• Title/Summary/Keyword: Middle School Informatics Education

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A study on the achievement and assessment standards for the area of "Information Society and Information Technology" in the 2007 revised middle school 'Informatics' subject. (2007년 개정 중학교 정보과목 '정보사회와 정보기술' 영역 성취기준 및 평가 기준에 관한 연구)

  • Kim, Kyung-Hoon;Lee, Kyoung-Nang;Kang, Shin-Cheon
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.63-74
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    • 2009
  • In this study, the contents of the revised curriculum in 2007 for the area of 'Information Society and Information Technology' in 'Informatics subject matter for middle school have been analyzed. In addition, evaluation standards have been suggested based on the achievement standards, which have been detailed according to the analyzed results in the study. Since the suggested achievement and evaluation standards have been developed based on the revision of the curriculum, the results in this study are expected to be helpful especially in 2010 for teaching and learning activities such as setting up the educational objects for teaching and learning, developing evaluation methods, improving the teaching and learning methods, setting the level and range of teaching and learning area, and etc.

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A Study on Gender difference of SW recognition by Middle School students (성별에 따른 중학생의 SW 인식 비교 연구)

  • Lee, ChangKwon;Jo, Jaechoon;Kim, HyeonCheol
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.11-20
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    • 2019
  • As the influence of SW spreads, many countries concentrate on SW education policies for women. Although the SW education is strengthened, study on the curriculum suitable for women is still insufficient. The study conducted 422 middle school students to investigate differences in perception of SW by gender. It consisted of 207 male students and 215 female students, and survey analyzed in three categories : SW environment, SW education awareness and SW career interest. The analysis showed that SW education for female students is necessary to increase the confidence and interest in them, and that SW education opportunities for female students should be expanded so that interest and expectation of information education should be increased. In addition, it is necessary to introduce and promote SW related career path which can increase interest in SW related job and SW related major. This study is meaningful in that at this point when the revised curriculum begins to be applied, there are differences in perception of informatics and SW by gender, and that it is necessary to study the SW curriculum suitable for gender for effective achievement.

Analysis of Inquisitive Tendency in the 2015 Revised Middle School Informatics Textbooks (2015 개정 중학교 '정보' 교과서의 탐구적 경향 분석)

  • Kang, Oh-Han;Choi, Jeong-Im
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.143-146
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    • 2018
  • 본 논문에서는 2015 개정 교육과정에 기초한 중학교 '정보' 교과서의 '문제 해결과 프로그래밍' 단원에 대한 탐구적 경향을 분석하였다. 연구에서는 3종의 교과서를 대상으로 Romey의 분석방법을 적용하였으며, 4개의 분석요소인 본문, 자료, 활동, 평가에 대한 분석을 통해 탐구적 경향을 확인하였다. 분석 결과에 따르면, 두 권의 교과서는 3개의 분석요소에서 탐구적 경향이 높았으며, 한 권의 교과서는 1개의 분석요소에서 탐구적 경향이 높은 것으로 파악되었다.

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Development of Unplugged Activity and its Evaluation of Usability for Information Security Education (정보보호 교육을 위한 언플러그드 활동의 개발 및 유용성 평가)

  • Jang, Yun-Jae;Kim, Dong-Hyung;Kim, Han-Sung;Lee, Won-Gyu;Kim, Hyeon-Cheol
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.55-67
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    • 2011
  • Due to recent various online problems, the necessity of information security education has increased. The information security education was strengthened thanks to the informatics curriculum of middle school in 2007, but the educational fields lacked detailed educational materials that could be utilized. Thus to give appropriate information security education for elementary and middle school students, this research developed an unplugged activity for them. The activity was designed by applying Lickona's integrated ethical model and design patterns of unplugged activities, and developed through expert's review and pilot tests targeted to elementary school students. Developed activity was applied to 21 middle school students and the usability was evaluated. As results, first, the activity showed similar expectations from the previous activities. Second, persistence was also similar or higher compared to the previous activities, so the activity developed from this research secured the minimum usability. The unplugged activity developed from this research would give implications in producing various educational contents for information security education.

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Analysis of the Current Status of Computer and Information Literacy Education in middle school students (중학교 학생들의 컴퓨터·정보 소양 교육 현황 분석)

  • Jeon, Seongkyun;Sang, Kyongah;Park, Sangwook
    • The Journal of Korean Association of Computer Education
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    • v.22 no.2
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    • pp.11-20
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    • 2019
  • In Korea, the software education in elementary and middle school is essential to the 2015 revised curriculum, and various software education policies are being implemented. It is necessary to analyze the effects of these changes on computer and information literacy of students. This study investigates and analyzes the present state of computer and information literacy education in 32 middle schools nationwide. For the 640 students, we surveyed the students' status of coding education, confidence in computational thinking based on coding experience, confidence in computational thinking according to the frequency of computer use for learning purposes, and confidence in computational thinking ability according to the frequency of major ICT activities in class. As a result, there was a lack of Computer and Information literacy educational opportunities through school and relatively lack of educational opportunities for students in the rural area. And the more learning experience showed a positive impact on the confidence in computational thinking.

The Analysis of Inquisitive Tendency in Middle School Informatics Textbooks Based on the 2015 Revised National Curriculum (2015 개정 교육과정에 기초한 중학교 정보 교과서의 탐구성 분석)

  • Kang, Oh-Han
    • The Journal of Korean Association of Computer Education
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    • v.22 no.2
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    • pp.21-28
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    • 2019
  • In this research, Problem Solving and Programming - the chapter common among four different types of middle school informatics textbooks based on the national curriculum revised in 2015 - was analyzed to measure its effects on cultivating students' curiosities. Romey's analysis was applied to these textbooks on four analytic elements - texts, data, activities, and evaluation. The results showed that each type of textbook showed a differing degree of encouraging students' inquisitive tendencies on each analytic element; two out of four textbooks were well developed for texts, three for data, three for activities, and all four for evaluation. In terms of Romey's index points, two textbooks had low indexes of texts, such as 0.185 and 0.413. Data indices were extremely low in one textbook at 0.147. Three of four textbooks exhibited high indices of activities at 0.969, 0.608 and 0.627. Evaluation indices were high in all four textbooks at 1.333, 1.268, 1.274, and 0.764. These revised textbooks overall showed higher metrics than the previously designed textbooks with regards to promoting students' inquisitive nature.

The Effect of Modular Robot Programming Education on Learning Motivation of Informatics Curriculum (모듈형 로봇 프로그래밍 교육이 정보교과 학습동기에 미치는 영향)

  • Lim, Gun-Woong;Kim, Chang-Suk
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.79-86
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    • 2019
  • This study examines the impact of modular robot programming education on middle school informatics curriculum learning motivation. For this purpose, the experiment was conducted with a experimental group of 25 people and a control group of 25 people, and modular robot programming education and learning motivation test were used as research tools. As a result of processing the results of the learning motivation test paper with the independent sample t-test and the paired t-test, the experimental group had 9.36 points higher learning motivation than the control group and 15.44 points higher than the pre-test. In particular, it significantly affected the improvement of all the sub-components of the learning motivation, and among them, it greatly affected the enhancement of attention, relevance and satisfaction. In conclusion, it can be seen that modular robot programming education has a positive effect on improving students' motivation to learn the informatics curriculum.

Educational Application of Puzzles for Algorithm Learning of Informatics Gifted Elementary School Students (초등 정보 영재의 알고리즘 학습을 위한 퍼즐의 교육적 활용)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.151-159
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    • 2015
  • The algorithm in computer science includes skills to design a problem solving process for solving problems efficiently and effectively. Therefore all learners who learn computer science have to learn algorithm. Education for algorithm is effective when learners acquire skills to design algorithm as well as ability to use appropriate design skills solving problems. Especially since it is heightened people awareness to cultivating informatics gifted students who have potential of significant impact on society, many studies on how to teach them have been in progress. Therefore in this study we adopted puzzles to help informatics gifted students learn skills to design algorithm and how to use them to solve problems. The results of pre and post test compared to traditional algorithm learning, we identified that puzzled based algorithm learning gave a positive impact to students. Students had various problem solving experience applying algorithm design skills in puzzle based learning. As a result, students of learning and learning transfer has been improved.

Study of Analysis about Learning Objectives of Informatics Textbooks in Middle School using Anderson's Taxonomy of Educational Objectives (Anderson의 교육목표분류법을 이용한 중학교 정보 교과서의 수업목표 분석에 관한 연구)

  • Choe, Hyun Jong
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.51-63
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    • 2014
  • Learning objectives is used to be a good guidance of a class evaluation and activity design for an effective teaching and learning activities in class. Anderson's taxonomy of Educational Objectives that was a revision of Bloom's taxonomy has presented in research field of other subject matters and used as a better guideline for analyzing learning objectives in textbook and achievement levels in test recently. This study has behaved some questionnaires for that Anderson's taxonomy is suitable for a guideline of stating learning objective in Informatics subject matter, and analyzed the learning objectives in 6 Informatics textbooks by Anderson's taxonomy. It has proposed that Anderson's taxonomy is satisfactory for expressing learning objective of Informatics subject matter in class and some dimensions, such as conceptual and procedural knowledge, understand, and apply, are much more used in learning objectives in 6 Informatics textbooks. This results will be a good case study in research about taxonomy of educational objectives and development of Informatics textbooks.

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Evaluating Learner's Fun and Usability for Act-Based Informatics Teaching Material (행위 기반 정보교재의 유용성 및 학습자의 재미 평가)

  • Yoo, Seung-Wook;Yeum, Yong-Chul;Kim, Yong;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.10 no.5
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    • pp.11-20
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    • 2007
  • In order to measure students' fun and the effectiveness of teaching materials related to computer science theory, this paper conducted an experiment lesson against middle school students using Timbel's 'Unplugged' textbook. A preliminary test was conducted and it revealed that the students' understanding of computer science theory was extremely poor. The learner's fun for the experimental lesson showed the positive reaction in the viewpoint of expectation, engagement, endurability. In post-test after one month, the students were able to recall most of the materials covered during the experiment lesson. In addition, they all showed sign of good understanding. In conclusion, Timbel's textbook proved effective in increasing students' fun and learning ability related to computer science theory. Furthermore, this paper would like to suggest a new type of Informatics science teaching material that might be essential for future computer science education.

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