• Title/Summary/Keyword: Media Representation

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Representation of Disabled Community in Mainstream Media

  • Teng, Chan Eang;Joo, Tang Mui
    • International Journal of Knowledge Content Development & Technology
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    • v.10 no.2
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    • pp.19-37
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    • 2020
  • There are limited research questioning the relationship between the disabled community and media, particularly in Malaysia. The lack of awareness and common assumption of specialty towards the disabled community have caused a small amount of local disability researches that question the relationship between the disabled community and the media. This research aims to find out the types of representation of disability in the Malaysian mainstream media, particularly press. Interview with visual disabled personnel and content analysis from news coverage of mainstream press are deployed in the study. The findings indicated the invalidity of disability culture as the misrepresentation of disabled community in Malaysia is not as severe as depicted by scholars because the news coverage focusing on them is getting more positive. Besides that, disabled people are not defensive towards the terms used to refer them as long as media practitioners do not over amplify their disability. The application of charity approach is still common in news coverage to portray the disabled community as victim, and therefore they are partially marginalized due to the misrepresentation in Malaysian mainstream press.

A Study of the Mimesis in Media Costume Design (미디어의상 디자인에 표현된 미메시스 연구)

  • Yang, Su-Mi;Kwon, Mi-Jeong
    • Fashion & Textile Research Journal
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    • v.13 no.3
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    • pp.309-320
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    • 2011
  • Since Homeros in Greece, Mimesis was thought to be an art to imitate the nature, and it means an imitation of the nature classically. Mimetic theories were set to be a kind of art work in the era of Renaissance, and the terminology of mimesis was widely used to replace it with an originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in media costume design. For this purpose, I investigated the theories of the mimesis, categorized the definition, then applied those categories for media costume design. Documentary studies were conducted through aesthetics, fashion books and demonstrative studies were processed by analyzing photos from collection fashion magazines and media DVD, video, fashion site of internet. In the history of aesthetics, the mimesis could be defined into three categories; the external representation mimesis, the internal symbol mimesis and the multiful meta mimesis. In media costume, the representation mimesis included design historical point of view, a period that of 1900s and ancient representation mimesis. The internal mimesis included symbol of religion, character, riches, psychology and fear mimesis. The multiful meta mimesis included hybrid and distortion mimesis. Analysis on the mimesis expressed in media costume design fashion may provide an excellent method for understanding human aesthetic in costume.

Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over (크로스미디어 스토리텔링을 통한 비디오 게임의 메타적 재현 : 애니메이션 <게임오버>를 중심으로)

  • Cho, Eun-Ha
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.25-36
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    • 2012
  • Cross-Media Storytelling(CMS) is the new method of media representation. It picks the features and the elements in one media, and uses them in another media. 'Remediation' in digital era uses the content of old media in new form based on new technology. But 'CMS' represents the basic elements of the media experience in each unique style of media. It changes the focus from the technology to experience. So CMS is the new strategy of the media not based on the new technology. Adam PESapane's (2006) is a example for this strategy. It takes the game media as a subject matter. But it expresses the meta-representation of game experience in the "stop motion animation" Especially it emphasizes the narrative chain between the usual phenomenon and the visual imagination. And it shows the possibility of representation of new media experience in the old media genre. So it suggests the conditions of CMS.

Design and Analysis of Continuous Media Representation Mechanism to minimize the Variance of Latency Time (지연시간의 변화를 고려한 연속미디어 표현 메카니즘의 설계 및 분석)

  • Yeo, In-Kook;Hwang, Dae-Hoon
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.787-796
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    • 1995
  • In this paper, a mechanism to enhance the utilization of the tertiary storage devices such as optical disk, digital tape and so on is proposed. For this purpose, we suggest a storage structure with a CD-ROM and multiple disk and design an efficient mechanism to represent the continuous media stored in CD-ROM. The continuous media storage structure proposed in this pater can enhanced the retrieval capability of information by sending data using a shared bus with high bandwidth. And a continuous media representation mechanism not only can reduce the discontinuity of representation using parallel operation of fetch and representation but also minimize the variance of service time and the missing ratio of re-reference requirement by residing frequently accessed object on the disk.

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Formal Representation and Query for Digital Contents Data

  • Khamis, Khamis Abdul-Latif;Song, Huazhu;Zhong, Xian
    • Journal of Information Processing Systems
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    • v.16 no.2
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    • pp.261-276
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    • 2020
  • Digital contents services are one of the topics that have been intensively studied in the media industry, where various semantic and ontology techniques are applied. However, query execution for ontology data is still inefficient, lack of sufficient extensible definitions for node relationships, and there is no specific semantic method fit for media data representation. In order to make the machine understand digital contents (DCs) data well, we analyze DCs data, including static data and dynamic data, and use ontology to specify and classify objects and the events of the particular objects. Then the formal representation method is proposed which not only redefines DCs data based on the technology of OWL/RDF, but is also combined with media segmentation methods. At the same time, to speed up the access mechanism of DCs data stored under the persistent database, an ontology-based DCs query solution is proposed, which uses the specified distance vector associated to a surveillance of semantic label (annotation) to detect and track a moving or static object.

A Study on the Artistic Representation of the Cellular-Phone Addiction and the Personal Data Leakage of Modern Society

  • Lee, Joohun;Baek, Jiseon
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.65-72
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    • 2015
  • Although the development of digital technology and network has brought great convenience in modern lives, amongst the aggravated complexity in the contemporary society, modern minds who have failed to create genuine relationships undergo a sense of alienation and solitude that may appear as a type of social pathology called cellular-phone addiction. Also, while the emergence of the information age seemingly brings about benefits including diverse acquisition regarding knowledge and broader communication, underneath exists side effects involving leakage of private information. Especially, being excessively addicted to relationship network may induce one to become insensitive towards leakage of private information without recognizing, and thereby instigating yet another social problem. Media art is very practical in terms of suggesting a critical perspective concerning social phenomena and elevating them into a work of art by rendering them artistically. Particularly, when social problems of the modern days are expressed through digital technology, media art provides the audience with a foundation that will enable them to sympathize without hostility. This dissertation calls attention to the contemporary problems regarding cellular-phone addiction and possible hazards of information leakage based on media art, while at the same time proposing the production process of a media art work that attempts to raise awareness and sympathy on such social issues.

Drift Handling in Object Tracking by Sparse Representations (희소성 표현 기반 객체 추적에서의 표류 처리)

  • Yeo, JungYeon;Lee, Guee Sang
    • Smart Media Journal
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    • v.5 no.1
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    • pp.88-94
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    • 2016
  • In this paper, we proposed a new object tracking algorithm based on sparse representation to handle the drifting problem. In APG-L1(accelerated proximal gradient) tracking, the sparse representation is applied to model the appearance of object using linear combination of target templates and trivial templates with proper coefficients. Also, the particle filter based on affine transformation matrix is applied to find the location of object and APG method is used to minimize the l1-norm of sparse representation. In this paper, we make use of the trivial template coefficients actively to block the drifting problem. We experiment the various videos with diverse challenges and the result shows better performance than others.

Teaching and Learning Geography for Fostering Media Literacy (미디어 리터러시 함양을 위한 지리교육)

  • Cho, Chul-Ki
    • Journal of the Korean association of regional geographers
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    • v.18 no.4
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    • pp.445-463
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    • 2012
  • This paper focuses on media literacy as a trial for reestablishing the relationship between media and geography education. So far, a geographical phenomenon represented through media has been treated as a transparent window on the world, but now needs to be recognized as a product of representation constructed socially by a range of subjects and their purposes. The epistemological turn of media has brought interest on social construction and media literacy in terms of teaching and learning. It is required that teaching and learning geography through media should be turned from the existing massmedia in education(or the education using media) to the education for fostering an active media literacy to analyze and reason critically how the media as text is constructed and selected. This geography education as media literacy is very important because it enables students to reveal the ideology and power relation embedded in the media as text, as well as to stimulate and enrich their geography imagination through an active work.

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Comparison of Local and Global Features for Sparse Representation-based Human Action Recognition (Sparse Representation 기반의 인간행동인식에 대한 지역특징과 전역특징 비교)

  • Hwang, Jung-Hyon;Min, Hyun-seok;Ro, Yong Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.11a
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    • pp.246-247
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    • 2013
  • 인간행동의 자동인식 기술은 영상보안 및 인간-사물 상호작용 분야에 핵심적 기술이다. 그러나 실제 비디오 환경에서는 인간 행동의 다양성 및 잡음 등 많은 제한점들로 인해 효과적인 행동인식에 어려움이 있다. 최근 이러한 문제점을 해결하기 위하여 많은 영상 처리 및 인식 분야에서 연구되고 있는 sparse representation 기반의 방법들이 제시되고 있다. 이에 본 논문에서는 효과적으로 sparse representation을 행동인식에 적용하고, sparse representation 기반 인간행동인식을 위해 사용되는 지역특징 및 전역특징에 대하여 비교했다.

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