• Title/Summary/Keyword: Minimal Path Algorithm

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Computer-Aided Decision Analysis for Improvement of System Reliability

  • Ohm, Tai-Won
    • Journal of the Korea Safety Management & Science
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    • v.2 no.4
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    • pp.91-102
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    • 2000
  • Nowadays, every kind of system is changed so complex and enormous, it is necessary to assure system reliability, product liability and safety. Fault tree analysis(FTA) is a reliability/safety design analysis technique which starts from consideration of system failure effect, referred to as “top event”, and proceeds by determining how these can be caused by single or combined lower level failures or events. So in fault tree analysis, it is important to find the combination of events which affect system failure. Minimal cut sets(MCS) and minimal path sets(MPS) are used in this process. FTA-I computer program is developed which calculates MCS and MPS in terms of Gw-Basic computer language considering Fussell's algorithm. FTA-II computer program which analyzes importance and function cost of VE consists. of five programs as follows : (l) Structural importance of basic event, (2) Structural probability importance of basic event, (3) Structural criticality importance of basic event, (4) Cost-Failure importance of basic event, (5) VE function cost analysis for importance of basic event. In this study, a method of initiation such as failure, function and cost in FTA is suggested, and especially the priority rank which is calculated by computer-aided decision analysis program developed in this study can be used in decision making determining the most important basic event under various conditions. Also the priority rank can be available for the case which selects system component in FMEA analysis.

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Application of Ultrasound Tomography for Non-Destructive Testing of Concrete Structure (초음파 tomography를 응용한 콘크리트 구조물의 비파괴 시험에 관한 연구)

  • Kim, Young-Ki;Yoon, Young-Deuk;Yoon, Chong-Yul;Kim, Jung-Soo;Kim, Woon-Kyung;Song, Moon-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.1
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    • pp.27-36
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    • 2000
  • As a potential approach for non-destructive testing of concrete structures, we evaluate the time-of-flight (TOF) ultrasound tomography technique In conventional X ray tomography, the reconstructed Image corresponds to the internal attenuation coefficient However, in TOF ultrasound tomography, the reconstructed Image is proportional to the retractive index of the medium Because refractive effects are minimal for X-rays, conventional reconstruction techniques are applied to reconstruct the Image in X-ray tomography However, since ultrasound travels in curved path, due to the spatial variations in the refractive index of the medium, the path must be known to correctly reconstruct the Image. Algorithm for determining the ultrasound path is developed from a Geometrical Optics point view and the image reconstruction algorithm, since the paths are curved It requires the algebraic approach, namely the ART or the SIRT Here, the difference between the computed and the measured TOP data is used as a basis, for the iteration process First the initial image is reconstructed assuming straight paths. It then updates the path based on the recently reconstructed image This process of reconstruction and path determination repeats until convergence The proposed algorithm is evaluated by computer simulations, and in addition is applied to a real concrete structure.

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A Hybrid Search Method of A* and Dijkstra Algorithms to Find Minimal Path Lengths for Navigation Route Planning (내비게이션 경로설정에서 최단거리경로 탐색을 위한 A*와 Dijkstra 알고리즘의 하이브리드 검색법)

  • Lee, Yong-Hu;Kim, Sang-Woon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.10
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    • pp.109-117
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    • 2014
  • In navigation route planning systems using A* algorithms, the cardinality of an Open list, which is a list of candidate nodes through which a terminal node can be accessed, increases as the path length increases. In this paper, a method of alternately utilizing the Dijkstra's algorithm and the A* algorithm to reduce the cardinality of the Open list is investigated. In particular, by employing a depth parameter, named Level, the two algorithms are alternately performed depending on the Level's value. Using the hybrid searching approach, the Open list constructed in the Dijkstra's algorithm is transferred into the Open list of the A* algorithm, and consequently, the unconstricted increase of the cardinality of the Open list of the former algorithm can be avoided and controlled appropriately. In addition, an optimal or nearly optimal path similar to the Dijkstra's route, but not available in the A* algorithm, can be found. The experimental results, obtained with synthetic and real-life benchmark data, demonstrate that the computational cost, measured with the number of nodes to be compared, was remarkably reduced compared to the traditional searching algorithms, while maintaining the similar distance to those of the latter algorithms. Here, the values of Level were empirically selected. Thus, a study on finding the optimal Level values, while taking into consideration the actual road conditions remains open.

An Algorithm of the Minimal Time on the (sLa-Camera-pLb)path ((sLa-Camera-pLb)경로에서의 최소 시간 알고리즘)

  • Kim, Soon-Ho;Kim, Chi-Su
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.337-342
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    • 2015
  • SMT is an equipment that picks up electronic components and does precise placing onto PCBs. In order to do this, it stops in front of a camera installed in the middle to go over vision inspection. And after that it is move for placing. There are 16 different types of routes in this process. This paper presents the fastest algorithm to place (sLa-Camera-pLb) among all these routes. In order to do this, instead of stopping in front of camera the object should move on while going over the vision inspection. Among all possible tracks, this thesis will provide algorithm to find out the fastest tracks to do vision inspection and placing. And as a result, this thesis have demonstrated that this method can save about 16% of time compared to going over inspection while the object is standing still through simulation.

Multicast Routing On High Speed networks using Evolutionary Algorithms (진화 알고리즘을 이용한 초고속 통신망에서의 멀티캐스트 경로배정 방법에 관한 연구)

  • Lee, Chang-Hoon;Zhang, Byoung-Tak;Ahn, Sang-Hyun;Kwak, Ju-Hyun;Kim, Jae-Hoon
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.3
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    • pp.671-680
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    • 1998
  • Network services, such as teleconferencing, remote diagnostics and education, and CSCW require multicasting. Multicast routing methods can be divided into two categories. One is the shortest path tree method and the other is the minimal Steiner tree method. The latter has an advantage over the former in that only one Steiner tree is needed for a group. However, finding a minimal Steiner tree is an NP-complete problem and it is necessary to find an efficient heuristic algorithm. In this paper, we present an evolutionary optimization method for finding minimal Steiner trees without sacrificing too much computational efforts. In particular, we describe a tree-based genetic encoding scheme which is in sharp constast with binary string representations usually adopted in convetional genetic algorithms. Experiments have been performed to show that the presented method can find optimal Steiner trees for given vetwork configurations. Comparitivie studies have shown that the evolutionary method finds on average a better solution than other conventional heustric algorithms.

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Animation Support for Networked Virtual Environments

  • Ko, Hyeongseok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.13-17
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    • 1996
  • This paper presents animation techniques and issues involved in virtual environments where the participants interact with each other through a network. The state of the participant should be recognized at each local site, and broadcast to the other sites. Because information exchange is minimal, animation techniques are applied to convert the incoming low DOF parameters into high DOF joint angles that completely determine the configuration of the agents at each frame. As a case study, a software system VRLOCO is introduced, which has been developed by the author over the last five years. From a simple stream of body center positions, VRLOCO generates realistic curved path human locomotion in real-time. Based on the heading direction and speed, the locomotion automatically switches among five different primitives: walking, running, lateral stepping, backward stepping, and turnaround. The techniques presented here proved robust and faithful: the algorithm is not sensitive to the noise in the data, and the resulting animation conforms well with the original data.

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Virtual Direction Multicast: An Efficient Overlay Tree Construction Algorithm

  • Mercan, Suat;Yuksel, Murat
    • Journal of Communications and Networks
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    • v.18 no.3
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    • pp.446-459
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    • 2016
  • In this paper, we propose virtual direction multicast (VDM) for video multicast applications on peer-to-peer overlay networks. It locates the end hosts relative to each other based on a virtualized orientation scheme using real-time measurements. It builds multicast tree by connecting the nodes, which are estimated to be in the same virtual direction. By using the concept of directionality, we target to use minimal resources in the underlying network while satisfying users' quality expectations. We compare VDM against host multicast tree protocol.We simulated the protocol in a network simulator and implemented in PlanetLab. Results both from simulation and PlanetLab implementation show that our proposed technique exhibits good performance in terms of defined metrics.

Dynamic Routing and Scheduling of Multiple AGV System (다중 무인운반차량 시스템에서의 동적 라우팅과 스케줄링)

  • 전동훈
    • Journal of the Korea Society for Simulation
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    • v.8 no.3
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    • pp.67-76
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    • 1999
  • The study of the optimization of operating policy of AGV system, which is used in many factory automation environments has been proceeded by many researchers. The major operating policy of AGV system consists of routing and scheduling policy. AGV routing is composed with collision avoidance and minimal cost path find algorithm. To allocate jobs to the AGV system, AGV scheduling has to include AGV selection rules, parking rules, and recharging rules. Also in these rules, the key time parameters such as processing time of the device, loading/unloading time and charging time should be considered. In this research, we compare and analyze several operating policies of multiple loop-multiple AGV system by making a computer model and simulating it to present an appropriate operating policy.

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COLLISION-FREE TRAJECTRY PLANNING FOR DUAL ROBOT ARMS USING ITERATIVE LEARNING CONCEPT

  • Suh, Il-Hong;Chong, Nak-Young;Choi, Donghun;Shin, Kang-G.
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.627-634
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    • 1989
  • A collision-free trajectory planning algorithm using the iterative learning concept is proposed for dual robot arms in a 3-D workspace to accurately follow their specified paths with constant velocities. Specifically, a collision-free trajectory minimizing the trajectory error is obtained first by employing the linear programming technique. Then the total operating time is iteratively adjusted based on the maximum trajectory error of the previous iteration so that the collision-free trajectory has no deviation from the specified path and also the operating time is near-minimal.

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Collision-Free Trajectory Planning for Dual Robot Arms Using Iterative Learning Concept (反復 學習槪念을 利용한 두 臺의 로봇의 衝突回避 軌跡計劃)

  • 정낙영;서일홍;최동훈
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.15 no.1
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    • pp.69-77
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    • 1991
  • A collision-free trajectory planning algorithm using an iterative learning concept is proposed for dual robot arms in a 3-D common workspace to accurately follow their specified paths with constant velocities. Specifically, a collision-free trajectory minimizing the trajectory error is obtained first by employing the linear programming technique. Then the total operating time is iteratively adjusted based on the maximum trajectory error of the previous iteration so that the collision-free trajectory has no deviation from the specified path and also that the operating time is near-minimal. To show the validity of the proposed algorithm, a numerical example is presented based on two planar robots.