• Title/Summary/Keyword: Mobile 3D display

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3D Display in Mobile Applications

  • Nam, Hui;Kim, Beom-Shik;Park, Chan-Young;Gu, Ja-Seng;Chung, Ho-Kyoon
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1561-1564
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    • 2006
  • SDI has been developing mobile 3D display for years. For mobile applications, we adapted parallax barrier method. We have developed auto stereoscopic swing 3D display in which people can 3D image in both portrait and landscape mode. Furthermore to increase 3D resolution, we have developed a high resolution 3D display using time division multiplexing parallax barrier method

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Highly Robust Bendable a-IGZO TFTs on Polyimide Substrate with New Structure

  • Kim, Tae-Woong;Stryakhilev, Denis;Jin, Dong-Un;Lee, Jae-Seob;An, Sung-Guk;Kim, Hyung-Sik;Kim, Young-Gu;Pyo, Young-Shin;Seo, Sang-Joon;Kang, Kin-Yeng;Chung, Ho-Kyoon;Berkeley, Brain;Kim, Sang-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.998-1001
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    • 2009
  • A new flexible TFT backplane structure with improved mechanical reliability is proposed. Amorphous indium-gallium-zinc-oxide (a-IGZO) thin film transistors based on this structure have been fabricated on a polyimide substrate, and the resultant mechanical durability has been evaluated in a cyclic bending test. The panel can withstand 10,000 bending cycles at a bending radius of 5 mm without any noticeable TFT degradation. After 10K bending cycles, the change of threshold voltage, mobility, sub-threshold slope, and gate leakage current were only -0.22V, -0.13$cm^2$/V-s, -0.05V/decade, and $-3.05{\times}10^{-13}A$, respectively.

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Development of Mobile-type Full Parallax 3D Display using High-Density Directional Images

  • Tsuboi, Masashi;Takaki, Yasuhiro;Horikoshi, Tsutomu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1729-1732
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    • 2007
  • We introduce a mobile-type 3D display that achieves a full directional motion parallax and the real time interactions between the observer and the 3D image at the same time. These effects can be unique specified to the mobile-type 3D display.

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Depth sensitivity of stereoscopic displays

  • Choi, Byeong-Hwa;Choi, Dong-Wook;Lee, Ja-Eun;Lee, Seung-Bae;Kim, Sung-Chul
    • Journal of Information Display
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    • v.13 no.1
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    • pp.43-49
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    • 2012
  • Depth sensitivity is considered one of the factors influencing 3D displays the most. In this paper, the perceptual 3D depth was quantitatively measured to compare the depth difference among the display devices. No difference was found in the typical display performance among the devices, but the subjective evaluation of the depth sensitivity where the disparity was varied showed that the organic light emitting diode (OLED) had the highest performance, mainly due to its almost 0% crosstalk, one of the features of OLED. Crosstalk is a form of image superposition that greatly affects the depth sensitivity. The experiment results showed that the quantitative depth sensitivity varies due to geometric factors such as disparity, viewing distance, and subjective sensitivity, depending on the display image characteristics, such as crosstalk and contrast.

Measurement and Modeling of Crosstalk and 3D Visual Fatigue Along with Horizontal Position in Mobile Glassless 3D Display Having Parallax Barrier (패럴랙스 배리어를 사용한 무안경식 휴대용 3차원 디스플레이의 수평위치에 따른 크로스톡 및 3차원 시각 피로의 측정과 모형 구축)

  • Park, JongJin;Kim, ShinWoo;Li, Hyung-Chul O.
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.215-226
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    • 2014
  • The 3D technology has been spread slowly and the reason would be attributed to the fact that most commercialized 3D displays require 3D glasses. There have been various researches on human factors of glass type 3D display. In this study we measured and modeled crosstalk as well as 3D visual fatigue induced by mobile glassless 3D display. Crosstalk as well as visual fatigue varied depending on horizontal position of the 3D mobile display. Measured crosstalk was relative low around the center of the display and it increased at the side of the display. Similar results were found in the measurement of 3D visual fatigue and discomfort. These results imply that human factors should be considered in the process of design and evaluation of mobile 3D displays.

Automatic Stereoscopic Image Generation on Mobile Phones (모바일 폰에서의 자동 입체 영상생성)

  • Jang, Seong-Eun;Kim, Manbae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.339-340
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    • 2011
  • 현재의 IT 산업은 개인 컴퓨터에서 벗어나 이동이 가능한 mobile 분야에서 최근 mobile에 smart를 추가한 ubiquitous로 최근 변화하고 있다. 또한 스마트폰의 보급으로 3D 산업은 monitor display 에서부터 mobile display로 이동하고 있는 추세이다. 하지만 현재까지 3D산업의 mobile display는 device의 공급 부족과 콘텐츠 부족으로 인해 실생활에서 사용되고 있지 못하다. 따라서 안드로이드 폰을 기반으로 한 스마트폰을 이용하여 실시간 입체 영상을 구현하여 원활한 실시간 mobile 3D display 의 가능성과 향후 개선 방향을 제안하고자 한다. 본 논문은 Digital Image Stabilization을 사용하여 motion vector를 계산하여 실시간으로 입체 영상을 구현하는 방법을 제안한다.

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Emotional Image Quality Evaluation Technology for Display Devices

  • Lee, Eun-Jung;Lee, Seung-Bae
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.3
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    • pp.10-17
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    • 2009
  • In this paper, we explained the relation between evaluating display device and emotional image quality evaluation in human perceptual view. It is also suggested two emotional image quality evaluation method of display reflecting human visual function. One is the color space of CIECAM02 and the other is capturing moving image. It is necessary to standardize the evaluation methods of image quality based on emotional evaluation.

Design of 3D Ship Display System using Android (안드로이드를 이용한 3D 선박 디스플레이 시스템)

  • Oh, Yeon-Jae;Cho, Oh-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1011-1016
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    • 2012
  • By the recent development of the mobile communication, the mobile devices like smart phones and tablet PCs, become extremely popular and the diverse augmented reality are embodied using them. In this paper, a 3D ship display system using mobile augmented reality was designed, and the drawing matching algorithm was embodied. And also, it is intended to provide the help to the active attraction of the shipbuilding orders.

Real-Time Augmented Reality on 3-D Mobile Display using Stereo Camera Tracking (스테레오 카메라 추적을 이용한 모바일 3차원 디스플레이 상의 실시간 증강현실)

  • Park, Jungsik;Seo, Byung-Kuk;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.362-371
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    • 2013
  • This paper presents a framework of real-time augmented reality on 3-D mobile display with stereo camera tracking. In the framework, camera poses are jointly estimated with the geometric relationship between stereoscopic images, which is based on model-based tracking. With the estimated camera poses, the virtual contents are correctly augmented on stereoscopic images through image rectification. For real-time performance, stereo camera tracking and image rectification are efficiently performed using multiple threads. Image rectification and color conversion are accelerated with a GPU processing. The proposed framework is tested and demonstrated on a commercial smartphone, which is equipped with a stereoscopic camera and a parallax barrier 3-D display.

2D/3D conversion algorithm on broadcast and mobile environment and the platform (방송 및 모바일 실감형 2D/3D 컨텐츠 변환 방법 및 플랫폼)

  • Song, Hyok;Bae, Jin-Woo;Yoo, Ji-Sang;Choi, Byeoung-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.386-389
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    • 2007
  • TV technology started from black and white TV. Color TV invented and users request more realistic TV technology. The next technology is 3DTV. For 3DTV, 3D display technology, 3D coding technology, digital mux/demux technology in broadcast and 3D video acquisition are needed. Moreover, Almost every contents now exist are 2D contents. It causes necessity to convert from 2D to 3D. This article describes 2D/3D conversion algorithm and H/W platform on FPGA board. Time difference makes 3D effect and convolution filter increased the effect. Distorted image and original image give 3D effect. The algorithm is shown on 3D display. The display device shows 3D effect by parallax barrier method and has FPGA board.

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