• Title/Summary/Keyword: Media Content

Search Result 2,681, Processing Time 0.024 seconds

Design and Implementation of a Content Manager in the Multimedia Steaming Framework (멀티미디어 스트리밍 프레임워크에서 컨텐츠 관리자의 설계 및 구현)

  • Hong, Yeong-Rae;Kim, Hyeong-Il;Lee, Seung-Ryong;Jeong, Byeong-Su;Yun, Seok-Hwan;Jeong, Chan-Geun
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.2S
    • /
    • pp.733-743
    • /
    • 2000
  • This paper describes design and implementation of a content manager in the Integrated Steaming Framework Architecture (ISSA) that is proposed by the authors. The ISSA can provide an environment to develop multimedia streaming applications under heterogeneous distributed systems. The goal of ISSA is to extend the limitations of existing streaming systems. It can support diverse media formats and high level programming environment for streaming application developers. Moreover, it is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system(BeeHive) so that streaming media is efficiently retrieved, stored, and serviced. The role of a content manager is important in the ISSA environment since it manages an information of media that are provided by the server, and allow users to access media more easily by means of conveying that information to the streaming server, Web server, and client efficiently. The proposed content manager is not only to meed these requirements, but also to provide streaming information to media source and transport manager in order to be an efficient streaming. Furthermore, it supports database transaction processing by using the database connector.

  • PDF

A Content Retrieval Method Using Pictures Taken from a Display Robust to Partial Luminance Change (부분 휘도 변화에 강인한 영상 촬영 기반 콘텐츠 검색 방법)

  • Lee, Joo-Young;Kim, Youn-Hee;Nam, Je-Ho
    • Journal of Broadcast Engineering
    • /
    • v.16 no.3
    • /
    • pp.427-438
    • /
    • 2011
  • In this paper, we propose a content retrieval system using pictures taken from a display for more intelligent mobile services. We focus on the search robustness by minimizing the influence of photographing conditions such as changes in the illumination intensity. For an efficient search and precise detection, as well as robustness, we use a two-step comparison method based on indexing features and a binary map based on luminance and chrominance difference with the adjacent blocks. We also evaluate the proposed algorithm by comparing with the existing algorithms, and we show the content retrieval system that we've implemented using the proposed algorithm.

Analysis of Content of YouTube Channel about Pet: Focus on Cream Heroes (애완동물 관련 YouTube 채널 콘텐츠 분석: 크림 히어로즈를 중심으로)

  • Han, Sukhee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.19 no.3
    • /
    • pp.33-39
    • /
    • 2019
  • This study analyzes the content of YouTube channel "Cream Heroes" dealing pet(cat) produced in South Korea currently. Due to the advance of science and technology in the 21 century, the commons are able to independently upload their own content after filming videos, and it is called One Person Media. Unlike existing One Person Media that contains provocative and violent factors, "Cream Heroes" is sound content that shows various features of cats. Specifically, this study explores how and why "Cream Heroes" is popular via content analysis. Throughout this, it studies not only the trait of popular YouTube channel, but also proposes the proper environment of One Person Media.

Business Model of New Media Platform in K-Content Use (한국 방송 콘텐츠의 뉴미디어 플랫폼 비즈니스 모델)

  • Kim, Young-Hwan;Jung, Hoe-Kyung
    • Journal of Digital Convergence
    • /
    • v.14 no.10
    • /
    • pp.431-438
    • /
    • 2016
  • This study focused on the Korean-wave content consumed in the global market and analyzed success/failure factors of services through business model analysis. It aims to offer an effective new media content platform model. ViKi, Drama Fever, Maaduu.com which are representative global OTT were researched on management strategy by case analysis. The success of the global OTT platform is organized into three factors, target customer coverage, revenue model and community activation. Clear and wide coverage of target customer is important to determine the value of the service. Also, revenue model based on the pay service and community for Korean-wave fandom are essential to make good performance in new media platform business.

Development of Personalized Media Contents Curation System based on Emotional Information (감성 정보 기반 맞춤형 미디어콘텐츠 큐레이션 시스템 개발)

  • Im, Ji-Hui;Chang, Du-Seong;Choe, Ho-Seop;Ock, Cheol-Young
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.12
    • /
    • pp.181-191
    • /
    • 2016
  • We analyzed the search word of the media content in the IPTV service, and as a result we found that an important factor is general meta information as well as content(material, plot, etc.) and emotion information in the media content selection criteria of customers. Therefore, in this research, in order to efficiently provide various media contents of IPTV to users, we designed the emotion classification system for utilizing the emotion information of the media content. Next, we proposed 'personalized media contents curation system based on emotion information' for organizing the media contents, through the various processing steps. Finally, to demonstrate the effectiveness of this system, we conducted a user satisfaction survey(72.0 points). In addition, the results of comparing the results based on popularity and the results of the proposed system showed that the ratio leading to the actual users' viewing behavior was 10 times higher.

Adhesion and Transport of Bacteria in Iron-coated Media (철코팅 여재에서 박테리아의 부착 및 이동)

  • Lee, Chang-Gu;Park, Seong-Jik;Choi, Nag-Choul;Kim, Song-Bae
    • Journal of Korean Society of Environmental Engineers
    • /
    • v.29 no.7
    • /
    • pp.833-838
    • /
    • 2007
  • In this study, adhesion and transport of bacteria in positively-charged media was investigated with batch and column experiments. Bacterial species used in this study was Escherichia coli ATCC 11105(length: 2.2 ${\mu}m$, diameter: 0.6 ${\mu}m$) and media used were quartz sand(particle size distribution: 0.5-2.0 mm, mean diameter: 1.0 mm) and iron-coated sand. Batch results indicate that bacterial adhesion increased as the content of iron-coated media increased. At iron-coated media 0%(quartz sand 100%), around 46% of bacteria was adhered to media while at iron-coated media 100%(quartz sand 0%) about 97% was attached. Column results also show that bacterial adhesion was enhanced with an increase of iron-coated media content. As the iron-coated media content increased from 0 to 100%, bacterial adhesion increased from 8 to 94%. The experimental results demonstrate that positively-charged media could influence transport of bacteria in porous media.

Knowledge Sharing Among School Library Personnel in Nigeria: How Do Digital and Media Literacies Interfere?

  • Aramide, Kolawole Akinjide
    • International Journal of Knowledge Content Development & Technology
    • /
    • v.12 no.2
    • /
    • pp.7-27
    • /
    • 2022
  • The study investigated the contributions of digital and media literacies to knowledge sharing among school library personnel in Nigeria. The survey research design was adopted for the study while a questionnaire was used to collect data from the 190 respondents that constitute the sample size for the study. Findings from the study revealed a high level of digital and media literacy skills possessed by the school library personnel surveyed. Producing information, evaluating digital information, and finding digital were major media and digital information literacy skills that significantly contributed to knowledge sharing among the school library personnel. The study recommended that adequate attention should be given to the development of digital and media literacies of school library personnel in Nigeria to ensure effective and efficient knowledge sharing.

Behaviour of students on social media sites : The Ghanaian Context

  • Nasir Koranteng Asiedu;Donus Worlanyo Buadi;Ebenezer Martin-Yeboah
    • International Journal of Knowledge Content Development & Technology
    • /
    • v.13 no.2
    • /
    • pp.71-88
    • /
    • 2023
  • Behaviour on social media sites need to be clearly defined so that students would know the clear distinction between the acceptable and unacceptable acts they are supposed to exhibit whenever they get on social media platforms. With the adoption of the survey approach, this study randomly selected 204 students from two renowned universities in Ghana to participate in the study. Using the theory of Technological Determinism, the results of this study indicated that technology has the power to influence human behaviour in a positive and negative manner. The results also brought out the acceptable and unacceptable behaviour that should or should not be exhibited on social media sites by students. The study established the importance of the theory of Technological Determinism to media use. It also gave a vivid description of what is right and not right on social media sites.

"You can't help but Like it": An Investigation of Mandatory Endorsement Solicitation and Gating Practices in Online Social Networks

  • Church, E. Mitchell;Passarello, Samantha
    • Asia pacific journal of information systems
    • /
    • v.26 no.1
    • /
    • pp.124-142
    • /
    • 2016
  • Companies operating in social network platforms continue to improve and expand their marketing techniques. This study examines the practice of "gating", which involves virtual barriers between social network users and company content. Gates demand mandatory user endorsements, in the form of a Facebook "Likes", Twitter "retweets" etc., to gain access to company content, such as coupons and rewards,. Gating practices demand a mandatory endorsement before any content consumption takes place. Thus, while user endorsements are assumed to arise voluntarily from trusted known sources, gating practices would appear to violate this assumption. However, whether this violation lessens the effectiveness of gating practices still requires empirical validation. We investigate this question through the use of a unique panel data set that includes data on "like" endorsements obtained from a number of real-world Facebook business pages. Results of the study show that gating practices are effective for endorsement solicitation; however, gates may interfere with more traditional marketing activities.

A Digital Media Service System Supporting Multi-DRM in the Cloud (클라우드 환경에서 멀티 DRM을 지원하는 디지털 미디어 서비스 시스템)

  • Cho, Dueckyoun;Hwang, Seogchan;Jeong, Gunho;Lim, Hyeongmin
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.4
    • /
    • pp.765-773
    • /
    • 2016
  • As multimedia content technology developed, there are many cases that service contents are being provided in many different ways in the cloud-based media service system. A DRM is a technology that can enhance the copyright of the digital content by providing right information. It is available on a single platform and has a problem that the additional cost when the platform is changing. In this paper, we propose a media service system based on cloud computing. It can be used on multiple platforms at the same time by applying a number of DRM for digital contents, and allows use of a new authentication for another platform without any additional cost.