• 제목/요약/키워드: Mobile IS Success

검색결과 234건 처리시간 0.025초

A Study on the Determinants of Continuance Intention in Mobile Internet Service: A Relationship Development Perspective

  • Kim, Hee-Woong;Kwahk, Kee-Young
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2007년도 추계학술대회 및 정기총회
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    • pp.273-287
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    • 2007
  • The mobile Internet (M-Internet) service is a form of subscription-based information Systems (IS) services in which usage continuance is essential for the eventual success of the service providers. However, previous research on IS continuance has focused mainly on the technology user aspects despite the fact that the user plays a dual role of being a technology user and service consumer in many IS usage contexts. This study thus aims to examine IS continuance based on the theoretical foundation of dedication-based and constraint-based customer relationship development in the context of M-Internet service. Four customer relationship development factors (satisfaction, perceived value, familiarity, and switching costs) are identified and tested on how they affect continuance intention from a survey conducted on M-Internet service users. Then, the results of this study are discussed along with its limitations and implications.

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Absolute Positioning System for Mobile Robot Navigation in an Indoor Environment (ICCAS 2004)

  • Yun, Jae-Mu;Park, Jin-Woo;Choi, Ho-Seek;Lee, Jang-Myung
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1448-1451
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    • 2004
  • Position estimation is one of the most important functions for the mobile robot navigating in the unstructured environment. Most of previous localization schemes estimate current position and pose of mobile robot by applying various localization algorithms with the information obtained from sensors which are set on the mobile robot, or by recognizing an artificial landmark attached on the wall, or objects of the environment as natural landmark in the indoor environment. Several drawbacks about them have been brought up. To compensate the drawbacks, a new localization method that estimates the absolute position of the mobile robot by using a fixed camera on the ceiling in the corridor is proposed. And also, it can improve the success rate for position estimation using the proposed method, which calculates the real size of an object. This scheme is not a relative localization, which decreases the position error through algorithms with noisy sensor data, but a kind of absolute localization. The effectiveness of the proposed localization scheme is demonstrated through the experiments.

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Research on Efficient Game Production Methods using Digimon Series IP

  • Lee Jong Ho
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.423-428
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    • 2023
  • Currently , the growth of various platforms is remarkable , both at home and abroad . With the growth of various platforms such as PC, console, and VR as well as mobile, the global gaming industry market size has grown to reach KRW 151 trillion . However , in order to revitalize the domestic game market , which is growing at a slower pace, improve the concentration phenomenon that is concentrated on mobile and PC platforms , and select one of the games using IP that is being discussed as a new breakthrough , and determine what form the game will take. Through this study, we would like to suggest whether multi-platform is appropriate. The Digimon series generally attracts many fans through animation , and the Digimon story Cyber Sleuth, which utilizes new scenarios to satisfy them and arouse interest at the same time , can be seen as a representative success example We believe that through this interaction, users can continue to play the main content on their PC, and create synergy by being able to play and enjoy minimal content through mobile anytime , anywhere while doing other things.

공리설계를 이용한 반잠수식 모바일하버의 개념설계 (The Conceptual Design of Semi-submersible Type Mobile Harbor Using Axiomatic Design Principles)

  • 이주희;윤성진;정현;이필승
    • 한국CDE학회논문집
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    • 제15권3호
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    • pp.189-203
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    • 2010
  • The axiomatic design principles are applied to the conceptual design of semi-submersible type mobile harbor (B1). The process of how the design of mobile harbor is elaborated, evaluated and improved from the very beginning is presented in this paper. The concept of mobile harbor is a functional harbor, which can move to a container ship anchoring out of ports in the deep water to load/unload containers on sea and transfer them to their destination ports. This floating system will innovate the maritime transport and distribution since it will greatly enhance the accessibility of super-sized container ships to existing harbors and harbors without enough infrastructures. Designing a mobile system which can perform the functions of traditional harbors on the floating system requires innovative ideas as well as rigorous validations of each sub systems. In order to enhance the chance of design success, we try to satisfy the design axioms in early stage of conceptual design. We use the zigzagging process for defining Functional Requirements (FR)-Design Parameters (DP) hierarchy due to the complexity of the system. In other words, we decomposed the complexity of the design by FR-DP hierarchy and reduced coupled design logically and systematically. This paper shows applicability of the axiomatic design principles to the field of ocean systems engineering.

Determinants of Continuance Intention in Mobile Payment Services: Based on the IS Success Model

  • Itthiphone, Viyada;Jo, DongHyuk;Kwon, ChulHwan
    • 인터넷정보학회논문지
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    • 제21권5호
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    • pp.87-95
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    • 2020
  • Highly competitive environment has been forcing e-commerce industries to seek strategies to achieve competitive advantages. Mobile payment is a kind of service that allows mobile phone user to easily and conveniently initiate payments and transfer funds using their mobile phone anytime, and anywhere. This study is designed to identify factors that affect the intention of continued use of mobile payment services between users in Korea and Laos. As a result, first, in the case of Korean consumers, system quality, information quality and service quality were shown to have a positive effect on trust and satisfaction. In addition, trust and satisfaction were shown to have a positive effect on continuance intention. Second, in the case of Laotian consumers, system quality and service quality were shown to have a positive effect on trust, and system quality and information quality were shown to have a positive effect on satisfaction. In addition, trust and satisfaction were shown to have a positive effect on continuance intention. The study has its implications by analyzing factors affecting the continuance intention with the comparison of the customers from a developed nation and a developing nation, providing a direction of development for developing competitive advantages for those in development. For the developed, the study provides a guideline of what to modify and supplement in cases of entering the markets of developing nations.

모바일 커머스 수용 후 행동에 관한 연구 (A Study on the Factors Affecting Mobile Commerce User' Post-Adoptive Behavior)

  • 조동혁;박종우
    • 한국IT서비스학회지
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    • 제14권3호
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    • pp.163-182
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    • 2015
  • The spread of mobile commerce due to popularization of smartphones not only broke down the boundary between online and offline, but also changed the consumer life, and hence brought change of commerce paradigm that creates new demand. The success of innovative information technology such as mobile shopping can be defined as an individual accepting the technology and continuously using it, but the studies on the usage behavior after the acceptance have been done in very restrictively, despite its importance. In this study, in order to empirically investigate the factors that influence the continuance in mobile shopping usage experience and its causal relationship, Social Cognitive Theory and Habit Theory were applied to IS Continuance Model, and the extended IS Continuance Model was suggested and proved. As a result, the usefulness, enjoyment, and self-efficacy perceived in usage experience significantly influence satisfaction, and usefulness, self-efficacy, and satisfaction influence habit. Also, usefulness, self-efficacy, satisfaction, and habit significantly influence continuance intention. This study provides a valuable asset in providing an opportunity to understand the usage behavior of mobile shopping service users after the acceptance, and furthermore proving directionality in improving customer loyalty.

수동 RFID Tag를 기반으로 한 이동 로봇의 경로 계획 알고리즘 (The Navigation Algorithm of Mobile Robot based on Passive RFID Tag)

  • 지용관;박장현
    • 한국정밀공학회지
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    • 제26권8호
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    • pp.89-95
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    • 2009
  • In this paper, a navigation algorithm is proposed using RFID tags in indoor environments. Firstly, a stochastic sensor model of RFID is derived and the design factors including the maximum identifiable distance, the identification direction and the read success rate are obtained through experiments. The obstacle avoidance algorithm is developed with consideration of those factors for a variety of RFID antenna configurations and different indoor environments. The algorithm is tested by computer simulations and implemented on a mobile robot.

비콘 기반의 이중 보안 기법 (A Dual Security Technique based on Beacon)

  • 박상민;김철진
    • 한국산학기술학회논문지
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    • 제17권8호
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    • pp.311-317
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    • 2016
  • 사물 인터넷의 활성화로 스마트 디바이스를 기반으로 하는 많은 서비스들이 개발되고 있으며, 이에 디바이스 간의 보안이 강조되고 있다. 현재 사물 인터넷 서비스에 비콘이 상업적 분야에 활용되고 있으며, 일반 가정의 사물 인터넷 서비스에도 적용되고 있다. 그러나 비콘은 블루투스 기반의 서비스로서 보안에 취약하다. 따라서 비콘의 보안을 강화하기 위한 연구가 진행되고 있다. 본 논문에서는 비콘 기반의 서비스 보안을 강화 할 수 있는 이중 보안 기법을 제안한다. 비콘과 인증 서비스를 기반으로 하는 이중 보안 아키텍쳐와 보안 처리 프로세스를 제안한다. 또한, 제안 기법의 적합성을 증명하기 위해 비콘기반의 모바일 어플리케이션을 개발하여 검증한다. 검증을 위한 실험 방법는 1차 인증 실패의 인증 실패 사례와 1차 인증 성공와 2차 인증 성공의 인증 성공 사례를 실험한다. 검증 실험의 구성 요소는 2개의 비콘(비콘 ID와 일치, 비콘 ID와 불일치), 1개의 모바일 디바이스 그리고 인증 애플리케이션으로 구성된다. 이중 보안 아키텍쳐와 1차/2차 인증 프로세스의 적합성을 검증하기 위해 실험한다.

유비쿼터스 상거래의 주요성공요인 (A study on Success Factors of U-commerce)

  • 전홍대;변대호
    • 지능정보연구
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    • 제14권3호
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    • pp.87-108
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    • 2008
  • 최근 상거래의 패러다임은 e-커머스, m-커머스, u-커머스의 단계로 발전되고 있으며 많은 기업들이 u-커머스의 도입을 고려하고 있다. 그러나 u-커머스가 정착되기 위해서는 아직 여러 가지 해결 과제가 남아있다. 그 가운데 주요 성공요인을 도출하는 것은 u-커머스 연구에 있어서 중요성이 높은 연구의 하나이다. 특히, 기업운영의 목표인 경영성과와의 관계를 통해 u-커머스가 성공하기 위해서 필요한 요인을 분석해 본다. 본 연구에서는 문헌적 고찰 등을 통하여 u-커머스 구현을 위해 요구되는 주요 성공요인을 정리하고 성공요인을 평가하기 위한 항목을 확정한다. 그리고 다중 회귀분석을 이용하여 u-커머스 성공요인과 경영성과와의 인과관계를 분석한 후 최종적으로 유의한 중요변수가 무엇인지를 도출한다.

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CDMA와 WIPI 기술정책의 성과요인 비교분석 : 혁신시스템, 거버넌스구조, 경로의존성을 중심으로 (A Comparative Analysis on the Performance Factors of CDMA and WIPI Technology Policies : Focusing on System of Innovation, Governance Structure, and Path Dependence)

  • 이효진
    • 한국IT서비스학회지
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    • 제18권4호
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    • pp.171-190
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    • 2019
  • This study comparatively analyzes the cases of CDMA (Code Division Multiple Access) and WIPI (Wireless Internet Platform for Interoperability) to find out the success and failure factors of technology policies in the field of mobile communication industry. For this purpose, the two cases are analyzed through a new analysis framework, which is made by combining System of Innovation with a range of variables derived from precedent studies, such as external environment, institutions, technological system, governance structure, and interactions of actors. The results of analysis show that in the CDMA case, the following factors led to success ; Korea made good use of the external opportunities in the early stage of digital communication technology and adopted a suitable governance structure for the technological system. Main actors in Innovation System had strong will for success and engaged in cooperative interaction. For the WIPI, however, the timing of technology policy was inappropriate and a unsuitable governance structure for technological system was chosen because of path dependence. The Innovation System failded to respond efficiently to the situation where conflicts among actors had intensified, US trade pressure had increased and innovative smartphones emerged. The results of this study provide the practical implications for the success of technology policy; namely it is important to choose a governance structure that suits the external environment and characteristics of technology and to activate cooperative interactions among actors in Innovation System.