• Title/Summary/Keyword: Marker-based AR

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Augmented Reality Authoring Tool and Marine Life Culture Contents for 3D Realistic Experience-Based Learning (3D 실감 체험학습을 위한 증강현실 저작도구 및 해양생물 문화콘텐츠)

  • Won, Yong-Tae;Kim, Ha-Dong
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.70-80
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    • 2012
  • The marine life culture contents added with fun and learning factors are created in a 3D space, and the development of augmented reality contents concerning marine life resources in islands and the utilization method of experience-based learning are proposed. As a WYSIWYG-based authoring tool, an augmented reality authoring tool was made to easily use a authoring tool through a node structure and drag & drop. Marine life contents add the animation effect through a marker and event factors such as the change of modeling data, and also, they support real experience-based learning with the narration of marine life. Based on around 50 species of marine animals augmented reality contents, a marine animal AR book can be utilized as a textbook for elementary school classes, and as a 3D image education utilizing augmented reality, it enhances a learning effect by allowing realistic observation, various ways of thinking, and the maximum flow.

Hand Gesture Interface for Manipulating 3D Objects in Augmented Reality (증강현실에서 3D 객체 조작을 위한 손동작 인터페이스)

  • Park, Keon-Hee;Lee, Guee-Sang
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.20-28
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    • 2010
  • In this paper, we propose a hand gesture interface for the manipulation of augmented objects in 3D space using a camera. Generally a marker is used for the detection of 3D movement in 2D images. However marker based system has obvious defects since markers are always to be included in the image or we need additional equipments for controling objects, which results in reduced immersion. To overcome this problem, we replace marker by planar hand shape by estimating the hand pose. Kalman filter is for robust tracking of the hand shape. The experimental result indicates the feasibility of the proposed algorithm for hand based AR interfaces.

Vanishing Line based Lane Detection for Augmented Reality-aided Driver Induction

  • Yun, Jeong-Rok;Lee, Dong-Kil;Chun, Sung-Kuk;Hong, Sung-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.73-83
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    • 2019
  • In this paper, we propose the augmented reality(AR) based driving navigation based on robust lane detection method to dynamic environment changes. The proposed technique uses the detected lane position as a marker which is a key element for enhancing driving information. We propose Symmetrical Local Threshold(SLT) algorithm which is able to robustly detect lane to dynamic illumination environment change such as shadows. In addition, by using Morphology operation and Connected Component Analysis(CCA) algorithm, it is possible to minimize noises in the image, and Region Of Interest(ROI) is defined through region division using a straight line passing through several vanishing points We also propose the augmented reality aided visualization method for Interchange(IC) and driving navigation using reference point detection based on the detected lane coordinates inside and outside the ROI. Validation experiments were carried out to assess the accuracy and robustness of the proposed system in vairous environment changes. The average accuracy of the proposed system in daytime, nighttime, rainy day, and cloudy day is 79.3% on 4600 images. The results of the proposed system for AR based IC and driving navigation were also presented. We are hopeful that the proposed research will open a new discussion on AR based driving navigation platforms, and thus, that such efforts will enrich the autonomous vehicle services in the near future.

A Study on Pipe Model Registration for Augmented Reality Based O&M Environment Improving (증강현실 기반의 O&M 환경 개선을 위한 배관 모델 정합에 관한 연구)

  • Lee, Won-Hyuk;Lee, Kyung-Ho;Lee, Jae-Joon;Nam, Byeong-Wook
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.32 no.3
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    • pp.191-197
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    • 2019
  • As the shipbuilding and offshore plant industries grow larger and more complex, their maintenance and inspection systems become more important. Recently, maintenance and inspection systems based on augmented reality have been attracting much attention for improving worker's understanding of work and efficiency, but it is often difficult to work with because accurate matching between the augmented model and reality information is not. To solve this problem, marker based AR technology is used to attach a specific image to the model. However, the markers get damaged due to the characteristic of the shipbuilding and offshore plant industry, and the camera needs to be able to detect the entire marker clearly, and thus requires sufficient space to exist between the operator. In order to overcome the limitations of the existing AR system, in this study, a markerless AR was adopted to accurately recognize the actual model of the pipe system that occupies the most processes in the shipbuilding and offshore plant industries. The matching methodology. Through this system, it is expected that the twist phenomenon of the augmented model according to the attitude of the real worker and the limited environment can be improved.

The Study on Marker-less Tracking Algorithm Performance based on Mobile Augmented Reality (모바일 증강현실 기반의 마커리스 추적 알고리즘 성능 연구)

  • Yoon, Ji-Yean;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.16 no.6
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    • pp.1032-1037
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    • 2012
  • Augmented reality (AR) is augmented virtual information on the real world with real-time. And user can interact with information. In this paper, Marker-less tracking algorithm has been studied, for implement the augmented reality system on a mobile environment. In marker-less augmented reality, users do not need to attach the markers, and constrained the location. So, it's convenient to use. For marker-less tracking, I use the SURF algorithm based on feature point extraction in this paper. The SURF algorithm can be used on mobile devices because of the computational complexity is low. However, the SURF algorithm optimization work is not suitable for mobile devices. Therefore, in this paper, in order to the suitable tracking in mobile devices, the SURF algorithm was tested in a variety of environments. And ways to optimize has been studied.

Study on 3D AR of Education Robot for NURI Process (누리과정에 적용할 교육로봇의 가상환경 3D AR 연구)

  • Park, Young-Suk;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.209-212
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    • 2013
  • The Nuri process of emphasis by the Ministry of Education to promote is standardized curriculum at the national level for the education and care. It is to improve the quality of pre-school education and Ensure a fair starting line early in life and It emphasizes character education in all areas of the window. Nuri the process of development of a the insect robot for the Creativity education Increased the interesting and educational effects. Assembly and the effect on learning of educational content using a VR educational robot using the existing floor assembly using the online website to help assemble and learning raised. Order to take advantage of information technology in the information-based society requires the active interest and motivation in learning, creative learning toddlers learning robot are also needed. A three-dimensional model of the robot, and augmented by linking through the marker, the target marker and the camera relative to the coordinate system of augmented reality, seeking to convert the marker to be used in augmented reality marker patterns within a pre-defined patternto be able to make a decision on what of. The fusion of a smart education through training and reinforcement the educational assembly of the robot in the real world window that is represented by a virtual environment in this paper to present a new form of state-of-the-art smart training, you will want to lay the foundation of the nation through the early national talent nurturing talent.

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Infrared Marker-based Tracking for AR in Dark Environments (어두운 환경에서 AR 구현을 위한 적외선 마커기반 추적)

  • Lee, Kanghoon;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.168-170
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    • 2017
  • 본 논문에서는 박물관이나 전시공간처럼 조도가 낮은 환경에서 마커기반 증강현실 구현이 가능한 마커를 살펴보고 실용적 마커 제작 방법을 제안한다. 조도가 낮고 어두운 환경에서 일반적인 마커나, 이미지, 객체를 인식하여 증강현실을 구현하는 것은 매우 어렵다. 마커기반 증강현실의 몰입감을 저감시키지 않기 위해 제안되었던 눈에 보이지 않는 마커 방식은 제시한 어두운 환경에 적용이 가능하다. 하지만 이와 같은 상황에서 사용되는 마커는 실제 제작과 사용에 있어 제약이 있다. 따라서 기존의 보이지 않는 마커의 특징을 분석하여 제약 사항과 문제점을 개선하고 실용적인 마커 구현 방법을 제시한다. 기존의 방법과 비교하여 제안하는 방법으로 구현된 마커는 품질이 일정하고, 제작이 편의성이 향상되었다.

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The Development Education Contents of Augment Reality Based on Marker (마커기반 증강현실 교육 콘텐츠 제작)

  • Sim, Jaehyoun;Kim, Chulku;Jung, Jinhyoun;Song, Eunji
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.691-692
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    • 2015
  • 본 논문에서는 마커기반 증강현실 기술을 활용한 역사 교육 콘테츠 구현을 목표로 한다. 증강현실은 가상현실의 한 분야로 현실세계에 가상의 물체를 중첩함으로써 사용자에게 몰입감과 현실감 있는 정보를 제공하여, 사용자들에게 새로운 학습 경험을 확장시킬 수 있는 교육매체로 높은 관심을 받고 있다. 이에 본 논문은 세종대왕 시대의 유물을 EON Mobile을 사용하여 마커기반 증강현실 교육콘텐츠를 개발하였다. AR 마커를 통해 사용자와 상호작용 할 수 있도록 하였으며, 현실감, 몰입감, 지적 융통성 및 인지적 통찰성 등의 다양한 교육적 효과를 성취할 수 있도록 하였다.

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Augmented Reality System using Planar Natural Feature Detection and Its Tracking (동일 평면상의 자연 특징점 검출 및 추적을 이용한 증강현실 시스템)

  • Lee, A-Hyun;Lee, Jae-Young;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.49-58
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    • 2011
  • Typically, vision-based AR systems operate on the basis of prior knowledge of the environment such as a square marker. The traditional marker-based AR system has a limitation that the marker has to be located in the sensing range. Therefore, there have been considerable research efforts for the techniques known as real-time camera tracking, in which the system attempts to add unknown 3D features to its feature map, and these then provide registration even when the reference map is out of the sensing range. In this paper, we describe a real-time camera tracking framework specifically designed to track a monocular camera in a desktop workspace. Basic idea of the proposed scheme is that a real-time camera tracking is achieved on the basis of a plane tracking algorithm. Also we suggest a method for re-detecting features to maintain registration of virtual objects. The proposed method can cope with the problem that the features cannot be tracked, when they go out of the sensing range. The main advantage of the proposed system are not only low computational cost but also convenient. It can be applicable to an augmented reality system for mobile computing environment.

Smart AGV based on Object Recognition and Task Scheduling (객체인식과 작업 스케줄링 기반 스마트 AGV)

  • Lee, Se-Hoon;Bak, Tae-Yeong;Choi, Kyu-Hyun;So, Won-Bin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.251-252
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    • 2019
  • 본 논문에서는 기존의 AGV보다 높은 안전성과 Task Scheduling을 바탕으로 한 효율적인 AGV를 제안하였다. AGV는 객체인식 알고리즘인 YOLO로 다른 AGV를 인식하여 자동으로 피난처로 들어간다. 또한 마커인식 알고리즘인 ar_markers를 이용하여 그 위치가 적재소인지 생산 공정인지를 판단하여 각 마커마다 멈추고 피난처에 해당하는 Marker가 인식되고 다른 AGV가 인식되면 피난처로 들어가는 동작을 한다. 이 모든 로그는 Mobius를 이용해 Spring기반의 웹 홈페이지로 확인할 수 있으며, 작업스케줄 명령 또한 웹 홈페이지에서 내리게 된다. 위 작업스케줄은 외판원, 벨만-포드 알고리즘을 적용한 뒤 강화학습알고리즘 중 하나인 DQN을 이용해 최적 값을 도출해 내고 그 값을 DB에 저장해 AGV가 움직일 수 있도록 한다. 본 논문에서는 YOLO와 Marker 그리고 웹을 사용하는 AGV가 기존의 AGV에 비해 더욱 가볍고 큰 시설이 필요하지 않다는 점에서 우수함을 보인다.

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