• Title/Summary/Keyword: Machine-being

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Classifying Malicious Web Pages by Using an Adaptive Support Vector Machine

  • Hwang, Young Sup;Kwon, Jin Baek;Moon, Jae Chan;Cho, Seong Je
    • Journal of Information Processing Systems
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    • v.9 no.3
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    • pp.395-404
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    • 2013
  • In order to classify a web page as being benign or malicious, we designed 14 basic and 16 extended features. The basic features that we implemented were selected to represent the essential characteristics of a web page. The system heuristically combines two basic features into one extended feature in order to effectively distinguish benign and malicious pages. The support vector machine can be trained to successfully classify pages by using these features. Because more and more malicious web pages are appearing, and they change so rapidly, classifiers that are trained by old data may misclassify some new pages. To overcome this problem, we selected an adaptive support vector machine (aSVM) as a classifier. The aSVM can learn training data and can quickly learn additional training data based on the support vectors it obtained during its previous learning session. Experimental results verified that the aSVM can classify malicious web pages adaptively.

M2M Architecture: Can It Realize Ubiquitous Computing in Daily life?

  • Babamir, Seyed Morteza
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.2
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    • pp.566-579
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    • 2012
  • Ubiquitous computing called pervasive one is based on the thought of pervading ability of computation in daily life applications. In other words, it aims to include computation in devices such as electronic equipment and automobiles. This has led to disengagement of computers from desktop form. Accordingly, the notice in ubiquitous computing being taken of a world steeped in remote and wireless computer-based-services. Handheld and wearable programmed devices such as sense and control appliances are such devices. This advancement is rapidly moving domestic tasks and life from device-and-human communication to the device-and-device model. This model called Machine to Machine (M2M) has led to acceleration of developments in sciences such as nano-science, bio-science, and information science. As a result, M2M led to appearance of applications in various fields such as, environment monitoring, agricultural, health care, logistics, and business. Since it is envisaged that M2M communications will play a big role in the future in all wireless applications and will be emerged as a progressive linkage for next-generation communications, this paper aims to consider how much M2M architectures can realize ubiquitous computing in daily life applications. This is carried out after acquainting and initiating readers with M2M architectures and arguments for M2M. Some of the applications was not achievable before but are becoming viable owing to emergence of M2M communications.

Current Status and Technical Issues of Ultra-precision Machine Tools (초정밀 가공기의 개발 동향 및 기술적 이슈)

  • Oh, Jeong Seok;Kim, Chang-Ju;Park, Chun Hong;Choi, Young Jae
    • Journal of the Korean Society for Precision Engineering
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    • v.31 no.3
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    • pp.189-197
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    • 2014
  • Diffractive optical elements (DOEs) - in general a complex pattern of micro- and nano-scale structures - can modulate and transform light in a predetermined way. Their importance is being increased nowadays because they can be designed to handle a number of simultaneous tasks. In view point of machining DOEs, it is a big challenge to fabricate micro- and nano-scale structures on a free-form surfaces. In this paper, the state-of-the-art of the ultra-precision machine tools is reviewed. Also some technical issues which determine the machine tool accuracy are discussed.

A study on Natural Disaster Prediction Using Multi-Class Decision Forest

  • Eom, Tae-Hyuk;Kim, Kyung-A
    • Korean Journal of Artificial Intelligence
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    • v.10 no.1
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    • pp.1-7
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    • 2022
  • In this paper, a study was conducted to predict natural disasters in Afghanistan based on machine learning. Natural disasters need to be prepared not only in Korea but also in other vulnerable countries. Every year in Afghanistan, natural disasters(snow, earthquake, drought, flood) cause property and casualties. We decided to conduct research on this phenomenon because we thought that the damage would be small if we were to prepare for it. The Azure Machine Learning Studio used in the study has the advantage of being more visible and easier to use than other Machine Learning tools. Decision Forest is a model for classifying into decision tree types. Decision forest enables intuitive analysis as a model that is easy to analyze results and presents key variables and separation criteria. Also, since it is a nonparametric model, it is free to assume (normality, independence, equal dispersion) required by the statistical model. Finally, linear/non-linear relationships can be searched considering interactions between variables. Therefore, the study used decision forest. The study found that overall accuracy was 89 percent and average accuracy was 97 percent. Although the results of the experiment showed a little high accuracy, items with low natural disaster frequency were less accurate due to lack of learning. By learning and complementing more data, overall accuracy can be improved, and damage can be reduced by predicting natural disasters.

Development of Machine Learning Method for Selection of Machining Conditions in Machining of 3D Printed Composite Material (3D 프린팅 복합소재의 가공에서 가공 조건 선정을 위한 머신러닝 개발에 관한 연구)

  • Kim, Min-Jae;Kim, Dong-Hyeon;Lee, Choon-Man
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.21 no.2
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    • pp.137-143
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    • 2022
  • Composite materials, being light-weight and of high mechanical strength, are increasingly used in various industries such as the aerospace, automobile, sporting-goods manufacturing, and ship-building industries. Recently, manufacturing of composite materials using 3D printers has increased. 3D-printed composite materials are made in free-form and adapted for end-use by adjusting the fiber content and orientation. However, research on the machining of 3D printed composite materials is limited. The aim of this study is to develop a machine learning method to select machining conditions for machining of 3D-printed composite materials. The composite material was composed of Onyx and carbon fibers and stacked sequentially. The experiments were performed using the following machining conditions: spindle speed, feed rate, depth of cut, and machining direction. Cutting forces of the different machining conditions were measured by milling the composite materials. PCA, a method of machine learning, was developed to select the machining conditions and will be used in subsequent experiments under various machining conditions.

Stroke Disease Identification System by using Machine Learning Algorithm

  • K.Veena Kumari ;K. Siva Kumar ;M.Sreelatha
    • International Journal of Computer Science & Network Security
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    • v.23 no.11
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    • pp.183-189
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    • 2023
  • A stroke is a medical disease where a blood vessel in the brain ruptures, causes damage to the brain. If the flow of blood and different nutrients to the brain is intermittent, symptoms may occur. Stroke is other reason for loss of life and widespread disorder. The prevalence of stroke is high in growing countries, with ischemic stroke being the high usual category. Many of the forewarning signs of stroke can be recognized the seriousness of a stroke can be reduced. Most of the earlier stroke detections and prediction models uses image examination tools like CT (Computed Tomography) scan or MRI (Magnetic Resonance Imaging) which are costly and difficult to use for actual-time recognition. Machine learning (ML) is a part of artificial intelligence (AI) that makes software applications to gain the exact accuracy to predict the end results not having to be directly involved to get the work done. In recent times ML algorithms have gained lot of attention due to their accurate results in medical fields. Hence in this work, Stroke disease identification system by using Machine Learning algorithm is presented. The ML algorithm used in this work is Artificial Neural Network (ANN). The result analysis of presented ML algorithm is compared with different ML algorithms. The performance of the presented approach is compared to find the better algorithm for stroke identification.

A Study on the System for AI Service Production (인공지능 서비스 운영을 위한 시스템 측면에서의 연구)

  • Hong, Yong-Geun
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.10
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    • pp.323-332
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    • 2022
  • As various services using AI technology are being developed, much attention is being paid to AI service production. Recently, AI technology is acknowledged as one of ICT services, a lot of research is being conducted for general-purpose AI service production. In this paper, I describe the research results in terms of systems for AI service production, focusing on the distribution and production of machine learning models, which are the final steps of general machine learning development procedures. Three different Ubuntu systems were built, and experiments were conducted on the system, using data from 2017 validation COCO dataset in combination of different AI models (RFCN, SSD-Mobilenet) and different communication methods (gRPC, REST) to request and perform AI services through Tensorflow serving. Through various experiments, it was found that the type of AI model has a greater influence on AI service inference time than AI machine communication method, and in the case of object detection AI service, the number and complexity of objects in the image are more affected than the file size of the image to be detected. In addition, it was confirmed that if the AI service is performed remotely rather than locally, even if it is a machine with good performance, it takes more time to infer the AI service than if it is performed locally. Through the results of this study, it is expected that system design suitable for service goals, AI model development, and efficient AI service production will be possible.

A Study on Developmental Direction of Interface Design for Gesture Recognition Technology

  • Lee, Dong-Min;Lee, Jeong-Ju
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.499-505
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    • 2012
  • Objective: Research on the transformation of interaction between mobile machines and users through analysis on current gesture interface technology development trend. Background: For smooth interaction between machines and users, interface technology has evolved from "command line" to "mouse", and now "touch" and "gesture recognition" have been researched and being used. In the future, the technology is destined to evolve into "multi-modal", the fusion of the visual and auditory senses and "3D multi-modal", where three dimensional virtual world and brain waves are being used. Method: Within the development of computer interface, which follows the evolution of mobile machines, actively researching gesture interface and related technologies' trend and development will be studied comprehensively. Through investigation based on gesture based information gathering techniques, they will be separated in four categories: sensor, touch, visual, and multi-modal gesture interfaces. Each category will be researched through technology trend and existing actual examples. Through this methods, the transformation of mobile machine and human interaction will be studied. Conclusion: Gesture based interface technology realizes intelligent communication skill on interaction relation ship between existing static machines and users. Thus, this technology is important element technology that will transform the interaction between a man and a machine more dynamic. Application: The result of this study may help to develop gesture interface design currently in use.

Detecting Android Malware Based on Analyzing Abnormal Behaviors of APK File

  • Xuan, Cho Do
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.17-22
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    • 2021
  • The attack trend on end-users via mobile devices is increasing in both the danger level and the number of attacks. Especially, mobile devices using the Android operating system are being recognized as increasingly being exploited and attacked strongly. In addition, one of the recent attack methods on the Android operating system is to take advantage of Android Package Kit (APK) files. Therefore, the problem of early detecting and warning attacks on mobile devices using the Android operating system through the APK file is very necessary today. This paper proposes to use the method of analyzing abnormal behavior of APK files and use it as a basis to conclude about signs of malware attacking the Android operating system. In order to achieve this purpose, we propose 2 main tasks: i) analyzing and extracting abnormal behavior of APK files; ii) detecting malware in APK files based on behavior analysis techniques using machine learning or deep learning algorithms. The difference between our research and other related studies is that instead of focusing on analyzing and extracting typical features of APK files, we will try to analyze and enumerate all the features of the APK file as the basis for classifying malicious APK files and clean APK files.

Study on Cyber Fashion for the Proposal of the Future Fashion (미래 패션 제안을 위한 사이버 패션 연구)

  • Lee, Su-Aa;Park, Hyun
    • Fashion & Textile Research Journal
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    • v.1 no.3
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    • pp.239-245
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    • 1999
  • The purpose of this study is to suggest the direction of the future fashion by grasping the cyber fashion, which is discussed outstandingly in the recent fashion world, into internal expression and external features. The result of this study is as follows: Cyber fashion means the application of the electronic image, dynamic phenonmenon of machine, and the effects of light to fashion, and it has some external features of geometrical pattern, dynamic structure, and high-tech material and color: Aside from this noticeable characteristics, cyber fashion has some internal features of the direction toward future, the anti-culture, and the surreal. In this cyber fashion, first, computer will be introduced and used as the means to realize a dream of human being. Second, it will be designed with the ideal feature of future society. Third, it will be possible to develope material and design to solve ecological issue of human beings. Fourth, the fashion to give the peace and stability to human being will be popular.

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