• Title/Summary/Keyword: Mesh based simulation

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Mobility-Aware Mesh Construction Algorithm for Low Data-Overhead Multicast Ad Hoc Routing

  • Ruiz, Pedro M.;Antonio F., Gomez-Skarmeta
    • Journal of Communications and Networks
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    • v.6 no.4
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    • pp.331-342
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    • 2004
  • We study the problem of controlling data overhead of mesh-based multicast ad hoc routing protocols by adaptively adding redundancy to the minimal data overhead multicast mesh as required by the network conditions. We show that the computation of the minimal data overhead multicast mesh is NP-complete, and we propose an heuristic approximation algorithm inspired on epidemic algorithms. In addition, we propose a mobility-aware and adaptive mesh construction algorithm based on a probabilistic path selection being able to adapt the reliability of the multicast mesh to the mobility of the network. Our simulation results show that the proposed approach, when implemented into ODMRP, is able to offer similar performance results and a lower average latency while reducing data overhead between 25 to 50% compared to the original ODMRP.

AUTOMATED ADAPTIVE TETRAHEDRAL ELEMENT GENERATION FOR THREE-DIMENSIONAL METAL FORMING SIMULATION (삼차원 소성가공 공정 시뮬레이션을 위한 지능형 사면체 요소망 자동생성)

  • Lee M. C.;Joun M. S.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2005.05a
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    • pp.203-208
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    • 2005
  • In this paper, an automated adaptive mesh generation scheme, based on an advancing-front-Delaunay method, is developed for finite element simulation of three dimensional bulk metal forming processes. During the simulation, the finite element mesh system is adaptively remeshed whenever the mesh is unacceptable. Several schemes are developed such as curvature compensation scheme to minimize volume loss, optimal smoothing scheme to improve element quality, etc. The presented approach is evaluated and applied to automatic forging simulation in order to demonstrate the effect of the developed schemes.

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Complete 3D Surface Reconstruction from Unstructured Point Cloud

  • Kim, Seok-Il;Li, Rixie
    • Journal of Mechanical Science and Technology
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    • v.20 no.12
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    • pp.2034-2042
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    • 2006
  • In this study, a complete 3D surface reconstruction method is proposed based on the concept that the vertices, of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out. Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.

Simulation of Stable Cloth on Triangular Mesh via LOD-Based Bending Springs on Strain-Based Dynamics

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.73-79
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    • 2023
  • This paper describes a level of detail (LOD) based bending spring structure and damping technique that can reliably represent strain-based dynamics (SBD) on a triangular mesh. SBD models elastic energy using strain instead of energy based on the edge length of a triangular mesh. However, when a large external force occurs, the process of calculating the elastic energy based on edges results in a degenerate triangle, which stretches in the wrong direction because it calculates an unstable strain. In this paper, we introduce an LOD-based bending spring generation and energy calculation method that can efficiently handle this problem. As a result, the technique proposed in this paper can reliably and efficiently handle SBD based on bending springs, which can provide a stable representation of cloth simulation.

AUTOMATIC HEXAHEDRAL MESH GENERATION FOR FINITE ELEMENT SIMULATION OF METAL FORMING

  • Ryoo S. R.;Hwang S. M.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2002.04a
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    • pp.105-112
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    • 2002
  • A new grid-based approach is presented for automatic generation of hexahedral meshes for simulation of plastic deformation in metal forming. In this approach, special enveloping schemes are applied, to eradicate the sources of the degenerate elements that may appear in a generated mesh. The schemes are described in detail, along with a complete procedure for mesh generation. The capability of the approach to deal with an arbitrary, 3-D process geometry is demonstrated through application to a selected forming problem.

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Direct Numerical Simulations of Turbulent Boundary Layer using OpenFOAM and Adapted Mesh (OpenFOAM과 어댑티드 격자를 이용한 난류 경계층의 직접 수치 모사)

  • Lee, Sang Bong
    • Journal of the Society of Naval Architects of Korea
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    • v.53 no.3
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    • pp.210-216
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    • 2016
  • Direct numerical simulations of a spatially developing turbulent boundary layer on a flat plate have been performed to verify the applicability of OpenFOAM and adapted mesh with prism layers to turbulent numerical simulation with high fidelity as well as provide a guideline on numerical schemes and parameters of OpenFOAM. Reynolds number based on a momentum thickness at inlet and a free-stream velocity was Reθ=300. Time dependent inflow fields with near-wall turbulent structures were generated by a method of Lund et al. (1998), which was to extract instantaneous velocity fields from an auxiliary simulation with rescaled and recycled velocities at inlet. To ascertain the statistical characteristics of turbulent boundary layer, the mean profiles of streamwise velocity and turbulent intensities obtained from structured and adapted meshes were compared with the previous data.

Application of a fixed Eulerian mesh-based scheme based on the level set function generated by virtual nodes to large-deformation fluid-structure interaction

  • Hashimoto, Gaku;Ono, Kenji;Okuda, Hiroshi
    • Interaction and multiscale mechanics
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    • v.5 no.3
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    • pp.287-318
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    • 2012
  • We apply a partitioned-solution (iterative-staggered) coupling method based on a fixed Eulerian mesh with the level set function to a large-deformation fluid-structure interaction (FSI) problem where a large-deformable thin structure moves in a high-speed flow field, as an airbag does during deployment. This method combines advanced fluid and structure solvers-specifically, the constrained interpolation profile finite element method (CIP-FEM) for fluid Eulerian mesh and large-deformable structural elements for Lagrangian structural mesh. We express the large-deformable interface as a zero isosurface by the level set function, and introduce virtual nodes with level sets and structural normal velocities to generate the level set function according to the large-deformable interfacial geometry and enforce the kinematic condition at the interface. The virtual nodes are located in the direction normal to the structural mesh. It is confirmed that application of the method to unfolded airbag deployment simulation shows the adequacy of the method.

Tree-inspired Chair Modeling (나무 성장 시뮬레이션을 이용한 의자 모델링 기법)

  • Zhang, Qimeng;Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.29-38
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    • 2017
  • We propose a method for tree-inspired chair modeling that can generate a tree-branch pattern in the skeleton of an arbitrary chair shape. Unlike existing methods that merge multiple-input models, the proposed method requires only one mesh as input, namely the contour mesh of the user's desired part, to model the chair with a branch pattern generated by tree-growth simulation. We propose a new method for the efficient extraction of the contour-mesh region in the tree-branch pattern. First, we extract the contour mesh based on the face area of the input mesh. We then use the front and back mesh information to generate a skeleton mesh that reconstructs the connection information. In addition, to obtain the tree-branch pattern matching the shape of the input model, we propose a three-way tree-growth simulation method that considers the tangent vector of the shape surface. The proposed method reveals a new type of furniture modeling by using an existing furniture model and simple parameter values to model tree branches shaped appropriately for the input model skeleton. Our experiments demonstrate the performance and effectiveness of the proposed method.

Adaptive Delaunay Mesh Generation Technique Based on a Posteriori Error Estimation and a Node Density Map (오차 예측과 격자밀도 지도를 이용한 적응 Delaunay 격자생성방법)

  • 홍진태;이석렬;박철현;양동열
    • Transactions of Materials Processing
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    • v.13 no.4
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    • pp.334-341
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    • 2004
  • In this study, a remeshing algorithm adapted to the mesh density map using the Delaunay mesh generation method is developed. In the finite element simulation of forging process, the numerical error increases as the process goes on because of discrete property of the finite elements and distortion of elements. Especially, in the region where stresses and strains are concentrated, the numerical error will be highly increased. However, it is not desirable to use a uniformly fine mesh in the whole domain. Therefore, it is necessary to reduce the analysis error by constructing locally refined mesh at the region where the error is concentrated such as at the die corner. In this paper, the point insertion algorithm is used and the mesh size is controlled by using a mesh density map constructed with a posteriori error estimation. An optimized smoothing technique is adopted to have smooth distribution of the mesh and improve the mesh element quality.

Construction of Open-source Program Platform for Efficient Numerical Analysis and Its Case Study (효율적 수치해석을 위한 오픈소스 프로그램 기반 해석 플랫폼 구축 및 사례 연구)

  • Park, Chan-Hee;Kim, Taehyun;Park, Eui-Seob;Jung, Yong-Bok;Bang, Eun-Seok
    • Tunnel and Underground Space
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    • v.30 no.6
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    • pp.509-518
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    • 2020
  • This study constructed a new simulation platform, including mesh generation process, numerical simulation, and post-processing for results analysis based on exploration data to perform real-scale numerical analysis considering the actual geological structure efficiently. To build the simulation platform, we applied for open-source programs. The source code is open to be available for code modification according to the researcher's needs and compatibility with various numerical simulation programs. First, a three-dimensional model(3D) is acquired based on the exploration data obtained using a drone. Then, the domain's mesh density was adjusted to an interpretable level using Blender, the free and open-source 3D creation suite. The next step is to create a 3D numerical model by creating a tetrahedral volume mesh inside the domain using Gmsh, a finite element mesh generation program. To use the mesh information obtained through Gmsh in a numerical simulation program, a converting process to conform to the program's mesh creation protocol is required. We applied a Python code for the procedure. After we completed the stability analysis, we have created various visualization of the study using ParaView, another open-source visualization and data analysis program. We successfully performed a preliminary stability analysis on the full-scale Dokdo model based on drone-acquired data to confirm the usefulness of the proposed platform. The proposed simulation platform in this study can be of various analysis processes in future research.