• Title/Summary/Keyword: Malicious-Client/Server Model

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Design and Implementation of a Digital Evidence Management Model Based on Hyperledger Fabric

  • Jeong, Junho;Kim, Donghyo;Lee, Byungdo;Son, Yunsik
    • Journal of Information Processing Systems
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    • v.16 no.4
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    • pp.760-773
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    • 2020
  • When a crime occurs, the information necessary for solving the case, and various pieces of the evidence needed to prove the crime are collected from the crime scene. The tangible residues collected through scientific methods at the crime scene become evidence at trial and a clue to prove the facts directly against the offense of the suspect. Therefore, the scientific investigation and forensic handling for securing objective forensic in crime investigation is increasingly important. Today, digital systems, such as smartphones, CCTVs, black boxes, etc. are increasingly used as criminal information investigation clues, and digital forensic is becoming a decisive factor in investigation and trial. However, the systems have the risk that digital forensic may be damaged or manipulated by malicious insiders in the existing centralized management systems based on client/server structure. In this paper, we design and implement a blockchain based digital forensic management model using Hyperledger Fabric and Docker to guarantee the reliability and integrity of digital forensic. The proposed digital evidence management model allows only authorized participants in a distributed environment without a central management agency access the network to share and manage potential crime data. Therefore, it could be relatively safe from malicious internal attackers compared to the existing client/server model.

A research on improving client based detection feature by using server log analysis in FPS games (FPS 게임 서버 로그 분석을 통한 클라이언트 단 치팅 탐지 기능 개선에 관한 연구)

  • Kim, Seon Min;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.6
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    • pp.1465-1475
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    • 2015
  • Cheating detection models in the online games can be divided into two parts. The one is on client based model, which is designed to detect malicious programs not to be run while playing the games. The other one is server based model, which distinguishes the difference between benign users and cheaters by the server log analysis. The client based model provides various features to prevent games from cheating, For instance, Anti-reversing, memory manipulation and so on. However, being deployed and operated on the client side is a huge weak point as cheaters can analyze and bypass the detection features. That Is why the server based model is an emerging way to detect cheating users in online games. But the simple log data such as FPS's one can be hard to find validate difference between two of them. In this paper, In order to compensate for the disadvantages of the two detection model above, We use the existing game security solution log as well as the server one to bring high performance as well as detection ratio compared to the existing detection models in the market.

Deterministic Private Matching with Perfect Correctness (정확성을 보장하는 결정적 Private Matching)

  • Hong, Jeong-Dae;Kim, Jin-Il;Cheon, Jung-Hee;Park, Kun-Soo
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.10
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    • pp.502-510
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    • 2007
  • Private Matching is a problem of computing the intersection of private datasets of two parties. One could envision the usage of private matching for Insurance fraud detection system, Do-not-fly list, medical databases, and many other applications. In 2004, Freedman et at. [1] introduced a probabilistic solution for this problem, and they extended it to malicious adversary model and multi-party computation. In this paper, we propose a new deterministic protocol for private matching with perfect correctness. We apply this technique to adversary models, achieving more reliable and higher speed computation.

QSDB: An Encrypted Database Model for Privacy-Preserving in Cloud Computing

  • Liu, Guoxiu;Yang, Geng;Wang, Haiwei;Dai, Hua;Zhou, Qiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3375-3400
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    • 2018
  • With the advent of database-as-a-service (DAAS) and cloud computing, more and more data owners are motivated to outsource their data to cloud database in consideration of convenience and cost. However, it has become a challenging work to provide security to database as service model in cloud computing, because adversaries may try to gain access to sensitive data, and curious or malicious administrators may capture and leak data. In order to realize privacy preservation, sensitive data should be encrypted before outsourcing. In this paper, we present a secure and practical system over encrypted cloud data, called QSDB (queryable and secure database), which simultaneously supports SQL query operations. The proposed system can store and process the floating point numbers without compromising the security of data. To balance tradeoff between data privacy protection and query processing efficiency, QSDB utilizes three different encryption models to encrypt data. Our strategy is to process as much queries as possible at the cloud server. Encryption of queries and decryption of encrypted queries results are performed at client. Experiments on the real-world data sets were conducted to demonstrate the efficiency and practicality of the proposed system.