• Title/Summary/Keyword: Mobile Client/Server

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Positive Research of Client-Server Interlock System for m-PACS Service in Wireless Mobile Environment (무선이동환경에서 m-PACS 서비스를 위한 클라이언트-서버 연동시스템의 실증적연구)

  • Kim, Whi-Young
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2391-2394
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    • 2003
  • J2ME service technology has advantage that can embody independent and, more soft system in DICOM 3.0 and medicine reflex administration server, client′s OS that is medical treatment reflex standard in radio Internet. Also, intranet that do web based spread, and develop by system that can alternate existent client-server structure rapidly. Specialty, possibility of improvement is much because is connecting being limited in internet environment that medical equipment and information system of various kinds of machine are wire in medical institution and so on. Because do medical treatment reflex transmission module development applying DICOM technology and filtering techniques of "m-PACS" In this research, existence, by interlock in radio usable Mobile reflex conversion system design and embody. That is, patient′s information which is stored to various systems to be transmited and can give big help in medical examination and treatment to reflex client without being wooed doctor′s interpretation result and so on in place through environment to be radish tentacle bar see.

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Caching Methods of Client-Server Systems for Vector Map Services based on Mibile Phone (휴대폰 기반 벡터 지도 서비스를 위한 클라이언트-서버 시스템의 캐슁기법)

  • 김진덕;최진오
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.3
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    • pp.452-458
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    • 2002
  • Although the reuse of the cached data for scrolling the map reduces the amount of passed data between client and server, it needs the conversions of data coordinates, selertive deletion of objects and cache compaction at client. The conversion is time intensive operation due to limited resources of mobile phones such as low computing power, small memory. Therefore, for the efficient map control in the vector map service based mobile phone, it is necessary to study the method for reducing wireless network bandwidth and for overwhelming the limited resources of mobile phone as well. This paper proposes the methods for racking pre-received spatial objects in client-server systems for mobile CIS. We also analyze the strengths and drawbacks between the reuse of cached data and transmission of raw data respectively.

An Implementation of Web Server Load monitoring Systme Based on the Mobile Agent (이동 에이전트 기반의 웹 서버 부하 모니터링 시스템 구현)

  • Park, Hong-Jin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.6
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    • pp.1-10
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    • 2002
  • According to the rapid evolution of internet, the number of internet users has greatly increased, so that the web servers are getting more important. If there are a great number of users trying to connect to a popular web server, the load of the web server will increase rapidly, so that failures may occur or web services may stop. An efficient load monitoring technique is required for the available web services and the performance management. The traditional techniques for load monitoring of web server using the client-server method have the problem that the server programs in client-server method must be pre-installed to all web servers. This paper implements web server load monitoring system using the mobile agent in order to overcome the problem of client-server computing. The system based on the mobile agent has no need to install the program in advance and it reduces the network traffic and the additional overheads in web servers.

An Implementation of Web-based Client/Server Architecture using Distributed Objects (분산 객체를 이용한 웹기반 클라이언트 / 서버 구조의 구현)

  • 박희창;이태공
    • Journal of the military operations research society of Korea
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    • v.23 no.2
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    • pp.25-44
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    • 1997
  • Internet users been rapidly increased due to the convenient GUI environment. Current Web-based HTTP/CGI client/server architecture has several problems such as the CGI bottleneck, no maintaince of state, and no load balancing. However, with Java and CORBA technologies called“Object Web technology”, we can solve them because Java is not only a mobile code but also a platform-independent code, and CORBA has ability to build distributed object and language-independent object model. The goal of “Object Web technology”is to create multivendor, multiOS, multilanguage“legoware”using objects. This paper implement“Book Search System”which is Web-based client/server architecture using distributed objects. Environments of this implementation are Hangul Windows NT(included IIS) server, Hangul Windows 95 client, Visigenic's VisiBroker for Java 1.2 which is a product of CORBA 2.0, HTTP protocol on TCP-IP-based, Sybase SQL Anywhere 5.0 database server, and the interface between application server and database is JDBC-ODBC bridge middleware.

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An Extensional Client Authorization Scheme for IoT Scenarios by Using OAuth 2.0 and PoP Token

  • Xiaonan, Xing;Jang, Sunggyun;Joe, Inwhee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.200-202
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    • 2017
  • To improve the security of OAuth 2.0 access token transportation and satisfy the challenge of resources constraint caused by the bearer token access mechanism of the OAuth 2.0, we proposed an extensional client authentication scheme that is based on the Proof-of-Possession (PoP) token mechanism. By improving the integrity of PoP token, we bind a PoP key of a public/private key pair to the PoP token. The authorization server and the resource server can authenticate the identity of the client by verifying whether the client has the possession of the PoP token. If the client can prove that it has a PoP key that matches the PoP token, then the identity of the client can be authenticated. This experimental evaluation can confirm that this scheme effectively dealing with the issue of client identity authentication and reduce resources consumption.

Game Design of Online Sutda using 3-Tier Structure

  • An, Syungog;An, Sung-Ho;Jung, Jinyoung;Kim, Soo-Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.9
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    • pp.55-60
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    • 2015
  • This paper introduces a program structure that minimizes the client's business logic by reducing the client's specifications as a way of minimizing the limitations of online game platforms. The objective of this thesis is to design an online game that is based on a 3-tier client/server structure, and thus using this 3-tier structure to ultimately create an online Sutda game that anyone can enjoy. The progression of newly released games is highly based on the mobile market and the number of online games being launched is decreasing. As the mobile game market grows, more and more multi-platform games are being developed and target platforms within online games are greatly diversifying. Through these situations, this thesis minimizes the client's business logic through a 3-tier structure of application-middleware-database, and also proposes an online game client/server that allows three or more users to participate simultaneously through the server.

Transmission of Map Data of Location-Based Services in Mobile Environment

  • Han, Eun-Young;Choi, Hae-Ock
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.676-678
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    • 2003
  • Recently, in according as rapid improvement of telecommunication markets and wireless internet technology, Location- Based Services (LBS) have been discussed as new 'Killer' application. The purpose of LBS is to determine location of user through mobile handset and to offer location information service to end-user. This paper has suggested an efficient transmission scheme of maps data as one of the important content services relating to data transmission of LBS in mobile environment. The basic system consists of three parts : (1) GIS (Geographic Information System) Server for storing, processing and handling map data, (2) Middleware Server for transmitting of map data by request of client, and (3) Client for requesting map data to Server and displaying them on handset. Also, in order to transmit map data, we are to expand WKB (Well Known Binary) in conformance to Simple Feature Specification of OGC (Open GIS Consortium), and increase efficiency of data transmission by developing trans mission data format to be able to transmit lightweight data and considering data compression technology.

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Mobile Volume Rendering System for Client-Server Environment (클라이언트 서버 기반 모바일 볼륨 가시화 시스템)

  • Lee, Woongkyu;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.17-26
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    • 2015
  • In this paper, we explain a volume rendering system for client-server environment. A single GPU-equipped PC works as a server which is based on the ideas that only a few concurrent users use a volume rendering system in a small hospital. As the clients, we used Android mobile devices such as smart phones. User events are transformed to rendering requests by the client application. When the server receives a rendering request, it renders the volume using the GPU. The rendered image is compressed to JPEG or PNG format so that we can save network bandwidth and reduce transfer time. In addition, we perform an event pruning method while a user is dragging the touch to enhance latency. The server compensates the pruning by interpolating the touch positions. As the result, real-time volume rendering is possible for 5 concurrent users on single GPU-equipped commodity hardware.

An Efficient Method for Transmission of Contour Information in Mobile GIS Environments (모바일 GIS 환경에서 등고선 정보의 효율적인 전송 기법)

  • Choi, Jin-Oh
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1111-1116
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    • 2009
  • For expression of contour lines in mobile GIS environments, the client needs to receive the numerical data with the topographical map from a server. At this point, a client can't get the entire raw data because of the mobile characteristics. The approach to get representative points and to make isogram by interpolation methods, has some problems. The approach requires huge computing overhead at the client and doesn't guarantee the correctness of the isogram. In this paper, a data structure, algorithm and implementation results for efficient transmission of contour information to a client which is constructed from elevation information at a server, are proposed.

Design and Implementation of Efficient Transmission Method of Elevation Information in Mobile GIS Environments (모바일 GIS 환경에서 효율적인 고도 정보의 전송 기법 설계 및 구현)

  • Choi, Jin-Oh
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.151-154
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    • 2008
  • For expression of isogram in mobile GIS environments, the client needs to receive the value data with the topographical map from a server. At this point, a client can't get the entire raw data because of the mobile characteristics. The approach to get representative points and to make isogram by interpolation methods, has some problems. The approach requires huge computing overhead at the client and doesn't guarantee the correctness of the isogram. In this paper, a data structure, algorithm and implementation results for efficient transmission of contour information to a client which is constructed from a elevation information at a server, are proposed.

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