• Title/Summary/Keyword: Mesh partitioning

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An optimized mesh partitioning in FEM based on element search technique

  • Shiralinezhad, V.;Moslemi, H.
    • Computers and Concrete
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    • v.23 no.5
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    • pp.311-320
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    • 2019
  • The substructuring technique is one of the efficient methods for reducing computational effort and memory usage in the finite element method, especially in large-scale structures. Proper mesh partitioning plays a key role in the efficiency of the technique. In this study, new algorithms are proposed for mesh partitioning based on an element search technique. The computational cost function is optimized by aligning each element of the structure to a proper substructure. The genetic algorithm is employed to minimize the boundary nodes of the substructures. Since the boundary nodes have a vital performance on the mesh partitioning, different strategies are proposed for the few number of substructures and higher number ones. The mesh partitioning is optimized considering both computational and memory requirements. The efficiency and robustness of the proposed algorithms is demonstrated in numerous examples for different size of substructures.

Automatic decomposition of unstructured meshes employing genetic algorithms for parallel FEM computations

  • Rama Mohan Rao, A.;Appa Rao, T.V.S.R.;Dattaguru, B.
    • Structural Engineering and Mechanics
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    • v.14 no.6
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    • pp.625-647
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    • 2002
  • Parallel execution of computational mechanics codes requires efficient mesh-partitioning techniques. These mesh-partitioning techniques divide the mesh into specified number of submeshes of approximately the same size and at the same time, minimise the interface nodes of the submeshes. This paper describes a new mesh partitioning technique, employing Genetic Algorithms. The proposed algorithm operates on the deduced graph (dual or nodal graph) of the given finite element mesh rather than directly on the mesh itself. The algorithm works by first constructing a coarse graph approximation using an automatic graph coarsening method. The coarse graph is partitioned and the results are interpolated onto the original graph to initialise an optimisation of the graph partition problem. In practice, hierarchy of (usually more than two) graphs are used to obtain the final graph partition. The proposed partitioning algorithm is applied to graphs derived from unstructured finite element meshes describing practical engineering problems and also several example graphs related to finite element meshes given in the literature. The test results indicate that the proposed GA based graph partitioning algorithm generates high quality partitions and are superior to spectral and multilevel graph partitioning algorithms.

Iterative mesh partitioning strategy for improving the efficiency of parallel substructure finite element computations

  • Hsieh, Shang-Hsien;Yang, Yuan-Sen;Tsai, Po-Liang
    • Structural Engineering and Mechanics
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    • v.14 no.1
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    • pp.57-70
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    • 2002
  • This work presents an iterative mesh partitioning approach to improve the efficiency of parallel substructure finite element computations. The proposed approach employs an iterative strategy with a set of empirical rules derived from the results of numerical experiments on a number of different finite element meshes. The proposed approach also utilizes state-of-the-art partitioning techniques in its iterative partitioning kernel, a cost function to estimate the computational cost of each submesh, and a mechanism that adjusts element weights to redistribute elements among submeshes during iterative partitioning to partition a mesh into submeshes (or substructures) with balanced computational workloads. In addition, actual parallel finite element structural analyses on several test examples are presented to demonstrate the effectiveness of the approach proposed herein. The results show that the proposed approach can effectively improve the efficiency of parallel substructure finite element computations.

Compression of 3D Mesh Geometry and Vertex Attributes for Mobile Graphics

  • Lee, Jong-Seok;Choe, Sung-Yul;Lee, Seung-Yong
    • Journal of Computing Science and Engineering
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    • v.4 no.3
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    • pp.207-224
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    • 2010
  • This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition. In our experiments, a 32-bit floating point vertex coordinate is quantized into an 8-bit integer, which is the smallest data size supported in a mobile graphics library. With this setting, the distortions of the restored meshes are comparable to 11-bit global quantization of vertex coordinates. We also apply the proposed approach to compression of vertex attributes, such as vertex normals and texture coordinates, and show that gains similar to vertex geometry can be obtained through local quantization with mesh partitioning.

Sequential Mesh Coding using Wave Partitioning

  • Kim, Tae-Wan;Ahn, Jeong-Hwan;Jung, Hyeok-Koo;Ho, Yo-Sung
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1507-1510
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    • 2002
  • In this paper, we propose a sequential mesh cod- ing algorithm using the vertex pedigree based on the wave partitioning. After a mesh model is partitioned into several small processing blocks (SPB) using wave partitioning, we obtain vertices for each SPB along circumferences defined by outer edges of the attached triangles. Once all the vertices within each circumference are arranged into one line, we can encode mesh models

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Load Balancing for Parallel Finite Element Analysis in Computing GRID Environment (컴퓨팅 그리드 시스템에서의 병렬 유한요소 해석을 위한 로드 밸런싱)

  • Lee,Chang-Seong;Im,Sang-Yeong;Kim,Seung-Jo;Jo,Geum-Won
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.10
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    • pp.1-9
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    • 2003
  • In GRID environments, an efficient load balancing algorithm should be adopted since the system performances of GRID system are not homogeneous. In this work, a new two-step mesh-partitioning scheme based on the graph-partitioning scheme was introduced to consider the difference of system performance. In the two-step mesh-partitioning scheme, the system performance weights were calculated to reflect the effect of heterogeneous system performances and WEVM(Weighted Edge and vertex Method) was adopted to minimize the increase' of communications. Numerical experiments were carried out in multi-cluster environment and WAN (Wide Area Network) environment to investigate the effectiveness of the two-step mesh-partitioning scheme.

Representation of Three-dimensional Polygonal Mesh Models Using Hierarchical Partitioning and View dependent Progressive Transmission (계층적 분할을 이용한 삼차원 다각형 메쉬 모델의 표현 및 인간 시점에 따른 점진적 전송 방법)

  • 김성열;호요성
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.132-140
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    • 2003
  • In this paper, we propose a new scheme for view-dependent transmission of three-dimensional (3-D) polygonal mesh models with hierarchial partitioning. In order to make a view-dependent representation of 3-D mesh models, we combine sequential and progressive mesh transmission techniques. By setting higher priorities to visible parts than invisible parts, we can obtain good qualify of 3-D models in a limited transmission bandwidth. In this paper, we use a multi -layer representation of 3-D mesh models based on hierarchical partitioning. After representing the 3-D mesh model in a hierarchical tree, we determine resolutions of partitioned submeshes in the last level. Then, we send 3-D model data by view-dependent selection using mesh merging and mesh splitting operations. By the partitioned mesh merging operation, we can reduce the joint boundary information coded redundantly in the partitioned submeshes. We may transmit additional mesh information adaptively through the mesh spritting operation.

Effective Partitioning of Static Global Buses for Small Processor Arrays

  • Matsumae, Susumu
    • Journal of Information Processing Systems
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    • v.7 no.1
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    • pp.85-92
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    • 2011
  • This paper shows an effective partitioning of static global row/column buses for tightly coupled 2D mesh-connected small processor arrays ("mesh", for short). With additional O(n/m (n/m + log m)) time slowdown, it enables the mesh of size $m{\times}m$ with static row/column buses to simulate the mesh of the larger size $n{\times}n$ with reconfigurable row/column buses ($m{\leq}n$). This means that if a problem can be solved in O(T) time by the mesh of size $n{\times}n$ with reconfigurable buses, then the same problem can be solved in O(Tn/m (n/m + log m)) time on the mesh of a smaller size $m{\times}m$ without a reconfigurable function. This time-cost is optimal when the relation $n{\geq}m$ log m holds (e.g., m = $n^{1-\varepsilon}$ for $\varepsilon$ > 0).

Finding Self-intersections of a Triangular Mesh by Using Visibility Maps (가시 정보를 이용한 삼각망의 꼬임 찾기)

  • Park S. C.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.382-386
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    • 2004
  • This paper presents an algorithm for the triangular mesh intersection problem. The key aspect of the proposed algorithm is to reduce the number of triangle pairs to be checked for intersection. To this end, it employs two different approaches, the Y-group approach and the space partitioning approach. Even though both approaches have the same objective of reducing the number of triangular-triangular intersection (TTI) pairs, their inherent characteristics are quite different. While the V-group approach works by topology (reduces TTI pairs by guaranteeing no intersection among adjacent triangles), the space partitioning approach works by geometry (reduces TTI pairs by guaranteeing no intersection among distant triangles). The complementary nature of the two approaches brings substantial improvement in reducing the number TTI pairs.

S-Octree: An Extension to Spherical Coordinates

  • Park, Tae-Jung;Lee, Sung-Ho;Kim, Chang-Hun
    • Journal of Korea Multimedia Society
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    • v.13 no.12
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    • pp.1748-1759
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    • 2010
  • We extend the octree subdivision process from Cartesian coordinates to spherical coordinates to develop more efficient space-partitioning structure for surface models. As an application of the proposed structure, we apply the octree subdivision in spherical coordinates ("S-Octree") to geometry compression in progressive mesh coding. Most previous researches on geometry-driven progressive mesh compression are devoted to improve predictability of geometry information. Unlike this, we focus on the efficient information storage for the space-partitioning structure. By eliminating void space at initial stage and aligning the R axis for the important components in geometry information, the S-Octree improves the efficiency in geometry information coding. Several meshes are tested in the progressive mesh coding based on the S-Octree and the results for performance parameters are presented.