• 제목/요약/키워드: Minimal Path Algorithm

검색결과 58건 처리시간 0.024초

Path coordinator by the modified genetic algorithm

  • Chung, C.H.;Lee, K.S.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.1939-1943
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    • 1991
  • Path planning is an important task for optimal motion of a robot in structured or unstructured environment. The goal of this paper is to plan the shortest collision-free path in 3D, when a robot is navigated to pick up some tools or to repair some parts from various locations. To accomplish the goal of this paper, the Path Coordinator is proposed to have the capabilities of an obstacle avoidance strategy[3] and a traveling salesman problem strategy(TSP)[23]. The obstacle avoidance strategy is to plan the shortest collision-free path between each pair of n locations in 2D or in 3D. The TSP strategy is to compute a minimal system cost of a tour that is defined as a closed path navigating each location exactly once. The TSP strategy can be implemented by the Neural Network. The obstacle avoidance strategy in 2D can be implemented by the VGraph Algorithm. However, the VGraph Algorithm is not useful in 3D, because it can't compute the global optimality in 3D. Thus, the Path Coordinator is proposed to solve this problem, having the capabilities of selecting the optimal edges by the modified Genetic Algorithm[21] and computing the optimal nodes along the optimal edges by the Recursive Compensation Algorithm[5].

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Recursive compensation algorithm application to the optimal edge selection

  • Chung, C.H.;Lee, K.S.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.79-84
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    • 1992
  • Path planning is an important task for optimal motion of a robot in structured or unstructured environment. The goal of this paper is to plan the optimal collision-free path in 3D, when a robot is navigated to pick up some tools or to repair some parts from various locations. To accomplish the goal, the Path Coordinator is proposed to have the capabilities of an obstacle avoidance strategy and a traveling salesman problem strategy (TSP). The obstacle avoidance strategy is to plan the shortest collision-free path between each pair of n locations in 2D or in 3D. The TSP strategy is to compute a minimal system cost of a tour that is defined as a closed path navigating each location exactly once. The TSP strategy can be implemented by the Hopfield Network. The obstacle avoidance strategy in 2D can be implemented by the VGraph Algorithm. However, the VGraph Algorithm is not useful in 3D, because it can't compute the global optimality in 3D. Thus, the Path Coordinator is used to solve this problem, having the capabilities of selecting the optimal edges by the modified Genetic Algorithm and computing the optimal nodes along the optimal edges by the Recursive Compensation Algorithm.

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An Improved Guidance Algorithm for Smooth Transition at Way-Points in 3D Space for Autonomous Underwater Vehicles

  • Subramanian, Saravanakumar;Thondiyath, Asokan
    • International Journal of Ocean System Engineering
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    • 제2권3호
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    • pp.139-150
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    • 2012
  • This paper presents an improved guidance algorithm for autonomous underwater vehicles (AUV) in 3D space for generating smoother vehicle turn during the course change at the way-points. The way-point guidance by the line-of-sight (LOS) method has been modified for correcting the reference angles to achieve minimal calculation and smoother transition at the way-points. The algorithm has two phases in which the first phase brings the vehicle to converge to a distance threshold point on the line segment connecting the first two way-points and the next phase generates an angular path with smoother transition at the way-points. Then the desired angles are calculated from the reference and correction angles. The path points are regularly parameterized in the spherical coordinates and mapped to the Cartesian coordinates. The proposed algorithm is found to be simple and can be used for real time implementation. The details of the algorithm and simulation results are presented.

Mobility-Aware Mesh Construction Algorithm for Low Data-Overhead Multicast Ad Hoc Routing

  • Ruiz, Pedro M.;Antonio F., Gomez-Skarmeta
    • Journal of Communications and Networks
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    • 제6권4호
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    • pp.331-342
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    • 2004
  • We study the problem of controlling data overhead of mesh-based multicast ad hoc routing protocols by adaptively adding redundancy to the minimal data overhead multicast mesh as required by the network conditions. We show that the computation of the minimal data overhead multicast mesh is NP-complete, and we propose an heuristic approximation algorithm inspired on epidemic algorithms. In addition, we propose a mobility-aware and adaptive mesh construction algorithm based on a probabilistic path selection being able to adapt the reliability of the multicast mesh to the mobility of the network. Our simulation results show that the proposed approach, when implemented into ODMRP, is able to offer similar performance results and a lower average latency while reducing data overhead between 25 to 50% compared to the original ODMRP.

멀티로봇에 대한 전체영역 경로계획 (Complete Coverage Path Planning for Multi-Robots)

  • 남상현;신익상;김재준;이순걸
    • 한국정밀공학회지
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    • 제26권7호
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    • pp.73-80
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    • 2009
  • This paper describes a path planning algorithm, which is the minimal turning path based on the shape and size of the cell to clean up the whole area with two cleaning robots. Our method divides the whole cleaning area with each cell by cellular decomposition, and then provides some path plans among of the robots to reduce the rate of energy consumption and cleaning time of it. In addition we suggest how to plan between the robots especially when they are cleaning in the same cell. Finally simulation results demonstrate the effectiveness of the algorithm in an unknown area with multiple robots. And then we compare the performance index of two algorithms such as total of turn, total of time.

공구간섭으로 인한 미절삭 윤곽의 잔삭가공을 위한 효율적인 공구경로 (An Efficient CleanUp Tool Path for Undercuts Come from Cutter Interferences in Profile Machining)

  • 주상윤;이상헌
    • 한국CDE학회논문집
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    • 제7권3호
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    • pp.184-188
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    • 2002
  • In 2D-Profile machining using cutter radius compensation cutter interferences are very common. To prevent the cutter interferences undercuts are inevitable in some regions of the profile. The undercut regions require cleanup machining using smaller radius tools. This paper considers a procedure of the tool path generation for the cleanup profile machining. And two methods are introduced for an efficient tool path generation. One is how to reduce the machining time by uniting adjacent tool paths of undercut regions, and the other is how to find the tool path with the minimal distance by applying TSP algorithm.

비용 인지 RRT 경로 계획 알고리즘 (A Cost-Aware RRT Planning Algorithm)

  • 서정훈;오성회
    • 로봇학회논문지
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    • 제7권2호
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    • pp.150-159
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    • 2012
  • In this paper, we propose a cost-aware Rapidly-exploring Random Tree (RRT) path planning algorithm for mobile robots. A mobile robot is presented with a cost map of the field of interest and assigned to move from one location to another. As a robot moves, the robot is penalized by the cost at its current location according to the cost map. The overall cost of the robot is determined by the trajectory of the robot. The goal of the proposed cost-aware RRT algorithm is to find a trajectory with the minimal cost. The cost map of the field can represent environmental parameters, such as temperature, humidity, chemical concentration, wireless signal strength, and stealthiness. For example, if the cost map represents packet drop rates at different locations, the minimum cost path between two locations is the path with the best possible communication, which is desirable when a robot operates under the environment with weak wireless signals. The proposed cost-aware RRT algorithm extends the basic RRT algorithm by considering the cost map when extending a motion segment. We show that the proposed algorithm gives an outstanding performance compared to the basic RRT method. We also demonstrate that the use of rejection sampling can give better results through extensive simulation.

IC 테스트 핸들러의 최적분류 알고리즘 개발 (An Optimal Sorting Algorithm for Auto IC Test Handler)

  • 김종관;최동훈
    • 대한기계학회논문집
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    • 제18권10호
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    • pp.2606-2615
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    • 1994
  • Sorting time is one of the most important issues for auto IC test handling systems. In actual system, because of too much path, reducing the computing time for finding a sorting path is the key way to enhancing the system performance. The exhaustive path search technique can not be used for real systems. This paper proposes heuristic sorting algorithm to find the minimal sorting time. The suggested algorithm is basically based on the best-first search technique and multi-level search technique. The results are close to the optimal solutions and computing time is greately reduced also. Therefore the proposed algorthm can be effectively used for real-time sorting process in auto IC test handling systems.

실시간 곡면 가공에 관한 제어 알고리즘 및 하드웨어 연구 (Realtime control algorithm and hardware for machining curved surfaces)

  • 정승권;권욱현
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1320-1323
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    • 1996
  • This paper describes an interpolation method for a parametric surface. A parametric surface is approximated to triangular mesh surfaces and then the basic paths are achieved. As the generated path is a series of linear segments, this algorithm can be easily adapted to general NC controllers. The generated paths have minimal transfer length and are gouge-free within the approximation tolerance. The problems, induced when the paths are represented by linear segments, are overcome without making any path deviation by this algorithm. This algorithm saves machining time by eliminating overdetermined tool paths and keeping the desired average feedrate, which improve productivity and lead to lower production costs.

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자동유도운반차 (Automatic Guided Vehicle) 스케쥴링 해법 (An Algorithm for Automatic Guided Vehicle Scheduling Problems)

  • 박양병;전덕빈
    • 대한산업공학회지
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    • 제13권1호
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    • pp.11-24
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    • 1987
  • Automatic Guided Vehicle Systems feature battery powered driverless vehicles with programming capabilities for path selection and positoning. Vehicles serve the machines in shop, following a guide path system installed on the shop floor. The basic problem in the system is to determine a fixed set of vehicle routes of minimal total distance(time) while keeping capacity and distance(time) constraints. In this paper, a heuristic algorithm is presented for scheduling the automatic guided vehicles. The algorithm routes the machines based on their distances and polor coordinate angles, taking into account the structural feature of the system. Computational experiments are performed on several test problems in order to evaluate the proposed algorithm. Finally, a framework for dealing with the case where supplies from the machines are probabilistic is described.

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