• Title/Summary/Keyword: Media Ecosystem

Search Result 108, Processing Time 0.024 seconds

A Landscape Design Study on Chung Ra Pro-Environmental Park (청라환경공원 조성 설계연구)

  • 신현돈
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.32 no.1
    • /
    • pp.104-126
    • /
    • 2004
  • The recognition of the environment and its importance have generated various types of parks, such as the ecological put the environmental put and the natural academy. They are considered the connecting media for the creation of space as a new paradigm in design for the 21st century from the late 1990s, environmental designs in space planning have been created from various angles of Perspectives including restoration of the natural ecosystem and introduction of natural circulation systems. Based on the aye facts and through theoretical examination of environmental park models, this research (1) establishes the concept and the significance of environmental parte; and, based on this, classifies the types of industrial sublimity; (2) presents environmental designing principles and standards; and (3) presents the "Chung Ra pro-Environmental Park plan" based on these ideas. The following is the summary of research results: First, while existing city parks are human-oriented, interior-oriented, and shape-centered, an environmental park considers human and nature equally and gives great importance to the relationship between the internal and external of the subject. It is a mark of environmental education that considers the natural ecosystem. Therefore, the environmental park is the 21st Century′s type of an open park for creating new forms of nature, as well as for incorporating culture and values through education. In such an environmental system, nature, culture, and human beings pursue balance, harmony, and security through mutual recognition. Second, in a broad sense, the types of environmental park can be classified into Cultural Restoration, Ecological Conservation, and Environmental Replacement. Third, by selecting Chung na environmental park in Incheon, which is a filtration plant lot, as a research subject, I have presented alternative planning for environmental parte in which culture and nature coexist on the basis of environmental planning principles and standards.

An Exploratory Study on Paradigms, Policies in the Digital Convergence Era (디지털 컨버전스 시대의 특징 : 그 패러다임과 정책 방향)

  • Han, Hak-Soo
    • Journal of Digital Convergence
    • /
    • v.10 no.1
    • /
    • pp.455-461
    • /
    • 2012
  • The paper explores the relationship among paradigms, ecosystem which need to establish broadcasting, information and communications industry as the core of national competitiveness in the digital convergence era, and proposes the future progressing strategies and policies directions that consider environmental factors which all mass media converged on Internet. This paper makes an attempt to contribute innovative & integrated perspectives in the industry.

The Study on niche creation mechanism of drama contents based on lead users - Focussing on drama Damo fandom community (드라마 콘텐츠의 리드 유저 기반 틈새 창출(niche creation) 메커니즘 연구 - 드라마 다모(茶母) 팬덤 커뮤니티를 중심으로)

  • Chang, Yong Ho;Kong, Byoung-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.5
    • /
    • pp.2121-2130
    • /
    • 2013
  • Based on the case study methods, the study analyzes that the countless UCC Cloud cloud is the niche creation by the lead users make process. This research show as follows. First, The Drama lovers and fan fiction writers are not only drama consumers but UCC creators/producers. By the process that the UCC and fan fiction is tailored to meet the needs of their users create fan fiction in fandom community, they create an entirely different niche from original drama. Second, the flow(drama consumption/evaluation, viewers needs/adaption, the user's creation/production) which community's creative users make sequentially coevolutes with the flow(drama information offer, intentionally supply/diffusion, derivatives production) of media companies. Third, the drama fandom community activities which is non-commercial activities form the drama ecosystem with a new paradigm, as well as form a virtuous cycle inked to the market continuously beyond fun, play, empathy.

Web3 Business Model Innovation Approach and Cases of Korean Game Giants

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.16 no.1
    • /
    • pp.241-252
    • /
    • 2024
  • We analyze the types of Web3 business model innovation (BMI) of the six major Korean game companies by market size. As a result of the analysis, Nexon is watched as the adapter. It introduces blockchain (BC) layer 2, 'Polygon' to the extended ecosystem such as the creator's secondary creation, item utility, and compensation experience using the existing core intellectual property (IP). KakaoGames and Neowiz are watched as the adventurers. KakaoGames introduces BC layer 2, 'Polygon' and 'Near Protocol' to various experiments using tokenomics models in casual games and massively multiplayer online role-playing games (MMORPGs) using several existing popular IPs. Neowiz also introduces BC layer 2, 'Polygon' and 'Avalanche' to the IntellaX platform using existing game IPs. As the reinventor, Netmable positions as a game publisher that releases third-party games based on multi-chain infrastructure such as Klaytn, BNB Chain, Near Protocol, Aptos Foundation, and introduces BC to new core IPs. Finally, there are Wemade and Com2us as the mavericks. They aim to be the Web3 platform operators that create a BC layer 1 ecosystem and provide services that encompass BC games, GameFi, and non-fungible tokens (NFTs). Here are the implications of the four types of BMI. In terms of infrastructure, Nexon, KakaoGames, and Neowiz try to introduce a part of cross-chain, whereas Netmable tries to move toward a complete multi-chain strategy, and Wemade and Com2us also try to consider multi-chain, even if they have the full BC introduction. In terms of defending against market decline, Nexon and Netmable have a different position. Nexon which has a greater market dominance, only tries to continuously experiment, but Netmable is aggressively focusing on monetizing new products. Attacks on growth aspirations also show two different positions. KakaoGames and Neowiz only try to aggressively explore, while WeMade and Com2us try to set new standards for industrial innovation.

Bacterial Numbers and Exoenzymatic Activities in Pore Water of Artificial Floating Island Installed in Lake Paldang (팔당호 인공식물섬 공극수에서 미생물 개체수와 체외효소활성도)

  • Kim, Yong-Jeon;Choi, Seung-Ik;Ahn, Tae-Seok
    • Korean Journal of Ecology and Environment
    • /
    • v.41 no.1
    • /
    • pp.19-25
    • /
    • 2008
  • To evaluate the functions of vegetation mat of artificial floating island (AFI) installed in Lake Paldang, nutrients, such as total phosphorus (TP), dissolved inorganic phosphorus (DIP), total nitrogen (TN) and nitrate $(NO_3)$ and microbial factors such as total bacterial numbers, active bacterial numbers and exoenzymatic activities of $\beta$-glucosidase and phosphatase in pore water of medium and bulk lake water were analyzed. The concentration of TN and $NO_3$ in pore water ranged from 4.4 to 7.5mg $L^{-1}$ from 1.2 to 3.8mg $L^{-1}$ respectively, which were ca. 2 times higher than those of lake water. The ranges of TP and DIP of were $1.4\sim4.1mg\;L^{-1}$ and $0.003\sim0.137mg\;L^{-1}$ in pore water of media which were $4\sim25$ and 5 times higher than those of lake water, respectively. The numbers of total bacteria and active bacteria in pore waterwere about 10 times higher than those of laker water. Also, both phosphatase and $\beta$-glucosidase activities of pore water were on an average 10 times higher than those of lake water. These results suggest that the bacteria were playing important role for nutrients concentrating and cycling in media of artificial floating island. And the medium of artificial floating island contained newly created microbial ecosystem, which is responsible for sustaining the growth of macrophytes and the creation of new aquatic ecosystem.

A study on smart home service plan for ingle-households -Focusing on the 20s and 30s- (1인 가구를 위한 스마트 홈서비스 방안 연구 -20·30세대를 중심으로-)

  • Lee, Ui-Jin;Kim, Seung-In
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.5
    • /
    • pp.129-135
    • /
    • 2018
  • This study analyzed the domestic and foreign cases of the existing smart home service and grasped the needs of the future smart home service in the future of the Internet of Things. As with all smart homes, the effectiveness of future use is important when comparing needs and random services according to user usability and destination patterns. In order to improve the reliability and to promote the development direction, we conducted a questionnaire survey of 110 people in 20 ~ 30 age group. The survey shows that the reliability of the smart home service is low. The low trust factors include: 1. lack of usability; 2. lack of device recognition; 3. lack of specialization services. Since the smart home service is still in the early stage, various smart home services and ecosystem should be constructed according to user's needs.

Endocrine Disruption by Alkylphenols in Amphibians (알킬페놀류 화합물의 양서류 내분비계장애 효과)

  • Ahn, Hae-Sun;Park, Chan-Jin;Ahn, Hyo-Min;Gye, Myung-Chan
    • Korean Journal of Environmental Biology
    • /
    • v.29 no.1
    • /
    • pp.1-10
    • /
    • 2011
  • Amphibian population declines globally. Aquatic contamination by organic pollutants including endocrine disrupters has been suspected to the one of the reason for distinction of amphibia which has obligate aquatic life style during larval period. Amphibians have been widely accepted as animal model for the study of endocrine disruption in aquatic ecosystem at molecular as well as individual levels. There are increasing need for toxicological data in amphibians at multiple endpoints for management of contamination and development of safety guideline for important EDs in aquatic media. Alkylphenols have been widely used in agricultural, industrial, and housekeeping activities, contaminating the aquatic media and evoking endocrine disruption in aquatic animals. In this review, we summarized data concerning the endocrine disruption by alkylphenol organic pollutants on amphibians according to route, concentration, terms, and developmental stage of exposure together with mechanism of endocrine disruption.

The Influence of Diffusion of New Media Platform in Production and Distribution of Contents Industry (뉴미디어 플랫폼 확산이 콘텐츠 창작 및 유통시장에 미치는 영향 분석)

  • Suh, Byung-Moon;Park, Woo-Ram
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.14 no.1
    • /
    • pp.43-55
    • /
    • 2009
  • We consider a Direct Input Output Manufacturing System(DIOMS) which has a number of machine centers placed along a built-in Automated Storage/Retrieval System(AS/RS). The Storage/Retrieval (S/R) machine handles parts placed on pallets for the operational aspect of DIOMS and determines the optimal operating policy by combining computer simulation and genetic algorithm. The operational problem includes: input sequencing control, dispatching rule of the SIR machine, machine center-based part type selection rule, and storage assignment policy. For each operating policy, several different policies are considered based on the known research results. In this paper, using the computer simulation and genetic algorithm we suggest a method which gives the optimal configuration of operating policies within reasonable computation time.

Transformation of the Music Market brought about by Technology (테크놀로지가 가져온 음악 시장의 변혁)

  • kim, Joy
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.3
    • /
    • pp.537-541
    • /
    • 2022
  • As technology advances, various applications linked to the music industry are becoming popular through new media. There have been many changes in the music market. Beyond the existing music market, where music copyright and performance rights were the center of the music business, we are unifying and operating communication channels that connect artists and fans, such as investment products derived from music copyrights. The technology that connects the fandom with additional business digital content has transformed into global platforms such as HYBE Entertainment's and YG Entertainment's Weverse, as well as SM Entertainment's Bubble. In addition, various national support projects to build a 5G MEC (MobileEdge Computing) environment to quickly respond to the rapidly changing 5G industry ecosystem are supporting for the immersive content demonstration, immersive content testing, and technical analysis, we are laying the groundwork to efficiently respond to the ever-expanding metaverse content market. Technology is changing dramatically. Therefore, we would like to study to changes in the music market brought about by technology and suggest strategies for a new era in the music business.

Rethinking OTT regulation based on the global OTT market trends and regulation cases (OTT 서비스의 유형과 주요국의 규제 정책에 대한 고찰)

  • Kim, Suwon;Kim, Daewon
    • Journal of Internet Computing and Services
    • /
    • v.20 no.6
    • /
    • pp.143-156
    • /
    • 2019
  • Discussion on OTT regulation has become fiercer, as OTT services' impacts on the global and domestic media market have been exponentially growing. In South Korea, it is argued that, on the basis of the similarity between television program and OTT's video content, OTT needs to be regulated in order to protect fair competition and to control sociocultural effects. In many of the discussions, developed countries' cases have been used for supporting OTT regulation. In this paper, we first analyzed the global OTT market trends based on our own categorization of OTT services. then we assessed the validity of the application of the foreign cases in the current OTT regulation debates in Korea. We proposed six OTT types (aggregation, mediation, mediation-aggregation, multi-screen, outlet, and outlet-linear) simultaneously considering service operator' origin, business model, content format, and content delivery. These services have been consistently evolving, and the OTT market has been increasingly competitive especially around content differentiation. Regulators must be wary of hastily introducing competition regulation to the dynamically innovating OTT market. The foreign cases, including the US, EU, the UK, and Japan, hardly seem to be appropriate bases for strengthening OTT regulation. Rather, they were focused more on promoting competition in the domestic media market and enriching the content ecosystem. Therefore, we need to consider revision of the outdated media regulation frameworks instead of fitting OTT under them, and to recognize the priority of securing practical jurisdiction on global service providers before capturing local players into the conventional regulation systems.