• Title/Summary/Keyword: Mobile Bandwidth

Search Result 867, Processing Time 0.026 seconds

Traffic-Oriented Stream Scheduling for 5G-based D2D Streaming Services

  • Lee, Chong-Deuk
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.10
    • /
    • pp.95-103
    • /
    • 2022
  • As 5G mobile communication services gradually expand in P2P (peer-to-peer) or D2D (device-to-device) applications, traffic-oriented stream control such as YouTube streaming is emerging as an important technology. In D2D communication, the type of data stream most frequently transmitted by users is a video stream, which has the characteristics of a large-capacity transport stream. In a D2D communication environment, this type of stream not only provides a cause of traffic congestion, but also degrades the quality of service between D2D User Equipments (DUEs). In this paper, we propose a Traffic-Oriented Stream Scheduling (TOSS) scheme to minimize the interruption of dynamic media streams such as video streams and to optimize streaming service quality. The proposed scheme schedules the media stream by analyzing the characteristics of the media stream and the traffic type in the bandwidth of 3.5 GHz and 28 GHz under the 5G gNB environment. We examine the performance of the proposed scheme through simulation, and the simulation results show that the proposed scheme has better performance than other comparative methods.

Scenario-based Future Infantry Brigade Information Distribution Capability Analysis (시나리오 기반의 미래 보병여단 정보유통능력 분석 연구)

  • Junseob Kim;Sangjun Park;Yiju You;Yongchul Kim
    • Convergence Security Journal
    • /
    • v.23 no.1
    • /
    • pp.139-145
    • /
    • 2023
  • The ROK Army is promoting cutting-edge, future-oriented military development such as a mobile, intelligent, and hyper-connected Army TIGER system. The future infantry brigade plans to increase mobility with squad-level tactical vehicles to enable combat in multi-domain operations and to deploy various weapon systems such as surveillance and reconnaissance drones. In addition, it will be developed into an intelligent unit that transmits and receives data collected through the weapon system through a hyper-connected network. Accordingly, the future infantry brigade will transmit and receive more data. However, the Army's tactical information communication system has limitations in operating as a tactical communication system for future units, such as low transmission speed and bandwidth and restrictions on communication support. Therefore, in this paper, the information distribution capability of the future infantry brigade is presented through the offensive operation scenario and M&S.

A Low-Power Texture Mapping Technique for Mobile 3D Graphics (모바일 3D 그래픽스를 위한 저전력 텍스쳐 맵핑 기법)

  • Kim, Hyun-Hee;Kim, Ji-Hong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.2
    • /
    • pp.45-57
    • /
    • 2009
  • ETexture mapping is a technique used for adding reality to an image in 3D graphics. However. this technique becomes the bottleneck of the 3D graphics pipeline because it requires large processing power and high memory bandwidth. For reducing memory latency in texture mapping, texture cache is used. As portable devices become smaller and they have power constraint, it is important to reduce the area and the power consumption of the texture cache. In this paper we propose using a small texture cache to reduce the area and the power consumption of the texture cache. Furthermore, we propose techniques to keep a performance comparable to large texture caches by using prefetch techniques and a victim cache. Simulation results show the proposed small texture cache can reduce the area and the power consumption up to 70% and 60%, respectively, by using $1{\sim}2K$ bytes texture cache compared to the conventional 16K bytes cache while keeping the performance.

Path loss analysis of W-band using random forest (랜덤 포레스트를 이용한 W-대역의 경로손실 분석)

  • Cho, Yeongi;Kim, Kichul;Park, Juman;Choi, Jeong Won;Jo, Han-Shin
    • Journal of IKEEE
    • /
    • v.26 no.1
    • /
    • pp.89-94
    • /
    • 2022
  • The W-band (75-110GHz) is a band that can utilize at least 10 times more bandwidth than the existing 5G band. Therefore, it is one of the bands suitable for future mobile communication that requires high speed and low latency, such as virtual and augmented reality. However, since the wavelength is short, it has a high path loss and is very sensitive to the atmospheric environment. Therefore, in order to develop a W-band communication system in the future, it is necessary to analyze the characteristics of path loss according to the channel environment. In this paper, to analyze the characteristics of the W-band path loss, the random forest technique was used, and the influence of the channel parameters according to the distance section was analyzed through the path loss data according to various channel environment parameters. As a result of the simulation, the distance has the highest influence on the path loss in the short distance, and the other channel environment factor is almost ignored. However, as the distance section became longer, the influence of distance decreased while the impact of clutter and rainfall increased.

Analysis of Communication Performance Requirements for Initial-Phase UAM Services (UAM 초기 운영을 위한 통신 성능 요구도 도출)

  • Young-Ho Jung;HyangSig Jun
    • Journal of Advanced Navigation Technology
    • /
    • v.28 no.1
    • /
    • pp.109-115
    • /
    • 2024
  • The Concept of Operations (ConOps) document issued by the Korean Government (K-UAM ConOps) for urban air mobility (UAM) services takes into account not only aviation voice communication but also the use of 4G and 5G mobile communication to support the initial phase of UAM services. This paper studies a methodology to establish communication performance requirements for UAM traffic management and presents the analyzed results for communication performance requirements. To accomplish this, the operational scenarios of UAM developmental stages outlined in the K-UAM ConOps and FAA ConOps are scrutinized, and the diverse messages that must be communicated among various stakeholders for effective UAM operations are identified. A draft of communication performance requirements is also calculated by considering packet sizes, transmission frequencies, acceptable latencies, and availability. The outcomes of this study are expected to stand as a pioneering effort in defining communication requirements for UAM services, providing a crucial foundation for future initiatives such as the design of dedicated communication networks for UAM and the determination of required frequency bandwidth.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • Fiber Technology and Industry
    • /
    • v.2 no.4
    • /
    • pp.490-508
    • /
    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

  • PDF

A Study on the Service Status of the Spatial Open Platform based on the Analysis of Web Server User Log: 2014.5.20.~2014.6.2. Log Data (웹 사용자 로그 분석 기반 공간정보 오픈플랫폼 서비스 사용현황 연구: 2014.5.20.~2014.6.2. 수집자료 대상)

  • Lee, Seung Han;Cho, Tae Hyun;Kim, Min Soo
    • Spatial Information Research
    • /
    • v.22 no.4
    • /
    • pp.67-76
    • /
    • 2014
  • Recently, through the development of IT and mobile technology, spatial information plays a role of infrastructure of the people life and the national economy. Many kinds of applications including SNS and social commerce is to leverage the spatial information for their services. In the case of domestic, spatial open platform that can provide national spatial data infrastructure services in a stable manner has been released. And many people have been interested to the open platform services. However, the open platform currently has many difficulties to analyze its service status and load in real time, because it does not hold a real-time monitoring system. Therefore, we propose a method that can analyze the real-time service status of the open platform using the analysis of the web server log information. In particular, we propose the results of the analysis as follows: amount of data transferred, network bandwidth, number of visitors, hit count, contents usage, and connection path. We think the results presented in this study is insufficient to understand the perfect service status of the open platform. However, it is expected to be utilized as the basic data for understanding of the service status and for system expansion of the open platform, every year.

Design of a Band-Stop Filter for UWB Application (UWB용 대역 저지 필터 설계)

  • Roh Yang-Woon;Hong Seok-Jin;Chung Kyung-Ho;Jung Ji-Hak;Choi Jae-Hoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.17 no.2 s.105
    • /
    • pp.89-94
    • /
    • 2006
  • A compact microstrip band-selective filter for ultra-wideband(UWB) radio system is proposed. The filter combines the traditional short-circuited stub highpass filter and coupled resonator band-stop filter on both sides of the mitered 50-ohm microstrip line. To realize the pseudo-highpass filtering characteristic over UWB frequency band(3.1 GHz to 10.6 GHz), a distributed highpass filter scheme is adopted. Three coupled resonators are utilized to obtain the band stop function at the desired frequency band. By meandering the coupled resonators, there is $29\;\%$ size reduction in footprint compared to the traditional band-stop filter using L-shaped resonators. The measured results show that the filter has a wide passband of $146.7\;\%$(2.1 GHz to 10.15 GHz) with low insertion loss and the stop band of $10.04\;\%$(5.2 GHz to 5.75 GHz) for 3-dB bandwidth. The measured group delay is less than 0.7 ns within the passband except the rejection band.

Fan-shaped Search Zone Routing Protocol for Ship Ad Hoc Networks (선박 애드 혹 네트워크를 위한 부채꼴 탐색구역 경로배정 프로토콜)

  • Son, Joo-Young
    • Journal of KIISE:Information Networking
    • /
    • v.35 no.6
    • /
    • pp.521-528
    • /
    • 2008
  • Such conventional maritime communication technologies as radio have short some comings in their transmission quality. It can be overcome by wireless channels provided by satellites such as INMARSAT, which nevertheless suffer from the high costs. In this paper, we propose a novel technology resolving the above problems, featuring in the establishment of maritime communication networks with multi-hop structures. The inter vessel and ship-to- shore networks previously modeled after MANET are remodeled by SANET (Ship Ad Hoc Networks) in the present work. Fan-shaped Search Zone Routing (FSR) protocol also is presented, which utilizes not only static geographical information including the locations of ports and the navigations of courses but also the unique characteristics of ships in terms of mobile nodes. The FSR finds the fan-shaped search zone on which the shortest path is located. The performance of LAR protocol is compared with that of FSR in several ways. First, FSR does not make use of a type of control packets as beaconing data, resulting in a full utilization of the bandwidth of the wireless channels. Second, the delivery rate by the FSR is 100% for the fan-shaped search zone includes at least one route between source and destination nodes on its border line, where as that of LAR has been turned out to be 64%. Third, the optimality of routes searched by the FSR is on a 97% level. Of all, the FSR shows a better performance than LAR by about 50%.

CPW-fed Compact Slot Antenna Matched by T-shaped Stub (T형 스터브로 정합된 CPW급전 소형 슬롯 안테나)

  • Lee, Jong-Ig;Yeo, Jun-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.7
    • /
    • pp.3140-3145
    • /
    • 2012
  • In this paper, a design method for a compact slot antenna fed by a coplanar waveguide (CPW) is studied. A T-shaped tuning stub is inserted inside a narrow rectangular slot and the slot is impedance matched to the CPW feedline by adjusting the width, length, and position of the stub. The resonance frequency is adjustable by the slot length and the antenna size can be reduced by bending the slot. The resonance frequency and impedance matching property of the compact slot antenna are similar to those of the half-wavelength slot antenna, which enables one to design compact antenna of this type with ease. A compact slot antenna for 2.45-GHz ISM band is designed, fabricated on an FR4 substrate (dielectric constant of 4.4 and thickness of 0.8 mm), and experimentally tested. The measured results agree well with the simulations, which confirms the validity of this study. The fabricated compact slot antenna shows an impedance bandwidth of 200 MHz(2.32-2.52 GHz) for a VSWR < 2, which is suitable for 2.45-GHz ISM band (2.4-2.48 GHz). The measured radiation patterns show ${\infty}$-shaped directional pattern in the E-plane and nearly omni-directional pattern in the H-plane with a peak gain of 2.0 dBi, which are similar to those of a monopole antenna. The proposed antenna is expected to be suitable for the applications as antennas for WLAN, RFID, and mobile handset.