• Title/Summary/Keyword: Media Ecosystem

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Survey and Analysis of Citizens' Perception for Urban Ecosystem Education - Targeting Suwon City - (도시생태계 교육을 위한 시민 인식 설문조사 및 분석 - 수원시를 중심으로 -)

  • Yoo, Da-Young;Lee, Min-Gi;Kim, Nam-Choon
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.23 no.6
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    • pp.75-85
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    • 2020
  • The purpose of this study was to investigate the citizens' perception of urban ecosystem and urban ecosystem education to find out how to plan and create an effective urban ecosystem and how to utilize urban ecosystem education and educational media according to age groups. To this end, an online survey of 416 Suwon citizens was conducted, and based on the responses of the respondents, cross-analysis, multiple-response analysis, and correlation analysis were conducted using the IBM SPSS Statistics Statistical Program. The study found that fewer respondents showed a high understanding of urban ecosystem concepts compared to those who recognized the importance of environmental issues. Nevertheless, most of the respondents were aware of the importance of preserving and protecting the urban ecosystem and responded positively to the inconvenience. In addition, most of the respondents were aware of the need for urban ecosystem education and were found to have different preferred information media depending on age. It has been confirmed that the establishment of facilities such as ecological learning centers and seasonal environmental schools is the top priority among all age groups. Citizens are also aware of the importance of preserving and protecting the urban ecosystem and the need for education, but it is deemed necessary to supplement it because effective urban ecosystem conservation and protection plans and systematic education are not provided that citizens can sympathize with. In addition, it is deemed that various measures should be presented in selecting responsible organizations and educational media that host the education for effective education and promotion of urban ecosystem education according to conduct urban ecosystem education.

C-P-N-D Ecosystem-based Broadcasting/Media Virtual Reality (VR) Prospects (C-P-N-D 생태계 차원에서의 방송/미디어 분야 가상현실(VR) 발전 전망)

  • Lee, Jongseok;Suh, Kyoowon;Nam, Sanghun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.19-25
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    • 2018
  • The growth of virtual reality(VR), which is regarded as a part of the 4th industrial revolution, is being delayed differently from the prediction. In this study, we briefly analyze these reasons from the point of view of CPND ecosystem. Virtual reality is a technology in which a user wears a device and accesses a platform through a network to use various contents. Therefore, balanced development of C-P-N-D ecosystem fields is important for successful popularization of virtual reality. In Korea, content, platforms, and devices, except for the network, are evaluated as having low competitiveness. While efforts to secure competitiveness in individual fields are important, it is also necessary to nurture network-based platforms that can utilize killer content. It should be kept in mind that simple breeding of killer content alone can not build an entire virtual reality C-P-N-D ecosystem, and the broadcast / media sector also needs to take this approach.

Analysis of Metaverse Business Model and Ecosystem (메타버스 비즈니스 모델 및 생태계 분석)

  • Seok, W.H.
    • Electronics and Telecommunications Trends
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    • v.36 no.4
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    • pp.81-91
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    • 2021
  • Recently, discussions on Metaverse, which represents the transcendent world, have been dominant for some time. Cases related to the Metaverse are introduced through various media and are continuously attracting attention as the next generation of the Internet. This study reviews the business model and the ecosystem overview, focusing on service cases related to the Metaverse. The widely used business models include content production and sales, media brokerage fee, and marketing fee. The Metaverse ecosystem is formed around games, with major players in game production, authoring tool & support SW, intelligent cloud service, and game platform expected to lead the market. Results show that a strategy to secure the leadership of the Metaverse, such as the business model expansion conditions, a strategy to foster a game-oriented Metaverse ecosystem, and technology development for the realization of the ultra-realistic Metaverse, is necessary.

Design and Application of YouTube Ecosystem based on Team Projects using Digital Curation (디지털큐레이션을 활용한 팀프로젝트 기반 유튜브 생태계 설계 및 적용)

  • Choi, Youngmee
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1576-1585
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    • 2020
  • The purpose of this study is to design and apply YouTube ecosystem using digital curation to improve the interaction of untact class. The untact digital instructional model for building the YouTube ecosystem is composed of four modules: domain, tutor, student, and interface, and the role of each module is described. As an application example, the team project "Development and Operation of Instructional Assistant YouTube" is performed in the Introduction to Media Software class. The learning experience is described in terms of professor, peer tutors, and learners, and learning outcomes are presented through surveys.

Effect of Dye-Degrading Microbes' Augmentation on Microbial Ecosystem of the Fluidizing Media and Color Treatment in a Pilot Plant (염료 분해균 증대를 통한 Pilot Plant에서의 담체 내 미생물 생태와 색도처리에 미치는 영향)

  • Kim, Jung-Tae;Lee, Geon;Park, Do-Hyeon;Kang, Kyeong-Hwan;Kim, Joong-Kyun;Lee, Sang-Joon
    • Journal of Environmental Science International
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    • v.23 no.4
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    • pp.681-695
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    • 2014
  • In a pilot-scale dyeing wastewater treatment using two-type fluidizing media, each thickness of biofilm was 15 and 30 ${\mu}m$, respectively. The numbers of protozoa inhabited in small-size (PEMT A) and big-size (PEMT B) media were $7.5{\times}10^4$ and $1.25{\times}10^5$ cells/ml, respectively, and dominant species were Entosiphon sulcatus var sulcatus in PEMT A and Chlamydomonas reinhardtii in PEMT B, respectively. Flask experiments using the two media revealed that the percentages of color removal were 25.8% in PEMT A and 27.1% in PEMT B after 72-h cultivation, indicating the necessity of bioaugmentation. Experiments for bioaugmentation effect on color removal were carried out in the pilot-scale treatment for 75 d by three-step operation under the control of wastewater loading rate and microbial input rate. Dye degradation occurred mainly in the second reaction tank, and the attachment of augmented dye-degrading microorganisms to media took at least 35 d. Final value of chromaticity in effluent was 227, meeting the required standard. Therefore bioaugmentation onto media was good for color treatment. In summary, thickness of biofilm formed on the media depended upon the size of media, resulting in different ecosystem inside the media. Hence, this affected microbial community and color treatment further. Accordingly, the reduction of operation cost is expected by efficient color-treatment process using bioaugmented media.

Issues and Strategic Approach on Creation of a Global Media Company in Korea (글로벌 미디어 기업 창출에 관한 이슈와 전략적 접근)

  • Choi, Jeong-Il;Kim, Sa-Seong;Kim, Yong-Hee
    • Journal of Information Technology Services
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    • v.10 no.3
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    • pp.31-47
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    • 2011
  • With the saturation of the local market, the domestic media industry is searching for new growth drivers by crossing over to other industries, but due to the limited size of the market, results fail to meet expectations. Despite its strengths in cultural contents, as verified by the Korean Wave Hallyu, and advanced platform services, the industry feels threatened by the entry of global foreign media businesses in the domestic arena. This and the stagnated growth in the local media market are challenges we are facing today. On the other hand, it could prove to be a timely opportunity to transform the existing media industry structure where exporting hardware and terminals is at the heart of a globalized business into a structure based on software and contents exports. Based on such critical thinking, this study examines the current status of media markets, home and abroad, and aims to come up with strategic measures through a discussion on the issues and methods proposed for the globalization of local media businesses from a holistic viewpoint based on ecosystem, M&A and contents.

What Drives Korean People to Cut the Cord? (국내 콘텐츠 소비자의 코드커팅 요인 연구)

  • Kwon, Hyeog In;Kim, Ju Ho
    • Journal of Information Technology Services
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    • v.19 no.6
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    • pp.31-53
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    • 2020
  • The traditional media ecosystem is facing major changes with the expansion of over-the-top (OTT) services. While the percentage of people cutting the cord has already exceeded the percentage of people subscribing to pay TV services in the United States, due to the unique characteristics of the Korean market, it is uncertain whether the cord-cutting trend will have an impact on the Korean media industry despite of the advantages of OTT services. Accordingly, this study has directly determined the beneficial and sacrificial factors of switching to OTT services, as well as the personal and external influences behind the Korean OTT service users' intention to switch. To achieve this, the Value-based Adoption Model (VAM) was used to measure the benefits of OTT services with regards to their content and systems, as well as measure the financial and procedural switching costs of cord-cutting; further, personal innovativeness and consumers' social image were added as external variables. The results of this study showed that consumers take the content and system quality of OTT services and procedural switching costs and into consideration, and that their intention to switch was based on social image. These results could serve as data for consumer analysis regarding the expansion of OTT services into the Korean media industry, and also provide the strategic basis for preparing for sudden changes that may occur in the media ecosystem due to cord-cutting.

Six Major Shifts and Implications of the Video Distribution Ecosystem in the Era of N-screen and OTT Services: A case of US media industry (N-/멀티스크린 및 OTT 서비스시대의 미디어 생태계 변환의 여섯 가지 특징과 함의: 미국 사례)

  • Han, Gwang Jub James
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.342-364
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    • 2014
  • The purpose of this paper is to provide an answer for the following question: What are the major shifts and implications of the unprecedently competitive and rapidly changing media ecosystem in the era of N-screen and OTT services? I've attempted to understand the complex and competitive nexus among media from an historical context by focusing on the displacement vs. complement thesis. The TPC model by Han has been employed for the analysis of the current dynamics of US media industries by triangulating three areas: Technology/industry, public policy and consumer/culture. More specifically, the US media landscape is initially divided into two competitive turfs - the competitors equipped with OTT services and the legacy media industry, and then the traditional media industry was grouped again into PayTV group(telecom service providers with IPTV and mobile TV, cable/Satellite TV networks) and Free (over-the-air) TV networks. Six major shifts were identified by the analysis: power shift in telecom carriers, power shifts in TV industry, Telecom/OTT partnership, time shifts, place shifts, and finally business model shifts.

Bacterial Abundances and Enzymatic Activities in the Pore Water of Media of Artificial Floating Island in Lake Paro (파로호에 설치된 인공식물섬 식생기반재의 공극수에서 세균 분포와 체외효소활성도)

  • Kim, Yong-Jeon;Hur, Jai-Kyou;Nam, Jong-Hyun;Kim, In-Seon;Choi, Kyoung-Suk;Choi, Seung-Ik;Ahn, Tae-Seok
    • Korean Journal of Microbiology
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    • v.43 no.1
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    • pp.40-46
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    • 2007
  • For restoration of disturbed ecosystem in Lake Paro, artificial floating island (AFI) was installed. Even though the lake water was oligo-mesotrophic, the macrophytes, such as Iris ensata, Iris pseudoacorus, Phragmites communis were growing well in the rubberized coconut fiber media. For elucidating this process, total bacterial numbers, active bacterial numbers and exoenzymatic activities of ${\beta}-glucosidase$ and phosphatase of pore water of media and lake water were analyzed. The average of total bacterial numbers, active bacterial numbers and exoenzymatic activities of ${\beta}-glucosidase$ and phosphatase were $28.6{\times}10^{6}\;cells/ml,\;22.7{\times}10^{6}\;cells/ml,\;452.9nM/L/hr,\;and\;16381.9nM/L/hr$ which were 10, 15, 22 and 38 times higher than those of lake water, respectively. Moreover, the total phosphorus and total nitrogen concentration of media showed high values of 0.82 mg/L and 7.0 mg/L, respectively, while those of lake water 0.07 mg/L and 2.3 mg/L. This results suggest that the bacteria was playing an important role for restoration of disturbed ecosystem with newly created microbial ecosystem in media of artificial floating island.

Quality Criteria for HDR and WCG of UHD Alliance (UHD Alliance의 HDR, WCG 품질 기준)

  • Yu, Seong-Yeol
    • Broadcasting and Media Magazine
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    • v.21 no.1
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    • pp.33-40
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    • 2016
  • UHD Alliance has been established to re-define what UHD is and to provide thoroughly new premium experience as compared to BT.709 (1990)[1]. Preserving creator's intended visual quality is empowered by defining not only compatibility but also quality and by keeping quality criteria consistently over the content ecosystem. This paper deals with philosophy of quality criteria for HDR and WCG as major feature of technical characteristics of the UHD Alliance.