• Title/Summary/Keyword: Meta Search System

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Design and Implementation of Produce Farming Field-Oriented Smart Pest Information Retrieval System based on Mobile for u-Farm (u-Farm을 위한 모바일 기반의 농작물 재배 현장 중심형 스마트 병해충 정보검색 시스템 설계 및 구현)

  • Kang, Ju-Hee;Jung, Se-Hoon;Nor, Sun-Sik;So, Won-Ho;Sim, Chun-Bo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.10
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    • pp.1145-1156
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    • 2015
  • There is a shortage of mobile application systems readily applicable to the field of crop cultivation in relation to diseases and insect pests directly connected to the quality of crops. Most of system have been devoted to diseases and insect pests that would offer full predictions and basic information about diseases and insect pests currently. But for lack of the instant diagnostic functions seriously and the field of crop cultivation, we design and implement a crop cultivation field-oriented smart diseases and insect pests information retrieval system based on mobile for u-Farm. The proposed system had such advantages as providing information about diseases and insect pests in the field of crop cultivation and allowing the users to check the information with their smart-phones real-time based on the Lucene, a search library useful for the specialized analysis of images, and JSON data structure. And it was designed based on object-oriented modeling to increase its expandability and reusability. It was capable of search based on such image characteristic information as colors as well as the meta-information of crops and meta-information-based texts. The system was full of great merits including the implementation of u-Farm, the real-time check, and management of crop yields and diseases and insect pests by both the farmers and cultivation field managers.

Mapping Studies on Visual Search, Eye Movement, and Eye track by Bibliometric Analysis

  • Rhie, Ye Lim;Lim, Ji Hyoun;Yun, Myung Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.377-399
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    • 2015
  • Objective: The aim of this study is to understand and identify the critical issues in vision research area using content analysis and network analysis. Background: Vision, the most influential factor in information processing, has been studied in a wide range of area. As studies on vision are dispersed across a broad area of research and the number of published researches is ever increasing, a bibliometric analysis towards literature would assist researchers in understanding and identifying critical issues in their research. Method: In this study, content and network analysis were applied on the meta-data of literatures collected using three search keywords: 'visual search', 'eye movement', and 'eye tracking'. Results: Content analysis focuses on extracting meaningful information from the text, deducting seven categories of research area; 'stimuli and task', 'condition', 'measures', 'participants', 'eye movement behavior', 'biological system', and 'cognitive process'. Network analysis extracts relational aspect of research areas, presenting characteristics of sub-groups identified by community detection algorithm. Conclusion: Using these methods, studies on vision were quantitatively analyzed and the results helped understand the overall relation between concepts and keywords. Application: The results of this study suggests that the use of content and network analysis helps identifying not only trends of specific research areas but also the relational aspects of each research issue while minimizing researchers' bias. Moreover, the investigated structural relationship would help identify the interrelated subjects from a macroscopic view.

Analysis of Human Activity Using Motion Vector (움직임 벡터를 이용한 사람 활동성 분석)

  • Kim, Sun-Woo;Choi, Yeon-Sung;Yang, Hae-Kwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.157-160
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    • 2011
  • In this paper, We proposed the method of recognition and analysis of human activites using Motion vector in real-time surveillance system. We employs subtraction image techniques to detect blob(human) in the foreground. When MPEG-4 video recording EPZS(Enhanced Predicted Zonal Search) is detected the values of motion vectors were used. In this paper, the activities of human recognize and classified such as meta-classes like this {Active, Inactive}, {Moving, Non-moving}, {Walking, Running}. Each step was separated using a step-by-step threshold values. We created approximately 150 conditions for the simulation. As a result, We showed a high success rate about 86~98% to distinguish each steps in simulation image.

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Propose of Efficient u-smart tourist information system in Ubiquitous Environment (유비쿼터스 환경에서 효율적인 u-스마트 관광정보시스템 제안)

  • Sun, Su-Kyun
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.407-413
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    • 2013
  • For Ubiquitous service, there are some method researched. To IT convergence study tourism the convergence of IT and tourism in recent years has emerged as a discipline in the future. Tourist information is information about tourism products as tourists tourism decision-making needed to say. Information presented information anytime, anywhere, using a contact-type media, mobile and efficient tourist information content and generate content using Smart App store to the database is needed. This paper, by taking advantage of the Smart App Places to generate content and Smart Things to query, modify, search, tourism information, tourism policy and tourists can be analyzed, and the average inclination and these efficient tourism information content and that can be utilizedmodels are proposed. This u-Smart is a tourist information system. Build the biggest advantages of the meta-meta-model in real time by utilizing Smart App disposition of existing tourism information and tourist and tourism rating database. Helps to generate patterned by digital tourism policy tourism information content.

Ant Colony System for solving the traveling Salesman Problem Considering the Overlapping Edge of Global Best Path (순회 외판원 문제를 풀기 위한 전역 최적 경로의 중복 간선을 고려한 개미 집단 시스템)

  • Lee, Seung-Gwan;Kang, Myung-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.203-210
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    • 2011
  • Ant Colony System is a new meta heuristics algorithms to solve hard combinatorial optimization problems. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem. In this paper, we propose the searching method to consider the overlapping edge of the global best path of the previous and the current. This method is that we first determine the overlapping edge of the global best path of the previous and the current will be configured likely the optimal path. And, to enhance the pheromone for the overlapping edges increases the probability that the optimal path is configured. Finally, the performance of Best and Average-Best of proposed algorithm outperforms ACS-3-opt, ACS-Subpath and ACS-Iter algorithms.

Development of Expert System For Designing Power Transmission Gears(I) -Diagnosis of the Causes and Remedies of Gear Failures- (동력전달용 치차설계 전문가 시스템 개발연구(I) -치차파손의 원인과 대책의 진단-)

  • 정태형;변준형;이규호
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.15 no.6
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    • pp.2026-2036
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    • 1991
  • An expert system is developed which can diagnose the causes and remedies of the failures of power transmission gears. The basic components of the expert system are knowledge base, inference engine, and working memory. The knowledges in knowledge base are classified into the knowledges for determining the failure types and for diagnosis of causes and remedies of the failures. The former is represented hierarchically into the main category of eleven groups by rules and the sub category of twenty four groups by facts, while the later is represented by facts according to the each group of knowledges. In the inference engine some considerations are implemented, i.e., the backward chaining method and depth first search to determine the category of the failures, the meta-knowledges to shorten the search space, the certainty factor to evaluate the reliability of result, and the unification strategy to diagnose the causes and remedies of the failures. The working memory is established to hold the results during inference temporarily. In addition, knowledge acquisition facility, explanation facility, and user interface are included for the usefulness of user. This expert system is written with the PROLOG programming language on IBM-PC compatible computer operated by MS-DOS and be executed alone.

A Personalized Clothing Recommender System Based on the Algorithm for Mining Association Rules (연관 규칙 생성 알고리즘 기반의 개인화 의류 추천 시스템)

  • Lee, Chong-Hyeon;Lee, Suk-Hoon;Kim, Jang-Won;Baik, Doo-Kwon
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.59-66
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    • 2010
  • We present a personalized clothing recommender system - one that mines association rules from transaction described in ontologies and infers a recommendation from the rules. The recommender system can forecast frequently changing trends of clothing using the Onto-Apriori algorithm, and it makes appropriate recommendations for each users possible through the inference marked as meta nodes. We simulates the rule generator and the inferential search engine of the system with focus on accuracy and efficiency, and our results validate the system.

Ant Colony System Considering the Iteration Search Frequency that the Global Optimal Path does not Improved (전역 최적 경로가 향상되지 않는 반복 탐색 횟수를 고려한 개미 집단 시스템)

  • Lee, Seung-Gwan;Lee, Dae-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.9-15
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    • 2009
  • Ant Colony System is new meta heuristic for hard combinatorial optimization problem. The original ant colony system accomplishes a pheromone updating about only the global optimal path using global updating rule. But, If the global optimal path is not searched until the end condition is satisfied, only pheromone evaporation happens to no matter how a lot of iteration accomplishment. In this paper, the length of the global optimal path does not improved within the limited iterations, we evaluates this state that fall into the local optimum and selects the next node using changed parameters in the state transition rule. This method has effectiveness of the search for a path through diversifications is enhanced by decreasing the value of parameter of the state transition rules for the select of next node, and escape from the local optima is possible. Finally, the performance of Best and Average_Best of proposed algorithm outperforms original ACS.

A Study on Transmission Methods for Multimedia Data (멀티미디어 데이터의 효율적인 전송기법에 관한 연구)

  • Oh, Jong-Oh;Park, Sei-Seung
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.873-882
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    • 2004
  • Multimedia database system can be improve data transferring efficiency by consulting catalogue database which is storing the object and serving multimedia meta-database and perform the pre-scheduling for data transferring and by delaying of transferring to reduce the responding timeand reordering the data by various method of transferring. By Introducing these techniques we can enhance the server resources utilizing, minimizing the users responding time and can decrease failure at the scheduling itself and easily search and transfer the information that the user wanted. Like this, the importance of multimedia information treating skill and efficient management are widely recognized and expected lots of research and development to form a butter efficient multimedia database syst

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Design and Implementation of Meta-Informations of Contents Search System for Portable Multimedia Player (휴대용 멀티미디어 단말을 위한 컨텐츠 메타 정보 검색 시스템의 설계 및 구현)

  • Park, Won-Ik;Lee, Kwang-Dong;Kim, Young-Kuk
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06d
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    • pp.350-355
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    • 2007
  • 본 연구에서는 점점 보편화되고 있는 대용량 휴대용 멀티미디어 단말에서 동영상, 사진, 음악 등과 같은 멀티미디어 컨텐츠를 메타 정보를 이용하여 쉽고 빠르게 검색할 수 있게 하는 시스템을 설계 및 구현하였다. 멀티미디어 컨텐츠에서 메타 정보는 사용자가 필요로 하는 중요한 정보들을 포함하고 있으며, 이를 이용한 검색은 디렉토리와 파일명에 의존하던 기존의 제한적인 컨텐츠 관리방식을 내용 기반의 자동 분류 방식으로 개선할 수 있게 한다. 또한 모든 컨텐츠에 대한 정보를 색인화한 뒤, 색인되어 있는 메타 정보데이터베이스에서 원하는 정보를 찾아내는 방법을 사용하여, 기존 시스템에서 파일명 검색만 가능했던 한계와 디스크 기반 검색으로 인한 느린 속도의 문제점을 해결할 수 있을 것으로 기대된다.

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