• Title/Summary/Keyword: Mesh based simulation

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Mesh Decimation for Polygon Rendering Based Real-Time 3-Axis NC Milling Simulation (실시간 3축 NC 밀링 시뮬레이션을 위한 메쉬 간략화 방법)

  • Joo, S.W.;Lee, S.H.;Park, K.H.
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.4
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    • pp.347-358
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    • 2000
  • The view dependency of typical spatial-partitioning based NC simulation methods is overcome by polygon rendering technique that generates polygons to represent the workpiece, thus enabling dynamic viewing transformations without reconstruction of the entire data structure. However, the polygon rendering technique still has difficulty in realizing real-time simulation due to unsatisfactory performance of current graphics devices. Therefore, it is necessary to develop a mesh decimation method that enables rapid rendering without loss of display quality. In this paper. we proposed a new mesh decimation algorithm thor a workpiece whose shape varies dynamically. In this algorithm, the 2-map data thor a given workpiece is divided into several regions, and a triangular mesh is constructed for each region first. Then, if any region it cut by the tool, its mesh is regenerated and decimated again. Since the range of mesh decimation is confined to a few regions, the reduced polygons for rendering can be obtained rapidly. Our method enables the polygon-rendering based NC simulation to be applied to the computers equipped with a wider range of graphics cards.

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Content Based Mesh Motion Estimation in Moving Pictures (동영상에서의 내용기반 메쉬를 이용한 모션 예측)

  • 김형진;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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Automated Adaptive Tetrahedral Element Generation for Three-Dimensional Metal Forming Simulation (삼차원 소성가공 공정 시뮬레이션을 위한 지능형 사면체 요소망 자동생성)

  • Lee M.C.;Joun M.S.
    • Transactions of Materials Processing
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    • v.15 no.3 s.84
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    • pp.189-194
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    • 2006
  • In this paper, an automated adaptive mesh generation scheme, based on an advancing-front-Delaunay method, is presented fur finite element simulation of three dimensional bulk metal farming processes. Basic approach is introduced in detail, including a surface meshing and volume meshing technique and a mesh density control scheme. The presented approach is applied to automatic forging simulation in order to evaluate the effect of the developed schemes. Comparison shows a good agreement between required mesh density and generated mesh density, implying that the presented approach is appropriate for automatic mesh generation in metal forming simulation.

View-Dependent Adaptive Animation of Liquids

  • Kim, Jang-Hee;Ihm, In-Sung;Cha, Deuk-Hyun
    • ETRI Journal
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    • v.28 no.6
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    • pp.697-708
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    • 2006
  • Various adaptive mesh refinement techniques are often employed in numerical simulations for increasing spatial and temporal resolution beyond the limits imposed by available CPU time and memory space. Recently, an octree-based adaptive mesh structure was successfully used in fluid animation to place more grid cells efficiently in visually interesting regions of fluids. In an attempt to optimize the use of computational resources further in fluid animation, this paper extends this adaptive technique by modifying the mesh refinement scheme so that the camera's viewing properties are dynamically exploited during the simulation. Based on a simple adaptive mesh structure, we show that the new meshing strategy can save a substantial amount of computation time and memory space by using a view-dependent adaptive approach. The experimental results reveal that the proposed technique provides a good compromise between the computational effort and the simulation's fidelity, and may be used quite effectively in 3D animation production.

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Adaptive Mesh Structure for Realtime Paper Crumple Simulation (실시간 종이 구김 시뮬레이션을 위한 적응적 메쉬 구조)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.97-106
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    • 2009
  • In this paper, a realtime approach to the simulation of virtual paper with an adaptive mesh structure is proposed. The proposed method can be applied to arbitrary triangular mesh structures and efficiently produces wrinkles and creases on the paper surface with stable numerical integration and deformation-based mesh refinement. In order to plausibly represent the crumples on the paper object, we employed an adaptive mesh structure with breakable springs. Because the adaptive structure continuously inserts or removes vertices and edges to or from the mesh structure, the conservation of the mass and the momentum should be carefully taken into account for the plausible simulation of the virtual paper. The proposed method produced plausible animation of paper-like thin shell in realtime environments.

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Adaptive Mesh Refinement for Dealing with Shock Wave Analysis (폭발현상 해석을 위한 적응적 요소망 생성)

  • Jun, Yongtae;Lee, Minhyung
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.6
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    • pp.461-469
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    • 2013
  • Computer simulation with FEM is very useful to analyze hypervelocity impact phenomena that are tremendously expensive or otherwise too impractical to analyze experimentally. Shock physics can be efficiently handled by mesh adaptation which allows finite element mesh to be locally optimized to resolve moving shock wave in explosion. In this paper, an adaptive meshing technique based upon quadtree data structure was applied to resolve ballistic impact phenomena. The technique can adaptively refine a mesh in the neighborhood of a shock and coarsen the mesh for the smooth flow behind the shock according to a criterion. The criterion for refinement and coarsening is based upon the standard deviation of the gradient of shock pressure on the associated field. Shock simulation starts with the rough mesh of the pressure field and mesh density is increased locally under the criterion at each time step. The results show that the mesh adaptation enables to minimize the global computation error of FEM and to increase storage and computational saving compared to the fixed resolution of the conventional static mesh approach.

INTRODUCTION TO UNSTRUCTURED HYBRID MESH BASED FLOW SIMULATION TECHNIQUE (비정렬 혼합격자 기반 유동해석 기법 소개)

  • Ahn, H.T.
    • 한국전산유체공학회:학술대회논문집
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    • 2009.04a
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    • pp.112-115
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    • 2009
  • In this paper, flow simulation algorithms for utilizing unstructured hybrid meshes are introduced. First, various types of meshes are introduced. Advantages and disadvantages of each type of meshes are discussed. Unstructured hybrid mesh approach, that is best suited for high speed viscous flow simulation, is presented. Lastly, various types of flow simulations using unstructured hybrid meshes are introduced.

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Trimming Line Design of Auto-body Panel with Complex Shape Using Finite Element Inverse Method (유한요소 역해석을 이용한 복잡한 자동차 판넬의 트리밍 라인 설계)

  • Song, Y.J.;Hahn, Y.H.;Park, C.D.;Chung, W.J.
    • Transactions of Materials Processing
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    • v.15 no.6 s.87
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    • pp.459-466
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    • 2006
  • Trimming line design plays an important role in obtaining accurate edge profile after flanging. Compared to the traditional section-based method, simulation-based method can produce more accurate trimming line by considering deformation mechanics. Recently, the use of a finite element inverse method is proposed to obtain optimal trimming line. By analyzing flanging inversely from the final mesh after flanging, trimming line can be obtained from initial mesh on the drawing die surface. Initial guess generation fer finite element inverse method is obtained by developing the final mesh onto drawing tool mesh. Incremental development method is adopted to handle irregular mesh with various size and undercut. In this study, improved incremental development algorithm to handle complex shape is suggested. When developing the final mesh layer by layer, the algorithm which can define the development sequence and the position of developing nodes is thoroughly described. Flanging of front fender is analyzed to demonstrate the effectiveness of the present method. By using section-based trimming line and simulation-based trimming line, incremental finite element simulations are carried out. In comparison with experiment, it is clearly shown that the present method yields more accurate edge profile than section-based method.

Mesh Stability Study for the Performance Assessment of a Deep Geological Repository Using APro

  • Hyun Ho Cho;Hong Jang;Dong Hyuk Lee;Jung-Woo Kim
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.21 no.2
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    • pp.283-294
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    • 2023
  • APro, developed in KAERI for the process-based total system performance assessment (TSPA) of deep geological disposal systems, performs finite element method (FEM)-based multiphysics analysis. In the FEM-based analysis, the mesh element quality influences the numerical solution accuracy, memory requirement, and computation time. Therefore, an appropriate mesh structure should be constructed before the mesh stability analysis to achieve an accurate and efficient process-based TSPA. A generic reference case of DECOVALEX-2023 Task F, which has been proposed for simulating stationary groundwater flow and time-dependent conservative transport of two tracers, was used in this study for mesh stability analysis. The relative differences in tracer concentration varying mesh structures were determined by comparing with the results for the finest mesh structure. For calculation efficiency, the memory requirements and computation time were compared. Based on the mesh stability analysis, an approach based on adaptive mesh refinement was developed to resolve the error in the early stage of the simulation time-period. It was observed that the relative difference in the tracer concentration significantly decreased with high calculation efficiency.

A tensile criterion to minimize FE mesh-dependency in concrete beams under blast loading

  • Gang, HanGul;Kwak, Hyo-Gyoung
    • Computers and Concrete
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    • v.20 no.1
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    • pp.1-10
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    • 2017
  • This paper focuses on the mesh-size dependency in numerical simulations of reinforced concrete (RC) structures subjected to blast loading. A tensile failure criterion that can minimize the mesh-dependency of simulation results is introduced based on the fracture energy theory. In addition, conventional plasticity based damage models for concrete such as the CSC model and the HJC model, which are widely used for blast analyses of concrete structures, are compared with the orthotropic model that adopts the introduced tensile failure criterion in blast tests to verify the proposed criterion. The numerical predictions of the time-displacement relations at the mid-span of RC beams subjected to blast loading are compared with experimental results. The analytical results show that the numerical error according to the change in the finite element mesh size is substantially reduced and the accuracy of the numerical results is improved by applying a unique failure strain value determined by the proposed criterion.