• Title/Summary/Keyword: Method of Speed Estimation

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The Stability Improvement of Brushless DC Motor by Digital PI Control (디지털 PI제어에 의한 브러시리스 직류모터의 안정도 향상)

  • Yoon, Shin-Yong;Baek, Soo-Hyun;Kim, Yong;Kim, Cherl-Jin;Im, Tae-Bin
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.14 no.1
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    • pp.38-46
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    • 2000
  • This study have established proper mathematical equivalent model of Brushless DC (BLDC) motor and estimated the motor parameter by means of the back-emf measurement as being the step input to the controlled target BLDC motor. And the validity of proposed estimation method is confirmed by the test result of step response. As well, we have designed the reasonable digital controller as a consequence of the root locus method which is obtained from the open-loop transfer function of BLDC motor with hall sensor, and the determination of control gain for variable speed control. Here, revised Ziegler-Nichols tuning method is applied for the proper digital gain establishment, and the system stability is verified by the frequency domain analysis with Bode-plot and experimentation.

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An Approach to Video Based Traffic Parameter Extraction (영상을 기반 교통 파라미터 추출에 관한 연구)

  • Yu, Mei;Kim, Yong-Deak
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.38 no.5
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    • pp.42-51
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    • 2001
  • Vehicle detection is the basic of traffic monitoring. Video based systems have several apparent advantages compared with other kinds of systems. However, In video based systems, shadows make troubles for vehicle detection, especially active shadows resulted from moving vehicles. In this paper, a new method that combines background subtraction and edge detection is proposed for vehicle detection and shadow rejection. The method is effective and the correct rate of vehicle detection is higher than 98% in experiments, during which the passive shadows resulted from roadside buildings grew considerably. Based on the proposed vehicle detection method, vehicle tracking, counting, classification and speed estimation are achieved so that traffic parameters concerning traffic flow is obtained to describe the load of each lane.

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Rotor Time Constant Compensation for Vector-Controlled Induction Motor with DC Current Injection Method (직류전류 주입법에 의한 벡터제어 유도전동기의 회전자 시정수 보상)

  • Lee, Gyeong-Ju;Lee, Deuk-Gi;Jeong, Jong-Jin;Choe, Jong-U;Kim, Heung-Geun;No, Ui-Cheol;Jeon, Tae-Won
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.51 no.2
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    • pp.69-76
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    • 2002
  • To obtain a high performance in a vector controlled induction motor, it is essential to know the instantaneous position of the rotor flux which depends on the rotor time constant. But the rotor time constant mainly varies due to the temperature rise in the motor winding, so real time compensating algorithm is necessary. This paper proposes that it uses short duration pulses added to the constant flux command current and then resultant torque command current produced by speed controller is utilized for the rotor resistance estimation. This method has advantage with a low computational requirement and does not require voltage sensors. The proposed method is proved by simulations and experimentals.

Fast Noise Reduction Approach in Multifocal Multiphoton Microscopy Based on Monte-Carlo Simulation

  • Kim, Dongmok;Shin, Younghoon;Kwon, Hyuk-Sang
    • Current Optics and Photonics
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    • v.5 no.4
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    • pp.421-430
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    • 2021
  • The multifocal multiphoton microscopy (MMM) enables high-speed imaging by the concurrent scanning and detection of multiple foci generated by lenslet array or diffractive optical element. The MMM system mainly suffers from crosstalk generated by scattered emission photons that form ghost images among adjacent channels. The ghost image which is a duplicate of the image acquired in sub-images significantly degrades overall image quality. To eliminate the ghost image, the photon reassignment method was established using maximum likelihood estimation. However, this post-processing method generally takes a longer time than image acquisition. In this regard, we propose a novel strategy for rapid noise reduction in the MMM system based upon Monte-Carlo (MC) simulation. Ballistic signal, scattering signal, and scattering noise of each channel are quantified in terms of photon distribution launched in tissue model based on MC simulation. From the analysis of photon distribution, we successfully eliminated the ghost images in the MMM sub-images. If the priori MC simulation under a certain optical condition is established at once, our simple, but robust post-processing technique will continuously provide the noise-reduced images, while significantly reducing the computational cost.

High Resolution Depth-map Estimation in Real-time using Efficient Multi-threading (효율적인 멀티 쓰레딩을 이용한 고해상도 깊이지도의 실시간 획득)

  • Cho, Chil-Suk;Jun, Ji-In;Choo, Hyon-Gon;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.945-953
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    • 2012
  • A depth map can be obtained by projecting/capturing patterns of stripes using a projector-camera system and analyzing the geometric relationship between the projected patterns and the captured patterns. This is usually called structured light technique. In this paper, we propose a new multi-threading scheme for accelerating a conventional structured light technique. On CPUs and GPUs, multi-threading can be implemented by using OpenMP and CUDA, respectively. However, the problem is that their performance changes according to the computational conditions of partial processes of a structured light technique. In other words, OpenMP (using multiple CPUs) outperformed CUDA (using multiple GPUs) in partial processes such as pattern decoding and depth estimation. In contrast, CUDA outperformed OpenMP in partial processes such as rectification and pattern segmentation. Therefore, we carefully analyze the computational conditions where each outperforms the other and do use the better one in the related conditions. As a result, the proposed method can estimate a depth map in a speed of over 25 fps on $1280{\times}800$ images.

Fast, Accurate Vehicle Detection and Distance Estimation

  • Ma, QuanMeng;Jiang, Guang;Lai, DianZhi;cui, Hua;Song, Huansheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.610-630
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    • 2020
  • A large number of people suffered from traffic accidents each year, so people pay more attention to traffic safety. However, the traditional methods use laser sensors to calculate the vehicle distance at a very high cost. In this paper, we propose a method based on deep learning to calculate the vehicle distance with a monocular camera. Our method is inexpensive and quite convenient to deploy on the mobile platforms. This paper makes two contributions. First, based on Light-Head RCNN, we propose a new vehicle detection framework called Light-Car Detection which can be used on the mobile platforms. Second, the planar homography of projective geometry is used to calculate the distance between the camera and the vehicles ahead. The results show that our detection system achieves 13FPS detection speed and 60.0% mAP on the Adreno 530 GPU of Samsung Galaxy S7, while only requires 7.1MB of storage space. Compared with the methods existed, the proposed method achieves a better performance.

A Preliminary Study for the Prediction of Leaking-Oil Amount from a Ruptured Tank (파손된 기름 탱크로부터의 유출양 산정을 위한 기초 연구)

  • Kim Wu-Joan;Lee Young-Yeon
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.4 no.4
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    • pp.21-31
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    • 2001
  • When an oil-spilling accident occurs at sea, it is of the primary importance to predict the amount of oil leakage for the swift response and decision-making. The simplest method of oil-leakage estimation is based on the hydrostatic pressure balance between oil inside the tank and seawater outside of leakage hole, that is the so-called Torricelli equilibrium relation. However, there exists discrepancy between the reality and the Torricelli relation, since the latter is obtained from the quasi-steady treatment of Bernoulli equation ignoring viscous friction. A preliminary experiment has been performed to find out the oil-leaking speed and shape. Soy-bean oil inside the inner tank was ejected into water of the outer tank through four different leakage holes to record the amount of oil leakage. Furthermore, a CFD (Computational Fluid Dynamics) method was utilized to simulate the experimental situation. The Wavier-Stokes equations were solved for two-density flow of oil and water. VOF method was employed to capture the shape of their interface. It is found that the oil-leaking speed varies due to the frictional resistance of the leakage hole passage dependent on its aspect ratio. The Torricelli factor relating the speed predicted by using the hydrostatic balance and the real leakage speed is assessed. For the present experimental setup, Torricelli factors were in the range of 35%~55% depending on the aspect ratio of leakage holes. On the other hand, CFD results predicted that Torricelli factor could be 52% regardless of the aspect ratio of the leakage holes, when the frictional resistance of leakage hole passage was neglected.

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Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.

A Study on V50 Calculation in Bulletproof Test using Logistic Regression Model (로지스틱 회귀모형을 활용한 방탄시험에서의 V50 산출방안)

  • Gu, Seung Hwan;Noh, Seung Min;Song, Seung Hwan
    • Journal of Korean Society for Quality Management
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    • v.46 no.3
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    • pp.453-464
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    • 2018
  • Purpose: The purpose of this study is to propose a solution to the case where $V_{50}$ calculation is impossible in the process of bulletproof test. Methods: In this study, we proposed a $V_{50}$ estimation method using logistic regression analysis. Six scenarios were applied by combining the homogeneity of the sample and the speed range. Then, 1,000 simulations were performed per scenario and six assumptions reflecting the reality were applied. Results: The result of the study, it was confirmed that there was no statistical difference between the $V_{50}$ value calculated by the conventional method and the $V_{50}$ value calculated by the improvement method. Therefore, in situations where $V_{50}$ can not be calculated, it is reasonable to use logistic regression analysis. Conclusion: This study develops a methodology that is easy to use and reliable by using statistical model based on actual data.

A Lightweight Real-Time Small IR Target Detection Algorithm to Reduce Scale-Invariant Computational Overhead (스케일 불변적인 연산량 감소를 위한 경량 실시간 소형 적외선 표적 검출 알고리즘)

  • Ban, Jong-Hee;Yoo, Joonhyuk
    • IEMEK Journal of Embedded Systems and Applications
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    • v.12 no.4
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    • pp.231-238
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    • 2017
  • Detecting small infrared targets from the low-SCR images at a long distance is very hard. The previous Local Contrast Method (LCM) algorithm based on the human visual system shows a superior performance of detecting small targets by a background suppression technique through local contrast measure. However, its slow processing speed due to the heavy multi-scale processing overhead is not suitable to a variety of real-time applications. This paper presents a lightweight real-time small target detection algorithm, called by the Improved Selective Local Contrast Method (ISLCM), to reduce the scale-invariant computational overhead. The proposed ISLCM applies the improved local contrast measure to the predicted selective region so that it may have a comparable detection performance as the previous LCM while guaranteeing low scale-invariant computational load by exploiting both adaptive scale estimation and small target feature feasibility. Experimental results show that the proposed algorithm can reduce its computational overhead considerably while maintaining its detection performance compared with the previous LCM.