• Title/Summary/Keyword: Matching process

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Utility-based Resource Allocation with Bipartite Matching in OFDMA-based Wireless Systems

  • Zheng, Kan;Li, Wei;Liu, Fei;Xiang, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.8
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    • pp.1913-1925
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    • 2012
  • In order to efficiently utilize limited radio resources, resource allocation schemes in OFDMA-based wireless networks have gained intensive attention recently. Instead of improving the throughput performance, the utility is adopted as the metric for resource allocation, which provides reasonable methods to build up the relationship between user experience and various quality-of-service (QoS) metrics. After formulating the optimization problem by using a weighted bipartite graph, a modified bipartite matching method is proposed to find a suboptimal solution for the resource allocation problem in OFDMA-based wireless systems with feasible computational complexity. Finally, simulation results are presented to validate the effectiveness of the proposed method.

Efficient Vibration Simulation Using Model Order Reduction (모델차수축소법을 이용한 효율적인 진동해석)

  • Han Jeong-Sam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.3 s.246
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    • pp.310-317
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    • 2006
  • Currently most practical vibration and structural problems in automotive suspensions require the use of the finite element method to obtain their structural responses. When the finite element model has a very large number of degrees of freedom the harmonic and dynamic analyses are computationally too expensive to repeat within a feasible design process time. To alleviate the computational difficulty, this paper presents a moment-matching based model order reduction (MOR) which reduces the number of degrees of freedom of the original finite element model and speeds up the necessary simulations with the reduced-size models. The moment-matching model reduction via the Arnoldi process is performed directly to ANSYS finite element models by software mor4ansys. Among automotive suspension components, a knuckle is taken as an example to demonstrate the advantages of this approach for vibration simulation. The frequency and transient dynamic responses by the MOR are compared with those by the mode superposition method.

Design of Stereo Image Match Processor for Real Time Stereo Matching (실시간 스테레오 정합을 위한 스테레오 영상 정합 프로세서 설계)

  • Kim, Yeon-Jae;Sim, Deok-Seon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.37 no.2
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    • pp.50-59
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    • 2000
  • Stereo vision is a technique extracting depth information from stereo images, which are two images that view an object or a scene from different locations. The most important procedure in stereo vision, which is called stereo matching, is to find the same points in stereo images. It is difficult to match stereo images in real time because stereo matching requires heavy calculation. In this Paper we design a digital VLSI to Process stereo matching in real time, which we call stereo image match processor (SIMP). For implementation of real time stereo matching, sliding memory and minimum selection tree are presented. SIMP is designed with pipeline architecture and parallel processing. SIMP takes 64 gray level 64$\times$64 stereo images and yields 8 level 64 $\times$64 disparity map by 3 bit disparity and 12 bit address outputs. SIMP can process stereo images with process speed of 240 frames/sec.

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Fingerprint Recognition using Linking Information of Minutiae (특징점의 연결정보를 이용한 지문인식)

  • Cha, Heong-Hee;Jang, Seok-Woo;Kim, Gye-Young;Choi, Hyung-Il
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.815-822
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    • 2003
  • Fingerprint image enhancement and minutiae matching are two key steps in an automatic fingerprint identification system. In this paper, we propose a fingerprint recognition technique by using minutiae linking information. Recognition process have three steps ; preprocessing, minutiae extraction, matching step based on minutiae pairing. After extracting minutiae of a fingerprint from its thinned image for accuracy, we introduce matching process using minutiae linking information. Introduction of linking information into the minutiae matching process is a simple but accurate way, which solves the problem of reference minutiae pair selection with low cost in comparison stage of two fingerprints. This algorithm is invariable to translation and rotation of fingerprint. The matching algorithm was tested on 500 images from the semiconductor chip style scanner, experimental result revealed the false acceptance rate is decreased and genuine acceptance rate is increased than existing method.

Case-Based Reasoning Cost Estimation Model Using Two-Step Retrieval Method

  • Lee, Hyun-Soo;Seong, Ki-Hoon;Park, Moon-Seo;Ji, Sae-Hyun;Kim, Soo-Young
    • Land and Housing Review
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    • v.1 no.1
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    • pp.1-7
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    • 2010
  • Case-based reasoning (CBR) method can make estimators understand the estimation process more clearly. Thus, CBR is widely used as a methodology for cost estimation. In CBR, the quality of case retrieval affects the relevance of retrieved cases and hence the overall quality of the reminding capability of CBR system. Thus, it is essential to retrieve relevant past cases for establishing a robust CBR system. Case retrieval needs the following tasks to obtain appropriate case(s); indexing, search, and matching (Aamodt and Plaza 1994). However, the previous CBR researches mostly deal with matching process that has limits such as accuracy and efficiency of case retrieval. In order to address this issue, this research presents a CBR cost model for building projects that has two-step retrieval process: decision tree and nearest neighbor methods. Specifically, the proposed cost model has indexing, search and matching modules. Features in the model are divided into shape-based and scale-based attributes. Based on these, decision tree is established for facilitating the search task and nearest neighbor method was utilized for matching task. In regard to applying nearest neighbor method, attribute weights are assigned using GA optimization and similarity is calculated using the principle of distance measuring. Thereafter, the proposed CBR cost model is developed using 174 cases and validated using 12 test cases.

Measure of similarity by toll theory and matching using fuzzy relation matrix - focused on 3-dimensional images (톨이론에 의한 유사도 계산과 퍼지 관계 행렬을 이용한 정합과정의 수행 - 3차원 영상을 중심으로)

  • 조동욱;한길성;조용환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.8
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    • pp.1698-1706
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    • 1997
  • In this paper, we envisioned a multimedia object recognition system processing and combinig information from all available sources, such as 2-D, 3-D, color and sound data. Out of the overall system, we proposed 3-D information extraction and object recognition methods. Firstly, surfaces are classified by z-gradient from the range data, surface features are extracted using the intersection of normal vectors. Also feature relationship such as intersection angle and distance is established between the surfaces. Secondly, recognition is accomplished by matching process which is improtant step in the image understanding systems. Matching process is very improtant procedures because of more general and more efficient method is needed in the field of multimedia sytem. Therefore, we focused the proposal of matching process and in this article, first of all, we deal with the matching process of the 3-D object. Similarity measures are calculated.

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Study of Feature Based Algorithm Performance Comparison for Image Matching between Virtual Texture Image and Real Image (가상 텍스쳐 영상과 실촬영 영상간 매칭을 위한 특징점 기반 알고리즘 성능 비교 연구)

  • Lee, Yoo Jin;Rhee, Sooahm
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1057-1068
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    • 2022
  • This paper compares the combination performance of feature point-based matching algorithms as a study to confirm the matching possibility between image taken by a user and a virtual texture image with the goal of developing mobile-based real-time image positioning technology. The feature based matching algorithm includes process of extracting features, calculating descriptors, matching features from both images, and finally eliminating mismatched features. At this time, for matching algorithm combination, we combined the process of extracting features and the process of calculating descriptors in the same or different matching algorithm respectively. V-World 3D desktop was used for the virtual indoor texture image. Currently, V-World 3D desktop is reinforced with details such as vertical and horizontal protrusions and dents. In addition, levels with real image textures. Using this, we constructed dataset with virtual indoor texture data as a reference image, and real image shooting at the same location as a target image. After constructing dataset, matching success rate and matching processing time were measured, and based on this, matching algorithm combination was determined for matching real image with virtual image. In this study, based on the characteristics of each matching technique, the matching algorithm was combined and applied to the constructed dataset to confirm the applicability, and performance comparison was also performed when the rotation was additionally considered. As a result of study, it was confirmed that the combination of Scale Invariant Feature Transform (SIFT)'s feature and descriptor detection had the highest matching success rate, but matching processing time was longest. And in the case of Features from Accelerated Segment Test (FAST)'s feature detector and Oriented FAST and Rotated BRIEF (ORB)'s descriptor calculation, the matching success rate was similar to that of SIFT-SIFT combination, while matching processing time was short. Furthermore, in case of FAST-ORB, it was confirmed that the matching performance was superior even when 10° rotation was applied to the dataset. Therefore, it was confirmed that the matching algorithm of FAST-ORB combination could be suitable for matching between virtual texture image and real image.

Structural dynamics modification using non-matching substructure synthesis. (비부합 결합을 이용한 구조물 변경법)

  • 정의일;박윤식
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.05a
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    • pp.666-671
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    • 2002
  • For a large structure, substructure based SDM(structural dynamics modification) method is very effective to raise its dynamic characteristics. Dividing into smaller substructures has a major advantage in the aspect of computation especially for getting sensitivities, which are in the core of SDM process. But quite often, non-matching nodes problem occurs in the process of synthesizing substructures. The reason is that, in general, each substructure is modelled separately, then later combined together to form a entire structure model under interface constraint conditions. Without solving the non-matching nodes problem, the substructure based SDM can not be processed. In this work, virtual node concept is introduced. Lagrange multipliers are used to enforce the interface compatibility constraint. The governing equation of whole structure is derived using hybrid variational principle. The eigenvalues of whole structure are calculated using determinant search method. The number of degrees of freedom of the eigenvalue problem can be drastically reduced to just the number of interface degree of freedom. Thus, the eigenvalue sensitivities can be easily calculated, and further SDM can be efficiently performed. Some numerical problems are tested to show the effectiveness of handling non-matching nodes.

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GMM-KL Framework for Indoor Scene Matching (실내 환경 이미지 매칭을 위한 GMM-KL프레임워크)

  • Kim, Jun-Young;Ko, Han-Seok
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.61-63
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    • 2005
  • Retreiving indoor scene reference image from database using visual information is important issue in Robot Navigation. Scene matching problem in navigation robot is not easy because input image that is taken in navigation process is affinly distorted. We represent probabilistic framework for the feature matching between features in input image and features in database reference images to guarantee robust scene matching efficiency. By reconstructing probabilistic scene matching framework we get a higher precision than the existing feaure-feature matching scheme. To construct probabilistic framework we represent each image as Gaussian Mixture Model using Expectation Maximization algorithm using SIFT(Scale Invariant Feature Transform).

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Local stereo matching using combined matching cost and adaptive cost aggregation

  • Zhu, Shiping;Li, Zheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.224-241
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    • 2015
  • Multiview plus depth (MVD) videos are widely used in free-viewpoint TV systems. The best-known technique to determine depth information is based on stereo vision. In this paper, we propose a novel local stereo matching algorithm which is radiometric invariant. The key idea is to use a combined matching cost of intensity and gradient based similarity measure. In addition, we realize an adaptive cost aggregation scheme by constructing an adaptive support window for each pixel, which can solve the boundary and low texture problems. In the disparity refinement process, we propose a four-step post-processing technique to handle outliers and occlusions. Moreover, we conduct stereo reconstruction tests to verify the performance of the algorithm more intuitively. Experimental results show that the proposed method is effective and robust against local radiometric distortion. It has an average error of 5.93% on the Middlebury benchmark and is compatible to the state-of-art local methods.