• Title/Summary/Keyword: Meaningful Learning

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Application of Experiential Learning Theory to Medical Education (경험학습이론의 의학교육에의 적용)

  • Chae, Sujin
    • Korean Medical Education Review
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    • v.22 no.2
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    • pp.93-98
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    • 2020
  • This paper examined the principles of experiential learning theory (ELT) relevant to learning from experience and introduces examples which were applied to medical education from a theoretical perspective. The experiential learning theory encompasses the theories of Dewey, Kolb, and Schon, whose key ideas highlight the continuity of experience, interaction of experience, and reflection. According to ELT, growth is education, and education is a reconstruction of experience. Experiential learning is a way of thinking about the educational process by constructing meaningful learning through reflection-in-action. This paper examines the learning principles of ELT and presents practical examples of the application of ELT and its implications for medical education. An in-depth understanding and application of ELT could benefit the field of medical education.

A Study on the Learning Effectiveness Analysis of K-MOOC Learners (K-MOOC 참여자의 학습효과 분석 연구)

  • Park, Hyejin;Kwon, Youngae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.3
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    • pp.43-53
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    • 2022
  • This study analyzed the learning effect on K-MOOC. It was confirmed how the ease and interaction of K-MOOC affects learning satisfaction and Learning Persistence. The results of the study are as follows. First, it was found that the interaction and ease of K-MOOC learners had a positive effect on learning satisfaction. Second, it was found that the ease and interaction of K-MOOC learners had a positive effect on the Learning Persistence. Third, the satisfaction and willingness of learners with prior course experience of K-MOOC learners were high, and there was a significant difference according to the course experience. This study is meaningful in that the effect of actual learning activities was verified for K-MOOC learners. Based on the results of this study, it is necessary to conduct a comparative study on the K-MOOC activation plan and the case of using K-MOOC at each university.

Exploring the Relationships Between Emotions and State Motivation in a Video-based Learning Environment

  • YU, Jihyun;SHIN, Yunmi;KIM, Dasom;JO, Il-Hyun
    • Educational Technology International
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    • v.18 no.2
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    • pp.101-129
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    • 2017
  • This study attempted to collect learners' emotion and state motivation, analyze their inner states, and measure state motivation using a non-self-reported survey. Emotions were measured by learning segment in detailed learning situations, and they were used to indicate total state motivation with prediction power. Emotion was also used to explain state motivation by learning segment. The purpose of this study was to overcome the limitations of video-based learning environments by verifying whether the emotions measured during individual learning segments can be used to indicate the learner's state motivation. Sixty-eight students participated in a 90-minute to measure their emotions and state motivation, and emotions showed a statistically significant relationship between total state motivation and motivation by learning segment. Although this result is not clear because this was an exploratory study, it is meaningful that this study showed the possibility that emotions during different learning segments can indicate state motivation.

The Effects of the Mathematical Problem Generating Program on Problem Solving Ability and Learning Attitude (수학 문제만들기 활동이 문제해결력과 학습 태도에 미치는 효과)

  • Jung, Sung-Gun;Park, Man-Goo
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.2
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    • pp.315-335
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    • 2010
  • The goal of this research was to study the effects of the Mathematical Problem Generating Program on problem solving ability and learning attitude. The experiment was carried out between two classes. One class was applied with the experimental program (treatment group), and the other continued with normal teaching and learning methods (comparative group). In this study, two 5th grade elementary classes participated in Seoul city. In this study, the students were tested their problem solving abilities by the IPSP test and learning attitude by the Korean Education Development Institute (KEDI) before and after use of the program. The collected results were t-tested to find any meaningful changes. The results showed the followings. First, use of the mathematical generating program showed meaningful progressive results in problem solving ability. Second, the students that used the program showed positive results in learning attitude. In conclusion, learning mathematics using the problem generating method helps students deeper understand and solve complex problems. In addition, problem solving abilities can be improved and the attitude towards mathematics can be changed while students are using an active and positive approach in problem solving processes.

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The Effect of Modifying and Applying Waste Management Program on Environmental Sensitivity and Environmental Conservation Behavior (폐기물 관리 프로그램의 구안과 적용이 환경 감수성과 환경보전 행동에 미치는 영향)

  • Kim, Jung-Hee;Nam, Young-Sook
    • Hwankyungkyoyuk
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    • v.18 no.3 s.28
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    • pp.1-18
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    • 2005
  • In the sustainable waste management, the necessity of environmental education which improves acquisition of the knowledge, attitudes and values for the environment is being emphasized to help students make environmentally desirable decision and promote responsible environmental behavior. However, the environmental education in high schools, as a whole, would be susceptible to many problems caused by tile educational administration focusing only on the college entrance examination. Therefore, this study modifies and applies a program using four teaching/learning methods (Investigation study, Internet-based learning, Field work, Issue analysis study) which deals with the sustainable waste management as the learning subject for the environmental education, and tries to find its effects on the students' environmental sensitivity and environmental conservation behavior in high schools. The main results of this study are summarized as fellows. First, the waste management program had little influence on the environmental sensitivity of experimental groups, while it had positive effect on their improvement of the environmental conservation behavior. Second, there were little meaningful effect on general environmental conservation behavior, but there were some significant results to environmental conservation behavior related to the sustainable waste management. In addition, positive results were found in ecomanagement and consumerism, whereas there were no meaningful results about in persuasion and legal action, which were sub-domains of the waste management program. Among the waste management programs, the school waste investigation study had the most positive effect on the students' recognition and solution of environmental problems as well as improvement of environmental conservation behavior. The easiest one of the four teaching/learning methods was the Internet-based learning, while the most difficult one of them was the issue analysis study. Consequently, in order to achieve the goals of the environmental education in the academic field, there has to be selected the most suitable one of the teaching/learning methods and to be applied to the class, according to the detailed objectives and loaming contents for the environmental education.

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A Designing for Successful Learning on the Web

  • Ahn, Jeong-Yong;Han, Kyung-Soo;Han, Beom-Soo
    • Journal of the Korean Data and Information Science Society
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    • v.14 no.4
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    • pp.1083-1090
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    • 2003
  • Web-based learning is currently an active area of research and a considerable number of studies have been conducted on its application in the learning environment. However, in spite of many advances in the research and development of the educational contents, questions about how the environment affects learning remains largely unanswered. In this article, we propose a Web-based learning environment to improve the educational effect. The goal of this article is not to provide a complete system to support Web-based learning but rather to describe some meaningful strategies and fundamental design concepts that utilize information technologies to support teaching and learning.

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e-Friendly Personalized Learning

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.4 no.2
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    • pp.12-16
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    • 2012
  • This paper presents a learning framework that fits the digital age - an e-Friendly PLE. The learning framework is based on the theory of connectivism which asserts that knowledge and the learning of knowledge is distributive and is not located in any given place but rather consists of the network of connections formed from experiences and interactions with a knowing community, thus, the newly empowered learner is thinking and interacting in new ways. The framework's approach to learning is based on conversation and interaction, on sharing, creation and participation, on learning not as a separate activity, but rather as embedded in meaningful activities such as games or workflows. It sees learning as an active, personal inquiry, interpretation, and construction of meaning from prior knowledge and experience with one's actual environment.

A Hybrid Learning Model to Detect Morphed Images

  • Kumari, Noble;Mohapatra, AK
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.364-373
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    • 2022
  • Image morphing methods make seamless transition changes in the image and mask the meaningful information attached to it. This can be detected by traditional machine learning algorithms and new emerging deep learning algorithms. In this research work, scope of different Hybrid learning approaches having combination of Deep learning and Machine learning are being analyzed with the public dataset CASIA V1.0, CASIA V2.0 and DVMM to find the most efficient algorithm. The simulated results with CNN (Convolution Neural Network), Hybrid approach of CNN along with SVM (Support Vector Machine) and Hybrid approach of CNN along with Random Forest algorithm produced 96.92 %, 95.98 and 99.18 % accuracy respectively with the CASIA V2.0 dataset having 9555 images. The accuracy pattern of applied algorithms changes with CASIA V1.0 data and DVMM data having 1721 and 1845 set of images presenting minimal accuracy with Hybrid approach of CNN and Random Forest algorithm. It is confirmed that the choice of best algorithm to find image forgery depends on input data type. This paper presents the combination of best suited algorithm to detect image morphing with different input datasets.

A Study on the Development of a Mathematics Teaching and Learning Model for Meta-Affects Activation (수학 교과에서 메타정의를 활성화하는 교수·학습 모델 개발)

  • Son, Bok Eun
    • East Asian mathematical journal
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    • v.38 no.4
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    • pp.497-516
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    • 2022
  • In this study, we tried to devise a method to activate meta-affect in the aspect of supporting mathematics teaching and learning according to the need to find specific strategies and teaching and learning methods to activate learners' meta-affect in mathematics subjects, which are highly influenced by psychological factors. To this end, the definitional and conceptual elements of meta-affect which are the basis of this study, were identified from previous studies. Reflecting these factors, a teaching and learning model that activates meta-affect was devised, and a meta-affect activation strategy applied in the model was constructed. The mathematics teaching and learning model that activates meta-affect developed in this study was refined by verifying its suitability and convenience in the field through expert advice and application of actual mathematics classes. The developed model is meaningful in that it proposed a variety of practical teaching and learning methods that activate the meta-affect of learners in a mathematical learning situation.

The Effects of Learning Participation Motivation and Self-Efficacy for Group Work on Knowledge Sharing Behavior in Online Learning Environment (온라인 학습환경에서 학습참여동기와 협력적 자기효능감이 지식공유행동에 미치는 영향)

  • Park Hyejin;Cha, Seungbong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.105-115
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    • 2023
  • This study analyzed the effects of learning participation motivation and collaborative self-efficacy on knowledge sharing behavior in an online learning environment. Collaborative learning in the online learning environment took the initiative in team formation, learning topic selection, learning planning and execution, and reflection. Collaborative learning was operated as an extracurricular program, and a survey was conducted targeting students who finally completed all learning activities. The results of the study are as follows. First, goal-oriented motivation and self-Efficacy for group work, showed significant influence on knowledge sharing behavior. Second, activity-oriented motivation did not show a statistically significant effect relationship. Interpreting the analysis results, it can be judged that the higher the goal-oriented motivation and self-Efficacy for group work of students who performed collaborative learning in an online learning environment, the higher the willingness to share knowledge, skills, and information they know. This study explored the outcomes of collaborative learning conducted in an online learning environment. It is meaningful that the learner's learning participation motivation was identified and the effect of self-Efficacy for group work, which can be expressed in collaborative learning situations, on knowledge sharing behavior, which is a necessary behavior for group performance, is significant.