• 제목/요약/키워드: Mental Simulation

검색결과 80건 처리시간 0.023초

고령자를 고려한 컬러테라피 기반 색채 배색 팔레트 (A Palette of Color Combination Based on Color Therapy for the Elderly)

  • 이은지;박성준
    • 한국주거학회논문집
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    • 제28권1호
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    • pp.55-62
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    • 2017
  • As fast-speed of aging in modern society has led to increased concern for aging and health improvement of senior citizens, desire about having healthy living-environment has also increased. Living space for senior citizens has to play role of healing for their body feature as well as decrease in mental and psychological function. Color, as important factor that supplements degenerated sense and coping ability caused by aging, it has been revealed through modern medical science that color is effective for making nervous or calming down when it is delivered to one's nerve through sight. The purpose of this study is to suggest basic resource for color arrangement palette of living space and application method by color therapy to improve seniors' mental health by considering psychological and physical features caused by aging. First, consider psychological and physical feature of seniors and color therapy effect through previous research. Second, extract RGB value after selecting color that is helpful for their mental health by using palette from 'Korea Agency for Technology and Standards'. Third, extract other 3 colors that are similar with extracted color from 'NCS 1950 Color System'. Fourth, deduct palette of 3 color arrangement by using 'NCS Navigator' program. Lastly, extract arrangement palette for them by considering difference in visual features, and then suggest arrangement application for each palette through Computer Simulation.

Dynamics in Carom and Three Cushion Billiards

  • Han Inhwan
    • Journal of Mechanical Science and Technology
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    • 제19권4호
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    • pp.976-984
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    • 2005
  • This paper presents the analysis results of dynamics in the billiards game within the frame­work of rigid-body mechanics and a numerical simulation program. The friction exists between the ball and the table bed as well as between the ball and the rail. There are three parts in the dynamic behavior of the ball on the table bed; motion of the ball on the table bed, collision between balls, and collision between the ball and the cushion. During the development of the simulation program, the dynamics problems such as rolling motion and three-dimensional frictional impact motion have been analyzed in detail. The theoretical issues are implemented into a viable graphic simulation program and its efficacy is demonstrated through the experi­mental validation of the billiards game. The resulting analysis results are verified quantitatively and qualitatively using high-speed video camera. Through the experimental tests, it was found that the physical parameters such as coefficients of restitution and friction vary according to the motion variables and corresponding empirical formulations were developed. The simulation and experimental results agree well.

A Study on Ecological Interface Design for Navy Ship's Radar Display

  • Park, Young-Hwan;Myung, Ro-Hae
    • 대한인간공학회지
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    • 제31권2호
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    • pp.353-362
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    • 2012
  • Objective: The aim of this study is developing the navigation radar display of navy ship with ecological interface design (EID) framework. Background: Navy ship radar operator must perform navigation support tasks by monitoring the complex and diverse information presented on the radar display. Current radar display is limited in effective navigation aid and response to an unusual state immediately. It is necessary to develop an effective radar display. Method: Ten navy radar operators performed a series of trials in a low-fidelity radar simulation in which they attempted to solve the problems of current navigation situation. Results: The result demonstrated that the ecological interface's performance was better than the existing radar display on performance time and subjective mental workload. Conclusion: This study expand EID study field to navy ship radar display and confirm ecological display is better than existing radar display in performance time, subjective mental work load. Application: The result of this study may help to improve navy ship navigation radar display currently in use.

갈등문제 해결을 위한 시스템다이내믹스와 제약이론 방법론의 상호 보완적 적용에 관한 연구 (A Study on Complementary Usage of System Dynamics and Theory of Constraints Approaches for Solving a Dilemma)

  • 이성룡
    • 한국시스템다이내믹스연구
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    • 제12권4호
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    • pp.63-92
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    • 2011
  • The purpose of this paper is to investigate a possibility of applying multimethodological approach for solving a dilemma. The motivation of this attempt is that the two different approaches, the system dynamics and the theory of constraints, resemble each other in having mental models for describing the target system and using graphic tools for representing those mental models. After a brief discussion on the comparison of the two approaches, a combined method applying to the problem of dilemma is suggested. For an experimental example, the proposed approach is applied to the sales and finance conflict on an inventory issue. The study shows that the suggested approach is able to complement each other's drawbacks. Especially constructing a stock-and-flow model and implementing a computer simulation would be very useful for quantifying the system's behavior which is hardly tracked down when applying the theory of constraints alone.

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전하이동을 시각화한 PhET 기반 수업을 통한 초등과학영재의 전류개념변화 (Conceptual Change via Instruction based on PhET Simulation Visualizing Flow of Electric Charge for Science Gifted Students in Elementary School)

  • 이지원;신은진;김중복
    • 한국초등과학교육학회지:초등과학교육
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    • 제34권4호
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    • pp.357-371
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    • 2015
  • Even after learning electric current, elementary school students have various non-scientific conceptions and difficulties. Because flow of charge is not visible. Also elementary school students do not learn theory but phenomena, so they cannot transfer theoretical perspective to new situation. In this research, we have designed instruction based on PhET simulation visualizing flow of electric charge and applied it to 37 science-gifted students in elementary school for measuring conceptual understanding. As a result, six out of the seven Hake gains of question set are high gain and just one is middle gain because the students have understood the flow pattern of the charge through circuit elements such as light bulbs, wire, as well as battery with PhET simulation and it gives a chance to create various questions spontaneously about electric current. Also they become able to do spontaneous mental simulation without PhET simulation about flow of charges. This research, suggest that developed materials using PhET simulation could be used as not only program for gifted students in elementary school, but also the electrical circuit section in an elementary science curriculum.

유통매장 내 쇼핑 동선 분석을 위한 에이전트 기반 시뮬레이터 개발 (Development of an Agent-based Simulator for Shopping Path Analysis in Retail Stores)

  • 김상희;메디 케사바즈;이용한
    • 한국전자거래학회지
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    • 제17권1호
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    • pp.91-110
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    • 2012
  • 최근 유통업체의 운영 효율화를 위한 IT 활용 노력이 증대되고 있다. 이 가운데 유통매장 내 고객 흐름에 대한 분석은, 매대 배치와 상품 그룹핑의 최적화 및 매대별, 지역고객 특성별 서비스 개발에 있어서 핵심적인 부분이다. 에이전트 기반 모델링 및 시뮬레이션(ABMS)은 유통매장 내 고객 흐름을 분석하는데 가장 유망한 방법 중 하나이다. 본 논문에서는 고객 흐름 분석 기반의 유통매장운영 최적화를 위한 ABMS의 기초 연구로서 고객들의 행동을 분석하여 모델링하고 시뮬레이션 하였다. 고객 행동 모델링을 위하여 구매 물품 리스트에 따른 실제 고객의 행동 특성을 조사하였고, 이를 바탕으로 BDI 기반의 고객 에이전트 모델을 제시하였다. 고객 모델은 BDI 이론의 구성요소인 믿음(Beliefs), 소망(Desires), 그리고 의도(Intentions)와 고객의 특성(Characteristics)을 포함하고 있다. 본 연구 결과는, 향후 매장 내 혼잡도 분석을 위한 모델링 및 시뮬레이션, 그리고 이를 바탕으로 한 상품 그룹핑 및 매대 배치 최적화에 활용될 수 있을 것이다.

관광스토리텔링 광고효과에 관한 컨텐츠전략적 접근 (Contents Strategic Approach to Tourism Destination Storytelling Ads)

  • 이은미;주려원;윤성준
    • 문화기술의 융합
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    • 제6권4호
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    • pp.245-252
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    • 2020
  • 최근 소비자들의 소득수준이 높아지고 여가시간이 많아지면서 관광 상품에 대한 관심이 많아지고 있으며, 관광산업의 규모가 점차 증가하면서 관광지 및 지역 간 경쟁이 치열해지고 있다. 관광 상품에 대한 차별적 포지셔닝 구축을 위해 스토리텔링 광고가 주목을 받는 현 시점에서 본 연구는 관광지 스토리텔링 광고에 있어 관광활동의 관여도의 역할을 알아보고, 스토리텔링 광고에 대한 태도가 관광지 몰입, 방문의도 및 SNS 구전의도에 어떠한 영향을 미치는지에 대해 살펴보았다. 또한 스토리텔링 광고유형별 광고태도와 관광지 방문의도 간의 관계에 있어서 심적 시뮬레이션의 조절적 역할을 실증적으로 검증해보았다. 본 연구에서는 총 255부의 설문응답이 분석에 활용되었으며, 연구의 모델 타당성 및 가설 검증을 위해 이단계 접근법을 사용하였다. 연구 결과 타당성과 신뢰성을 확보한 것으로 나타났다. 가설 검증 결과 스토리텔링 광고태도가 관광지 방문의도에 미치는 영향을 제외한 모든 가설이 지지되었으며, 특히 스토리텔링 이성광고유형의 경우 광고태도와 방문의도 간의 관계에서 심적 시뮬레이션이 조절적 역할을 하는 것으로 나타났다. 본 연구는 관광지의 스토리텔링 광고 제작이 지역경쟁력을 높이고 방문 및 구전의도를 증대시킬 수 있는 효과적인 전략이 될 수 있음을 제시하였다.

규범적 학습요인의 탐색 (Exploring the Normative Factors in Organizational Learning)

  • 홍민기
    • 한국시스템다이내믹스연구
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    • 제15권4호
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    • pp.129-159
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    • 2014
  • This Study discuss exploring normative-prescriptive factors after the themes on Organizational learning categorize two descriptive/explanatory-perspectives, prescriptive/normative dimension. The former would contain information processing model, theory of action, organizing in organization, while Senge's suggestion on Learning Organization may compose the latter. Each perspective is reconstructed and reinterpreted into the causal mapping relationship founded on system thinking and SD. Underlying on the former try to discovery validities of the latter. But this study only put forward the integral-dynamic model of organizational learning without empirical simulation.

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시뮬레이션기반 임상추론 실습교육 프로그램이 간호학생의 간호역량에 미치는 효과 (Effects of a Simulation based Clinical Reasoning Practice Program on Clinical Competence in Nursing Students)

  • 허혜경;노영숙
    • 성인간호학회지
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    • 제25권5호
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    • pp.574-584
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    • 2013
  • Purpose: The purpose of this study was to evaluate the effects of a simulation based clinical reasoning practice program on clinical competence in nursing students. The program was based on the theoretical frameworks of simulation models and experiential learning theory. Methods: The program consisted of eight scenarios which includes three main symptoms (abdominal pain, changes in mental status, dyspnea), for improvement of clinical competencies in nursing students. A nonequivalent control group pretest-posttest design was used for evaluation of the effects of the program. Fifty-two junior nursing students in Y University participated in the experimental group (n=25) or control group (n=27). Critical thinking was measured using a self-administered questionnaire. Clinical judgment and clinical performance were measured by a rater using the Rubric. Descriptive analysis, t-test, Mann-Whitney U, Wilcoxon signed rank test was used for data analyses. Results: Clinical judgment and clinical performance increased in the experimental group, but there were no significant differences in critical thinking. Conclusion: Results indicate that the program developed in this study is a useful strategy to enhance clinical judgment and clinical performance in nursing students. However, the program did not significantly enhance critical thinking disposition, and further study is needed to measure integrated clinical competence including critical thinking skills.

선박조종시뮬레이터를 이용한 평택항 통항 안전성 평가 (A Study on Traffic Safety Assessment at Pyeongtack Port by Ship handling Simulator)

  • 김세원;국승기;김원욱;박영수;조경민
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2005년도 춘계학술대회 논문집
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    • pp.85-93
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    • 2005
  • 평택항은 2001년 ‘평택항 종합개발 기간계획 정비용역’ 에서 선박의 내항 이용 방법이 갑문식에서 감조식으로 변경됨에 따라 기 건설된 서해대교 입구의 남측호안을 철거하여 선박이 상시 내항을 이용할 수 있도록 계획중이다. 이에 이 연구에서는 남측호안이 철거된 후 평택항을 고려하여 서해대교 하부를 통항하여 내항에 안전하게 입출항이 가능한지를 이론적 고찰 및 풀미션시뮬레이터를 이용하여 평가하고 문제점 발생시 대안을 제시한다.

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