• Title/Summary/Keyword: Mechanical simulator

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Real-Time Analysis of Occupant Motion for Vehicle Simulator (차량 시뮬레이터 접목을 위한 실시간 인체거동 해석기법)

  • Oh, Kwangseok;Son, Kwon;Choi, Kyunghyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.5
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    • pp.969-975
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    • 2002
  • Visual effects are important cues for providing occupants with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant's posture, therefore, the total human body motion must be considered in a graphic simulator. A real-time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and lane-change for acquiring the accelerations of chassis of the vehicle model. A hybrid III 50%ile adult male dummy model was selected and modeled in an ellipsoid model. Multibody system analysis software, MADYMO, was used in the motion analysis of an occupant model in the seated position under the acceleration field of the vehicle model. Acceleration data of the head were collected as inputs to the viewpoint movement. Based on these data, a back-propagation neural network was composed to perform the real-time analysis of occupant motions under specified driving conditions and validated output of the composed neural network with MADYMO result in arbitrary driving scenario.

Development of an MCNP-Based Cone-Beam CT Simulator (MCNP 기반의 CBCT 전산모사 시스템 개발)

  • Lim, Chang-Hwy;Cho, Min-Kook;Han, Jong-Chul;Youn, Han-Bean;Yun, Seung-Man;Cheong, Min-Ho;Kim, Ho-Kyung
    • Journal of the Korean Society for Nondestructive Testing
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    • v.29 no.4
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    • pp.351-359
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    • 2009
  • We have developed a computer simulator fur cone-beam computed tomography (CBCT) based on the commercial Monte Carlo code, MCNP. All the functions to generate input files, run MCNP, convert output files to image data, reconstruct tomographs were realized in graphical user-interface form. The performance of the simulator was demonstrated by comparing with the experimental data. Although some discrepancies were observed due to the ignorance of the detailed physics in the simulation, such as scattered X-rays and noise in image sensors, the overall tendency was well agreed between the measured and simulated data. The developed simulator will be very useful for understanding the operation and the better design of CT systems.

A Study on the Improving the Rendering Performance of the 3D Road Model for the Vehicle Simulator (차량 시뮬레이터를 위한 3차원 도로모델의 렌더링 성능 향상에 관한 연구)

  • Choi, Young-Il;Jang, Suk;Kim, Kyu-Hee;Cho, Ki-Yong;Kwon, Seong-Jin;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.5
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    • pp.162-170
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    • 2004
  • In these days, a vehicle simulator is developed by using a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with a natural interaction, a sufficient immersion and realistic images. To achieve this, it is important to provide a fast and uniform rendering performance regardless of the complexity of virtual worlds or the level of simulation. In this paper, modeling methods which offer an improved rendering performance for complex VR applications as 3D road model have been implemented and verified. The key idea of the methods is to reduce a load of VR system by means of LOD(Level of Detail), alpha blending texture mapping, texture mip-mapping and bilboard. Hence, in 3D road model where a simulation is complex or a scene is very large, the methods can provide uniform and acceptable frame rates. The VR system which is constructed with the methods has been experimented under the various application environments. It is confirmed that the proposed methods are effective and adequate to the VR system which associates with a vehicle simulator.

Development of Power Distribution Algorithm for Driving Efficiency Optimization of Independently Driven Vehicle (독립구동 인휠 전기자동차의 주행 효율 최적화를 위한 구동력 분배 알고리즘)

  • Park, J.H.;Song, H.W.;Jeong, H.U.;Park, C.H.;Hwang, S.H.
    • Journal of Drive and Control
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    • v.11 no.2
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    • pp.16-21
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    • 2014
  • The purpose of this paper is to construct a control algorithm for improving the driving efficiency of 4-wheel-drive in-wheel electric vehicles. The main parts of the vehicle were modeled and the input-output relations of signals were summarized using MATLAB/Simulink. A performance simulator for 4-wheel-drive in-wheel electric vehicles was developed based on the co-simulation environment with a commercial dynamic behavior analysis program called Carsim. Moreover, for improving the driving efficiency of vehicles, a torque distribution algorithm, which distributes the torque to the front and rear wheels, was included in the performance simulator. The effectiveness of the torque distribution algorithm was validated by the SOC simulation using the FTP-75 driving cycle.

Development of Driving Simulator Based on Washout Algorithm with Fuzzy Logic (퍼지에 기초한 워시아웃 알고리듬을 적용한 주행 시뮬레이터의 개발)

  • Jung, Ui-Jung;Song, Jae-Bok;Ko, Hee-Dong
    • Proceedings of the KSME Conference
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    • 2001.11a
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    • pp.654-659
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    • 2001
  • In the virtual environment, reality can be enhanced by offering the motion based on a motion simulator in harmony with visual and auditory modalities. In this research, the Stewart platform based motion simulator has been developed. This motion simulator is driven by the electric motors, and offers the slightly wider workspace compared to the commercial available simulators. In order to compensate for the limited range of the motion platform, the washout filters with fixed coefficients have been usually adopted. In this paper the new approach is proposed to tune the filter coefficients based on the fuzzy logic on the real-time basis. It is shown that performance with the variable filter coefficients is better than that with the fixed ones. The driving simulator based on the bicycle dynamics was developed by integrating the motion simulator and graphic system.

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A Study on Fuzzy Control Simulator of Naturally Circulated Boiler (자연 순환식보일러의 퍼지제어 모사기 개발에 관한 연구)

  • Kim, Kwang-Sun;Kim, Sam-Un
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.24 no.4
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    • pp.543-554
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    • 2000
  • The engineering equations, which have been used in many engineering companies, were employed for the dynamic modelling part in order to develop the naturally circulated boiler simulator. The fuzzy algorithm, which is similar to the algorithm of making decision by the human being, was developed for the boiler simulator controller and its simulated variables were compared with those of classical PID simulations to verify the stability and the effectiveness of fuzzy controller. The simulator is for the naturally circulated boiler and the main components are the furnace, the drum, the super heater, and the economizer. The combustion and thermal radiation dominant equations were used within the furnace and the mass conservation and the energy rate balance equations were employed for the drum part. The heat transfer rates were calculated using the logarithmic mean temperature differences both for the super heater and for the economizer. The simulations are very useful to understand the boiler operations and the engineering design of the main components. The main program was developed under the PC window condition by linking the fuzzy controller to the main boiler program using the Visual C++ language. The various operational conditions such as the abrupt changes of load, the changes of water supply pipes and the diameter of drum were simulated.

Modeling of Roads for Vehicle Simulator Using GIS Map Data

  • Im Hyung-Eun;Sung Won-Suk;Hwang Won-Gul;Ichiro Kageyama
    • International Journal of Precision Engineering and Manufacturing
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    • v.6 no.4
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    • pp.3-7
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    • 2005
  • Recently, vehicle simulators are widely used to evaluate driver s responses and driver assistance systems. It needs much effort to construct the virtual driving environment for a vehicle simulator. In this study, it is described how to make effectively the roads and the driving environment for a vehicle simulator. GIS (Geographic Information System) is used to construct the roads and the environment effectively. Because the GIS is the integrated system of geographical data, it contains useful data to make virtual driving environment. First, boundaries and centerlines of roads are extracted from the GIS. From boundaries, the road width is calculated. Using centerlines, mesh models of roads are constructed. The final graphic model of roads is constructed by mapping road images to those mesh models considering the number of lanes and the kind of surface. Data of buildings from the GIS are extracted. Each shape and height of building is determined considering the kind of building to construct the final graphic model of buildings. Then, the graphic model of roadside trees is constructed to decide their locations. Finally, the driving environment for driving simulator is constructed by converting the three graphic models with the graphic format of Direct-X and by joining the three graphic models.

Development Status of Helicopter Simulator Technology (헬리콥터 시뮬레이터 기술개발현황)

  • Seo, Gang-Ho;Kim, Yoonsoo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.47 no.6
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    • pp.446-459
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    • 2019
  • The purpose of this paper is to investigate the current technical status and future prospects regarding helicopter simulators. In the introduction section, we briefly summarize the concept of the simulator and the development history of helicopter simulators. In the main section, the development status of helicopter simulation technology is first presented and the FAA/EASA certification is then introduced as a verification method for the reliability evaluation of the developed simulator technology. In addition, several issues that need to be resolved along with future development directions are discussed to improve the reliability of helicopter flight simulator.

A Study on Driver's Physiological Response in Train Simulator (열차 시뮬레이터 조작 시 운전자의 생체신호 변화에 대한 연구)

  • Jang, Hye-Yoen;Jang, Jae-Ho;Kim, Tea-Sik;Han, Chang-Soo;Han, Jung-Soo;Ahn, Jae-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.4
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    • pp.129-135
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    • 2006
  • he purpose of this study is to measure bio-signal to investigate the driver's physiological response change under real situation using train simulator. The train simulator used in this study is KTX model and according to changes of driving situation, The bio-signal controlled by autonomic nervous system, such as GSR(Galvanic Skin Response), SpO2(Saturation percent O2), HR(Heart Rate), ECG(Electrocardiograph), EEG(Electroencephagram) and movement and response of eye were measured. Statistically significant difference in bio-signal data and eye movement activity pattern were investigated under several different driving speeds using analysis of variance (p<0.05). The GSR and HR value measured in average and mission speed operation is higher than in high-speed operation. β wave of EEG in average speed operation become more activated than in high speed operation. In accordance with a characteristic of rail vehicle, movement and response of eye in high-speed operation requiring relatively simple maneuver become less activated than in either average or mission speed operations. Conclusively, due to more careful driving controls in average and mission speed operation are required than in high-speed operation, level of mental and physical stresses of train driver was increased and observed through changes of bio-signal and eye movement measured in this study.