• Title/Summary/Keyword: Media synchronization

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Development of a Chameleonic Pin-Art Equipment for Generating Realistic Solid Shapes (실감 입체 형상 생성을 위한 카멜레온형 핀아트 장치 개발)

  • Kwon, Ohung;Kim, Jinyoung;Lee, Sulhee;Kim, Juhea;Lee, Sang-won;Cho, Jayang;Kim, Hyungtae
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.497-506
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    • 2020
  • A chameleonic surface proposed in this study was a pin-art and 3D display device for generating arbitrary shapes. A smooth and continuous surface was formed using slim telescopic actuators and high-elasticity composite material. Realistic 3D shapes were continuously generated by projecting dynamic mapping images on the surface. A slim telescopic actuator was designed to show long strokes and minimize area for staking. A 3D shape was formed by thrusting and extruding the high-elasticity material using multiple telescopic actuators. This structure was advantageous for generating arbitrary continuous surface, projecting dynamic images and lightening weight. Because of real-time synchronization, a distributed controller based on EtherCAT was applied to operate hundreds of telescopic actuators smoothly. Integrated operating software consecutively generated realistic scenes by coordinating extruded shapes and projecting 3D image from multiple projectors. An opera content was optimized for the chameleon surface and showed to an audience in an actual concert.

Multimedia Network Teaching System based on SMIL (SMIL을 기반으로 한 멀티미디어 네트워크 교육시스템)

  • Yu, Lei;Cao, Ke-Rang;Bang, Jin-Suk;Cho, Tae-Beom;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.524-527
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    • 2008
  • Recently, digital and the Internet are widespread out of the world, and multimedia processing technology and the development of information and communication technology in education using the Internet as the demand is rapidly increasing. Also, we tan easily use informations with less restrictions of time and space. however, several kinds of audio, media to integrate multimedia data, such as the proliferation of demands for representation. Therefore, in 1998, W3C presented an international standard, SMIL in order to solve multimedia object representation and synchronization problems. By using SMIL, various multimedia elements can be integrated as a multimedia document with proper view in a spate and time. Using this SMIL document, we can create new internet radio broadcasting service that delivers not noly audio data but also various text, image and video. In this paper, with the system, teachers can easily create multimedia courseware and living broadcast their torture on network, students can receive audio-video information of the teacher, screen displays of the teachers computer. Moreover students can communicate with teacher simultaneously by text editor windows. Students can also order courseware after class.

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Equalization Digital On-Channel Repeater Part 1 : Laboratory Test Results (등화형 디지털 동일 채널 중계기 Part 1 : 실험실 테스트 결과)

  • Park Sung Ik;Lee Yong-Tae;Eum Homin;Seo Jae Hyun;Kim Heung Mook;Kim Seung Won;Lee Soo-In
    • Journal of Broadcast Engineering
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    • v.10 no.2
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    • pp.210-220
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    • 2005
  • This paper presents and analyzes laboratory test results of Equalization Digital On-Channel Repeater (EDOCR) using ATSC(Advanced Television Systems Committee) terrestrial digital TV broadcasting system. The EDOCR laboratory test, which is done at CRC(Communications Research Centre) Canada, is classified to receiver test, transmitter test, and synchronization test between transmission and reception frequencies. The receiver part includes feedback signal, random noise, single echo, multi-path ensemble, and NTSC/DTV interference test. The transmitter part includes out-of channel emission, quality of transmitting signal, and phase noise test. By the field test results, the receiver part of the EDOCR eliminates average 5.5 dB of feedback or single echo signal in range of 0 to 11 ${\mu}s$ and has average 18.6 dB at TOV(Threshold of Visibility) under random noise environment. Also, the transmitter part of the EDOCR satisfies the specification of US FCC(Federal Communications Commission), and frequency difference between transmitter and receiver is zero.

A study on improvement of ISO/IEC 29157 MAC protocol (ISO/IEC 29157 표준 MAC 프로토콜 개선 연구)

  • Cha, Bong-Sang;Jeong, Eui-Hoon;Jeon, Gwangil;Seo, Dae-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.5
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    • pp.17-26
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    • 2013
  • ISO/IEC 29157 originally developed in the Republic of Korea and is based on commercially available PicoCast v1.0. ISO/IEC JTC1 SC6 was registered by the international standard on May 2010. A single platform for a variety of applications and media formats to support development objectives were. ISO/IEC 29157 based wireless networks, ie, Pico-net to master node periodically transmit sync signal is synchronized to the number of slave nodes have the communications structure. Pico-net also supports a variety of network topologies and direct communication between nodes(single-hop communication) and QoS is guaranteed. But Pico-net network structure has the following problems. Loss of communication problems due to mobile nodes, resulting in limitations of node mobility and wireless network operation range of conventional wireless networks operating range less than 1/4 was reduced to the problem. In this paper, a possible solution to the problems mentioned is proposed, using multi-hop communication technology and sync signal transmission technology between nodes.

Distributed Translator Part 2: Laboratory Test Results (분산 중계기 Part 2: 실험실 테스트 결과)

  • Park, Sung-Ik;Eum, Ho-Min;Seo, Jae-Hyun;Kim, Heung-Mook;Lee, Soo-In
    • Journal of Broadcast Engineering
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    • v.15 no.1
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    • pp.29-39
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    • 2010
  • This paper presents and analyzes laboratory test results of distributed translator (DTxR) for distributed frequency network (DFN) in the ATSC (Advanced Television Systems Committee) terrestrial digital TV broadcasting system. The DTxR laboratory test is classified to receiving part test and transmitting part test. The receiving part test includes dynamic range, random noise, single echo, and adjacent channel interference. The transmitting part test includes quality of output signal (out-of channel emission, quality of transmitting signal, and phase noise), frequency synchronization among output signals, and TxID (Transmitter Identification) signal's affect to the legacy receiver. By the laboratory test results, the receiving part of DTxR eliminates average -2.5 dB of single echo and has average 17.5 dB at TOV (Threshold of Visibility) under random noise environment. In addition, the transmitting part of DTxR satisfies the specification of US FCC (Federal Communications Commission), and frequency difference among DTxR output signals is less than 0.001 Hz.

A Study of VR Interaction for Non-contact Hair Styling (비대면 헤어 스타일링 재현을 위한 VR 인터렉션 연구)

  • Park, Sungjun;Yoo, Sangwook;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.367-372
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    • 2022
  • With the recent advent of the New Normal era, realistic technologies and non-contact technologies are receiving social attention. However, the hair styling field focuses on the direction of the hair itself, individual movements, and modeling, focusing on hair simulation. In order to create an improved practice environment and demand of the times, this study proposed a non-contact hair styling VR system. In the theoretical review, we studied the existing cases of hair cut research. Existing haircut-related research tend to be mainly focused on force-based feedback. Research on the interactive haircut work in the virtual environment as addressed in this paper has not been done yet. VR controllers capable of finger tracking the movements necessary for beauty enable selection, cutting, and rotation of beauty tools, and built a non-contact collaboration environment. As a result, we conducted two experiments for interactive hair cutting in VR. First, it is a haircut operation for synchronization using finger tracking and holding hook animation. We made position correction for accurate motion. Second, it is a real-time interactive cutting operation in a multi-user virtual collaboration environment. This made it possible for instructors and learners to communicate with each other through VR HMD built-in microphones and Photon Voice in non-contact situations.