• Title/Summary/Keyword: Mathematical Instruction Using GSP

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The Effects on Symmetrical Figures Learning and Self-Directed Learning Attitude of Mathematical Instruction Using GSP (GSP를 활용한 수학 수업이 도형의 대칭 학습과 자기 주도적 학습 태도에 미치는 효과)

  • Choi, Ju Young;Park, Sung Sun
    • Journal of Elementary Mathematics Education in Korea
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    • v.18 no.3
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    • pp.459-474
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    • 2014
  • The purpose of this study was to investigate the effects of mathematical instruction using GSP program on the symmetrical figures learning and self-directed learning attitude. According to the pretest result, the experiment group and the comparison group showed to be homogeneous groups. The experiment group has learned symmetrical figures for 9 hours using the GSP program and the comparison group has learned for 9 hours using the traditional method(paper and pen lesson). As the posttests, self-directed learning attitude test and symmetry figure understanding test were performed. The results obtained in this research are as follows; First, there was a significant difference in symmetry figure understanding test between the experiment group which learned through GSP program and the comparison group which learned through traditional method. Since there showed a very high achievement in the experiment group which learned using GSP, it can be inferred that GSP was very effective in the lessons of symmetrical movements. Second, there was a significant difference in self-directed learning attitude test between the experiment group and the comparison group. This seems to be because the length of the sides of the figures, size of the angles of the figures etc can be verified instantly and the students can correct by themselves and give feedbacks when they use GSP program. Students preferred drawing using the GSP over drawing using rulers and pencils, and they showed interest in the GSP program and they did not have burden in being wrong in their study and studied in various methods. And as they become familiar with the GSP program, they even studied other contents beyond the scope presented in the textbook.

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A Study of the Syllabus Based on van Hiele Theory using GSP in Middle School Geometry - Focused on the 1st Grade Middle School Students - (반힐레 이론과 GSP를 활용한 중학교 기하영역에 관한 연구 - 8-나 단계의 사각형의 성질을 중심으로 -)

  • Lee, Chang-Yeon;Whang, Woo-Hyung
    • The Mathematical Education
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    • v.49 no.1
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    • pp.85-109
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    • 2010
  • The purpose of the study is to devise syllabus in which traditional textbooks were rearranged by van Hiele Level theory and van Hiele instruction step 5 was applied to syllabus which used computer software, GSP especially in step 2 for students who studied properties and relations of the figure. Another purpose is to analyze the van Hiele Level distribution and find out how significant improvement syllabus based instruction could make compared with the traditional classes using textbooks. The results of the study revealed that more than half of the students were less than Level 1 in the comparative group but more than half of the students have reached Level 3 in the experimental group. And improvement of van Hiele Level was significant in syllabus based classes compared with traditional classes using textbooks by the Welch-Aspin tests and Chi-squared tests.

The Use of the Geometer's Sketchpad in Eighth-Grade Students' Quadrilateral Learning (The Geometer's Sketchpad를 활용한 8학년 학생들의 사각형 학습)

  • Han, Hye-Sook
    • Journal of the Korean School Mathematics Society
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    • v.11 no.3
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    • pp.513-541
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    • 2008
  • The purposes of the study were to investigate whether the use of the Geometer's Sketchpad(GSP) is more effective than the use of traditional tools such as ruler and protractor to enhance eighth- grade students' understanding of quadrilaterals and geometric reasoning ability and to examine how the use of the software affects on the development of students' understanding and reasoning ability. According to the results of the posttest, there was a significant difference in student achievement between students using GSP and students using ruler and protractor. Students using GSP significantly outperformed students using ruler and protractor on the posttest. Student interview data showed that the use of the GSP was more effective in developing students' geometric reasoning ability. Students using GSP achieved higher degrees of acquisition for van Hiele level 2 and 3 than students using ruler and protractor. Dynamic visual representations and hands-on experiences provided in GSP learning environment helped students approach quadrilateral concepts more conceptually and realize their pre-existing conceptual errors and re-conceptualize their mathematical ideas.

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GSP를 활용한 도형학습이 수학학업성취도 및 추론 능력에 미치는 영향

  • Kim, Jin-Ho;Kim, In-Kyung
    • East Asian mathematical journal
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    • v.26 no.4
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    • pp.463-485
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    • 2010
  • The purpose of this paper is to investigate if the instruction using GSP to 4th graders for them to explore 'rectangles and making them' have an influence of understanding and retention of the knowledge, generation of the knowledge which is not dealt with during experimental treatment, and if they can reason based on what they have learned about it and about what has not been learned. According to the result from the data gained, learners in the experiment group show that they can retain, generate, reason better than ones in the comparison group.

Development of Instructional Models for Problem Solving in Quadratic Functions and Ellipses (이차함수와 타원의 문제해결 지도를 위한 멀티미디어 학습자료 개발)

  • 김인수;고상숙;박승재;김영진
    • Journal of Educational Research in Mathematics
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    • v.8 no.1
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    • pp.59-71
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    • 1998
  • Recently, most classrooms in Korea are fully equipped with multimedia environments such as a powerful pentium pc, a 43″large sized TV, and so on through the third renovation of classroom environments. However, there is not much software teachers can use directly in their teaching. Even with existing software such as GSP, and Mathematica, it turns out that it doesn####t fit well in a large number of students in classrooms and with all written in English. The study is to analyze the characteristics of problem-solving process and to develop a computer program which integrates the instruction of problem solving into a regular math program in areas of quadratic functions and ellipses. Problem Solving in this study included two sessions: 1) Learning of basic facts, concepts, and principles; 2) problem solving with problem contexts. In the former, the program was constructed based on the definitions of concepts so that students can explore, conjecture, and discover such mathematical ideas as basic facts, concepts, and principles. In the latter, the Polya#s 4 phases of problem-solving process contributed to designing of the program. In understanding of a problem, the program enhanced students#### understanding with multiple, dynamic representations of the problem using visualization. The strategies used in making a plan were collecting data, using pictures, inductive, and deductive reasoning, and creative reasoning to develop abstract thinking. In carrying out the plan, students can solve the problem according to their strategies they planned in the previous phase. In looking back, the program is very useful to provide students an opportunity to reflect problem-solving process, generalize their solution and create a new in-depth problem. This program was well matched with the dynamic and oscillation Polya#s problem-solving process. Moreover, students can facilitate their motivation to solve a problem with dynamic, multiple representations of the problem and become a powerful problem solve with confidence within an interactive computer environment. As a follow-up study, it is recommended to research the effect of the program in classrooms.

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