port the function that can classify gender in real-world, this paper contributes two things. The first one is new gender classification algorithm based on deep learning and the second one is to implement real-time gender classification system in embedded board operated by low power. In our experiment, we measured frame per second for gender classification processing and power consumption in PC circumstance and mobile GPU circumstance. Therefore we verified that gender classification system based on deep learning works well with low power in mobile GPU circumstance comparing to in PC circumstance.

Study on Video Content Delivery Scheme for Mobile Vehicles (이동 차량을 위한 동영상 콘텐츠 전송 기법에 관한 연구)

  • Kim, Tae-Kook
    • Journal of Internet of Things and Convergence
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    • v.7 no.2
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    • pp.41-45
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    • 2021
  • This paper proposes a video content delivery scheme for vehicles. Today, we spend a lot of time commuting to work in vehicles such as trains and cars. In addition, the number of users who enjoy video content such as YouTube and Netflix in order to appease the boredom in the vehicle is increasing rapidly. Video content requires a larger amount of data usage than text-based content. Hence, the user's mobile communication data usage increases rapidly along with the cost. The proposed video content delivery scheme downloads a lot of video content in advance when the vehicle is in a free Wi-Fi area. In this way, it is possible to play video content in a vehicle at a low cost. It is expected that the proposed scheme can be applied to the Internet of Things(IoT) for moving objects.

Task Scheduling on Cloudlet in Mobile Cloud Computing with Load Balancing

  • Poonam;Suman Sangwan
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.73-80
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    • 2023
  • The recent growth in the use of mobile devices has contributed to increased computing and storage requirements. Cloud computing has been used over the past decade to cater to computational and storage needs over the internet. However, the use of various mobile applications like Augmented Reality (AR), M2M Communications, V2X Communications, and the Internet of Things (IoT) led to the emergence of mobile cloud computing (MCC). All data from mobile devices is offloaded and computed on the cloud, removing all limitations incorporated with mobile devices. However, delays induced by the location of data centers led to the birth of edge computing technologies. In this paper, we discuss one of the edge computing technologies, i.e., cloudlet. Cloudlet brings the cloud close to the end-user leading to reduced delay and response time. An algorithm is proposed for scheduling tasks on cloudlet by considering VM's load. Simulation results indicate that the proposed algorithm provides 12% and 29% improvement over EMACS and QRR while balancing the load.

A Study on the Use of Retailtech and Intention to Accept Technology based on Experiential Marketing (체험마케팅에 기반한 리테일테크 활용과 기술수용의도에 관한 연구)

  • Sangho Lee;Kwangmoon Cho
    • Journal of Internet of Things and Convergence
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    • v.10 no.2
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    • pp.137-148
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    • 2024
  • The purpose of this study is to determine how the use of retailtech technology affects consumers' purchase intention. Furthermore, this study aims to investigate the mediating effects of technology usefulness and ease of use on this influence relationship and whether experiential marketing moderates consumers' purchase intention. The survey was conducted from August 1, 2023 to September 30, 2023, and a total of 257 people participated in the study. For statistical analysis, hierarchical regression analysis, three-stage mediation regression analysis, and hierarchical three-stage controlled regression analysis were conducted to test the hypothesis. The results of the study are as follows. First, it was confirmed that big data-AI utilization, mobile-SNS utilization, live commerce utilization, and IoT utilization affect purchase intention in retail technology utilization. Second, technology usefulness has a mediating effect on IoT utilization, mobile-SNS utilization, and big data-AI utilization. Third, perceived ease of use of technology mediated the effects of IoT utilization, mobile-SNS utilization, live-commerce utilization, and big data-AI utilization. Fourth, escapist experience has a moderating effect on mobile SNS utilization and live commerce utilization. Fifth, esthetic experience has a moderating effect on mobile-SNS utilization and big data-AI utilization. Through this study, we hope that the domestic distribution industry will contribute to national competitiveness by securing the competitive advantage of companies by utilizing new technologies in entering the global market.

Simplification of Device-Triggered Reporting Procedure on 3GPP GERAN Cellular IoT Communications (3GPP GERAN CIoT 환경에서 디바이스 Triggering 기반 Reporting 절차 간소화 방안)

  • Kim, Jun Suk;Shin, Jung Wan;Chung, Min Young
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.1
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    • pp.80-83
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    • 2016
  • In this paper, a simplified uplink transmission procedure is proposed for reducing energy consumption and improving lifetime of CIoT devices. In the proposed procedure, the CIoT devices register information on their service and traffic to the networks, and the networks statically allocate pre-defined amounts of radio resources when the CIoT devices have requested permission for their uplink transmissions. This paper provides details of the proposed procedure comparing with those of the current GSM procedure, and defines detailed operations of the devices and the networks for the proposed one. This shows that the proposed scheme can effectively support CIoT services on GSM networks.

IoT-based Guerrilla Sensor with Mobile Web for Risk Reduction

  • Chang, Ki Tae;Lee, Jin Duk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.3
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    • pp.177-184
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    • 2018
  • In case that limited resources can be mobilized, non-structural countermeasures such as 'monitoring using Information and Communication Technology might be one of solutions to mitigate disaster risks. Having established the monitoring system, operational and maintenance costs to maximize the effectiveness might trouble the authority concerned or duty attendant who is in charge. In this respect, "Guerrilla Sensor" would be very cost effective because of the inherent mobility characteristic. The sensor device with the IRIS camera and GPS (Global Positioning System) equipped, is basically battery-operated and communicates with WCDMA (Wideband Code Division Multiple Access). It has a strong advantage of capabilities for 'Disaster Response' with immediate and prompt action on the spot, making the best use of IoT (Internet of Things), especially with the mobile web. This paper will explain how the sensor system works in real-time GIS (Geographic Information System) pinpointing the exact location of the abnormal movement/ground displacement and notifying the registered users via SMS (Short Message Service). Real time monitoring with early warning and evaluation of current situations with LBS (Location Based Service), live image and data information can help to reduce the disaster impact. Installation of Guerrilla sensor for a real site application at Gimcheon, South Korea is also reported.

Service Platform Technology of Wagering Contents Collaboration of N Screens (N 스크린 간의 웨이저링 콘텐츠 협업 서비스 플랫폼 기술)

  • Hong, YoHoon;Lee, Dongwoo;Kim, Daehyun
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.137-142
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    • 2017
  • In this paper, we propose proposed mobile wagering platform technology, where the buying lottery contents registered in secure storage through lottery technology can be used as a common experience in smartphones, smart pads, and PCs, etc. Currently, many people are producing and consuming various types of contents in bulk, and it is expected that real-time contents and old contents coexist as IoT(Internet of Things) technology is commonly deployed in the future. Therefore, we need to develop a differentiated service that can compete with global services in lottery contents authoring and collaboration systems to create new markets. Accordingly, we implemented an wagering service platform to occupy cloud markets with high quality lottery contents produced through collaboration.