• Title/Summary/Keyword: Mesh Transformation Method

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A Numerical Analysis on Flows Around a Moving Body Using a Mesh Transformation Method (격자변환기법을 이용한 이동물체 주위의 유동해석)

  • Kim, Tae-Gyun;Heo, Nam-Geon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.25 no.4
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    • pp.593-599
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    • 2001
  • A flow analysis is performed in the present study for the moving body problem by proposing a mesh transformation method for the movement of the body in the fluid medium. Unlike other moving mesh techniques, a mesh itself is not moving but changes its property as time marches in a mesh transformation method. The flow field results are compared with those by other moving mesh technique, and showed good agreements. The movement of a floatable body in the flow field caused by the moving body is also studied in the present study by using a mesh transformation technique and a fluid/structure interaction method.

Convergence studies on static and dynamic analysis of beams by using the U-transformation method and finite difference method

  • Yang, Y.;Cai, M.;Liu, J.K.
    • Structural Engineering and Mechanics
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    • v.31 no.4
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    • pp.383-392
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    • 2009
  • The static and dynamic analyses of simply supported beams are studied by using the U-transformation method and the finite difference method. When the beam is divided into the mesh of equal elements, the mesh may be treated as a periodic structure. After an equivalent cyclic periodic system is established, the difference governing equation for such an equivalent system can be uncoupled by applying the U-transformation. Therefore, a set of single-degree-of-freedom equations is formed. These equations can be used to obtain exact analytical solutions of the deflections, bending moments, buckling loads, natural frequencies and dynamic responses of the beam subjected to particular loads or excitations. When the number of elements approaches to infinity, the exact error expression and the exact convergence rates of the difference solutions are obtained. These exact results cannot be easily derived if other methods are used instead.

A Study on the World Geodetic System Transformation Using Triangle Mesh Warping (삼각형 와핑에 의한 세계측지계 좌표변환 방법 연구)

  • Jee, Gye Hwan;Lee, Hyun Jik;Kwon, Jay Hyoun;Sim, Gyoo Seong
    • Spatial Information Research
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    • v.22 no.1
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    • pp.35-43
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    • 2014
  • The Triangle Mesh Warping method is suggested and applied in coordinate transformation to world geodetic system in this study. The common points of Uiwang city are used to compare the transformation accuracy of the suggested methods with existing national coordinate transformation methods. As a result, the Triangle Mesh Warping method was satisfied with accuracy criteria for positioning on a map larger than scale 1/1,000 with smaller number of common points and without distortion modeling. Additionally, in case of Guri and Pyeongtaek city that established the World Geodetic System, the suggested method generates the result of transformation accuracy better than 5cm. Based on the test, it was found that the suggested method improves the problem of securing many common points and reduces the problem of mis-match between the transformed data of adjacent areas. Accordingly, for transformation of large-scale topographic map, cadastral map, GIS DB and serial cadastral map to the World Geodetic System, it is judged that the Triangle Mesh Warping would be a good method for economical efficiency and accuracy using by minimum common point.

Transfer Learning based Parameterized 3D Mesh Deformation with 2D Stylized Cartoon Character

  • Sanghyun Byun;Bumsoo Kim;Wonseop Shin;Yonghoon Jung;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.11
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    • pp.3121-3144
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    • 2023
  • As interest in the metaverse has grown, there has been a demand for avatars that can represent individual users. Consequently, research has been conducted to reduce the time and cost required for the current 3D human modeling process. However, the recent automatic generation of 3D humans has been focused on creating avatars with a realistic human form. Furthermore, the existing methods have limitations in generating avatars with imbalanced or unrealistic body shapes, and their utilization is limited due to the absence of datasets. Therefore, this paper proposes a new framework for automatically transforming and creating stylized 3D avatars. Our research presents a definitional approach and methodology for creating non-realistic character avatars, in contrast to previous studies that focused on creating realistic humans. We define a new shape representation parameter and use a deep learning-based method to extract character body information and perform automatic template mesh transformation, thereby obtaining non-realistic or unbalanced human meshes. We present the resulting outputs visually, conducting user evaluations to demonstrate the effectiveness of our proposed method. Our approach provides an automatic mesh transformation method tailored to the growing demand for avatars of various body types and extends the existing method to the 3D cartoon stylized avatar domain.

Video Segmentation and Key frame Extraction using Multi-resolution Analysis and Statistical Characteristic

  • Cho, Wan-Hyun;Park, Soon-Young;Park, Jong-Hyun
    • Communications for Statistical Applications and Methods
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    • v.10 no.2
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    • pp.457-469
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    • 2003
  • In this paper, we have proposed the efficient algorithm that can segment the video scene change using a various statistical characteristics obtained from by applying the wavelet transformation for each frames. Our method firstly extracts the histogram features from low frequency subband of wavelet-transformed image and then uses these features to detect the abrupt scene change. Second, it extracts the edge information from applying the mesh method to the high frequency subband of transformed image. We quantify the extracted edge information as the values of variance characteristic of each pixel and use these values to detect the gradual scene change. And we have also proposed an algorithm how extract the proper key frame from segmented video scene. Experiment results show that the proposed method is both very efficient algorithm in segmenting video frames and also is to become the appropriate key frame extraction method.

3D Mesh Reconstruction Technique from Single Image using Deep Learning and Sphere Shape Transformation Method (딥러닝과 구체의 형태 변형 방법을 이용한 단일 이미지에서의 3D Mesh 재구축 기법)

  • Kim, Jeong-Yoon;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.26 no.2
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    • pp.160-168
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    • 2022
  • In this paper, we propose a 3D mesh reconstruction method from a single image using deep learning and a sphere shape transformation method. The proposed method has the following originality that is different from the existing method. First, the position of the vertex of the sphere is modified to be very similar to the 3D point cloud of an object through a deep learning network, unlike the existing method of building edges or faces by connecting nearby points. Because 3D point cloud is used, less memory is required and faster operation is possible because only addition operation is performed between offset value at the vertices of the sphere. Second, the 3D mesh is reconstructed by covering the surface information of the sphere on the modified vertices. Even when the distance between the points of the 3D point cloud created by correcting the position of the vertices of the sphere is not constant, it already has the face information of the sphere called face information of the sphere, which indicates whether the points are connected or not, thereby preventing simplification or loss of expression. can do. In order to evaluate the objective reliability of the proposed method, the experiment was conducted in the same way as in the comparative papers using the ShapeNet dataset, which is an open standard dataset. As a result, the IoU value of the method proposed in this paper was 0.581, and the chamfer distance value was It was calculated as 0.212. The higher the IoU value and the lower the chamfer distance value, the better the results. Therefore, the efficiency of the 3D mesh reconstruction was demonstrated compared to the methods published in other papers.

Static analysis of FGM cylinders by a mesh-free method

  • Foroutan, M.;Moradi-Dastjerdi, R.;Sotoodeh-Bahreini, R.
    • Steel and Composite Structures
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    • v.12 no.1
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    • pp.1-11
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    • 2012
  • In this paper static analysis of FGM cylinders subjected to internal and external pressure was carried out by a mesh-free method. In this analysis MLS shape functions are used for approximation of displacement field in the weak form of equilibrium equation and essential boundary conditions are imposed by transformation method. Mechanical properties of cylinders were assumed to be variable in the radial direction. Two types of cylinders were analyzed in this work. At first cylinders with infinite length were considered and results obtained for these cylinders were compared with analytical solutions and a very good agreement was seen between them. Then the proposed mesh-free method was used for analysis of cylinders with finite length and two different types of boundary conditions. Results obtained from these analyses were compared with results of finite element analyses and a very good agreement was seen between them.

Animated Mesh Compression with Semi-regular Remeshing (준균일 메쉬 재구성를 이용한 메쉬 시퀀스 압축 기법)

  • Ahn, Min-Su
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.76-83
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    • 2009
  • This paper presents a compression method for animated meshes or mesh sequences which have a shared connectivity and geometry streams. Our approach is based on static semi-regular mesh compression algorithm introduced by Khodakovky et al. Our encoding algorithm consists of two stages. First, the proposed technique creates a semi-regular mesh sequence from an input irregular mesh sequence. For semi-regular remeshing of irregular mesh sequences, this paper adapts the MAPS algorithm. However, MAPS cannot directly be performed to the input irregular mesh sequence. Thus, the proposed remesh algorithm revises the MAPS remesher using the clustering information, which classify coherent parts during the animation. The second stage uses wavelet transformation and clustering information to compress geometries of mesh sequences efficiently. The proposed compression algorithm predicts the vertex trajectories using the clustering information and the cluster transformation during the animation and compress the difference other frames from the reference frame in order to reduce the range of 3D position values.

Wavelet-Based Level-of-Detail Representation of 3D Objects (웨이브릿 기반의 3차원 물체 LOD 표현)

  • Lee, Ha-Sup;Yang, Hyun-Seung
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.4
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    • pp.185-191
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    • 2002
  • In this paper, we propose a 3D object LOD(Level of Detail) modeling system that constructs a mesh from range images and generates the mesh of various LOD using the wavelet transform. In the initial mesh generation, we use the marching cube algorithm. We modify the original algorithm to apply it to construct the mesh from multiple range images efficiently. To get the base mesh we use the decimation algorithm which simplifies a mesh with preserving the topology Finally, when reconstructing new mesh which is similar to initial mesh we calculate the wavelet coefficients by using the wavelet transform. We solve the critical problem of wavelet-based methods - the surface crease problem (1) - by using the mesh simplification as the base mesh generation method.

Transient heat transfer analysis of functionally graded CNT reinforced cylinders with various boundary conditions

  • Moradi-Dastjerdi, Rasool;Payganeh, Gholamhassan
    • Steel and Composite Structures
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    • v.24 no.3
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    • pp.359-367
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    • 2017
  • In this work, transient heat transfer analysis of functionally graded (FG) carbon nanotube reinforced nanocomposite (CNTRC) cylinders with various essential and natural boundary conditions is investigated by a mesh-free method. The cylinders are subjected to thermal flux, convection environments and constant temperature faces. The material properties of the nanocomposite are estimated by an extended micro mechanical model in volume fraction form. The distribution of carbon nanotube (CNT) has a linear variation along the radial direction of axisymmetric cylinder. In the mesh-free analysis, moving least squares shape functions are used for approximation of temperature field in the weak form of heat transform equation and the transformation method is used for the imposition of essential boundary conditions. Newmark method is applied for solution time depended problem. The effects of CNT distribution pattern and volume fraction, cylinder thickness and boundary conditions are investigated on the transient temperature field of the nanocomposite cylinders.