• 제목/요약/키워드: Mobile Era

검색결과 247건 처리시간 0.024초

모바일 관광컨텐츠의 고객신뢰도 구축을 위한 프래임웍에 관한 연구 (Studying a Framework on Building Consumer Trust in Mobile Travel and Tourism Content)

  • 전효재;조남재
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 추계학술대회
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    • pp.425-433
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    • 2005
  • The purpose of this paper is to study a framework on building and continuing consumer trust in mobile travel and tourism content (M-TTC). Trust development life cycle in e-commerce is a trust-oriented building flow of online consumer. Travel information and content in mobile commerce is a initiative and immature step in the ubiquitous era. Travel and tourism industry is information intensive and network business between the bricks and clicks, the public and private, and the virtual and physical. A framework of travel and tourism content in m-commerce based on Siau and Shen (2003) and in perspective of information cities by Ferguson, et al. (2004) proposes conceptual components to build information and content for continuous consumer trust. The main results of the paper by focus group research methodology focus on building a conceptual m-trust model of mobile content in travel and tourism industry. Additionally, it shows what the important factor is and how the trustworthy improves continuously to the public, mobile vendors, and technological aspects.

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e-비즈니스 시대의 대학정보시스템 구축 모델에 관한 연구: K 대학교 사례를 중심으로 (A Study on a Model of University Information Systems for e-Business Era)

  • 권문택
    • Journal of Information Technology Applications and Management
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    • 제11권4호
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    • pp.133-145
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    • 2004
  • The two main purposes of this paper are to 1) investigate critical components of university information systems for information resources management, 2) develop a comprehensive framework model of university information systems for e-Business Era. Through a literature review and by employing group decision making techniques with managers of K University, critical components for developing university information systems were identified. The critical components of university information systems are 1) academic affaires. 2) general administration. (3) research administration. (4) information services. (5) management support, (6) cyber education. (7) knowledge management, (8) e-library. (9) mobile service. and (10) IT infrastructures. In the second stage. by employing IT experts in K University and other institutes. a comprehensive framework of university information systems for e-Business era was developed. The comprehensive framework shows that major components for university information resources management are (1) information infrastructure. (2) common operating environments. (3) applications/information services. The results of this study expect to help managers. who are in charge of university information systems. plan to develop information systems based on the framework proposed in this paper.

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올드미디어(Old media), 뉴미디어(New media)로부터 멀티미디어(Multi-media)로 변천하는 전기통신기술 (A Telecommunication Technologies Changing to Multi-media from old-media and New-media)

  • 조규심
    • 기술사
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    • 제30권4호
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    • pp.18-29
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    • 1997
  • The telecommunications industry pro-grossed as old media, but new media is going into a new era of multi-media in the 21st century. In the latter half of 1970s we saw a boom of new media as a post-telephone era began. As the machines grew to the world level(standard), facsimiles, minitels of France and word processors of Japan were developed. Today some 15 years since the advent of new media era, the progress of technology is astonishing. Advancement of technology is seen in V and U letters attached to semiconductor chips, astonishing capability advancement of light emitting lasers and photo-diodes, etc and additionally technology advancement in large capacitized light disks. Thus these technologies have made possible transmitting a broad band network and a mobile communication and digitalized broadcasting. Increased capacity of every terminal, e.g, "letters $.$ voice $.$ still and mov-ing pictures" are essential for new media simultaneous and two -way transmission.

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시니어 소비자의 모바일 디지털정보 활용의 결정 요인: 2차적 디지털 격차를 중심으로 (Determinants of Mobile Digital Information Usage among Senior Consumers: Focusing on secondary digital divide)

  • 김효정;이진명
    • Human Ecology Research
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    • 제56권6호
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    • pp.493-506
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    • 2018
  • This study analyzes factors that determine the usage of digital information by senior consumers in the mobile environment. Senior consumers are alienated from digital information in South Korea; therefore, there have been increasing attempts to resolve this digital divide and reduce the digital information usage gap between young adults and senior consumers. The study used panel data from the National Information Society Agency (2017); there were 1,463 participants, aged 50-79 years. SPSS 19.0 was used to conduct the statistical analyses for frequency, factor analysis, Cronbach' ${\alpha}$ analysis, descriptive analysis and hierarchical multiple-regression analysis. The results are as follows. First, negative attitude toward information society negatively influenced the mobile digital information usage in diversity context. Second, average monthly income, degree of digital device usage motivation, positive attitude toward digital device usage, digital literacy of PC & Mobile, and family support positively influenced the mobile digital information usage in diversity context. Third, negative attitudes toward information society negatively influenced the mobile digital information usage in quality context. Forth, average monthly income, degree of digital device usage motivation, positive attitude toward digital device usage, digital literacy of PC & mobile, and family support positively influenced the mobile digital information usage in quality context. The study results can help further understand mobile usage behaviors among senior citizens and the implications on their quality of life in the digital information era.

Conjoint Analysis of User Needs in Mobile Payment Interface Design

  • Qi, Meng;Seo, Jonghwan;Byun, Jaehyung
    • 스마트미디어저널
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    • 제9권4호
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    • pp.73-80
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    • 2020
  • With the advent of the Internet era, consumer lifestyles have been changed tremendously, and mobile payment has carried out an increasingly extensive coverage of the people's life trajectory. Taking the design of the mobile payment interface as an example, we use a conjoint analysis method to survey college students in Guangxi, where questionnaires are collected from 270 people in different groups according to gender. The method separates the attributes that affect consumer choice of mobile payment interface design and the utility value of the attribute level to analyze consumer needs and preferences, and then obtains consumers' potential evaluation criteria for mobile payment interface design. The results of the study show that the attributes that influence consumers' choice of mobile payment interface design are, in order of preference: page layout, identification convenience, verification, module distribution, entertainment, and information encryption. Consumer groups of different genders show differences in their preferences in the mobile payment interface design and Consumer needs reflect consumer psychology. Several findings are obtained on the consumers' preferences on the mobile payment interface design, which may be used to improve future design processes.

모바일 환경을 위한 웹 애플리케이션 서비스의 세션 관리 개선방안 (Improved Session Management for Mobile Workflow in Web Application Service)

  • 김영훈;박용석
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 추계학술대회
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    • pp.387-389
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    • 2014
  • 스마트 단말기의 대중화로 모바일을 통한 업무 처리가 선호되고 있다. 모바일 기기를 통한 인터넷 접속 비율도 2012년 9월 기준으로 PC 대비 30%에 이르고 있다. 모바일 시대에 나타나는 사이버 보안 위협의 특징은 기존의 인터넷에서 발생되는 보안 위협이 모바일 환경에서도 그대로 재현된다는 점이다. 웹 애플리케이션 보안 연구 기관인 OWASP (The Open Web Application Security Project)가 경고하는 세션 관리의 취약점은 앞으로 모바일 환경에서도 대비해야 하는 이슈이다. 하지만 모바일과 데스크탑 컴퓨터의 세션 관리 환경은 크게 다르다. 본 학술지는 모바일 환경에 맞게 개선된 세션 관리 방식을 제안한다.

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Implementation and Field Test for Smart Hybrid Mobile Broadcasting System

  • Song, Yun-Jeong;Kim, Youngsu;Yun, Jeongil;Lim, HyoungSoo
    • IEIE Transactions on Smart Processing and Computing
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    • 제3권5호
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    • pp.325-330
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    • 2014
  • The era of convergence is being applied to all areas of Information and Communication Technology (ICT). The convergence of broadcasting service and communication service almost occurs on smart devices including smartphone. The smart hybrid Digital Multimedia Broadcasting (DMB) is a typical example of the convergence of broadcasting and wireless communication service. The hybrid mobile broadcasting service can support seamless video, 3D, high quality, and additional data services based on network connection between the broadcasting and wireless network. The gateway and terminal (including apps on the smartphone) take the role of the main components on the hybrid service. This paper presents the service concept, main components structure, the implementation of gateway and terminals, and field test to the urban areas for the mobile hybrid system.

유비쿼터스 컴퓨팅을 이용한 다이어트 컨텐츠 - C사의 모바일 컨텐츠 사례 - (Diet Contents using Ubiquitous Computing -A Case Study on the Mobile Contents of C Company-)

  • 전건호;김기운
    • 한국컴퓨터정보학회논문지
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    • 제9권4호
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    • pp.233-238
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    • 2004
  • 최근 급속한 인터넷의 발전으로 이제는 우리가 언제 어디에 있더라도 네트워크에 연결 할 수 있고 또 원하는 정보를 이용할 수 있게 되었다. 본 논문은 유비쿼터스 시대에 이동 통신 단말기를 이용하여 서비스된 다이어트 컨텐츠의 실제 사례에 대해 살펴보고, 단순히 문자 정보를 제공하는 것 뿐만이 아닌 오디오와 비디오 정보 전달을 통한 더 다양하고 효과적인 모바일 다이어트 컨텐츠 개발을 위한 기반을 제시 하고자한다.

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모바일 RFID 장치를 이용한 박물관 관리 시스템 설계 및 구현 (Design and Prototype Implementation of Museum Asset Management System Using Mobile RFID Devices)

  • 김영일;정태수
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2005년도 종합학술대회
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    • pp.78-84
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    • 2005
  • As the research activities related to 'Ubiquitous Computing' whose concept was introduced by Mark Weiser are growing, RFID(Radio Frequency Identification) technology has recently gained attention as a technology to advance the ubiquitous computing and a lot of related researches are also in progress. Research works done so far are mainly linked to the situation that the research outputs apply to meet the requirements for asset tracking and data sharing with partners over supply chain by using fixed RFID readers. However, it is essential that users have access to real-time information about the tagged objects and services whenever and wherever they want in the era of ubiquitous computing, so mobile devices-including PDA, smart phone, cellular phone, etc - which are equipped with an RFID reader can be regarded as an essential terminal for users living in ubiquitous computing environment. As far as the application with mobile devices are concerned, there are many considerations due to their limited capabilities of data processing, battery consumption and so on. In this paper, we review the generic RFID network model and introduce the revised RFID network model in consideration of incorporation with mobile devices equipped with an RFID reader. Also, we derive the requirements for software embedded within an RFID- enabled mobile terminal and then discuss essential components for implementation. Moreover, we develop the applications for asset management at museum by using mobile RFID network model.

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핀테크 모바일 간편결제 서비스 활성화 방안 (A Study on the Promotion of Mobile Easy Payment Services in the Fintech Era)

  • 조은영;김희웅
    • 정보화정책
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    • 제22권4호
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    • pp.22-44
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    • 2015
  • 최근 핀테크 산업에 대한 관심이 나날이 고조됨에 따라 모바일 간편결제 서비스에 대한 관심 역시 증폭되고 있는 실정이다. 모바일 간편결제 서비스는 복잡한 결제 단계를 간소화시켜서 사용자의 편의성을 증대시키고 결제 포기 비율을 낮추는 효과를 창출하므로, 특히 모바일 쇼핑 거래액을 높이는 데 결정적인 기여를 할 수 있다는 점에서 중요한 의미를 갖는다. 이러한 모바일 간편결제 서비스 시장은 모바일 간편결제 서비스 제공자뿐만 아니라, 사용자, 비사용자, 가맹점, 은행, 카드사 등 다양한 주체들로 구성되어 있기 때문에 해당 시장을 이해하기 위해서 이들의 관점들을 두루 살펴보는 작업은 상당히 중요하다. 그러나 기존에 모바일 간편결제 서비스와 관련한 문헌들을 보면, 대부분이 모바일 간편결제 서비스 사용자 혹은 비사용자 관점에서 그들의 사용의도나 수용의도를 검증하는 데 그쳤으며, 더 나아가 모바일 간편결제 서비스 시장과 관련 주체들을 총체적으로 탐색하는 시도는 없었다. 따라서 본 연구의 목적은 모바일 간편결제 서비스 시장의 주요 주체들에 대한 인터뷰를 실시하여 모바일 간편결제 서비스의 활성화를 촉진하는 요인과 저해하는 요인을 도출하고, 요인들 간 인과관계 및 영향 분석을 통해 이슈를 도출하고 대안을 제시하는 데 있다. 본 연구는 모바일 간편결제 서비스의 활성화를 다양한 이해관계자의 입장에서 모색한 첫 번째 연구로서 학술적 시사점을 지닌다. 본 연구에서 도출된 이슈 및 대안은 오늘날 모바일 간편결제 서비스의 활성화를 도모하고자 하는 여러 이해당사자에게 실무적 차원의 도움이 될 것으로 기대한다.