• 제목/요약/키워드: Mesh based simulation

검색결과 370건 처리시간 0.024초

실시간 3축 NC 밀링 시뮬레이션을 위한 메쉬 간략화 방법 (Mesh Decimation for Polygon Rendering Based Real-Time 3-Axis NC Milling Simulation)

  • 주성욱;이상헌;박기현
    • 한국CDE학회논문집
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    • 제5권4호
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    • pp.347-358
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    • 2000
  • The view dependency of typical spatial-partitioning based NC simulation methods is overcome by polygon rendering technique that generates polygons to represent the workpiece, thus enabling dynamic viewing transformations without reconstruction of the entire data structure. However, the polygon rendering technique still has difficulty in realizing real-time simulation due to unsatisfactory performance of current graphics devices. Therefore, it is necessary to develop a mesh decimation method that enables rapid rendering without loss of display quality. In this paper. we proposed a new mesh decimation algorithm thor a workpiece whose shape varies dynamically. In this algorithm, the 2-map data thor a given workpiece is divided into several regions, and a triangular mesh is constructed for each region first. Then, if any region it cut by the tool, its mesh is regenerated and decimated again. Since the range of mesh decimation is confined to a few regions, the reduced polygons for rendering can be obtained rapidly. Our method enables the polygon-rendering based NC simulation to be applied to the computers equipped with a wider range of graphics cards.

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동영상에서의 내용기반 메쉬를 이용한 모션 예측 (Content Based Mesh Motion Estimation in Moving Pictures)

  • 김형진;이동규;이두수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 하계종합학술대회 논문집(4)
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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삼차원 소성가공 공정 시뮬레이션을 위한 지능형 사면체 요소망 자동생성 (Automated Adaptive Tetrahedral Element Generation for Three-Dimensional Metal Forming Simulation)

  • 이민철;전만수
    • 소성∙가공
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    • 제15권3호
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    • pp.189-194
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    • 2006
  • In this paper, an automated adaptive mesh generation scheme, based on an advancing-front-Delaunay method, is presented fur finite element simulation of three dimensional bulk metal farming processes. Basic approach is introduced in detail, including a surface meshing and volume meshing technique and a mesh density control scheme. The presented approach is applied to automatic forging simulation in order to evaluate the effect of the developed schemes. Comparison shows a good agreement between required mesh density and generated mesh density, implying that the presented approach is appropriate for automatic mesh generation in metal forming simulation.

View-Dependent Adaptive Animation of Liquids

  • Kim, Jang-Hee;Ihm, In-Sung;Cha, Deuk-Hyun
    • ETRI Journal
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    • 제28권6호
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    • pp.697-708
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    • 2006
  • Various adaptive mesh refinement techniques are often employed in numerical simulations for increasing spatial and temporal resolution beyond the limits imposed by available CPU time and memory space. Recently, an octree-based adaptive mesh structure was successfully used in fluid animation to place more grid cells efficiently in visually interesting regions of fluids. In an attempt to optimize the use of computational resources further in fluid animation, this paper extends this adaptive technique by modifying the mesh refinement scheme so that the camera's viewing properties are dynamically exploited during the simulation. Based on a simple adaptive mesh structure, we show that the new meshing strategy can save a substantial amount of computation time and memory space by using a view-dependent adaptive approach. The experimental results reveal that the proposed technique provides a good compromise between the computational effort and the simulation's fidelity, and may be used quite effectively in 3D animation production.

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실시간 종이 구김 시뮬레이션을 위한 적응적 메쉬 구조 (Adaptive Mesh Structure for Realtime Paper Crumple Simulation)

  • 강영민
    • 한국게임학회 논문지
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    • 제9권4호
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    • pp.97-106
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    • 2009
  • 본 논문은 적응적 메쉬 구조를 이용하여 가상 종이 객체를 실시간에 시뮬레이션 하는 방법을 제안한다. 제안된 기법은 임의의 삼각 메쉬에 적용될 수 있으며, 안정적인 수치 적분과 변형 기반 메쉬 세분화를 이용하여 효율적으로 종이 표면의 주름과 구김을 생성한다. 종이 객체의 구겨짐을 사실적으로 표현하기 위하여 부러지는 스프링을 가진 적응적 메쉬 구조를 사용한다. 적응적 구조가 지속적으로 질점을 삽입 혹은 삭제하기 때문에, 질량과 운동량의 보존이 고려되어야만 사실적인 종이 시뮬레이션이 가능하다. 제안된 기법은 실시간 환경에서 종이와 같이 얇은 쉘 구조의 사실적인 애니메이션을 생성한다.

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폭발현상 해석을 위한 적응적 요소망 생성 (Adaptive Mesh Refinement for Dealing with Shock Wave Analysis)

  • 전용태;이민형
    • 한국CDE학회논문집
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    • 제18권6호
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    • pp.461-469
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    • 2013
  • Computer simulation with FEM is very useful to analyze hypervelocity impact phenomena that are tremendously expensive or otherwise too impractical to analyze experimentally. Shock physics can be efficiently handled by mesh adaptation which allows finite element mesh to be locally optimized to resolve moving shock wave in explosion. In this paper, an adaptive meshing technique based upon quadtree data structure was applied to resolve ballistic impact phenomena. The technique can adaptively refine a mesh in the neighborhood of a shock and coarsen the mesh for the smooth flow behind the shock according to a criterion. The criterion for refinement and coarsening is based upon the standard deviation of the gradient of shock pressure on the associated field. Shock simulation starts with the rough mesh of the pressure field and mesh density is increased locally under the criterion at each time step. The results show that the mesh adaptation enables to minimize the global computation error of FEM and to increase storage and computational saving compared to the fixed resolution of the conventional static mesh approach.

비정렬 혼합격자 기반 유동해석 기법 소개 (INTRODUCTION TO UNSTRUCTURED HYBRID MESH BASED FLOW SIMULATION TECHNIQUE)

  • 안형택
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2009년 춘계학술대회논문집
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    • pp.112-115
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    • 2009
  • In this paper, flow simulation algorithms for utilizing unstructured hybrid meshes are introduced. First, various types of meshes are introduced. Advantages and disadvantages of each type of meshes are discussed. Unstructured hybrid mesh approach, that is best suited for high speed viscous flow simulation, is presented. Lastly, various types of flow simulations using unstructured hybrid meshes are introduced.

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유한요소 역해석을 이용한 복잡한 자동차 판넬의 트리밍 라인 설계 (Trimming Line Design of Auto-body Panel with Complex Shape Using Finite Element Inverse Method)

  • 송윤준;한영호;박춘달;정완진
    • 소성∙가공
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    • 제15권6호
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    • pp.459-466
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    • 2006
  • Trimming line design plays an important role in obtaining accurate edge profile after flanging. Compared to the traditional section-based method, simulation-based method can produce more accurate trimming line by considering deformation mechanics. Recently, the use of a finite element inverse method is proposed to obtain optimal trimming line. By analyzing flanging inversely from the final mesh after flanging, trimming line can be obtained from initial mesh on the drawing die surface. Initial guess generation fer finite element inverse method is obtained by developing the final mesh onto drawing tool mesh. Incremental development method is adopted to handle irregular mesh with various size and undercut. In this study, improved incremental development algorithm to handle complex shape is suggested. When developing the final mesh layer by layer, the algorithm which can define the development sequence and the position of developing nodes is thoroughly described. Flanging of front fender is analyzed to demonstrate the effectiveness of the present method. By using section-based trimming line and simulation-based trimming line, incremental finite element simulations are carried out. In comparison with experiment, it is clearly shown that the present method yields more accurate edge profile than section-based method.

Mesh Stability Study for the Performance Assessment of a Deep Geological Repository Using APro

  • Hyun Ho Cho;Hong Jang;Dong Hyuk Lee;Jung-Woo Kim
    • 방사성폐기물학회지
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    • 제21권2호
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    • pp.283-294
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    • 2023
  • APro, developed in KAERI for the process-based total system performance assessment (TSPA) of deep geological disposal systems, performs finite element method (FEM)-based multiphysics analysis. In the FEM-based analysis, the mesh element quality influences the numerical solution accuracy, memory requirement, and computation time. Therefore, an appropriate mesh structure should be constructed before the mesh stability analysis to achieve an accurate and efficient process-based TSPA. A generic reference case of DECOVALEX-2023 Task F, which has been proposed for simulating stationary groundwater flow and time-dependent conservative transport of two tracers, was used in this study for mesh stability analysis. The relative differences in tracer concentration varying mesh structures were determined by comparing with the results for the finest mesh structure. For calculation efficiency, the memory requirements and computation time were compared. Based on the mesh stability analysis, an approach based on adaptive mesh refinement was developed to resolve the error in the early stage of the simulation time-period. It was observed that the relative difference in the tracer concentration significantly decreased with high calculation efficiency.

A tensile criterion to minimize FE mesh-dependency in concrete beams under blast loading

  • Gang, HanGul;Kwak, Hyo-Gyoung
    • Computers and Concrete
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    • 제20권1호
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    • pp.1-10
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    • 2017
  • This paper focuses on the mesh-size dependency in numerical simulations of reinforced concrete (RC) structures subjected to blast loading. A tensile failure criterion that can minimize the mesh-dependency of simulation results is introduced based on the fracture energy theory. In addition, conventional plasticity based damage models for concrete such as the CSC model and the HJC model, which are widely used for blast analyses of concrete structures, are compared with the orthotropic model that adopts the introduced tensile failure criterion in blast tests to verify the proposed criterion. The numerical predictions of the time-displacement relations at the mid-span of RC beams subjected to blast loading are compared with experimental results. The analytical results show that the numerical error according to the change in the finite element mesh size is substantially reduced and the accuracy of the numerical results is improved by applying a unique failure strain value determined by the proposed criterion.