• Title/Summary/Keyword: Mobile Interface Design

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Job Application Usability Assessment Study -Focused on Albamon and Albachunkuk- (구인 구직 애플리케이션 사용성 평가 연구 -알바몬과 알바천국을 중심으로-)

  • Jeong, Su-Hyun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.305-310
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    • 2020
  • Lately the increase of unemployment and freeters, the use of mobile applications for part-time jobs has been increasing. This study identifies the problems of mobile job applications and focuses on domestic applications: 'Albamon' and 'Albachunkuk'. By conducting surveys and in-depth interviews based on Peter Morville's Honeycomb model. The usability assessment, the proposed improvement results are as follows: First, unhealthy establishments and overlapping job blocking filters should be further strengthened. Second, a design to tailor to the 20s age group, who are the main user of the application, is needed. Third, a fully customized part-time job listing is needed for users on the application landing page. Fourth, the application requires verification procedures for the document preparation regarding work contracts and reporting of employers. This study hopes to add to the improvement of job-seeking application services in Korea.

Application of Learning Curve to evaluate Product Learnability (제품의 학습성을 평가하기 위한 학습곡선 모델의 적용)

  • Jung, Kwang-Tae;Hong, Ja-In
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.2
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    • pp.59-65
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    • 2008
  • Product usability consists of many attributes such as learnability, efficiency, memorability, and so on. In particular, learnability is one of the most important attributes in product usability. Therefore, many people consider the primary criterion for a good user interface to be the degree to which it is easy to learn. Learnability represents the degree of how much can easily learn the usage of a product. It concerns the features of the interactive system that allow novice users to understand how to use it initially and then how to attain a maximal level of performance. In this study, we studied on the application of learning curve to evaluate product learnability. In order to validate the applicability, we carried out simple experiment using mobile phone. We got task completion times through the experiment and predicted the times using learning curve model. And then, we compared prediction times to task completion times. Finally, we identified that learning curve could apply to predict and compare product learnability.

A Design and Simulation of Mobile RFID Contents Expression Language for Bus Guidance Services (버스 안내 서비스를 위한 모바일 RFID 컨텐츠 표현 언어 설계 및 시뮬레이션)

  • Yeon Dong-Hee;Kim Yong-Woon;Yoo Sang-Keun;Lee Jun-Seob;Kim Hyoung-Jun;Jung Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1432-1438
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    • 2005
  • The RFID (Radio Frequency Identification) technology is a non-contact identification system which can wireless reading of information, by attaching tags on objects; various applications of the technology are feasible throughout a dive of industries, and researches are currently under way. Recently, in connection with the wireless communication industry, application service models conveying information to the users through mobile devices with RFID readers were suggested. Such application service based on mobile RFID technology requires schema that models the form of data. Therefore, this study analyzes the mobile RFID application service model that will be serviced in the mobile environment, functions and elements of the protocol, and the interface, designing a language to process the data and express contents in the said service models, and we simulated the service for test it.

The Effects of Multi-Modality on the Use of Smart Phones

  • Lee, Gaeun;Kim, Seongmin;Choe, Jaeho;Jung, Eui Seung
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.3
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    • pp.241-253
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    • 2014
  • Objective: The objective of this study was to examine multi-modal interaction effects of input-mode switching on the use of smart phones. Background: Multi-modal is considered as an efficient alternative for input and output of information in mobile environments. However, there are various limitations in current mobile UI (User Interface) system that overlooks the transition between different modes or the usability of a combination of multi modal uses. Method: A pre-survey determined five representative tasks from smart phone tasks by their functions. The first experiment involved the use of a uni-mode for five single tasks; the second experiment involved the use of a multi-mode for three dual tasks. The dependent variables were user preference and task completion time. The independent variable in the first experiment was the type of modes (i.e., Touch, Pen, or Voice) while the variable in the second experiment was the type of tasks (i.e., internet searching, subway map, memo, gallery, and application store). Results: In the first experiment, there was no difference between the uses of pen and touch devices. However, a specific mode type was preferred depending on the functional characteristics of the tasks. In the second experiment, analysis of results showed that user preference depended on the order and combination of modes. Even with the transition of modes, users preferred the use of multi-modes including voice. Conclusion: The order of combination of modes may affect the usability of multi-modes. Therefore, when designing a multi-modal system, the fact that there are frequent transitions between various mobile contents in different modes should be properly considered. Application: It may be utilized as a user-centered design guideline for mobile multi modal UI system.

An Investigation into the Applicability of Node.js as a Platform for implementing Mobile Web Apps. (모바일 웹 어플리케이션을 구현하기 위한 Node.js 파일에 대한 조사)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.286-289
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    • 2016
  • In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing- architecture but also a dedicated web platform called Node.js built-in with the asynchronous, Nonblocking, Event-Driven programming paradigm. Furthermore, the design of the proposed architecture takes document oriented database known as MongoDB to deal with the large amount of data transmit by users of mobile web access application. The Node.js aims to give the programmers the tools needed to solves the large number of concurrent connections problem. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smart phones interface approach that considers the smartphones to acts as a remote users which passes driver inputs and delivers output from external applications.

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A Design of Language for Mobile RFID Application Contents Expression (모바일 RFID 응용 컨텐츠 표현 언어 설계)

  • Yeon, Dong-Hee;Kim, Yong-Woon;Yoo, Sang-Keun;Lee, Jun-Sub;Kim, Hyoung-Jun;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.975-978
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    • 2005
  • The RFID(Radio Frequency Identification) technology is a non-contact identification system which can wireless reading of information, by attaching tags on objects; various applications of the technology are feasible throughout a diversity of industries, and researches are currently under way. Recently, in connection with the wireless communication industry, application service models conveying information to the users through mobile devices with RFID readers were suggested. Such application service based on mobile RFID technology requires schema that models the form of data. Therefore, this study analyses the mobile RFID application service model that will be serviced in the mobile environment, functions and elements of the protocol, and the interface, designing a language to process the data and express contents in the said service models.

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A study on User experience of Fintech Application Service -Focused on Toss and Kakaobank- (핀테크 애플리케이션의 사용자 경험 연구 -토스와 카카오뱅크를 중심으로-)

  • Kim, Hyun-Woo;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.287-293
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    • 2020
  • This study is about comparing and analyzing the representative fintech application service, Toss, and Kakaobank from the user's point of view and suggest development according to the main factors of user experience. The experimental group who have used both mobile application was recruited to do a task about deposit and withdrawal service. After the task, an in-depth interview was conducted by reorganizing the "Creating Pleasurable Interface model" by Stephen P. Anderson. Interview questionnaire is based on propensity and feature of generation 2030. As a result of the experiment, the user showed satisfaction with usability and showed different application usage experience depend on financial transaction propensity and money management. Therefore, the application needs features that could grasp the propensity and also service to manage money in everyday life. Based on this study, it is expected to develop be user-based fintech application service in related fields.

The Design of Knockout Switch Structure For Improving Performance of Inter- Processor Communication in Mobile Communication System. (이동통신시스템의 프로세서간 통신성능향상을 위한 넉아웃 스위치의 구조설계)

  • Park, Sang-Gyu;Kim, Jae-Hong;Lee, Sang-Jo
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.7
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    • pp.1868-1879
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    • 1996
  • There are limitations to process high bandwidth traffic in B-ISDN with mesh- topology single bus architecture of current mobile communication system. And, it is impossible to import ATM switch using fixed length packet rather than variable length packet. Some implementations are able to process variable length packet, but there are some problems such as pre-processing for synchronization and bit delay. In this paper, we design a concentrator that can manipulate variable length packet without additional pre-process. There is on bit delay for packet starting signal in input interface, So it is more efficient to process packets, such that the concentrator can reduce he processing time as $\ulcornerlog2N\lrcorne+1$ bit-time rather than N bit-time delay in ordinary concentrator. It is expected that the mobile communication system with partial mesh topology bus adopting the knockout switch architecture can process high bandwidth traffic in B-ISDN.

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A New Moving Mobile Base Station (MMBS) Scheme for Low Power RMIMS Wireless System (PARTI: MMBS general issues, clystering and signalling Procedures) (저전력 RMIMS 무선 터미널을 위한 새로운 움직이는 이동 기지국 시스템 구조 (1부 : MMBS 일반사항, 클러스터링 및 신호절차))

  • 박수열;고윤호;유상조;김성대
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12B
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    • pp.2298-2319
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    • 1999
  • In this paper, we propose a new moving mobile base station (MMBS) scheme for very low power and micro-size RMIMS (radio-interfaced micro information monitoring system) terminals. RMIMS terminals can be used in various application service areas such as pollution monitoring, environment surveillance, traffic monitoring, emergency monitoring (e.g., building, bridge, railroad breakdown), security monitoring (e.g., theft, alarm) and military application. For these applications based on wireless transmission technologies, sensor type RMIMS terminals must satisfy low cost and low power design (e.g., solar power, life limited battery) requirement. In RMIMS terminal design, this low power requirement limits transmission range of uplink or reverse link and means small cell size. Also these applications using RMIMS terminals may have a little bit non real-time traffic characteristic and low scattering density in service area.

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Design and Implementation of Component for Location Information of Moving Objects (이동체 위치정보 컴포넌트 설계 및 구현)

  • Lee, Hye-Jin;Kim, Jin-Suk
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.4
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    • pp.65-76
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    • 2004
  • This paper suggests design and implementation of moving objects management system using GML which is the XML encoding standard of geographic data. The proposed system integrates spatial data and moving objects data, utilizing the concept of Web Feature Services. While integrating data, standard data model and interfaces, proposed by OGC, are used. Since GML is standard for storing and transferring spatial/non-spatial data, interoperability and extendibility can be obtained. In addition, we propose efficient developing environment for the moving object management system by providing components having Web/Mobile interface. If the proposed component be development methods are used, it is easy to add or modifyservices in the mobile system and pla

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