• Title/Summary/Keyword: Menu Design

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Mobile Phone Menu Design Based on Impression Engineering (인상공학에 의한 이동통신기기의 메뉴설계)

  • 김성택;손소영
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.04a
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    • pp.417-420
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    • 2000
  • The purpose of this paper is to design the menu of mobile phone based on the impression engineering. Free response survey analysis was used to collect impression data on mobile phone functions with time interval. Simultaneity analysis was applied to finding the relationship among selected impression. We cluster the related impression so as to design the menu of a mobile phone accordingly. This research is expected to contribute to the improvement of customer satisfaction by reflecting customer's impression in the process of product design.

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Mobile Phone Menu Design Based on Impression Engineering (인상공학에 의한 이동통신기기의 메뉴설계)

  • Kim, Sung-Taek;Sohn, So-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.26 no.4
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    • pp.431-438
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    • 2000
  • The purpose of this paper is to design the menu of mobile phone based on the impression engineering. Free response survey analysis was used to collect impression data on mobile phone functions with time interval. Simultaneity analysis was applied to finding the relationship among selected impression. We cluster a set of the related impression so as to design the menu of a mobile phone accordingly. This research is expected to contribute to the improvement of customer satisfaction by reflecting customer's impression in the process of product design.

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A Study on the User Needs of the Menu-option Methods in Apartment Housing - Case Study of N, S Apartment in Daegu - (사용자 참여형 공동주택 공급에 대한 기초 연구 - 대구시 N, S아파트의 메뉴옵션 방법을 중심으로 -)

  • 박선경;김주현;정경진;하재명
    • Journal of the Korean housing association
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    • v.14 no.4
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    • pp.21-29
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    • 2003
  • The purpose of this study is to investigate alteration situation and user demand through the case study, to analyze the problems of the user participatory design, and to propose the improvement direction of user participation in the apartment housing. The results of this study are as follows: 1) The method of participatory design using a questionary must be improved with other communication methods between suppliers and users to adapt to the demands of users. 2) The range of menu and the time of participation must be varied to select various materials, colors, types of the interior finish and floor plan freely according to users. 3) Users have the positive attitude about the menu-option method and want to other methods of participatory design like the flexible housing method.

A New Design Method for Multi-functional Pull-down menu based on Stacking Rules (쌓임 규칙에 기반한 복합기능을 가진 풀다운메뉴 설계 방법)

  • Cho, Han Soo
    • Smart Media Journal
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    • v.5 no.1
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    • pp.104-113
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    • 2016
  • A new design method for multi-functional pull-down menu based on stacking rules is proposed. The importance of a design point of view has been emphasized in many previous studies on web navigation. Taking technical aspects with an emphasis on programming techniques into consideration in this paper, multiple elements, which are used for constructing main menu of the pull-down menu, are capable of performing their unique functions independently in addition to basic classification function by disposing them to separated layers using stacking rules. Furthermore, the improvement of visual effects and efficiency for information navigation can be expected by implementing submenu selection-bar using animation techniques and function to automatically search submenu item. Finally, the effectiveness of the proposed method is identified by implementing multi-functional pull-down menu using CSS and jQuery.

Design of the menu on a multi-line display (Multi-line Display를 이용하는 제품의 메뉴 설계방안)

  • 유승무;한성호;곽지영
    • Journal of the Ergonomics Society of Korea
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    • v.15 no.1
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    • pp.1-14
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    • 1996
  • Menu-driven interfaces are frequently employed for user interfaces on many electronic products. Due to space constraint, a single or multi-line display is popularly used to show menu items unlike the software interfaces. Single or multi-line display present 8 .approx. 21. characters on an LCD screen and the user selects items using a series of button pushes. Multi-line displays are different from the single-line ones in the following aspects. First, they can present multiple line of information at the same time. Second, they can present menu items in a various way compared to single-line ones. However, due to their space constraint multi-line displays have many limitations compared to ordinary displays which usually use 14" screens. Therefore, guidelines are necessary for designing efficent multi-line display menus interfaces. In this study, a human factors experiment was conducted to examine the effects of three design variables which might affect the usability of a multi-line display menus. Factors investigated include menu structure, number of lines on the display, and item presentation method. Usability of the multi-line display menus was measured quantitatively in terms of four different aspects: speed, accuracy, inefficiency and preference. The analysis of variance was used not only to analyze the main effects of the factors and their interactions but also to see the differences between the single-line display menus and multi-line display ones. A set of design guidelines drawn from this study can be applied to the design of the user interfaces of a various types of electronic consumer products.

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A Study on the Menu Structure and Term of Academic Library Web Site (국내 대학도서관 웹사이트 메뉴구조와 용어 분석)

  • 최흥식
    • Journal of the Korean Society for information Management
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    • v.19 no.4
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    • pp.137-161
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    • 2002
  • The purpose of this study is to propose new menu structure and terms to be used by Website design for utilization of academic library Website. The menu structure was analyzed, based on seven menu patterns of Website which is widely used, and terms were analyzed by the frequency appearing at the Website. According to the analyzed result, the menu structure used to more than two menu patterns and the terms appear variety. The profitable menu pattern appears 〈table〉 and 〈frame + table〉 menu structures and the terms needs to systematic re-classification and controlled presentation. It is expected that this study can help a designer to the development and implementation of efficient Website. It helps not only to solve the problem of menu structure and term selection for librarian, but get rid of confusion of library services for users.

Human performance models using neural network

  • Kwahk, Ji-Young;Han, Sung-H.
    • Journal of the Ergonomics Society of Korea
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    • v.15 no.2
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    • pp.157-163
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    • 1996
  • A single line display menu (SDM) is widely used for the user interface of many electronic consumer products, and the designers need useful guidelines applicable to the SDM. In many studies on menus, major focus has been placed on the optimal menu structure, but only a few standard menu structures, such as $64^{1},8^{2},4^{3}$,and $2^{6}$ are usually tested for optimality. In many cases, however, ill defined or asymmetric structures are suggested as design alternatives. To determine the optimal menu structure, user performance should be obtained in terms of quantitative measures. Hence, a model is needed to provide a predicted value of user performance for a given menu structure. Altough several models have been proposed for ordinary menus, none is available for the SDM yet. To solve this problem a performance model was developed in this study using the neural network approach. This model is capable of providing quantitative measures of human performance for any menu structures without conducting additional experiments, which will save much time and reduce the design cost.

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Multi-line display 제품의 메뉴 설계 방안

  • 유승무;한성호;곽지영
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.41-45
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    • 1995
  • Menu-driven interfaces are frequently employed for user -system interfaces on many electronic products. Due to the space and budget constraint, a single or multi-line display is used to show menu items. Single or Multi-line display present 8 .approx. 21 characters on an LCD screen and users select items using a series of button pushes. Multi-line displays are different from the single-line ones in the following aspects. First, they can present multiple menu items at the same time. Second, they can present menu items in a various way, for example, same-depth presentation, sub-depth presentation, previous selection, etc. In this study, a human factors experiment is being conducted to examine the effects of three independent variables on the design of a multi-line display. Factors investigated include menu structure, number of lines on the display, item presentation methodl. Usability of the multi-line display is being measured quantitatively in terms of four different aspects: task completion time, accuracy, inefficiency, user preference. A set of design guidelines will be drawn from this study which can be applied to usef-system interfaces of a various types of consumer products.

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Ergonomic Designs of Car Navigation for Elderly Users (고령자를 고려한 내비게이션의 인간공학적 설계에 관한 연구)

  • Kim, Chang-Kyoon;Choe, Jae-Ho;Im, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.5
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    • pp.771-782
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    • 2010
  • Today, the number of elderly drivers who use navigation is increasing with the growing number of elderly drivers. The purpose of this study is to provide guidelines on the interface of car navigation for elderly users. To extract significant factors which were distinguished between young and elderly users, both young and elderly users executed the driving test by installing two car navigation alternatives. The analysis was conducted through t-test. The results show that significantly different factors were the number and the meaning of the menu items in the initial screen, the location and the meaning of the menu icons in the map screen, the ease of search of the menu and the text size in the menu screen. Improvements for the factors of the initial screen and map screen were made with reference to ergonomic guidelines, and suggested through experiments comparing design alternatives for the menu screen. Design alternatives were made through a combination of investigative variables, and the analysis was conducted through ANOVA. The results show that Alternative 7 (the location of the tab was placed at the bottom, menu representation was done with the text font size of 18pt and the location of menu navigation icons was shown at the upper left) was preferred in terms of user's preference and the execution time. So if the suggested menu for elderly users are added to the existing design, both users will satisfy their desires. The guidelines suggested in this study will help the designer of car navigation take elderly users into consideration.

A Study of Digital Product Menu User Interface (디지털기기의 메뉴구성에 관한 사용자 인터페이스 연구 - 디지털카메라의 중심으로 -)

  • Jang Do Young;Byun Seong Nam
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.480-486
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    • 2003
  • Due to rapid computerization of many consumer electric products, user interface of digital products comes an important issue for the user satisfaction. Although Menu Driven Interface are frequently employed for user interfaces on many digital products, there still exists many problems. This study attempts to apply to usability guideline digital camera through the review. And the study also an alternative devises design for digital product menu interface. The general type design guidelines include menu depth/breadth, information architecture, categorize and consistency among design components.

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