• 제목/요약/키워드: Mapping work

검색결과 389건 처리시간 0.025초

웹기반의 공간데이터 구축공정 관리시스템 개발 (Development of Web-based Process Management System for Spatial Data Construction)

  • 최병길;김성수;조광희
    • 대한공간정보학회지
    • /
    • 제14권3호
    • /
    • pp.63-70
    • /
    • 2006
  • 본 연구의 목적은 웹기반의 공간데이터 구축공정 관리시스템을 개발하는데 있다. 이를 위하여 기본측량 공종을 표준화하고, 품질관리 요소를 정립하였다. 기본측량인 GPS에 의한 기준점 측량, 수준측량, 창공사진촬영, 수치지도제작, 지형도 제작, 수차표고자료 제작, 항공사진 DB 구축, 정사영상지도 제작 공정 및 공종분류체계를 표준화하였다. 또한 기본측량 사업별 성과품 및 품질검사 업무 현황과 성과품 유형별 품질검사 요소 및 데이터 포맷을 분석하였으며, 이를 기반으로 데이터베이스 및 프로세스 설계 단계를 거쳐 공정관리, 품질관리, 메타데이터 관리, 시스템관리로 구성된 웹 기반의 공정관리 시스템을 개발하였다.

  • PDF

컴퓨터 인터페이스를 위한 실시간 시선 식별 (Real Time Gaze Discrimination for Computer Interface)

  • 황선기;김문환
    • 한국정보전자통신기술학회논문지
    • /
    • 제3권1호
    • /
    • pp.38-46
    • /
    • 2010
  • 본 논문에서는 실시간 시선 식별을 위한 능동적 적외선 조명을 기반으로 한 컴퓨터 비전 시스템을 제안 하고자 한다. 현존하는 대다수의 시선 식별 방법은 고정된 얼굴에서만 원활하게 동작하고 개개인에 대한 교정 절차를 필요로 한다. 그러므로 본 논문에서는 교정 작업 없이 얼굴 움직임이 있는 경우에도 견실하고 정확하게 동작하는 시선 식별 시스템을 제안하고 있다. 제안된 시스템은 추출된 변수로부터 시선을 스크린 좌표로 매핑하기 위해 GRNN을 이용하였다. 동공을 추적하여 GRNN을 사용함으로서, 시선 매핑에 분석적 기능이나 얼굴 움직임에 대한 계산이 필요 없을 뿐 아니라 다른 개개인에 대하여 학습과정에서 매핑 기능을 일반화 할 수 있었다. 시선 예측 정확도를 개선하고자 계층적 식별을 제안함으로써 오분류를 줄일 수 있었고, 공간 시선 해상도는 스크린에서 1m 정도 떨어진 거리에서 수평으로 10cm, 수직으로 약 13cm, 즉 수평으로 8도 수직으로 5도 이었다. 실험 결과, 재식별 하였을 경우 1차 시선 식별시 84%보다 약 9% 정도 정확성이 향상되어 93%를 나타냄으로써 제안된 시스템의 유효성을 증명하였다.

  • PDF

Efficient Provisioning for Multicast Virtual Network under Single Regional Failure in Cloud-based Datacenters

  • Liao, Dan;Sun, Gang;Anand, Vishal;Yu, Hongfang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제8권7호
    • /
    • pp.2325-2349
    • /
    • 2014
  • Network virtualization technology plays a key role in cloud computing, which serves as an effective approach for provisioning a flexible and highly adaptable shared substrate network to satisfy the demands of various applications or services. Recently, the problem of mapping a virtual network (VN) onto a substrate network has been addressed by various algorithms. However, these algorithms are typically efficient for unicast service-oriented virtual networks, and generally not applicable to multicast service-oriented virtual networks (MVNs). Furthermore, the survivable MVN mapping (SMVNM) problem that considers the survivability of MVN has not been studied and is also the focus of this work. In this research, we discuss SMVNM problem under regional failures in the substrate network and propose an efficient algorithm for solving this problem. We first propose a framework and formulate the SMVNM problem with the objective of minimizing mapping cost by using mixed integer linear programming. Then we design an efficient heuristic to solve this problem and introduce several optimizations to achieve the better mapping solutions. We validate and evaluate our framework and algorithms by conducting extensive simulations on different realistic networks under various scenarios, and by comparing with existing approaches. Our simulation experiments and results show that our approach outperforms existing solutions.

도시철도 역사 내 안전 감시 시스템의 생태학적 인터페이스디자인(EID)을 위한 작업 영역 분석(WDA) 적용 (Applying Work Domain Analysis for Ecological Interface Design of Safety Monitoring System in the Urban Railway Station)

  • 이석원;이봉근;백지승;조성식;명노해
    • 한국철도학회논문집
    • /
    • 제13권3호
    • /
    • pp.264-270
    • /
    • 2010
  • 본 연구에서는 역사 내 철도 안전 감시 시스템의 최적 디스플레이 설계를 위하여 생태학적 인터페이스 디자인(EID, Ecological Interface Design) 프레임웍을 적용하였다. 특히, EID 개발을 위한 가장 선행적 연구인 작업 영역 분석(WDA, Work Domain Analysis)을 실시하였다. 먼저 WDA를 위한 시스템 경계를 도시철도의 역사 내 안전 감시 시스템으로 설정하고, Abstraction Hierarchy (AH)를 이용하여 역무원의 작업 환경을 분석하였다. AH 결과 역무원이 작업 환경에서 얻게 되는 정보의 흐름을 다섯 단계의 수준(Functional Purpose, Values and Priority Measures, Purpose-related Functions, Object-related Process, Physical Object)으로 전개할 수 있었고, 각각의 수준의 정보로 이루어진 작업 영역 모델(WDM, Work Domain Model)을 얻었다. 이 WDM이 도시철도 안전 감시 시스템의 작업 환경을 얼마나 반영하는지 평가하기 위하여 10년 이상의 역무실 직무 경험이 있는 전문가를 대상으로 Scenario Mapping법을 실시하였다. 평가된 WDM을 바탕으로 현재 역사 내 안전 감시 시스템이 제공하고 있는 정보는 물론이고, 현재 안전 감시 시스템이 제공해주고 있지 못하는 13개의 요구 정보를 추가로 추출하였다. 이렇게 추출된 요구 정보는 도시철도 안전 감시 시스템의 EID에 반드시 반영되어야 할 필수적인 정보로 활용될 수 있다.

접지가 있는 MCS 선로를 이용한 스텝 임피던스 저역 필터 (Stepped Impedance LPF Using MCS Line with Ground)

  • 이승엽;이용국
    • 한국전자파학회논문지
    • /
    • 제19권11호
    • /
    • pp.1248-1253
    • /
    • 2008
  • 본 논문은 접지가 있는 비대칭 CPW(Coplanar Waveguide) 선로를 conformal mapping 방법을 사용하여 해석하였다. 이 방법으로 선로의 준정전계 특성 파라미터인 특성 임피던스와 유효 유전율을 계산하였다. 계산된 결과는 상용 프로그램인 IE3D의 결과와 기존 실험값과 비교했으며, 거의 일치함을 보였다. 그리고 본 논문에 해석한 접지가 있는 비대칭 CPW(MCS: Micro Coplanr Strip) 선로를 이용하여 스텝 임피던스 저역 필터에 적용하였다. 제작된 스텝 임피던스 저역 필터는 일반 마이크로스트립 선로로 구현된 저역 필터 특성과 비교하였다. 제작된 필터의 실험 결과를 모의실험과 비교하여 잘 일치함을 확인하였다.

주파수영역방법에 의한 비선형 모델변수의 실험적 규명 (Experimental identification of nonlinear model parameter by frequency domain method)

  • 김원진
    • 대한기계학회논문집A
    • /
    • 제22권2호
    • /
    • pp.458-466
    • /
    • 1998
  • In this work, a frequency domain method is tested numerically and experimentally to improve nonlinear model parameters using the frequency response function at the nonlinear element connected point of structure. This method extends the force-state mapping technique, which fits the nonlinear element forces with time domain response data, into frequency domain manipulations. The force-state mapping method in the time domain has limitations when applying to complex real structures because it needd a time domain lumped parameter model. On the other hand, the frequency domain method is relatively easily applicable to a complex real structure having nonlinear elements since it uses the frequency response function of each substurcture. Since this mehtod is performed in frequency domain, the number of equations required to identify the unknown parameters can be easily increased as many as it needed, just by not only varying excitation amplitude bot also selecting excitation frequency domain method has some advantages over the classical force-state mapping technique in the number of data points needed in curve fit and the sensitivity to response noise.

Automated texture mapping for 3D modeling of objects with complex shapes --- a case study of archaeological ruins

  • Fujiwara, Hidetomo;Nakagawa, Masafumi;Shibasaki, Ryosuke
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
    • /
    • pp.1177-1179
    • /
    • 2003
  • Recently, the ground-based laser profiler is used for acquisition of 3D spatial information of a rchaeological objects. However, it is very difficult to measure complicated objects, because of a relatively low-resolution. On the other hand, texture mapping can be a solution to complement the low resolution, and to generate 3D model with higher fidelity. But, a huge cost is required for the construction of textured 3D model, because huge labor is demanded, and the work depends on editor's experiences and skills . Moreover, the accuracy of data would be lost during the editing works. In this research, using the laser profiler and a non-calibrated digital camera, a method is proposed for the automatic generation of 3D model by integrating these data. At first, region segmentation is applied to laser range data to extract geometric features of an object in the laser range data. Various information such as normal vectors of planes, distances from a sensor and a sun-direction are used in this processing. Next, an image segmentation is also applied to the digital camera images, which include the same object. Then, geometrical relations are determined by corresponding the features extracted in the laser range data and digital camera’ images. By projecting digital camera image onto the surface data reconstructed from laser range image, the 3D texture model was generated automatically.

  • PDF

Unmanned Aerial Vehicle Recovery Using a Simultaneous Localization and Mapping Algorithm without the Aid of Global Positioning System

  • Lee, Chang-Hun;Tahk, Min-Jea
    • International Journal of Aeronautical and Space Sciences
    • /
    • 제11권2호
    • /
    • pp.98-109
    • /
    • 2010
  • This paper deals with a new method of unmanned aerial vehicle (UAV) recovery when a UAV fails to get a global positioning system (GPS) signal at an unprepared site. The proposed method is based on the simultaneous localization and mapping (SLAM) algorithm. It is a process by which a vehicle can build a map of an unknown environment and simultaneously use this map to determine its position. Extensive research on SLAM algorithms proves that the error in the map reaches a lower limit, which is a function of the error that existed when the first observation was made. For this reason, the proposed method can help an inertial navigation system to prevent its error of divergence with regard to the vehicle position. In other words, it is possible that a UAV can navigate with reasonable positional accuracy in an unknown environment without the aid of GPS. This is the main idea of the present paper. Especially, this paper focuses on path planning that maximizes the discussed ability of a SLAM algorithm. In this work, a SLAM algorithm based on extended Kalman filter is used. For simplicity's sake, a blimp-type of UAV model is discussed and three-dimensional pointed-shape landmarks are considered. Finally, the proposed method is evaluated by a number of simulations.

Algorithmic GPGPU Memory Optimization

  • Jang, Byunghyun;Choi, Minsu;Kim, Kyung Ki
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • 제14권4호
    • /
    • pp.391-406
    • /
    • 2014
  • The performance of General-Purpose computation on Graphics Processing Units (GPGPU) is heavily dependent on the memory access behavior. This sensitivity is due to a combination of the underlying Massively Parallel Processing (MPP) execution model present on GPUs and the lack of architectural support to handle irregular memory access patterns. Application performance can be significantly improved by applying memory-access-pattern-aware optimizations that can exploit knowledge of the characteristics of each access pattern. In this paper, we present an algorithmic methodology to semi-automatically find the best mapping of memory accesses present in serial loop nest to underlying data-parallel architectures based on a comprehensive static memory access pattern analysis. To that end we present a simple, yet powerful, mathematical model that captures all memory access pattern information present in serial data-parallel loop nests. We then show how this model is used in practice to select the most appropriate memory space for data and to search for an appropriate thread mapping and work group size from a large design space. To evaluate the effectiveness of our methodology, we report on execution speedup using selected benchmark kernels that cover a wide range of memory access patterns commonly found in GPGPU workloads. Our experimental results are reported using the industry standard heterogeneous programming language, OpenCL, targeting the NVIDIA GT200 architecture.

Concurrent Mapping and Localization using Range Sonar in Small AUV, SNUUVI

  • Hwang Arom;Seong Woojae;Choi Hang Soon;Lee Kyu Yuel
    • Journal of Ship and Ocean Technology
    • /
    • 제9권4호
    • /
    • pp.23-34
    • /
    • 2005
  • Increased usage of AUVs has led to the development of alternative navigational methods that use the acoustic beacons and dead reckoning. This paper describes a concurrent mapping and localization (CML) scheme that uses range sonars mounted on SNUUV­I, which is a small test AUV developed by Seoul National University. The CML is one of such alternative navigation methods for measuring the environment that the vehicle is passing through. In addition, it is intended to provide relative position of AUV by processing the data from sonar measurements. A technique for CML algorithm which uses several ranging sonars is presented. This technique utilizes an extended Kalman filter to estimate the location of the AUV. In order for the algorithm to work efficiently, the nearest neighbor standard filter is introduced as the algorithm of data association in the CML for associating the stored targets the sonar returns at each time step. The proposed CML algorithm is tested by simulations under various conditions. Experiments in a towing tank for one dimensional navigation are conducted and the results are presented. The results of the simulation and experiment show that the proposed CML algorithm is capable of estimating the position of the vehicle and the object and demonstrates that the algorithm will perform well in the real environment.