• Title/Summary/Keyword: Mask Video

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Interference Analysis of the European Digital Terrestrial Broadcasting Service and the Personal/Portable TVBD based on Spectrum Cognition (유럽형 디지털 지상파 방송 서비스와 스펙트럼 인지 기반 개인/휴대형 TVBD와의 간섭분석)

  • Choi, Joo-Pyoung;Chang, Hyung-Min;Lee, Won-Cheol
    • Journal of Satellite, Information and Communications
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    • v.7 no.3
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    • pp.1-7
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    • 2012
  • In this paper, we was performed the interference analysis to determine an optimal coexisting criteria for the european digital video broadcasting service (DVB-T2) and the IMT-advanced LTE based TV Band Device (TVBD). The TVBD was equipped with the spectrum cognition method. To this end, we set the various transmission parameters, that includes the emission and blocking mask, antenna height and gain, transmission power and bandwidth, channel model etc. Based on this parameters, we were calculated the allowable transmit power, the number of TVBD and the change in probability of interference for the TVBD user operating in the adjacent channels of the DVB-T2 user. Also this paper presents how many TVBD users can sharing with DVB-T2 for spectral cognition performance.

A Low-Power 2-D DCT/IDCT Architecture through Dynamic Control of Data Driven and Fine-Grain Partitioned Bit-Slices (데이터에 의한 구동과 세분화된 비트-슬라이스의 동적제어를 통한 저전력 2-D DCT/IDCT 구조)

  • Kim Kyeounsoo;Ryu Dae-Hyun
    • Journal of Korea Multimedia Society
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    • v.8 no.2
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    • pp.201-210
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    • 2005
  • This paper proposes a power efficient 2-dimensional DCT/IDCT architecture driven by input data to be processed. The architecture achieves low power by taking advantage of the typically large fraction of zero and small-valued input processing data in video and image data compression. In particular, it skips multiplication by zero and dynamically activates/deactivates required bit-slices of fine-grain bit partitioned adders within multipliers and accumulators using simple input ANDing and bit-slice MASKing. The processed results from 1-D DCT/IDCT do not have unnecessary sign extension bits (SEBs), which are used for further power reduction in matrix transposer. The results extracted by bit-level transition activity simulations indicate significant power reduction compared to conventional designs.

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Offline Object Tracking for Private Information Masking in CCTV Data (CCTV 개인영상 정보보호를 위한 오프라인 객체추적)

  • Lee, Suk-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2961-2967
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    • 2014
  • Nowadays, a private protection act has come into effect which demands for the protection of personal image information obtained by the CCTV. According to this act, the object out of interest has to be mosaicked such that it can not be identified before the image is sent to the investigation office. Meanwhile, the demand for digital videos obtained by CCTV is also increasing for digital forensic. Therefore, due to the two conflicting demands, the demand for a solution which can automatically mask an object in the CCTV video is increasing and related IT industry is expected to grow. The core technology in developing a target masking solution is the object tracking technique. In this paper, we propose an object tracking technique which suits for the application of CCTV video object masking as a postprocess. The proposed method simultaneously uses the motion and the color information to produce a stable tracking result. Furthermore, the proposed method is based on the centroid shifting method, which is a fast color based tracking method, and thus the overall tracking becomes fast.

Noise Removal Algorithm using Standard Deviation and Estimation in AWGN Environment (AWGN 환경에서 표준편차 및 추정치를 통한 잡음 제거 알고리즘)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.11
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    • pp.1468-1473
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    • 2018
  • The importance of communication and data processing is increasing with the advance of the Fourth Industrial Revolution. Hence, the importance of video and data processing technologies, which directly influence the accuracy and reliability of equipment, is also increasing. In this research report we propose an algorithm for calculating the final output by estimating the standard deviation and estimate required for removing AWGN while adapting to changes in the frequency factors of video. This algorithm calculates the final output by checking an estimated value against the effective pixel range, which is obtained from the standard deviation of mask factors. Subsequently, the weighted value is computed, taking into account the filter output. To evaluate the functionality of this algorithm, it is compared with the most-commonly used present method through simulation. The simulation results show that the important features of the image are preserved and efficient noise cancellation performance is demonstrated.

Development of Textile Design Combining K-pop star Symbols and Traditional Patterns - Focusing on BTS 'IDOL' - (K-pop 스타 상징물과 전통문양을 결합한 텍스타일디자인 개발 - BTS의 'IDOL' 중심으로 -)

  • Lee, Kyong-Soon;Choi, Yoon-Mi
    • Fashion & Textile Research Journal
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    • v.24 no.1
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    • pp.1-14
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    • 2022
  • K-pop stars are an important influence in the era of digital culture based on emotions. The purpose of this study is to visually express the identity and worldview of their music in the virtual and real world, and to promote Korea's current and past culture. The study also intends to appeal to the emotions of the global fans by designing original textile in their music video 'IDOL' on Tiny TAN - a symbol of world pop star BTS. For design development, traditional Korean images shown in the 'IDOL' video were collected, patterns for each member were selected, and a motif was designed on Adobe Illustrator. We selected the dragon as the motif for V, cloud for Suga, chrysanthemums for Jin, mask for Jung Kook, hanok pavilion for RM, fan for Jimin, and Sam Taegeuk for J-Hope. The selected motifs were designed as per the four textile design arrangement methods: square pattern, 1/2 half drop pattern, turn-around pattern, and panel pattern. The design was presented by mapping Kwaeja to Tiny TAN character. The developed textile design can be used not only for character costumes in virtual space, but also for various products such as clothes, accessories, bedding, cosmetics, stationery, and food. By using it to produce goods inspired by K-pop stars, it can be used as basic data for the development of high value-added competitive products in the global market and create synergy effects of K-Design, which would lead a new trend in the design world.

Impulse Noise Removal Filter using Nearest Effective Pixel Search (최근접 유효 화소의 탐색을 사용한 임펄스 잡음 제거 필터)

  • Chung, Young-Su;Jung, Hwae-Sung;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.139-141
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    • 2022
  • As interest in digital video media and intelligent systems increases rapidly, technologies using video information are being combined and used in various fields such as security and artificial intelligence. Impulse noise generated during digital image processing degrades the image quality of the image and reduces the reliability of information, so it is necessary to remove it through a filter. There are SMF, AWMF, and MDBUTMF as well-known antecedent methods, but they all have limitations in achieving seamless filtering in environments with large loss of information on valid pixels due to problems with the algorithm itself. Therefore, this paper designs a median filter algorithm that applies weights reflecting the reliability of the information by searching for the nearest effective pixels present within the mask. For performance evaluation, this algorithm and the preceding algorithm were compared and analyzed using PSNR and enlarged images.

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A Study on the dance movements of Go-sung Five-Clown Leper Drum Dance - Focusing on the variation over time - (고성오광대 문둥북춤 춤사위 연구 - 시대적 변화를 중심으로 -)

  • Heo, Chang-Yeol
    • (The) Research of the performance art and culture
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    • no.37
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    • pp.5-31
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    • 2018
  • The mask dance drama Goseong Ogwangdae's first act, Mundung Bukchum. The story is about a man who was born to the upper class but contracted leprosy, an incurable disease, due to his ancestors' accumulated sin. Although he is suffering, he is able to triumph over the disease through sinmyeong (catharsis) that is expressed through the wordless act of Mundung Bukchum. This thesis focuses on Goseong Ogwangdae's Mundung Bukchum, particularly the meaning, costume, accompanying music, and process of pedagogical transmission. The chronological characteristics of Goseong Ogwangdae's Mundung Bukchum are as follows. First, as time goes on, the number of dance motions in Mundung Bukchum has increased and the motions used have become reified. Second, I address the small barrel drum used in Mundung Bukchum and check how, through the drum, the changed expression of Mundung is shown.In a 1965 video introduced Mundung is grasping the drum and stick and the dance appears to be made up only of humorous motions. Also in a 1969 video, "Mundung Gwangdae," from the start Mundung is grasping the drum and stick. In 1988 in a video we can see the same scene as today, with the drum and stick sitting in the center of the stage at the start of the dance. We can also confirm that the same fourteen dance motions used today are present. Third, we can also confirm the changes in Goseong Ogwangdae's signature motion, baegimsae as time goes on. Observing the video from 1965, baegimsae does not appear in Mundung Bukchum. In 2000 we can clearly see the baegimsae performed once to the left and to the right while Mundung is squatting. Comparing 1969 to 1988, there is no symmetry in the motions, baegimsae is not done to both left and right, but only in one direction. Watching the record from 2000, the baegimsae motion is performed just as it is now, with the body thrown forward with a sharp push off the ground. Fourth I confirmed how the music used to accompany Goseong Ogwangdae's Mundung Bukchum has changed over time. In 1965 according to records of Mundung Bukchum's appearance, the dance was accompanied by the taryeong rhythmic pattern played on the usual four percussion instruments (barrel drum, hourglass drum, large gong, small gong). In the 1969 records of Mundung Bukchum the accompanying music is gutgeori rhythmic pattern performed on the usual four percussion instruments-an obvious difference. In 1988 the music with Mundung Bukchum is gutgeori rhythmic pattern transitioning into jajinmori rhythmic pattern. In 2000 the music with Mundung Bukchum includes the percussion instruments as well as taepyeongso (double reed oboe) playing gutgeori and jajinmori rhythmic patterns.

Virtual View Generation by a New Hole Filling Algorithm

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1023-1033
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    • 2014
  • In this paper, performance improved hole-filling algorithm which includes the boundary noise removing pre-process that can be used for an arbitrary virtual view synthesis has been proposed. Boundary noise occurs due to the boundary mismatch between depth and texture images during the 3D warping process and it usually causes unusual defects in a generated virtual view. Common-hole is impossible to recover by using only a given original view as a reference and most of the conventional algorithms generate unnatural views that include constrained parts of the texture. To remove the boundary noise, we first find occlusion regions and expand these regions to the common-hole region in the synthesized view. Then, we fill the common-hole using the spiral weighted average algorithm and the gradient searching algorithm. The spiral weighted average algorithm keeps the boundary of each object well by using depth information and the gradient searching algorithm preserves the details. We tried to combine strong points of both the spiral weighted average algorithm and the gradient searching algorithm. We also tried to reduce the flickering defect that exists around the filled common-hole region by using a probability mask. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.

Network analysis on the diffusion of negative issue related with the government's COVID-19 measures in a crisis situation (위기상황에서 정부의 코로나 19 대책 관련 부정적 이슈의 확산 네트워크 분석)

  • Hong, Juhyun;Cha, Heewon
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.109-116
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    • 2022
  • This study conducted YouTube network analysis on YouTube video related with prevention of COVID-19 and COVID-19 vaccine to explores how government's policy is spread via social media in the condition of COVID-19. As a result of network analysis on the Mask chaos, A surge in confirmed cases, supply of vaccine, the influence of media like YTN and KBS is large, their view count is high. Government highlights to inform correct information actively to face negative massage and misinformation. The media has to fact check on the misinformation and disinformation.

Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.163-172
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    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.