• Title/Summary/Keyword: Missile Remote Control

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Development of DSSS Uplink System for Missile Remote Control (유도탄 원격통제를 위한 대역확산 상향링크 시스템 개발)

  • Lee, Sangbum;Choi, Seoungduck;Kim, Whanwoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.110-118
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    • 2013
  • This paper describes the development of DSSS wireless communication uplink system for missile remote control. In consideration of low probability of intercept, low probability of exploitation, anti-jam, low latency, and doppler frequency offset, we used DSSS partially DBPSK. Also we used the selective diversity with two receiving antennas to mitigate multipath interference which is the dominant channel impairment and the turbo product code(TPC) for forward error correction(FEC) to improve bit error rate performance.

Modal Test of Missile Structure with Live Warhead and Propellant (활성탄 전기체 동특성 시험기법 연구)

  • Kang, Hwi-Won;Jeon, Byoung-Hee;Yang, Myung-Seog
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11b
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    • pp.57-60
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    • 2005
  • Modal parameters of a structure are the important factor to control the missile maneuver. In general, a dummy structure is used for the modal test of missile structure instead of the real warhead and propellant because there may be the danger of a explosion by the electric shock of test equipment, such as the exciter and the power amplifier. However, the modal testing of a real missile structure is required to acquire the modal parameters and to analyze the missile performance accurately. The new test system and technique are developed to get rid of the danger and secure the safety during the testing. This test system is made of with the computer network system and controlled remote from test site. Using His new test system, the modal test of real missile structure is performed successfully and its validity is proven.

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The Construction of a Remote Game Control System By the Power Line Communication (전력선통신을 이용한 원격 게임제어 시스템의 구성)

  • Lee, Kyung-Mog
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.53-58
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    • 2007
  • In this paper, a game control system was constructed, in which a game was controlled by a remote joystick connected with a power line by the power line communication (PLC) method. The structure of the system was that the connection line between the remote joystick and a PC, and the PC and an audio play device was the home power line. And, the communication data rate between them was 2400 bps. The Polling communication technique was used for the PC to read the joystick's control commands, and to send some acoustic informations to the receiver PLC device. A game was programmed, in which an aircraft was moved according to the joystick's left, right, up, and, down direction, and was shooting its missile after the joystick's shooting button was pushed. The communication delay of about 100 msec between them didn't cause any big problem in playing the game.

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