• Title/Summary/Keyword: Mobile Information

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MobPrice: Dynamic Data Pricing for Mobile Communication

  • Padhariya, Nilesh;Raichura, Kshama
    • Journal of information and communication convergence engineering
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    • v.13 no.2
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    • pp.86-96
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    • 2015
  • In mobile communication, mobile services [MSs] (e.g., phone calls, short/multimedia messages, and Internet data) incur a cost to both mobile users (MUs) and mobile service providers (MSPs). The proposed model MobPrice consists of dynamic data pricing schemes for mobile communication in order to achieve optimal usage of MSs at minimal prices. MobPrice inspires MUs to subscribe MSs with flexibility of data sharing and intra-peer exchanges, thereby reducing overall cost. The main contributions of MobPrice are three-fold. First, it proposes a novel k-level data-pricing (kDP) scheme for MSs. Second, it extends the kDP scheme with the notion of service-sharing-based pricing schemes to a collaborative peer-to-peer data-pricing (pDP) scheme and a cluster-based data-pricing (cDP) scheme to incorporate the notion of 'cluster' (made up of two or more MUs) in mobile communication. Third, our performance study shows that the proposed schemes are indeed effective in maximizing MS subscriptions and minimizing MS's price/user.

Implementation of Mobile Digital Signage System on the Moving Vehicle (차량 탑재형 모바일 디지털 사이니지 구현)

  • Kim, Hee Dong;Kim, Cha Sung
    • Journal of Information Technology Services
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    • v.14 no.4
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    • pp.257-267
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    • 2015
  • We propose a vehicle-mounted, location-aware mobile digital signage system that can be used for public transportation through mobile communication. This paper proposes the installations of the LED display panels at the backside of the bus., which display traffic information to cars behind the bus. Information to be displayed would include, but is not limited to, road information, public commercials and private commercials. We propose the system architecture and further implement the prototype of mobile digital signage system for demonstration. The system is based on the Client-Server system. Each bus has a client terminal which detects the current location by a GPS receiver and sends its location information to the server using mobile communication function. The terminal device receives advertisements and traffic information from the server and displays it to the large LCD or LED panel installed at the inside and outside of the bus. We use the Android smartphone as a client system, which inherently equipped with GPS and mobile communication function. GPS detects the location of bus and reports its geo-location data to the traffic information center server via a wireless communication network. On the server side, we developed a specially designed control server, where it communicates with the other traffic information center and updates and manages the databases contents being displayed by each position. The server contains location dependent variable information and returns selected information back to the vehicle in real time. Spatial database is used to process location based data. Server system periodically receives the real time traffic information from the road information center database. And it process the information by bus location and bus line number. In this paper, we propose a mobile digital signage service and explain the system implementation of this service.

The Effects of Mobile Application Quality on Satisfaction and Intention to Pay Mobile Application (모바일 애플리케이션의 품질이 사용자 만족과 애플리케이션 지불의도에 미치는 영향)

  • Kim, Sang-Hyun;Park, Hyun-Sun
    • The Journal of Information Systems
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    • v.20 no.3
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    • pp.81-109
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    • 2011
  • The increase in the number of smartphone users has recently been steep, which started to offer companies and individuals more opportunities to enter into a new business field. Furthermore, the smartphone applications have become one of the hottest topics inside and outside the mobile industry. Still the market is in its infancy and intention to pay of charged application of most smartphone users is relatively low. However, rate of charged application in appstore is expected to be increase steadily for some years to come. In this perspective, it is important to consider the smartphone mobile application. Research on smartphone application is still in its early stage. Thus, the purpose of this study is to find what are the effective factors on user satisfaction and intention to pay of mobile application. Based on information system success model, we proposed system quality(stability, usability, security), information quality(timeliness, accuracy, enjoyment) and service quality(reactivity, reliability, empathy) as factors to effect on user satisfaction in mobile application. The results showed that stability, usability, timeliness, accuracy, enjoyment, reactivity and empathy affected significantly user satisfaction. The relationship among satisfaction and intention to pay of mobile application was significantly supported. The implications of the findings is that firms and individual developers of mobile application should focus on customer retention through enhancing satisfaction and quality.

An exploratory analysis and usability evaluation of fashion mobile applications - Focus on Korea and U.S. App stores -

  • Ju, Na-An;Lee, Davin;Jeon, Hyung Min;Lee, Kyu-Hye
    • The Research Journal of the Costume Culture
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    • v.21 no.2
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    • pp.287-300
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    • 2013
  • The aim of this study was to find typology of fashion-related mobile applications through exploratory investigation and to investigate differences in Korea and U.S. App stores. And then, through the qualitative evaluation about fashion mobile applications, this study proposes fashion mobile application's design and contents which can be preferred by users. By conducting keyword search in each store, 122 Korean applications and 150 US applications were analyzed. Empirical findings revealed that there were seven major types of fashion mobile applications: brand, magazine, information, SNS, game, shopping and coordination. Information type applications took up the largest portion, and SNS and game type applications showed higher ranking among customers. There were more game Apps in US and more shopping Apps in Korean stores. More free Apps were found in Korean App stores, whereas relatively more paid Apps were found in US App stores especially in game, magazine and information type applications. And as a result of usability evaluation of fashion mobile application, users prefer SNS and information category application to shopping and brand category. Also users want continuous improvement and new contents for fashion mobile application.

A Study on the Analysis of Security Requirements through Literature Review of Threat Factors of 5G Mobile Communication

  • DongGyun Chu;Jinho Yoo
    • Journal of Information Processing Systems
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    • v.20 no.1
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    • pp.38-52
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    • 2024
  • The 5G is the 5th generation mobile network that provides enhanced mobile broadband, ultra-reliable & low latency communications, and massive machine-type communications. New services can be provided through multi-access edge computing, network function virtualization, and network slicing, which are key technologies in 5G mobile communication. However, these new technologies provide new attack paths and threats. In this paper, we analyzed the overall threats of 5G mobile communication through a literature review. First, defines 5G mobile communication, analyzes its features and technology architecture, and summarizes possible security issues. Addition, it presents security threats from the perspective of user devices, radio access network, multi-access edge computing, and core networks that constitute 5G mobile communication. After that, security requirements for threat factors were derived through literature analysis. The purpose of this study is to conduct a fundamental analysis to examine and assess the overall threat factors associated with 5G mobile communication. Through this, it will be possible to protect the information and assets of individuals and organizations that use 5G mobile communication technology, respond to various threat situations, and increase the overall level of 5G security.

Performance Modeling of Resource Reservation Cost in Wireless/Mobile Networks (무선 이동 망 환경에서 자원 예약 비용 성능 모델링)

  • Won, Jeong-Jae;Lee, Hyong-Woo;Cho, Choong-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.4C
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    • pp.433-441
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    • 2003
  • We propose a new resource reservation scheme called MC-HMRSVP(Mobile clustering based-Hierarchical mobile ReSource reserVation Protcol) that is an extension of HMRSVP[3,4]. MC-HMRSVP always establishes a virtual cluster called Mobile Cluster, which includes its immediately adjacent MA(Mobile Agent) for passive reservation as well as the current MA for active reservation to which MH(Mobile Host) belongs. Our scheme also establishes the MC regardless of intra/inter region movement by GMA(Gateway Mobile Agent) function when a MH moves. To provide a general formulation on analyzing the performance in terms of reservation cost, we also model the resource reservation cost by using a simple recursive equation. Then, we show that our scheme decreases the reservation cost in comparison with the existing HMRSVP extentions.

A Study on the Factors Influencing Customers in Mobile Commerce(MC): mainly in UK, Japan and Korea (이동상거래(Mobile Commerce) 기업의 성공을 위한 소비자 의사결정 요인에 관한 연구: 영국, 일본, 한국을 중심으로)

  • Ha, Tai-Hyun
    • Journal of Digital Convergence
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    • v.3 no.2
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    • pp.59-71
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    • 2005
  • Nowadays, it is not unusual to buy and sell goods, service and information through the internet. As a result of rapid development of Information Technology(IT), business through the internet can be done without time Limitations, place restrictions and product limitations. However, internet shopping has been restricted a lot due to the need for physical connections to the internet in order to search for information and order what we want, and this is one of the biggest problems to the busy people of the 21st century. Therefore it is very natural to use mobile phones to do shopping through wireless internet easily and conveniently whilst on the move. The purpose of this research is to find out characteristics of mobile phone users in UK, Japan and Korea and 1) main aims of the mobile phone use, 2) reasons for ease of use of mobile phones, 3) favourite types of a mobile phone, 4) psychological stability of mobile phone users, 5) problems of mobile phone use, 6) purchase goods/services via mobile phone in the future. The research method used is questionnaire survey The research results will suggest how to take actions to promote mobile commerce in the future.

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Remote Control of a Mobile Robot using Haptic Device (촉각 정보를 이용한 이동로봇의 원격제어)

  • 권용태;강희준;노영식
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.737-741
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    • 2004
  • A mobile robot system is developed which is remotely controlled by a haptic master called ‘PHANTOM’. The mobile robot has 4 ultrasonic sensors and single CCD camera which detects the distance from a mobile robot to obstacles in the environment and sends this information to a haptic master. For more convenient remote control, haptic rendering process is performed like viscosity forces and obstacle avoidance forces. In order to show the effectiveness of the developed system, we experiment that the mobile robot runs through the maze and the time is checked to complete the path of the maze with/without the haptic information. Through this repeated experiments, haptic information proves to be useful for remote control of a mobile robot.

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A Mobile Application and Web Integration Service for Public Bicycle Sharing System (공영자전거 시스템의 모바일과 웹 통합서비스)

  • Son, JinHan;Park, DongGyu
    • Journal of Korea Multimedia Society
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    • v.18 no.11
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    • pp.1351-1357
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    • 2015
  • This paper proposes and implements a mobile service and web service integration for utilizing public bicycle sharing system NUBIJA. The NUBIJA system is operated by Changwon City, GyeongNam since 2008 and maintains 247 unattended bicycle sharing terminal on the city. Average users per day of the NUBIJA are more than 8,000 and many users want to get more services from their mobile phones. We implemented realtime mobile bicycle rental and return information service. The informations are acquired from each terminal kiosks and we integrated the information and location based services(LBS) on iOS and Android platform. In this paper, we described an integration services between web and mobile application and shows graphical user interface for highly customized on mobile platforms.

Mobile Information Sharing System Based-on Android Mobile Platform (안드로이드 기반 모바일 정보공유시스템)

  • Bae, Sung-Ho;Kim, Woo-Saeng
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.58-64
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    • 2009
  • The existing note on mobile can store only text data and cannot share the data, which means that the notes stored on mobile are just seasonal or temporary memo. Therefore, this research designs an improved note on mobile and gives a chance for sharing by importing a concept of Mindmap and backup server through the internet. The mobile application is developed based on Android Platform and the server applications are developed based on Linux. These can communicate each other throughout the internet to upload and download some mindmap data.