• Title/Summary/Keyword: Map Balancing

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Load Balancing Technique using MAP Structure Change on HMIPv6 (HMIPv6에서 MAP 구조를 개선한 부하분산기법)

  • Hong, Won-Sang;Lee, Dong-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.12
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    • pp.135-140
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    • 2005
  • This paper proposes the technique of load balancing with traffic which is concentrated to MAP on the hierarchical mobile IPv6. This technique sends the secondary MAP address using the extension option of IPv6, so the upper level MAP will manage it. Therefore, when the overload occurs, it distributes the overload to the secondary MAP address by using redirect tunneling technique, so the efficient communication becomes possible. We validate the feasibility and result of the proposed technique by using ns-2 simulator.

Game Theoretic MAP Load Balancing Scheme in HMIPv6 (HMIPv6에서 게임 이론을 이용한 MAP 부하 분산 기법)

  • Ki, Bum-Do;Kim, Sung-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.7B
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    • pp.991-1000
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    • 2010
  • The Hierarchical Mobile IPv6 (HMIPv6) has been proposed to accommodate frequent mobility of the Mobile Node. HMIPv6 can effectively reduce the signaling overhead and latency. However, it has a problem that the registration of a mobile node concentrates on the furthest MAP(Mobility Anchor Point) when the mobile node enters into a new domain. This paper proposes a new load distribution mechanism by using the concept of Nash Bargaining Solution. The main advantage of the proposed scheme can prevent load concentration from being registered to the specified MAP based on the weight value according to the available resource-ratio of a MAP. With a simulation study, the proposed scheme can improve network performance under widely diverse traffic load intensities.

A Study of a Game User Oriented Load Balancing Scheme on MMORPG (MMORPG 서버를 위한 게임 사용자 중심의 부하 분산 기법에 관한 연구)

  • Choi, Jong-Gwan;Kim, Hye-Young;Woo, Won-Sik
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.69-76
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    • 2012
  • At MMORPGs that has the numerous game users with many interactions at the same virtual world, massive loading that results in delays, resource shortages, and other such problems occur. To solve this, many developers devote research to load-balancing servers, yet due to steady and dynamic map divisions, such research is unreliable. This paper proposes a game user-oriented load balancing scheme for the load balancing of MMORPG servers. This scheme shows effectiveness at dealing with hot-spots and other gatherings of game users at specific servers compared to previous methods.

Agent-Based Load Balancing Method for Web GIS Services; Web-Based Forest Fire Management System

  • Jo, Yun-Won;Jo, Myung-Hee;Oh, Jeong-Soo
    • Korean Journal of Remote Sensing
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    • v.17 no.4
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    • pp.359-368
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    • 2001
  • The prototype of forest fire management system on Web was studied. In the architecture of this system, one of the most important concerns is to handle load upcoming to Web Server so that it provides Web service without any delay or failure. In order to solve this problem, the agent is designed on dispatcher in a Web server cluster and implemented to distribute load dynamically by considering the information related to load coming to the Web Server such as the number of connection to the Map Server. The proposed forest fire management system has user-friendly interface with the GIS mapping functionality by selecting Map Objects Internet Map Server (MO IMS) as Map Server and is implemented using Java as programming language.

The switching algorithm of MAP load balacing on HMIPv6 (HMIPv6(Hierachical Mobile IPv6 Mobility Management)상에서의 MAP과 이동노드(Mobile Node)의 Load-Balancing 을 위한 스위칭(Switching) 알고리즘 연구)

  • Sung, Ki-Hyuk;Yoo, Byung-Hoon
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.209-210
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    • 2006
  • Hierachical Mobile IPv6 (HMIPv6) solves Micro-mobility protocol problem about Handover. Mobility Anchor Point(MAP) helps reducing the handover, but this makes a load on the MAP. Besides the MAP operates this work everytime, and every Nodes. In this paper, we propose the algorithm that reduces the amount of Map working.

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A Dynamic Map Partition for Load Balancing of MMORPG based on Virtual Area Information (MMORPG에서의 부하 분산을 위한 가상 영역 정보 기반 동적 지역 분할)

  • Kim Beob-Kyun;An Dong-Un;Chung Seung-Jong
    • The KIPS Transactions:PartA
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    • v.13A no.3 s.100
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    • pp.223-230
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    • 2006
  • A MMORPG(Massively Multiplayer Online Role-Playing Game) is an online role-playing game in which a large number of players can interact with each other in the same world at the same time. Most of them require significant hardware requirements(e.g., servers and bandwidth), and dedicated support staff. Despite the efforts of developers, users often cite overpopulation, lag, and poor support as problems of games. In this paper, a dynamic load balancing method for MMORPGS is proposed. It tries to adapt to dynamic change of population by using dynamic map-partition method with VML(Virtual Map Layer) which consists of fields, sector groups, sectors, and cells. From the experimental results, our approach achieves about $23^{\sim}67%$ lower loads for each field server. By the modification to Virtual Area Layer, we can easily manage problems that come from changes of map data, resources' status, and users' behavior pattern.

A Management method of Load Balancing among Game Servers based on Distributed Server System Using Map Balance Server (분산형 서버 구조 기반 Map 밸런스 서버를 이용한 게임 서버 간 부하 관리 방법)

  • Kim, Soon-Gohn;Lee, Nam-Jae;Yang, Seung-Weon
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1034-1041
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    • 2011
  • Generally, In distributed online game server system, game maps are processed separately by means of dividing into several unit blocks. But the keeping normal distribution of user in game map is very difficult because preferences of game users are not same according to individual user's private character. For this reason, if the huge number of users concentrate on particular region of same game map at once, the game server exceed their threshold so that the system can be getting down. Conversely, the efficiency of system goes down considerably because the game server must perform map processing continuously even under user_empty situation. To solve this problem, in this paper, we propose a Map management method to control relatively normal distribution of users in game maps using Map Balance Server. In suggested model, we can reduce the load of game servers by means of turn off the game map processing temporary when a server is under user_empty situation. we also can maximize server performance by means of redistribution of map processing load among servers.

A Study on the Accounts Balancing Time of Small Distributed Power Trading Platform Using Block Chain Network (블록체인 네트워크를 이용한 소규모 분산전력 거래플랫폼의 정산소요시간에 관한 연구)

  • Kim, Young-Gon;Heo, Keol;Choi, Jung-In;Wie, Jae-Woo
    • Journal of Energy Engineering
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    • v.27 no.4
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    • pp.86-91
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    • 2018
  • This paper is a review of accounts balancing time in small distributed power trading platform using blockchain technology. First, the national VPP energy management system using the AMI applied to this study is introduced and then the accounts balancing time and process of the cryptocurrency coin payment which based on the power generation of pro-consumer certified by power big data analysis in a test bed environment is discussed. Futhermore the configuration of a power Big Data analysis system with GPU Fast Big Data that applies MapD to current lambda architecture is also introduced.

Design of VML-based Game System for Dynamic Load Balancing (동적 부하 분산을 위한 VML 기반 게임 시스템 설계)

  • Lee, Jeong-Jin;Won, Dong-Kee;Hwang, Ho-Jeon;Doo, Gil-Su;Kim, Beob-Kyun;An, Dong-Un;Chung, Seung-Jong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.303-305
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    • 2005
  • In MMORPG, gamers can engage in a variety of activities with other players from all over the world. So, this kind of games has unprecedented heavy load. There are so many kind of method to balance the load of MMORPG. But. many of them are not adaptable to dynamic load variation. In this paper, we propose a dynamic map-partition method based on VML. By use of dynamic map-partition based on VML, we can easily adapt to dynamic load variation. And by changing VML. we can manage field servers within game system.

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Load Balancing Mechanisms for MAP in Hierarchical Mobile IPv6 (계층적 Mobile IPv6에서의 MAP 부하 분산 기법)

  • Lee, Seon-Young;Kim, Jung-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.61-64
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    • 2006
  • As a demand of mobile network is increasing, mobile support protocols are suggested. Although HMIPv6 managing the micro mobility with MAP suggests a plan for an effectively mobile support, there has a problem of traffic concentrating. This paper propose efficient schemes of distributing the traffic concentrated on hierarchical Mobile IPv6. This proposed schemes, selecting MAP more than two, are divided by selected 'Active' and 'Passive' MAP. The proposed schemes change a state in MAP and define performance to distribute a load in MAP as the Load is occurred by traffic.

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