• Title/Summary/Keyword: Mahalanobis

Search Result 183, Processing Time 0.018 seconds

Development of Damage Evaluation Technology Considering Variability for Cable Damage Detection of Cable-Stayed Bridges (사장교의 케이블 손상 검출을 위한 변동성이 고려된 손상평가 기술 개발)

  • Ko, Byeong-Chan;Heo, Gwang-Hee;Park, Chae-Rin;Seo, Young-Deuk;Kim, Chung-Gil
    • Journal of the Korea institute for structural maintenance and inspection
    • /
    • v.24 no.6
    • /
    • pp.77-84
    • /
    • 2020
  • In this paper, we developed a damage evaluation technique that can determine the damage location of a long-sized structure such as a cable-stayed bridge, and verified the performance of the developed technique through experiments. The damage assessment method aims to extract data that can evaluate the damage of the structure without the undamage data and can determine the damage location only by analyzing the response data of the structure. To complete this goal, we developed a damage assessment technique that considers variability based on the IMD theory, which is a statistical pattern recognition technique, to identify the damage location. To complete this goal, we developed a damage assessment technique that considers variability based on the IMD theory, which is a statistical pattern recognition technique, to identify the damage location. To evaluate the performance of the developed technique experimentally, cable damage experiments were conducted on model cable-stayed bridges. As a result, the damage assessment method considering variability automatically outputs the damageless data according to external force, and it is confirmed that the performance of extracting information that can determine the damage location of the cable through the analysis of the outputted damageless data and the measured damage data is shown.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.9 no.3
    • /
    • pp.322-331
    • /
    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.

The Validity Test of Statistical Matching Simulation Using the Data of Korea Venture Firms and Korea Innovation Survey (벤처기업정밀실태조사와 한국기업혁신조사 데이터를 활용한 통계적 매칭의 타당성 검증)

  • An, Kyungmin;Lee, Young-Chan
    • Knowledge Management Research
    • /
    • v.24 no.1
    • /
    • pp.245-271
    • /
    • 2023
  • The change to the data economy requires a new analysis beyond ordinary research in the management field. Data matching refers to a technique or processing method that combines data sets collected from different samples with the same population. In this study, statistical matching was performed using random hotdeck and Mahalanobis distance functions using 2020 Survey of Korea Venture Firms and 2020 Korea Innovation Survey datas. Among the variables used for statistical matching simulation, the industry and the number of workers were set to be completely consistent, and region, business power, listed market, and sales were set as common variables. Simulation verification was confirmed by mean test and kernel density. As a result of the analysis, it was confirmed that statistical matching was appropriate because there was a difference in the average test, but a similar pattern was shown in the kernel density. This result attempted to expand the spectrum of the research method by experimenting with a data matching research methodology that has not been sufficiently attempted in the management field, and suggests implications in terms of data utilization and diversity.