• Title/Summary/Keyword: MediaServer

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A Handover Procedure for Seamless Service Support between Wired and Wireless Networks (유선망과 무선망간의 끊김없는 서비스를 지원하기 위한 핸드오버 절차)

  • Yang, Ok-Sik;Choi, Seong-Gon;Choi, Jun-Kyun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.12
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    • pp.45-52
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    • 2005
  • This paper proposes low latency handover procedure for seamless connectivity and QoS support between wired (e.g. Ethernet) and wireless (e.g. WLAN, WiBro(802.16-compatible), CDMA) networks by the mobile-assisted and server-initiated handover strategy. It is assumed that the server decides the best target network considering network status and user preferences. In this procedure, a mobile terminal associates with the wireless link decided at the server in advance and receives CoA as well. When handover occurs without the prediction in wired networks, the server performs fast binding update using physical handover trigger through the MIH (media independent handover) function. As a result, a mobile terminal does not need to perform L2 and L3 handover during handover so that this procedure decreases handover latency and loss.

Migration Agent for Seamless Virtual Environment System in Cloud Computing Network (클라우드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트)

  • Won, Dong Hyun;An, Dong Un
    • Smart Media Journal
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    • v.8 no.3
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    • pp.41-46
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    • 2019
  • In a MMORPG, a typical application of virtual environment systems, it is a common desire to play in a more realistic environment. However, it is very difficult to provide a latency-free virtual environment to a large user base, mainly due to the fact that the real environment must be configured on multiple servers rather than on single server and that data must be shared on the real server when users move from one region to another. Experiencing response delays continuously in the process of information synchronization between servers greatly deteriorates the degree of immersion. In order to solve this problem, it is necessary to minimize the response delay occurring in the information synchronization process between the servers. In this paper, we propose Migration Agent for efficient information synchronization between field servers providing information of virtual environment and minimizing response delay between Field Server and PC(Player Character) and implement it in cloud computing network. In the proposed system, CPU utilization of field server increased by 6 ~ 13%, and response time decreased by 5 ~ 10 seconds over the existing system in 70,000 ~ 90,000 PCs

Design and Implementation of the 4D-Media Broadcasting Service System in a Smart TV Environment (스마트 TV 환경을 위한 4D 미디어 방송 서비스 시스템의 설계 및 구현)

  • Yun, Jae-Kwan;Kim, Min-Gi;Jang, Jong-Hyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.9-15
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    • 2012
  • Recently, as the development of 3D contents service, production of 4D media that user can feel physical effects by the scene of movie has been increased. This 4D media uses the SMMD (Single Media Multiple Devices) method to give users enhanced effects with multiple devices playing rather than the SMSD (Single Media Single Device) method with single device playing in a smart TV environment. To give more sensible effects to users, from the beginning of making one media, we produced 4D media that consists of 3D contents and the SEM (Sensory Effect Metadata) to define effects of the scene. 4D media is transmitted to a HS (Home Server) to represent 3D contents in 3DTV and multiple devices with synchronized way. In this paper, we suggested the concept and overall 4D media broadcasting service system architecture, aggregator time acquisition, media time scheduling, real-sense device scheduling, evaluation results, user interfaces and implemented devices.

A study on the method of converting the contents dynamically according to the interaction between home devices (댁 내 홈 디바이스 간 상호작용에 따른 동적인 컨덴츠 변환 방법에 관한 연구)

  • Choi, Woo-Suk;Choi, Ji-Young;Kim, Eun-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.88-90
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    • 2009
  • This paper proposes the system and method for converting the contents based on DLNA. Digital Media Controller (DMC) compares the media format of content which Digital Media Server (DMS) provides with the media format which Digital Media Renderer (DMR) supports and then, the content is converted dynamically. The interaction between home devices can make a conversion of contents dynamically and it enables people to enjoy the multimedia contents they like to watch whenever/wherever they want.

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A Personal Videocasting System with Intelligent TV Browsing for a Practical Video Application Environment

  • Kim, Sang-Kyun;Jeong, Jin-Guk;Kim, Hyoung-Gook;Chung, Min-Gyo
    • ETRI Journal
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    • v.31 no.1
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    • pp.10-20
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    • 2009
  • In this paper, a video broadcasting system between a home-server-type device and a mobile device is proposed. The home-server-type device can automatically extract semantic information from video contents, such as news, a soccer match, and a baseball game. The indexing results are utilized to convert the original video contents to a digested or arranged format. From the mobile device, a user can make recording requests to the home-server-type devices and can then watch and navigate recorded video contents in a digested form. The novelty of this study is the actual implementation of the proposed system by combining the actual IT environment that is available with indexing algorithms. The implementation of the system is demonstrated along with experimental results of the automatic video indexing algorithms. The overall performance of the developed system is compared with existing state-of-the-art personal video recording products.

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Designing Cost Effective Open Source System for Bigdata Analysis (빅데이터 분석을 위한 비용효과적 오픈 소스 시스템 설계)

  • Lee, Jong-Hwa;Lee, Hyun-Kyu
    • Knowledge Management Research
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    • v.19 no.1
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    • pp.119-132
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    • 2018
  • Many advanced products and services are emerging in the market thanks to data-based technologies such as Internet (IoT), Big Data, and AI. The construction of a system for data processing under the IoT network environment is not simple in configuration, and has a lot of restrictions due to a high cost for constructing a high performance server environment. Therefore, in this paper, we will design a development environment for large data analysis computing platform using open source with low cost and practicality. Therefore, this study intends to implement a big data processing system using Raspberry Pi, an ultra-small PC environment, and open source API. This big data processing system includes building a portable server system, building a web server for web mining, developing Python IDE classes for crawling, and developing R Libraries for NLP and visualization. Through this research, we will develop a web environment that can control real-time data collection and analysis of web media in a mobile environment and present it as a curriculum for non-IT specialists.

Using Animation Database Interactively on the Network

  • Tam, K.Y.;Sato, H.;Kondo, K.;Shimada, S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.7-12
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    • 1996
  • This research is on an interactive animation prototype which can be used by many users from different computers, that means a network with one server and many clients. In our research, a complete motion is represented by simple motion characteristics. We establish databases which contain all kinds of human motion characteristics. Using flexible connection and appropriate time control, we are able to recompose a sequential serial motion data. Moreover, an interactive application system is needed among the uses with a server from animator. In this research, we also investigate three methods of“connect motion database”. We are planing to use the method of connecting motion database under networks with a client-server application system.

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MPEG-21 IPMP's Application and Implementation On Linux Server/Client Environments (Linux Server/client 구조에서 MPEG-21 IPMP의 용용 및 구현)

  • Choi, Yong-Soo;Kim, Ki-Seob;Kim, Hyoung-Joong;Han, Hyung-Seok
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.3 no.2
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    • pp.72-80
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    • 2004
  • This Paper is implementing IPMP system based on Server/client Structured Linux. We referenced OpenIPMP System, which is a reference software of IPMP (Intellectual Property Management and Protection) solution. Using this system, we developed multimedia contents service providing system using MPEG-21's REL(XML), which is applicable to new media service environment.

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Improved User Privacy in SocialNetworks Based on Hash Function

  • Alrwuili, Kawthar;Hendaoui, Saloua
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.97-104
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    • 2022
  • In recent years, data privacy has become increasingly important. The goal of network cryptography is to protect data while it is being transmitted over the internet or a network. Social media and smartphone apps collect a lot of personal data which if exposed, might be damaging to privacy. As a result, sensitive data is exposed and data is shared without the data owner's consent. Personal Information is one of the concerns in data privacy. Protecting user data and sensitive information is the first step to keeping user data private. Many applications user data can be found on other websites. In this paper, we discuss the issue of privacy and suggest a mechanism for keeping user data hidden in other applications.

A Striping Strategy Considering Variable Bit Rate in Clustered VOD Servers (클러스터드 VOD 서버에서 가변 비트율을 고려한 스트라이핑 정책)

  • Lee, Jae-Ho;Kim, Jong-Hoon;Ahn, You-Jung
    • Journal of The Korean Association of Information Education
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    • v.2 no.1
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    • pp.10-18
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    • 1998
  • In a VOD server, media data are usually encoded by VBR compression technique such as MPEG, therefore, media stream rates vary. We propose a striping strategy called VCS considering VBR compression in Clustered VOD servers. Simulation are conducted to evaluate and compare the new strategy with a known striping strategy. The results show that the VCS strategy improves the performance.

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