• Title/Summary/Keyword: MUSIC Algorithm

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Design of a Smart Music Learning Device that can interact with each other using a transparent touch panel (투명 터치패널을 이용한 상호작용이 가능한 스마트 음악학습기의 설계)

  • Kim, Hyeong-Gyun;Kim, Yong-Ho
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.127-132
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    • 2020
  • The Smart Music Learning Device(SMLD) presented in this paper constructs the display part by attaching the touch panel to both sides of the transparent panel. The main processing unit uses raspberry pie, and the operating system uses Android. On the transparent panel, music education contents are displayed, and on the touch panels 1 and 2, the inputs of learners and instructors are accepted. The signal input from the touch panels 1 and 2 controls the progress of the music education contents through a process in the main processing unit. This control process design and implement a two - sided panel - based interactive training algorithm. This device aims at musical education based on mutual understanding. Therefore, it conducts face-to-face education using music education contents presented through transparent panel. This allows the instructor to know in real time the response to the learner, thus improving the understanding of the learning and the quality of the education. Also, the learner's concentration can be improved.

Implementation of Automatic Chord Score Generating Program Based on Genetic Algorithm (유전 알고리즘을 기반으로 한 자동 코드 악보 생성 프로그램 구현)

  • Kim, Sehoon;Kim, Paul
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.1-10
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    • 2015
  • Generating chord score based on melody is essential for composition and arrangement, while it is picky for amateurs who do not have harmonics knowledges. To solve this problem, we developed automatic chord score generating program, ACGP. Based on genetic algorithm, it successfully reflects diverse hormonic factors and the mood of the music. User interface was also implemented so that anyone can use the program conveniently. Additional analysis was conducted to prove the utility of ACGP.

Automatic Music Transcription System Using SIDE (SIDE를 이용한 자동 음악 채보 시스템)

  • Hyoung, A-Young;Lee, Joon-Whoan
    • The KIPS Transactions:PartB
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    • v.16B no.2
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    • pp.141-150
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    • 2009
  • This paper proposes a system that can automatically write singing voices to music notes. First, the system uses Stabilized Diffusion Equation(SIDE) to divide the song to a series of syllabic parts based on pitch detection. By the song segmentation, our method can recognize the sound length of each fragment through clustering based on genetic algorithm. Moreover, this study introduces a concept called 'Relative Interval' so as to recognize interval based on pitch of singer. And it also adopted measure extraction algorithm using pause data to implement the higher precision of song transcription. By the experiments using 16 nursery songs, it is shown that the measure recognition rate is 91.5% and DMOS score reaches 3.82. These findings demonstrate effectiveness of system performance.

Near-field Source Localization Method using Matrix Pencil (Matrix Pencil 기법을 이용한 근거리 음원 위치 추정 기법)

  • Jung, Tae-Jin;Lee, Su-Hyoung;Yoon, Kyung Sik;Lee, KyunKyung
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.3
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    • pp.247-251
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    • 2013
  • In this paper, near-field source localization algorithm is presented using Matrix Pencil in Uniform Linear Array(ULA). Based on the centrosymmetry of the ULA, the proposed algorithm decouples the steering vectors which allow for the bearing estimation using Matrix pencil. With estimated bearing, the range estimation of each source is consequently obtained by defining 1D MUSIC spectrum. Simulation results are presented to validate the performance of the proposed algorithm.

An Improved Harmony Search Algorithm and Its Application in Function Optimization

  • Tian, Zhongda;Zhang, Chao
    • Journal of Information Processing Systems
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    • v.14 no.5
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    • pp.1237-1253
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    • 2018
  • Harmony search algorithm is an emerging meta-heuristic optimization algorithm, which is inspired by the music improvisation process and can solve different optimization problems. In order to further improve the performance of the algorithm, this paper proposes an improved harmony search algorithm. Key parameters including harmonic memory consideration (HMCR), pitch adjustment rate (PAR), and bandwidth (BW) are optimized as the number of iterations increases. Meanwhile, referring to the genetic algorithm, an improved method to generate a new crossover solutions rather than the traditional mechanism of improvisation. Four complex function optimization and pressure vessel optimization problems were simulated using the optimization algorithm of standard harmony search algorithm, improved harmony search algorithm and exploratory harmony search algorithm. The simulation results show that the algorithm improves the ability to find global search and evolutionary speed. Optimization effect simulation results are satisfactory.

A Novel Query-by-Singing/Humming Method by Estimating Matching Positions Based on Multi-layered Perceptron

  • Pham, Tuyen Danh;Nam, Gi Pyo;Shin, Kwang Yong;Park, Kang Ryoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.7
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    • pp.1657-1670
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    • 2013
  • The increase in the number of music files in smart phone and MP3 player makes it difficult to find the music files which people want. So, Query-by-Singing/Humming (QbSH) systems have been developed to retrieve music from a user's humming or singing without having to know detailed information about the title or singer of song. Most previous researches on QbSH have been conducted using musical instrument digital interface (MIDI) files as reference songs. However, the production of MIDI files is a time-consuming process. In addition, more and more music files are newly published with the development of music market. Consequently, the method of using the more common MPEG-1 audio layer 3 (MP3) files for reference songs is considered as an alternative. However, there is little previous research on QbSH with MP3 files because an MP3 file has a different waveform due to background music and multiple (polyphonic) melodies compared to the humming/singing query. To overcome these problems, we propose a new QbSH method using MP3 files on mobile device. This research is novel in four ways. First, this is the first research on QbSH using MP3 files as reference songs. Second, the start and end positions on the MP3 file to be matched are estimated by using multi-layered perceptron (MLP) prior to performing the matching with humming/singing query file. Third, for more accurate results, four MLPs are used, which produce the start and end positions for dynamic time warping (DTW) matching algorithm, and those for chroma-based DTW algorithm, respectively. Fourth, two matching scores by the DTW and chroma-based DTW algorithms are combined by using PRODUCT rule, through which a higher matching accuracy is obtained. Experimental results with AFA MP3 database show that the accuracy (Top 1 accuracy of 98%, with an MRR of 0.989) of the proposed method is much higher than that of other methods. We also showed the effectiveness of the proposed system on consumer mobile device.

A Performance Analysis of Phase Comparison Monopulse Algorithm for Antenna Spacing and Antenna Array (안테나 간격 및 배열에 따른 위상 비교 모노펄스 알고리즘의 성능 분석)

  • Sim, Heon-Kyo;Jung, Min-A;Kim, Seong-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1413-1419
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    • 2015
  • Monopulse RADAR is the radar which detects the range of the target using a single transmitted signal. In this paper, using 9.41GHz X-band radar, the research for the phase comparison monopulse algorithm used in the marine environment is conducted. In addition, by applying the phase comparison monopulse algorithm, we calculate the RMSE for the various antenna spacings and the positions of the target. Based on that result, we compare the performance of the phase comparison monopulse algorithm in the uniform linear array with that in the non-uniform linear array. Finally, the differences in performance among the MUSIC algorithm, Bartlett method and the proposed phase comparison monopulse algorithm are analyzed.

Classification of Music Data using Fuzzy c-Means with Divergence Kernel (분산커널 기반의 퍼지 c-평균을 이용한 음악 데이터의 장르 분류)

  • Park, Dong-Chul
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.3
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    • pp.1-7
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    • 2009
  • An approach for the classification of music genres using a Fuzzy c-Means(FcM) with divergence-based kernel is proposed and presented in this paper. The proposed model utilizes the mean and covariance information of feature vectors extracted from music data and modelled by Gaussian Probability Density Function (GPDF). Furthermore, since the classifier utilizes a kernel method that can convert a complicated nonlinear classification boundary to a simpler linear one, he classifier can improve its classification accuracy over conventional algorithms. Experiments and results on collected music data sets demonstrate hat the proposed classification scheme outperforms conventional algorithms including FcM and SOM 17.73%-21.84% on average in terms of classification accuracy.

Eigen-Analysis Based Super-Resolution Time Delay Estimation Algorithms for Spread Spectrum Signals (대역 확산 신호를 위한 고유치 해석 기반의 초 분해능 지연 시간 추정 알고리즘)

  • Park, Hyung-Rae;Shin, Joon-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.12
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    • pp.1013-1020
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    • 2013
  • In this paper the super-resolution time delay estimation algorithms based on eigen-analysis are developed for spread spectrum signals along with their comparative performance analysis. First, we shall develop super-resolution time delay estimation algorithms using the representative eigen-analysis based AOA (angle-of-arrival) estimation algorithms such as MUSIC, Minimum-Norm, and ESPRIT, and apply them to the ISO/IEC 24730-2.1 real-time locating system (RTLS) employing a direct sequence spread spectrum (DS-SS) technique to compare their performances in RTLS environments. Simulation results illustrate that all the three algorithms can resolve multipath signals whose delay differences are even smaller than the Rayleigh resolution limit. Simulation results also show that MUSIC and Minimum-Norm provide a similar performance while ESPRIT is inferior to both algorithms in RTLS environments.

Decision-Tree Algorithm for Recognition of Music Score Images Obtained by Mobile Phone Camera (휴대폰 카메라로 촬영한 악보 영상 인식을 위한 의사트리 알고리즘)

  • Park, Keon-Hee;Oh, Sung-Ryul;Son, Hwa-Jeong;Yoo, Jae-Myeong;Kim, Soo-Hyung;Lee, Guee-Sang
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.16-25
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    • 2008
  • Today, mobile phone is a necessity of modern life. For that reason, we suggest a particular system of a mobile phone which take a picture of music score image and automatically play it without any technical knowledges about the music score information. This experiment makes midi, acknowleging separate symbols via preprocessing to music score image taken. This paper utilizes 11 sorts of the score image taken by a mobile phone camera for this experiment. Through this method we suggest, as much as 98% on average takes place, which is very high recognizing ratio. Also, as we introduce this system in a mobile phone by porting, it takes 8.63 seconds on average to create midi following input of images.