• Title/Summary/Keyword: Mobile Era

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Construction of a Virtual Mobile Edge Computing Testbed Environment Using the EdgeCloudSim (EdgeCloudSim을 이용한 가상 이동 엣지 컴퓨팅 테스트베드 환경 개발)

  • Lim, Huhnkuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.8
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    • pp.1102-1108
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    • 2020
  • Mobile edge computing is a technology that can prepare for a new era of cloud computing and compensate for shortcomings by processing data near the edge of the network where data is generated rather than centralized data processing. It is possible to realize a low-latency/high-speed computing service by locating computing power to the edge and analyzing data, rather than in a data center far from computing and processing data. In this article, we develop a virtual mobile edge computing testbed environment where the cloud and edge nodes divide computing tasks from mobile terminals using the EdgeCloudSim simulator. Performance of offloading techniques for distribution of computing tasks from mobile terminals between the central cloud and mobile edge computing nodes is evaluated and analyzed under the virtual mobile edge computing environment. By providing a virtual mobile edge computing environment and offloading capabilities, we intend to provide prior knowledge to industry engineers for building mobile edge computing nodes that collaborate with the cloud.

A study on 'See now, Buy now', the latest trend of the new supply chain management of a luxury fashion brand, Burberry in the digital era (디지털 시대 패션 브랜드 버버리(Burberry)의 'See now, Buy now'에 대한 연구)

  • Yoon, Se-Na;Kwak, Tai-Gi
    • Journal of the Korea Fashion and Costume Design Association
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    • v.22 no.2
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    • pp.29-43
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    • 2020
  • This study investigated the luxury supply chain management called 'See now, Buy now'. This has been a new way of controlling the supply and demand for luxury brands in the fashion industry since 2016. In this study, we explored the backgrounds and impacts of 'See now, Buy now' in the digital era. 'See now, Buy now' was launched by the fashion brand, Burberry in February 2016. It was the first luxury brand to showcase its entire collection using 'See now, Buy now' among the brands which showcase in Paris, Milan, New York, and London fashion weeks. That has not only caused many controversies in the fashion world but also generated followers. In this study, we analyzed 'See now, Buy now' in three aspects, economics, efficiency, and management strategy, and this was done through a literature survey on articles pertaining to 'See now, Buy now' and empirical surveys on Burberry's collections. Based on 'See now, Buy now', Burberry tried a new process of supply and sale. In the era of SNS, the spread of information is getting faster. The speed of SNS and changes in the fashion market combining IT and mobile technology are major changes faced by the fashion industry. 'See now, Buy now', a model of the new supply and demand in luxury fashion brands, should be noted as a new directional aspect for the future of the fashion industry. Since it was a relatively recent trend that started from the September show of Burberry in 2016, there was still a lack of academic discussion or prior research on this phenomenon. Therefore this study aimed to predict future directions by recognizing the importance of 'See now, Buy now' in the fashion industry. Also, based on this research, the significance of this study was to present a management strategy that applies 'See now, Buy now' to the future of the fashion industry in the digital era.

Mobile Coupon Gift-giving Motivation Disparity Fusion Model among Groups decided by giving Frequency (모바일 쿠폰 선물증여 빈도에 따른 군집별 증여동기 차이에 관한 융합모형연구)

  • Yeo, Hyun-Jin
    • Journal of the Korea Convergence Society
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    • v.7 no.5
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    • pp.7-13
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    • 2016
  • Since a smart phone became popular that leads mobile era, we've faced diverse life style changes. Particularly, a mobile messenger which changes communication method from voice and video call to text based multi media messenger, leads new gift-giving culture called mobile voucher gift-giving. Although many researches have validated diverse models about digital voucher, this research utilize the model which divide motivation of gift-giving from three theories: gift-giving motivation theory, technology acceptance model, and consumer value theory. The purpose of this research is not only validate the model but also grouping by giving frequency of samples and validate disparity among groups. In conclusion, there are three groups founded and shows difference motivations.

A Study on the Quality Management System for Smart Shipyard Based on Mobile (모바일 기반 스마트 조선소 품질관리 시스템에 관한 연구)

  • Park, Ju-Yong;Moon, Se-Young;Ryu, Cheol-Ho;Hwang, In-Hyuck
    • Journal of Welding and Joining
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    • v.31 no.4
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    • pp.34-41
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    • 2013
  • In the smart life era where the majority of economically active population uses mobile devices, smart devices have formed a new service market. In this study, we developed a shipyard quality management application using mobile devices such as smart phones and tablet PCs. For this purpose, the problems were derived through the analysis of the quality management work on shipyard and the considerations were extracted to build a smart work environment by analyzing the case studies of smart work in other industrial fields. Among the shipyard quality management work, functions thought to be highly utilized when converted to a mobile system has been developed as a mobile application. The application was developed by applying an object-oriented component-based development (ooCBD) methodology, and is expected to improve the user experience and the efficiency of quality management operations in shipyard.

User Experience and the Multi-Stage Adoption of Mobile Apps

  • Kim, Ambrose;Kim, Kyoung-jae
    • Journal of Information Technology Applications and Management
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    • v.21 no.2
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    • pp.49-79
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    • 2014
  • The adoption of technology has always been of interest to academicians and practitioners of the field of Management Information System. This is so because without proper and adequate adoption, technology-no matter how beneficial or advanced it may be-will be of little value to users. Numerous researches, such as the researches of the Technology Acceptance Model (TAM) or the Unified Theory of Acceptance and Use of Technology (UTAUT), had been conducted to understand the human nature in association with the adoption or rejection of technologies that have bombarded the users. The coming of smart technologies (i.e., smart phones and devices), however, seems to have fundamentally changed the environment for adoption. The ubiquity combined with mobility of technology, especially when it comes to mobile apps, seem to make the old PC era of two-stage-pre and post-adoption models obsolete. A new model of adoption that identifies the determinants of technology acceptance and continuance is needed for the smart age. To this end, this paper undertakes an empirical study, by analyzing 229 users of Social Networking Service (SNS) mobile apps, to identify the role of user experience on the multi-stage adoption of technology, and provides results that User Experience (UX) plays the crucial role of bridging the separate stages of pre and post adoption of technologies. The paper concludes by providing practical implications of the new model as it relates to mobile apps and technologies, and recommendations for further studies to get a better understanding of technology adoption in the smart age.

Consumer Behavior Toward Adoption of Mobile Payment: A Case Study in Indonesia During the COVID-19 Pandemic

  • SUNARJO, Wenti Ayu;NURHAYATI, Siti;MUHARDONO, Ari
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.4
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    • pp.581-590
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    • 2021
  • The purpose of the research was to investigate the characteristics of technology users, their knowledge about the technology and whether that affected technology adoption, and, through the measurement utilitarian value as a mediator, to find out whether the behavior toward mobile payment technology adoption is considered most effective during the COVID-19 pandemic, especially at this research locus, Central Java Province, Indonesian Batik SME consumers. The research methodology was quantitative with data processing using Structural Equation Modeling (SEM) with the final sample of 294 respondents' answers. To the best of the researcher's knowledge, this was an initial attempt toward a holistic and integrative approach to explain the adoption of mobile payment in Indonesia with different consumer characteristics in each region of Indonesia and varying levels of knowledge about mobile payment applications. The results show that the utilitarian value as a mediating variable only affected the relationship between the characteristics of technology users and adoption behavior. The findings of this study suggest that the stronger the knowledge of technology users, the more influential the adoption behavior of the mobile payment technology for Indonesian Batik small-, and medium-sized enterprise (SME) consumers during the COVID-19 pandemic in the new normal era.

A Study on the Online Media Usage Strategies of Anyang Municipal Library for the Post-Covid-19 Era (포스트 코로나 시대 안양시 도서관의 온라인 미디어 활용 방안 연구)

  • Song, Min Sun
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.499-512
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    • 2022
  • The purpose of this study is to propose effective plans for Anyang municipal library to use online media in preparation for the post-covid-19 era. For this purpose, the main implications were summarized by analyzing the operation cases of 5 excellent libraries that received government awards in the libraries' operation evaluation in 2021. And based on the analysis, strategies that can help Anyang municipal library use online media to operate library effectively even after COVID-19 were derived. This study is meaningful in that it is an empirical study that summarizes the online media usage strategy of the Anyang municipal library in preparation for the post-COVID-19 era based on actual cases of excellent libraries in the COVID-19 period.

A Plan for Improving Long-Distance Telephone Market on IP Environment (IP환경에 적합한 시외전화시장의 활성화 방안)

  • 이청림;원동유;김태호;조용환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11C
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    • pp.157-166
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    • 2001
  • The sales of long-distance telephone market decreased every year according to increased mobile phone and Internet users. This paper researches trend of domestic long-distance telephone market, and suggests marketing and improving plan for long-distance telephone network providers. And we investigate the effects of the Internet phone on IP era for long-distance telephone service market. The results of this paper can be used for strategies for improving long-distance telephone market and service development on IP era.

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Android mobile server using a file-sharing system between other models (안드로이드 모바일서버를 이용한 이 기종간 파일 공유시스템)

  • Huh, Tae-Sang;Park, Sung-Hyun;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1231-1236
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    • 2014
  • Recently, diffusion and proliferation of mobile devices increases, per person n opens for the mobile device era. Mobile devices and OS types of continuously growing trend. More than 80% of market share with Google's Android and Apple's iOS as well as Samsung and Intel is developing TIZEN, Linux and Mobile was the UBUNTU which UBUNTU for Phone, UBUNTU touch, Mozilla 's Firefox OS, Microsoft 's windows mobile and many more OS are ahead of the launch. But different OS can share files between systems or technology is not. Bluetooth or WIFI Direct such technologies are present but can be transferred between compatible devices low, resulting in constraints file types also exist. In this paper, is equipped with a WiFi card in an environment where the Android mobile OS party this model and method for sharing files between different research and can share the file system based on research on.

Development of a ICT Convergence Business Model based on Smart Phone (스마트 폰 기반의 ICT 융합 비즈니스 모델 개발)

  • Park, Young-Jae
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.81-89
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    • 2015
  • Recently, according to rapid technological development trend of mobile devices revolutionary transforming our lives in various fields, thereby combining the latest in communications technology. These mobile devices to celebrate the digital convergence era are now created a new business model due to mobility. The mobile business operators obtains a user's location information using the smart phone. The mobile business operators provide users with the area or building-related information for the user on. The mobile business operators provide users profiles to advertisers and product sellers. In this study, I propose the mobile business model and that there are no technical problems design a conceptual framework on mobile agents for mobile operators.