• 제목/요약/키워드: Media control

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동영상프로그램이 관상동맥조영술환자의 질병지식과 환자역할이행에 미치는 효과 (Effects of a Program Using Video-Audio Media on Knowledge Level and Compliance of Sick Role for Patients Undergoing Coronary Angiography)

  • 강명경;손경희;이갑녀
    • 한국간호교육학회지
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    • 제17권1호
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    • pp.100-109
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    • 2011
  • Purpose: This study was conducted to investigate how a program using video-audio media will affect the knowledge level and compliance of the sick role of patients admitted for coronary angiography. Method: A non-equivalent control group non-synchronized design was used. Subjects were selected from patients admitted to the internal ward of a hospital in B city for coronary angiography between July 1 and September 31, 2010. Twenty subjects were assigned to the control and experimental group, respectively. Video-audio media developed by the authors was used as the experimental tool. The effects of the program were analyzed using a knowledge assessment tool and questionnaire for compliance of the sick role. The SPSS/WIN 14.0 program was used for data analysis. Result: The first hypothesis that the "experimental group receiving the program using video-audio media will report a higher level of knowledge compared to the control group" was supported. The second hypothesis that the "experimental group that received the program using video-audio media will report a higher level of compliance of sick role" was supported. Conclusion: The program using video-audio media was effective in enhancing patients' knowledge about the disease and compliance of the sick role. Thus, it can be an effective nursing intervention for patients with coronary artery disease.

청소년기 여학생의 사회적 체격불안 관련 요인 (Factors Relating to Social Physique Anxiety in Adolescent Girls)

  • 이은주
    • 여성건강간호학회지
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    • 제14권2호
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    • pp.93-103
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    • 2008
  • Purpose: This descriptive study was to explore the factors relating to Social Physique Anxiety(SPA) in the adolescent girls(N=700). These factors included the biological(level of school[age], period of menstruation, and BMI), the sociocultural(Influence of Mass Media, [IMM], Stereotype of Ideal Female Body[SIFB], type of school, perceived figure, and ideal figure) and the BW control-related factors(experience of bodyweight [BW] control, satisfaction at the result of BW control, and motive of BW control). Method: The sample was 700 girls of the middle and high schools in Jeju-do. The data was collected by the self-reported questionnaire and processed with the SPSS Win 12.0 program. Result: 26% of the variance in SPA was explained by the biological factors(level of school) and the sociocultural factors (perceived figure, ideal figure, type of school, and IMM). SPA, IMM, and SIFB were significantly correlated with each others(r=1,65-2.92, p<.05). The mean SPA scores according to BW control-related factors were significantly different. Conclusion: This results suggest that media education is necessary to reduce or eliminate the adolescent girl's SPA. In addition, SPA needs to be considered as the important concept for the future nursing researches and interventions related to BW control.

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스트리밍 미디어 캐쉬 서버를 위한 RTSP/RTP 스트림 제어 기법 (A RTSP/RTP Stream Control Mechanism for Streaming Cache Server)

  • 오재학;차호정;최영근
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제9권3호
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    • pp.254-265
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    • 2003
  • 본 논문은 효율적인 스트리밍 캐쉬 서버 개발에 필수적인 스트림 제어 기법의 설계와 구현에 대해 기술한다. 논문에서 사용한 스트리밍 프로토콜은 표준 프로토콜인 RTSP/RTP/RTCP이다. 스트림 제인 기법은 기존 스트리밍 환경에서 On-Demand 캐슁과 실시간 Splitting 기능등을 제공하며, 프로토콜 수준의 세션 관리와 캐쉬 관리 기능으로 구성된다. 프로토콜 수준의 세션 관리는 RTSP 세션 제어, RTP 송수신과 RTCP 세션 제어를 양방향으로 제공하고, 캐쉬 관리 기능은 RTP 패킷 수준의 캐슁과 패킷 미디어 일관성 유지를 제공한다. 스트리밍 캐쉬 서버는 Apple의 QTSS 서버와 QuickTime Player로 구성된 스트리밍 환경에서 리눅스 시스템을 기반으로 구현하였다. 구현된 시스템은 On-Demand 캐슁과 스트림 Splitting 서비스를 원활하게 제공하였다.

JMF 기반의 실시간 원격 공정 감시 및 제어 시스템 설계 및 구현 (Design md Implementation for the Remote Real Time Process Monitoring and Control System based on the JMF)

  • 김삼룡;임인택;이정배
    • 정보처리학회논문지D
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    • 제11D권2호
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    • pp.453-460
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    • 2004
  • 본 논문에서는 I/O 인터페이스 제어 보드와 ISA 인터페이스 제어 보든 그리고 레고 기반의 프로토타이핑(Prototyping)을 통해 실시간 신발 공정 컨베이어 제어를 위한 원격 감시 및 제어 시스템을 구현하였다. 컨베이어 서버에서 실시간으로 공정을 제어하기 위하여 작업의 우선권을 사용자가 정할 수 있는 RTLinux(Real-Time Linux)를 사용하였으며, RTLinux 기반으로 디바이스 드라이버를 작성하였다. 이를 통해 Client/Server 분산 환경 시스템의 구현 및 테스트를 하며, JMF(Java Media Framework) 기반의 모니터링 시스템을 구현하여 전체 공정 상황을 확인하였다.

A PRECISE AUDIO/VIDEO SYNCHRONIZATION SCHEME FOR MULTIMEDIA STREAMING

  • Chi, Won-Sup;Jung, Soon-Heung;Yoo, Jeong-Ju;Seo, Kwang-Deok
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.49-54
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    • 2009
  • Synchronization between media is an important aspect in the design of multimedia streaming system. This paper proposes a precise media synchronization mechanism for digital video and audio transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, RTP/RTCP protocol suite is usually employed. To provide a precise mechanism for media synchronization between video and audio, we suggest an efficient media synchronization algorithm based on NPT (Normal Play Time) which can be derivable from the timestamp information in the header part of RTP packet generated for the transport of video and audio streams. With the proposed method, we do not need to send and process any RTCP SR (sender report) packet which is required for conventional media synchronization scheme, and accordingly could reduce the number of required UDP ports and the amount of control traffic injected into the network.

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Analysis of the Effectiveness of Conversion of Three-dimensional Puzzles into Immersive Media based on Play Theory for Children's Experience

  • Tae-Eun Lee
    • Journal of information and communication convergence engineering
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    • 제21권2호
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    • pp.145-151
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    • 2023
  • This study aimed to determine whether there is a significant difference in play properties in the case of media conversion through the combination of analog three-dimensional puzzles and immersive media in children's experience. Based on Roger Caillois' play theory and the contents of previous research, an experience was conducted on an experimental group and control group, and a questionnaire was prepared. The results of the correlation and paired t-test analysis showed that the play properties were higher and more evenly distributed in the media conversion immersive experience. This implies that an increase in children's fun during the immersive experience further increases their immersion, suggesting that the use of immersive media may have a positive effect on children who achieve holistic development through play and experience. We hope that this study will help recognize the difference in effectiveness through conversion into immersive media and will be referenced in various media studies that consider double-play properties.

Vibration Tactile Foreign Language Learning: The Possibility of Embodied Instructional Media

  • JEONG, Yoon Cheol
    • Educational Technology International
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    • 제14권1호
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    • pp.41-53
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    • 2013
  • On the basis of two premises and embodied cognition theory, the vibration tactile learning is proposed as an effective method for foreign language learning. The premises are: the real nature of language is sound and the source of sound is vibration. According to embodied cognition theory, cognition is inherently connected to bodily sensation rather than metaphysical and independent. As a result, the vibration tactile learning is: people are able to learn foreign language better by listening to sound and experiencing its vibration through touch rather than solely listening to sound. The effectiveness of vibration tactile learning is tested with two instructional media theories: media comparison and media attribute. For the comparison, an experiment is conducted with control and experimental groups. The attributes of vibration tactile media are investigated in points of relationships with the learning process. The experiment results indicate a small effect on the increased mean score. Three kinds of relationships are found between the media attribute and learning process: enforced stimulus, facilitated pronunciation, and assimilation of resonance to sound patterns through touch. Finally, this paper proposes a new theoretical development for instructional media research: an embodied cognition based media research and development.

배양토 종류와 관수방법이 고추묘의 생육에 미치는 영향 (The Effects of growing media and irrigation methods on the growth of hot pepper(Capsicum annuum) transplants)

  • 박권우;이정훈;원재희;장매희
    • 생물환경조절학회지
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    • 제2권2호
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    • pp.110-118
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    • 1993
  • 본 실험은 유기물 대체재료로서 peatmoss(원예용 배양토)의 물리, 화학적 특성을 조사하고, 배양상 종류와 관수방법이 고추묘의 생육에 미치는 영향을 보고자 실시하였으며 그 결과는 다음과 같다. 1. Peatmoss에 밭흙을 1:1, 1:2로 배합한 경우에도 고추묘의 생육에 적합한 화학적 성질을 보였다. 2. 고추묘의 발아율은 저면관수보다 철수관수 처리시 월등히 높았으며, peatmoss, TKS 단독 처리구를 제외하고는 배양토 종류간의 차이는 없었다. 3. 전반적으로 철수관수보다 저면관수 처리시 생육이 양호하였으며, 특히 peatmoss와 밭흙을 1:1, 1:2로 배합한 처리구의 생육이 가장 양호하였다.

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A Fair Distributed Resource Allocation Method in UWB Wireless PANs with WiMedia MAC

  • Kim, Seok-Hwan;Hur, Kyeong;Park, Jong-Sun;Eom, Doo-Seop;Hwang, Kwang-Il
    • Journal of Communications and Networks
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    • 제11권4호
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    • pp.375-383
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    • 2009
  • The WiMedia alliance has specified a distributed medium access control (WiMedia MAC) protocol based on ultra wideband (UWB) for high data rate WPANs (HR-WPANs). The merits of WiMedia MAC such as distributed nature and high data rate make it a favorite candidate in HR-WPAN. Although QoS parameters such as the range of service rates are provided to a traffic stream, the WiMedia MAC is not able to use the QoS parameters and to determine or adjust a service rate using the QoS parameters for the traffic stream. In this paper, we propose a fair and adaptive resource allocation method that allocates time slots to isochronous streams according to QoS parameters and the current traffic load condition in a fully distributed manner. Although the traffic load condition changes, each device independently recognizes the changes and calculates fair and maximum allowable service rates for traffic streams. From the numerical and simulation results, it is proved that the proposed method achieves high capacity of traffic streams and fair QoS provisioning under various traffic load condition.

스마트 미디어 메타데이터 활용을 통한 미디어 빅데이터 플랫폼 구축 방안 (A Construction Plan of Media Big Data Platform Through the Smart Media Meta-data Utilization)

  • 홍진우
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.646-649
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    • 2022
  • 미디어는 인간사회에서 자신의 감정 또는 객관적 정보를 서로 주고받을 수 있도록 마련된 수단인데 디지털 미디어의 등장으로 인한 스마트 미디어의 보급으로 인해 현대사회에서의 미디어는 단순한 수단이 아니라 인간이 사는 사회 전체를 통괄하고 제어하는 기능까지도 떠맡게 되었다. 따라서, 스마트 미디어가 사용되는 서비스 플랫폼에 따른 미디어의 유형과 특성을 살펴보고, 이를 기반으로 미디어의 빅데이터 허브를 구축함으로써 디지털 미디어의 새로운 발전과 연구 방향을 모색할 수 있다. 본 논문에서는 스마트 미디어를 통하여 생성되는 다양한 메타데이터에 대해 분석하고, 이를 이용한 빅데이터 플랫폼 구축에 대한 방안을 제시하고자 한다.

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